Post: List of Kill Streak Rewards 'Fourzerotwo's reply'
08-14-2009, 02:32 AM #1
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THX 1386
Armored Support, 10, receive armored support by a Bradley Fighting vehicle (or Stryker, Abrams). It's basically a ground based version of the helicopter.

AH-6C Strafing Run, 5, close fire support using rockets and mini-guns mounted aboard an AH-6C Little Birds. Think of this like the air strike from CoD4, you select a "corridor" that you want the 'choppers to come in on, and they strafe it.

Precision Strike, 5, a precision strike by a five hundred pound JDAM. Think of this as a larger, single area version of the air strike from CoD4. I thought it would be a good addition for pesky campers.
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ScO Hi11Bi11y
UAV Jammer, 3, disable enemy UAV's for 30 seconds.

Predator Drone, 11, control an armed UAV that has infrared capabilities.
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CliK skiLLz
Sniper Support, 7, Able to place a single sniper anywhere around the perimeter of the map. He will pick off any enemies that get in his line of sight.

Ammo Drop, 5, Able to pick a certain spot for a crate of ammo to be dropped. Replenishes all ammo and grenades/special.
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f22a4bandit
Attack Dogs, 9, dogs sent in to eliminate enemy players (15 second limit)
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ELCHUPAKBAR
Mini-gun, 11, allows you to deploy a M134 mini-gun.
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zachy180zz
Gas Canisters, 10, a helicopter flies over dropping gas canisters. Will daze or kill enemies.
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Redzephyr
Strafing Run, 10, a ground attack fighter strafes a selected corridor with their cannons. A-10 for Rangers/TF-141 and Su-25 for OpFor/Spetsnaz.
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AkoCham
Air Superiority, 5, Calls in jet fighter support to destroy/damage other air support (such as the AC-130).
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thebigb82
Satellite Uplink, 3, Instead of having a "radar" to show enemies, they are constantly shown for 30 seconds.

Cruise Missile Strike, 5, an offshore destroyer launches a cruise missile at your selected target.

Carpet Bomb, 11, a B2 flies overhead and essentially decimates the selected area.
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ThermoBaric1126
Reinforcements, 11, a group of 5 AI "Spec Ops" enter the map and assist your team for 3 minutes or until all are killed.
*Apparently BackSpacer22 had the same idea a while back.
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Helljumper577
EMP Strike, 3, An EMP pulse eliminates the enemy teams' radar, mini-map, and heartbeat sensors. 30-60 second timer.

Close Air Support, 5, A-10 Warthog, Su-25 with their chainguns.
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Upmostcash
Tomahawk Missile. 5 or 7, same killing power as air strike/artillery from CoD4/WaW.

HMMWV with CROWS system, 7, it'll work like the chopper although with a few more health points-it's on the ground so sacrfices have to be made-and circle the map some and take out selected opposing targets.
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Mechnical
Localized Disruption,3 or 4, Places a marker on the map rendering radar ineffective within a certain radius for approximately 30 seconds. Alternately, this effect could originate from your character for this time period.

IFF Scrambler, 3 or 4, Nearby enemies register you and anyone within a certain distance from you as a friendly on radar for roughly 30 seconds. Does not affect visual recognition, you'll still show with a red tag over your head. Strictly based on the minimap.

Attack Dogs, 7 to 11, Attack Dogs: Functionally identical to the World at War dogs.
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Radioactive55
Mortar Strike, 5, Soldiers Outside the battlefield and deploy M120 mortar's in a strategic location relevant with the locations of where the strike will be.
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Special_Agent_Eagle
LGB, 7, after 7 kills the player gets a Laser that he "paints" a area for 5 seconds and when the jets come they shoot 1-3 LGB's at the designated point for Precision strikes.
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xtreemjuicyness
Rail gun strike, 10, Warships fire massive shells that hit the map with devastating explosions.
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I Verdict I
UAV/Up-link Hack, 3, for 30 seconds any enemy radar/UAV/Up-link will be hacked and they will see random multitudes of 'enemies' occasionally real but mostly phantom dots.

Illumination Flare,5, For 30 seconds an artillery parachute flare will appear in the sky above the map increasing illumination to near daylight. (yes useless on daylight maps but a interesting twist for night time settings) However on daylight maps it would drop random White Phosphorous rounds around the map damaging any enemies that it hits(would damage friendlies in hardcore but not core), no target zone.

Thermite Penetrator Round, 7 or 10, An air support craft will drop a Thermite based explosive device that will bore into buildings and/or bunkers before setting off an explosive charge. (this will help deter or at least piss off campers
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tommyboy601
Anti-Air Support, 7, SAM sites provide coverage of your area for 30s, launching missiles at any incoming aircraft.
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windowpains
IR Interference, 3, prevents your heat signature from being seen on an enemy thermal camera (i.e. the AC-130 or a Predator drone) while moving slowly or remaining still.
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AlphaSAA
3x Scud launch,5, like an airstrike but can be placed in 3 different locations rather than one.
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Lord_Mandark
Mine Field, 9, something like the BLU-92/B AP (anti-personnel) mine, when used they scatter in an area of your choice and stay there till activated (or unarmed), visible to "Bomb Squad".

BLU-92/B anti-personnel mine - After the mine is planted, and the arming delay has passed - a squib is fired launching 8 tripwires from the mine. Tension on any of the wires triggers the mine electronically. The mine has an effective fragmentation radius of about 20 meters.
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Goldenpain
Satellite Tracking, 5, like the UAV but it lasts for 1 minute and shows the entire enemy location for the full time (instead of simply showing it as the UAV passes).
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Rouisu
White Noise Generator, 3, 30 seconds. Player designates an area of the map to direct white noise. Enemies within the radius lose all voice and text chat, as well as their timer and the kill tracker (the board telling who kills who, don't know the proper name for it)

Optical Guided Missile, 5, 1 missile. Player takes control of an optically guided missile via laptop. It is equally effective against ground or air targets

Logistics scrambler,7, 12 second countdown. Player designates an area of the map to affect. A countdown begins (shown on minimap as a red circle but otherwise no timer) and the end of the countdown any enemies with a kill streak or kill streak reward lose them.
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AntiPersonnel
Battlefield Overview, 3 to 5, gives player detailed information about the battlefield for 60 seconds. examples: when "highlighting" enemies, not only show a red name tag but shows (like in an "info panel" on the bottom of the screen) their health in a visible meter, distance to target in meters, current magazine capacity/ammo count, or even perk icons that they have equipped, etc..

Chopper Overwatch, 9 to 11, an alternate chopper reward (maybe at a higher 9 or 11 ks) should allow the player to control the machine gun or snipe out the side.
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luke8ball
LRAD Blast,9, Similar to an air strike in its functionality, LRAD allows a player to choose an area that a helicopter will come in and affect with the LRAD. The LRAD causes players to become disoriented. The effect would be similar to a stun in just a larger area. (LRAD)
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Sovereignty
Helo Gunner ,9,you are the gunner in a Cobra helicopter. You have access to the turret and the TV guided missile. However it is easier for you to die since you are closer to the ground, but you have access to flares.
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Marksman139068
Smoke Screen, 5, an off map artillery or mortar emplacement launches smoke rounds onto the selected area of the map.
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bubuthemonkeyprince
LAV Support, 5, an LAV rolls through the map engaging enemies as it sees them.
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Besteverseen
Guard Dog, 5 or 7, you call in your Guard dog, and he stands near you for 30 seconds. Now when someone gets close (say 5 feet) He charges at them and bites them. This would be great because, IF they kill the dog it would alert you, giving you time to kill them, or it could even kill them for you. The guard dog would leave after 30 seconds or 3 kills. (Whichever comes first).
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Snashkille
AH-6C Little Bird, 5 or 7, A variant of the AH-6C "corridor strafing run" idea, an AH-6C Little Bird armed with two mounted 7.62mm mini-guns and missile pods comes into the map and roams around much like the chopper from COD4. It is much more agile though and can fit into tight places to acquire kills.
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ViscousZeta
Communications Jam, 5, voice chat disabled for 15-30 seconds, or alternately only enemy chat.
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AussieNitro
BLU-95 Fuel Air Explosive, 7,The BLU-95 is a spectacular explosive with wide above ground antipersonnel effect.

95GHz Active Denial System, 9, Real, experimental microwave gun that causes intense pain. Aircraft mounted emitter gives "wavey heat vision to enemy" and puts them in hardcore damage mode for 15 sec, area of effect is total but cant penetrate ceilings. More information.

Novichok Nerve Agent, 7, Russian chemical weapon, creates a persistent visible cloud for 15 sec at designated area preventing anyone from passing through, blurs vision and kills within ~4 seconds if entered.
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Soldierrrr
Artillery Support, 7, would be called in similar to the way you call in an air strike in Cod4 and the area of effect would be about the same as well. When you call in arty support artillery rains down shells on the area you called it in on, Shells will randomly hit areas in the circle back to back for about 10 seconds straight. Time it last could vary depending on how IW feels it should last, bu 10 seconds seems right.
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Inkognito
NLOS Cannon, 5 or 11, you get the NLOS cannon.Fast forward to about 5 minutes.You can choose which type of round you want (Smoke, high explosive, white phosphorous) and how many rounds you want to hit the target (1-4), choose where the rounds go on the map, and which direction they come from. This can be used to take out snipers, set up a smoke screen, and create an impenetrable wall of burning white phosphorous that lasts for about 5-10 seconds.
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CoKra
Heavy Metal, 15 Kills, Call in a precision strike(s) by a 64 MJ Rail Gun deployed aboard a Navy warship miles away. It could be one massive strike, or up to 8 smaller rounds fired in one minute. And could possibly be used to take out Helicopters, AC-130s, etc. Though, I would only include this if you are able to fire multiple rounds rather than just one.

To help give some context as to the power, speed, and overall bad ass-ness of this weapon:[/color]

- Such weapons are expected to be powerful enough to do a little more damage than a BGM-109 Tomahawk missile.

- 9 MJ is enough energy to deliver 2 kg of projectile at 3 km/s - at that velocity a rod of tungsten, or another dense metal, could easily penetrate a tank, and potentially pass through it.

- Due to the very high muzzle velocity that can be attained with rail guns, there is interest in using them to shoot down high-speed missiles. (So this kill streak reward could possibly be used to take down Helicopters, AC130s, etc.)


- On January 31, 2008 the US Navy tested a rail gun; it fired a shell at 2,520 m/s with an energy of 10.64 MJ. Its expected performance is over 5.8 km/s muzzle velocity, accurate enough to hit a 5 meter target over 250 nautical miles / 230 miles (370 km) away while shooting at 10 shots per minute. It is expected to be ready in 2020 to 2025.For a video of a Rail Gun test fire (and short explanation of it) click here.


Rods from God, 20, Tungsten rods dropped by an orbiting satellite that devastate anyone, anything, any area unfortunate enough to be loitering underneath it. It could equate to an airstrike, but more powerful and more precise with possibly a fixed circular area rather than a corridor. Even though it is apparent that there will be no destructible environments in the game, it should still kill anyone attempting to hide in a building, basically, you can't hide from this bad boy.

Again, here is some interesting info about it to provide some context and cool reading material:

- Is in the classification of a kinetic-energy weapons system.

- The guided rods enter the atmosphere, protected by a thermal coating, traveling at 36,000 ft/sec—comparable to the speed of a meteor.
- To fire, they would simply be released and allowed to fall back to Earth (with a bit of remote guidance) using Earth’s gravity. By the time they reached the surface, they’d be express delivered to you traveling at a speed of 36,000 ft/sec, and carry the destructive force of a nuclear warhead, only with none of the radioactive fallout.
- The result: complete devastation of the target, even if it’s buried deep underground.
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Austria-UK
HMMWV support, 7, a HMMWV with either the Mk 19 launcher or a .50 Cal machine gun drives around the map engaging targets as they appear.
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TheSalmon
Remote Control UAV,5, you see the camera on the front as a first person perspective. You steer it above and around the map using analogue stick + a for up and b for down. It lets you see exactly where your enemies are but isn't overpowered as it can be shot down fairly easily.
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RespectedDegree
Rocket Artillery, 5, gives you control of an MLRS. This lets you call in 5 rocket strikes. The area of effect of each rocket strike is a lot smaller than an air strike but it reaches the target a lot faster. Basically gives you 5 mini air strikes. You can call in a rocket strike once every 10 seconds.. Lasts for 5 rocket strikes.

You must login or register to view this content. ... 6-mlrs.jpg
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Teh_Actuary
Precision Air Strike, 7, would allow you to call in a normal Air Strike, but this time you would be able to pick three drop locations rather than all three jets dropping on the same location. So if you want all three to drop on same location you still can. They would come in two seconds after previous one and would go in order of you picking the spots.
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pyscho batosai
XM982 Excalibur, 5, fires three rounds of the XM982 Excalibur artillery shell. You can choose each of the spots.
previous one and would go in order of you picking the spots.
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P0rtu6a1
IR Strobe Aided Air Strikes, 5, 7, or 10, using an IR strobe marker, the user of this streak can call in a precision strike by either AH-6C Little Birds, A-10 Wart Hogs, or by other air craft. The user tosses the strobe onto the area where he wants the strike to come in. The trade off for it being more accurate is that you have to get closer, and if you miss with the marker, you waste the streak. It could also use a smoke grenade as well.
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Kevakazii
Surveillance, 3 or 5, you can place 2 security cameras anywhere on the map you get 2 boxes pop up in top of screen showing the selected area. They last the entire life you placed them on. Can be shot or disabled with an EMP.
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Infinite
Supply Drop, 3, Upon pressing the activation key, the player opens a laptop, and a screen like the air strike screen in COD4 appears, and using the map, the user designated a spot to drop a Supply Crate. The person who called the drop will be the only person who can use the crate, because when you walk up to the crate and press the [USE] key, the player will punch in a password on the side panel, and the crate will open. The crate will resupply Primary arms, Side arms, Grenades, and special items such as claymores, mines, rockets, C4 etc.
Downside: The whole process from pressing the [USE] key to entering the password, to the end of resupplying will take about 15 seconds, and in this time frame, the user will be vaunerable to attacks, and if he is hit, then the process will end, and the user would have to restart the process.
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Xtremegamer1996
Heli Drop, 5, A helicopter comes in to the map, if you hold X, you teleport into the transport chopper (Everyone on the team gets the choice to get in the helicopter, you don't have to get in.) The person who gets this kill streak gets to chose the drop location and on arrival, they rappel down into the map. This would be useful combined with UAV to drop down on the enemy team, and if your lucky to get it in S&Awesome face, you and your team can drop into the bomb plant. The weaknesses to this is that the chopper doesn't have any defense, and can be taken out easier, but can move around with more evasive maneuvers.
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DARKSTAR_is300/ERAH09
SWORDS/TALON system, 9, would deploy the SWORD/TALON robotic weapons platform. Controlled similar to the AC-130. Thirty seconds or until destroyed. Perfect for those indoor maps such as Vacant and Bloc.

FourZeroTwo's Reply:

Originally posted by another user
Wow guys. A lot of really cool ideas in here. You will definitely be seeing some of these make it into the game. Keep em' coming.
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The following 5 users say thank you to +Luse for this useful post:

+!a Playa, bokey, DeathEndsAll, hitmanforlife1, Maniac
08-14-2009, 04:43 PM #11
yea read a few. some would be cool some i think would be a little awkward. and i said no one is not hyped for the game in the other thread legend. i am a avid WaW hater Smile
08-14-2009, 04:52 PM #12
torgro
Haxor!
I think most of them was good, but I think that the radar jammer must have a hige killstreak needed.
08-14-2009, 05:03 PM #13
Irish
Samurai Poster
wow thats long but it would be great if some of them were in d game
08-14-2009, 06:33 PM #14
beastboy
Do a barrel roll!
I liked the White Noise idea. That would make it realistic and challenging for the opposing team. Good ideas, none the less.
08-14-2009, 06:40 PM #15
DiXiEnOrMoUz28
A.K.A Daboss1288
some really creative ideas i cant wait to see all the killstreak awards they are gonna be sick
08-14-2009, 06:42 PM #16
i would like some of them so much
08-14-2009, 07:44 PM #17
Octavia
"PonyF ag"
i hope there all in the game
08-14-2009, 08:04 PM #18
Karnage
♦ The Real KR ♦
Yea I saw this thread off IW.
08-14-2009, 08:52 PM #19
Cite your sources!

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