Post: REAL WALLHACK?! (red boxes) on 1.13
12-26-2011, 04:19 PM #1
Source Code
Bounty hunter
(adsbygoogle = window.adsbygoogle || []).push({}); On 1.13 patches now, you can assign a "specialty_(perk here)" to any desired player in your lobby..

For Example >> Explosive bullets:

    setPerk (your name here) specialty_explosivebullets


Now would that mean that everytime you call in a choppergunner, that you the perk above is set?
And then once the timer for the choppergunner runs out it unsets it?


If this is true there has to be a code for the ac130 when you call in it like...

    setPerk specialty_thermal

or...

setPerk specialty_fovOverlay

??


Please help me find this code, it could bring wallhack back

Need To Contact Me?

    [SIZE=3][COLOR=#000000][B]YOUTUBE[/B] [/COLOR][COLOR=#ff0000]>>[/COLOR][COLOR=#000000] [URL="https://youtube.com/user/H00K3DonF0N1X"]H00K3DonF0N1X[/URL]

[B]PSN[/B] [/COLOR][COLOR=#ff0000]>> [/COLOR][COLOR=#000000]H00K3D_on_F0N1X

[B]TWITTER[/B] [/COLOR][COLOR=#ff0000]>>[/COLOR][COLOR=#000000] @TheyCallMePerm[/COLOR][/SIZE]


(adsbygoogle = window.adsbygoogle || []).push({});
12-26-2011, 06:08 PM #2
Blackstorm
Veni. Vidi. Vici.
Good guess, it's possible. But I doubt it. In GSC, you'd have to use a script that was built into the game to enable it. Not a dvar. /:

The following user thanked Blackstorm for this useful post:

12-26-2011, 07:23 PM #3
Source Code
Bounty hunter
Originally posted by Blackstorm View Post
Good guess, it's possible. But I doubt it. In GSC, you'd have to use a script that was built into the game to enable it. Not a dvar. /:


K, thanks for the help Winky Winky
12-26-2011, 07:33 PM #4
Clouds
Error 404: Title Not Found
Sorry to tell you, it's not a perk, nor a DVAR. It was a vision that was enabled when the gunship was called, in, and ran on a timer so when that was up, the vision was gone. So unless you can find a way to pull visions like that again, you won't have wallhack.
12-29-2011, 02:17 AM #5
Blackstorm
Veni. Vidi. Vici.
Sorry, I posted by accident. :b
12-29-2011, 02:57 AM #6
TheFallen
Former Dark Night
Originally posted by Clouds View Post
Sorry to tell you, it's not a perk, nor a DVAR. It was a vision that was enabled when the gunship was called, in, and ran on a timer so when that was up, the vision was gone. So unless you can find a way to pull visions like that again, you won't have wallhack.

The white/black hot was the vision (which you can still use on 1.13), but the red boxes/glowing players was a function that is called when using the AC-130/Chopper Gunner so that is not usable.
12-29-2011, 04:13 AM #7
JonoEfthy
[move]^_^[b]Dubstep[/b]^_^[/move]
Originally posted by ITheFallenI View Post
The white/black hot was the vision (which you can still use on 1.13), but the red boxes/glowing players was a function that is called when using the AC-130/Chopper Gunner so that is not usable.

i found this on PC: You must login or register to view this content.
maybe it can be done for console too? :/
12-29-2011, 04:22 AM #8
TheFallen
Former Dark Night
Originally posted by JonoEfthy View Post
i found this on PC: You must login or register to view this content.
maybe it can be done for console too? :/

I have no idea what that's even for. It doesn't explain what those offsets are in and I doubt the PS3/Xbox version even contains the file it is talking about.
12-29-2011, 09:03 AM #9
247Yamato
< ^ > < ^ >
You must login or register to view this content.

It has this effect:

    	self ThermalVisionOn();
12-29-2011, 09:21 AM #10
TheFallen
Former Dark Night
Originally posted by 247Yamato View Post
You must login or register to view this content.

It has this effect:

        self ThermalVisionOn();

The perk "specialty_thermal" had it's function removed with 1.12. Also, it didn't give the red boxes, it only gave you the gray vision and highlighted people (the thermal part, not red boxes).

The following user thanked TheFallen for this useful post:

247Yamato

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo