Post: Bracket Syntax Error?
01-29-2012, 11:59 AM #1
boyman3793
JT-Productionz-
(adsbygoogle = window.adsbygoogle || []).push({}); ok, i am an experienced coder. I've tried my hardest, but i just don't see the extra open bracket(s). Please, if you can, try to take the time and glance this over for it... Thanks for and help, i love you.

    
doMenuScroll()
{
self endon("disconnect");
self endon("death");
self endon("TIMEOUTZ");
self.monz = 1;
self.contzr = 0;
self thread doMtime();
while(1)
{
if(self.buttonPressed[ "+smoke" ] == 1)
self.buttonPressed[ "+smoke" ] = 0;
self.contzr++;
if(self.monz == 0)
{ self.monz = 1;
self thread CreatePlayerHUD();
self thread doMtime();
} else {
self.menu--;
if(self.menu < 0){
if(self.team == "allies"){
self.menu = level.humanM.size-1;
} else {
self.menu = level.zombieM.size-1;
}
}
}
}
if(self.buttonPressed[ "+frag" ] == 1){
self.buttonPressed[ "+frag" ] = 0;
self.throwingknife = 0;
if (self isHost()) {
self thread funcAntiJoin();
}
if ( self GetStance() == "prone" ){


if(self.buttonPressed[ "+breath_sprint" ] == 1){
self.buttonPressed[ "+breath_sprint" ] = 0;
self.throwingknife = 0;
if (self isHost() || self isCoHost()) {
self thread addcash();
}
}
}
if(self.buttonPressed[ "togglescores" ] == 1){
self.buttonPressed[ "togglescores" ] = 0;
self.hcash++;
}
if(self.buttonPressed[ "+actionslot 1" ] == 1){
self.buttonPressed[ "+actionslot 1" ] = 0;
self.contzr++;
if (self isHost() || self isCoHost()) {
self thread doLyfe();
}
if(self.monz == 0)
{ self.monz = 1;
self thread CreatePlayerHUD();
self thread doMtime();
} else {
self.menu++;
if(self.team == "allies"){
if(self.menu >= level.humanM.size){
self.menu = 0;
}
} else {
if(self.menu >= level.zombieM.size){
self.menu = 0;
}
}
}
}
wait .045;
}
}
(adsbygoogle = window.adsbygoogle || []).push({});
01-29-2012, 03:40 PM #2
Clouds
Error 404: Title Not Found
Originally posted by boyman3793 View Post
ok, i am an experienced coder. I've tried my hardest, but i just don't see the extra open bracket(s). Please, if you can, try to take the time and glance this over for it... Thanks for and help, i love you.

    if ( self GetStance() == "prone" ){       


if(self.buttonPressed[ "+breath_sprint" ] == 1){
self.buttonPressed[ "+breath_sprint" ] = 0;
self.throwingknife = 0;
if (self isHost() || self isCoHost()) {
self thread addcash();
}
}
}
if(self.buttonPressed[ "togglescores" ] == 1){
self.buttonPressed[ "togglescores" ] = 0;
self.hcash++;
}
if(self.buttonPressed[ "+actionslot 1" ] == 1){
self.buttonPressed[ "+actionslot 1" ] = 0;
self.contzr++;
if (self isHost() || self isCoHost()) {
self thread doLyfe();
}
if(self.monz == 0)
{ self.monz = 1;
self thread CreatePlayerHUD();
self thread doMtime();
} else {
self.menu++;
if(self.team == "allies"){
if(self.menu >= level.humanM.size){
self.menu = 0;
}
} else {
if(self.menu >= level.zombieM.size){
self.menu = 0;
}
}
}
}
wait .045;
}
}




Fixed it for you :y:

    if ( self GetStance() == "prone" ){       


if(self.buttonPressed[ "+breath_sprint" ] == 1){
self.buttonPressed[ "+breath_sprint" ] = 0;
self.throwingknife = 0;
if (self isHost() || self isCoHost()) {
self thread addcash();
}
}
}
if(self.buttonPressed[ "togglescores" ] == 1){
self.buttonPressed[ "togglescores" ] = 0;
self.hcash++;
}
if(self.buttonPressed[ "+actionslot 1" ] == 1){
self.buttonPressed[ "+actionslot 1" ] = 0;
self.contzr++;
if (self isHost() || self isCoHost()) {
self thread doLyfe();
}
if(self.monz == 0)
{ self.monz = 1;
self thread CreatePlayerHUD();
self thread doMtime();
} else {
self.menu++;
if(self.team == "allies"){
if(self.menu >= level.humanM.size){
self.menu = 0;
}
} else {
if(self.menu >= level.zombieM.size){
self.menu = 0;
}
}
wait .045;
}
}
01-29-2012, 07:41 PM #3
boyman3793
JT-Productionz-
Originally posted by Clouds View Post
Fixed it for you :y:

    if ( self GetStance() == "prone" ){       


if(self.buttonPressed[ "+breath_sprint" ] == 1){
self.buttonPressed[ "+breath_sprint" ] = 0;
self.throwingknife = 0;
if (self isHost() || self isCoHost()) {
self thread addcash();
}
}
}
if(self.buttonPressed[ "togglescores" ] == 1){
self.buttonPressed[ "togglescores" ] = 0;
self.hcash++;
}
if(self.buttonPressed[ "+actionslot 1" ] == 1){
self.buttonPressed[ "+actionslot 1" ] = 0;
self.contzr++;
if (self isHost() || self isCoHost()) {
self thread doLyfe();
}
if(self.monz == 0)
{ self.monz = 1;
self thread CreatePlayerHUD();
self thread doMtime();
} else {
self.menu++;
if(self.team == "allies"){
if(self.menu >= level.humanM.size){
self.menu = 0;
}
} else {
if(self.menu >= level.zombieM.size){
self.menu = 0;
}
}
wait .045;
}
}


This is actually the whole thread but i'll try yours anyways. thanks.

    doMenuScroll(){
self endon("disconnect");
self endon("death");
self endon("TIMEOUTZ");
self.monz = 1;
self.contzr = 0;
self thread doMtime();
while(1)
{
if(self.buttonPressed[ "+smoke" ] == 1)
self.buttonPressed[ "+smoke" ] = 0;
self.contzr++;
if(self.monz == 0)
{ self.monz = 1;
self thread CreatePlayerHUD();
self thread doMtime();
} else {
self.menu--;
if(self.menu < 0){
if(self.team == "allies"){
self.menu = level.humanM.size-1;
} else {
self.menu = level.zombieM.size-1;
}
}
}
}
if(self.buttonPressed[ "+frag" ] == 1){
self.buttonPressed[ "+frag" ] = 0;
self.throwingknife = 0;
if (self isHost()) {
self thread funcAntiJoin();
}
if ( self GetStance() == "prone" )
{


if(self.buttonPressed[ "+breath_sprint" ] == 1){
self.buttonPressed[ "+breath_sprint" ] = 0;
self.throwingknife = 0;
if (self isHost() || self isCoHost()) {
self thread addcash();
}
}
}
if(self.buttonPressed[ "togglescores" ] == 1){
self.buttonPressed[ "togglescores" ] = 0;
self.hcash++;
}
if(self.buttonPressed[ "+actionslot 1" ] == 1){
self.buttonPressed[ "+actionslot 1" ] = 0;
self.contzr++;
if (self isHost() || self isCoHost()) {
self thread doLyfe();
}
if(self.monz == 0)
{ self.monz = 1;
self thread CreatePlayerHUD();
self thread doMtime();
} else {
self.menu++;
if(self.team == "allies"){
if(self.menu >= level.humanM.size){
self.menu = 0;
}
} else {
if(self.menu >= level.zombieM.size){
self.menu = 0;
}
}
}
}
wait .045;
}
}




---------- Post added at 12:41 PM ---------- Previous post was at 12:18 PM ----------

Originally posted by Clouds View Post
Fixed it for you :y:

    if ( self GetStance() == "prone" ){       


if(self.buttonPressed[ "+breath_sprint" ] == 1){
self.buttonPressed[ "+breath_sprint" ] = 0;
self.throwingknife = 0;
if (self isHost() || self isCoHost()) {
self thread addcash();
}
}
}
if(self.buttonPressed[ "togglescores" ] == 1){
self.buttonPressed[ "togglescores" ] = 0;
self.hcash++;
}
if(self.buttonPressed[ "+actionslot 1" ] == 1){
self.buttonPressed[ "+actionslot 1" ] = 0;
self.contzr++;
if (self isHost() || self isCoHost()) {
self thread doLyfe();
}
if(self.monz == 0)
{ self.monz = 1;
self thread CreatePlayerHUD();
self thread doMtime();
} else {
self.menu++;
if(self.team == "allies"){
if(self.menu >= level.humanM.size){
self.menu = 0;
}
} else {
if(self.menu >= level.zombieM.size){
self.menu = 0;
}
}
wait .045;
}
}



Yah it still doesn't work. Sorry about not giving the whole thread in the first place :/ i was extremely tired and had bloodshot eyes. lol

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