Post: How To Edit MW2 Video Files
01-15-2012, 08:15 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Ok Basically what this allows you to do is change the intro videos to mp and the intro videos to some sp/spec op missions (THIS CAN ONLY BE DONE ON A BACKED UP OR HDD COPY OF THE GAME).

First you need You must login or register to view this content. (to convert to/open the .bik files).
Virus Scan You must login or register to view this content. One False suspicion (Don't trust don't download you can always get it from google if you don't and wish to get it).

Find A Video You Want To use in the game and convert it to a bink (.bik) file by clicking "Bink It!" like this:

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You Should Then Get A Popup Like This:

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Click on Bink and you will get another popup that will look like this just not completed:

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Then Once You Have Done That You Will Need To Put It In The USRDIR of the backup or HDD copy of MW2 named one of these (overwrite the old file):

    MultiPlayer Intro Files:

cod_intro.bik
IW_logo.bik
legal.bik



Single Player:

gulag_securitycam.bik
invasion_load.bik
oilrig_load.bik
roadkill_load.bik


Spec Ops Mission Intros:

so_ac130_co_hunted_load.bik
so_assault_oilrig_load.bik
so_chopper_invasion_load.bik
so_crossing_so_bridge_load.bik
so_defense_invasion_load.bik
so_defuse_favela_escape_load.bik
so_demo_so_bridge_load.bik
so_download_arcadia_load.bik
so_escape_airport_load.bik
so_forest_contingency_load.bik
so_hidden_so_ghillies_load.bik
so_intel_boneyard_load.bik
so_juggernauts_favela_load.bik
so_killspree_favela_load.bik
so_killspree_invasion_load.bik
so_killspree_trainer_load.bik
so_rooftop_contingency_load.bik
so_sabotage_cliffhanger_load.bik
so_showers_gulag_load.bik
so_snowrace1_cliffhanger_load.bik
so_snowrace2_cliffhanger_load.bik
so_takeover_estate_load.bik
so_takeover_oilrig_load.bik

Not Sure What Use These Have:

intro_credits_load.bik
trainer_load.bik
trainer_load1.bik
simplecredits_load.bik

This Is The Cod4 Intro On The Mw2 Disk (IW being Lazy I Presume) :

title.bik


As you can see here I've put it as Ruffneck Bass by Skrillex lol
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The following 13 users say thank you to FuntCase for this useful post:

247Yamato, Bentham, BvB-09r-_-N!c0, Docko412, Kane500, User23434, NOtiME4gAMEz, Uk_ViiPeR, xChronicModz, xVz, User2340034u
01-16-2012, 06:16 PM #20
Default Avatar
Newelly
Guest
Originally posted by UK
all that i can get is basic description of 4 iwds, but i dumped the idea because its useless.


if you open a mw2.pak (search IW = case sensitive - in hex it shows 49 57 ) because there is 2 IW there is 2 the same 'numbers' as we will call them.
if we search 'Awesome faceDs' we get something like 44 44 74 cant exactly remember these.

though this is worth looking into.
01-16-2012, 09:21 PM #21
Originally posted by Newelly View Post
if you open a mw2.pak (search IW = case sensitive - in hex it shows 49 57 ) because there is 2 IW there is 2 the same 'numbers' as we will call them.
if we search 'Awesome faceDs' we get something like 44 44 74 cant exactly remember these.

though this is worth looking into.


it leads to a dead end, tried it all when me and you were trying to crack it, theres somthing were missing out.
01-17-2012, 12:33 AM #22
Default Avatar
Newelly
Guest
Originally posted by UK
it leads to a dead end, tried it all when me and you were trying to crack it, theres somthing were missing out.


Little_Legz to be percise as a really good idea...
50% possibility about it working and seems very logic.

will let you know how it goes.
01-17-2012, 04:20 PM #23
Originally posted by Newelly View Post
Little_Legz to be percise as a really good idea...
50% possibility about it working and seems very logic.

will let you know how it goes.

i remember the old theory little legz had, but hopefully it isnt the same ones as before.
01-17-2012, 06:23 PM #24
little_legz
SleepinIsCheatin
I'm still working here and there on the .pak file. I keep slipping away from it as things more important come up. The idea I had was to open the .iwds from the cod4 PC directory and then create a .zip file (But saving as .pak) make a folder on the desktop exact same as it is in the .IWD then copy ALL the images to that file converting them from .iwi to .dds then putting the folder into your self create .pak put it in the PS3 under the same exact name. So if the original file was called Soundfile03.pak rename yours to that Smile

Example of the file structure in the .pak ( Sound.pak > Sounds folder > Sounds in the dolder.mp3/wav etc.)

I don't have a clue if it works, I'll test it sometime when I'm next on my CFW. Until then I'm going to try figure the file out a little bit. Smile


Remember it's only an idea.
01-18-2012, 12:12 AM #25
Originally posted by legz View Post
I'm still working here and there on the .pak file. I keep slipping away from it as things more important come up. The idea I had was to open the .iwds from the cod4 PC directory and then create a .zip file (But saving as .pak) make a folder on the desktop exact same as it is in the .IWD then copy ALL the images to that file converting them from .iwi to .dds then putting the folder into your self create .pak put it in the PS3 under the same exact name. So if the original file was called Soundfile03.pak rename yours to that Smile

Example of the file structure in the .pak ( Sound.pak > Sounds folder > Sounds in the dolder.mp3/wav etc.)

I don't have a clue if it works, I'll test it sometime when I'm next on my CFW. Until then I'm going to try figure the file out a little bit. Smile


Remember it's only an idea.


Nah i tried that got invalid texture errors......its a different compression ;(
01-18-2012, 05:28 PM #26
Originally posted by legz View Post
I'm still working here and there on the .pak file. I keep slipping away from it as things more important come up. The idea I had was to open the .iwds from the cod4 PC directory and then create a .zip file (But saving as .pak) make a folder on the desktop exact same as it is in the .IWD then copy ALL the images to that file converting them from .iwi to .dds then putting the folder into your self create .pak put it in the PS3 under the same exact name. So if the original file was called Soundfile03.pak rename yours to that Smile

Example of the file structure in the .pak ( Sound.pak > Sounds folder > Sounds in the dolder.mp3/wav etc.)

I don't have a clue if it works, I'll test it sometime when I'm next on my CFW. Until then I'm going to try figure the file out a little bit. Smile


Remember it's only an idea.

Originally posted by XtensionModz View Post
Nah i tried that got invalid texture errors......its a different compression ;(

Originally posted by Newelly View Post
Little_Legz to be percise as a really good idea...
50% possibility about it working and seems very logic.

will let you know how it goes.


a part of this will work, the downside is that the file is protected, you cant even open it up with there own tools, they have tampered with the file so that it would need to be hexed in order to extract, but thats my main worry, the easiest way to do all of this is to create your own package file which shouldnt be hard and replace it with the original one, the bad thing about this is that we need to find out the dictionarys of were the iwd`s are stored in and the exact arrangement otherwise it will just corrupt the game.
01-18-2012, 05:50 PM #27
CrEaTiiOn_BuRn
Can’t trickshot me!
Originally posted by UK




a part of this will work, the downside is that the file is protected, you cant even open it up with there own tools, they have tampered with the file so that it would need to be hexed in order to extract, but thats my main worry, the easiest way to do all of this is to create your own package file which shouldnt be hard and replace it with the original one, the bad thing about this is that we need to find out the dictionarys of were the iwd`s are stored in and the exact arrangement otherwise it will just corrupt the game.


Happy 3 year anniversary!
01-18-2012, 05:50 PM #28
Originally posted by burna View Post
Happy 3 year anniversary!


thanks, its been a long 3 years!

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