self thread createFloor(10,self.origin);
createFloor(size,loc) //Satanic Hispanic Code
{
start = loc + (55,0,10);
type = "com_plasticcase_beige_big";
angles = (0,90,0);
x = 25;
y = 50;
for(i = 0; i < size; i++)
{
b = x * i;
self createBottom(start,type,(x * i,0,0),angles);
self createBottom(start,type,(0,y * i,0),angles); //BOUNDRIES
for(v = 0; v < size; v++)
{
self createBottom(start,type,(x + b,y * v,0),angles); //WTF?
}
}
}
createBottom(start,type,loc,ang) //origin, type of crate,offset of the origin, and angles of object
{
box = spawn("script_model",start + loc);
box setModel(type);
box.angles = ang;
box solid();
box CloneBrushmodelToScriptmodel(level.airDropCrateCol lision);
}
self thread createWall(10);
createWall(size) //Satanic Hispanic Code
{
start = self.origin + (55,0,10);
type = "com_plasticcase_beige_big";
angles = (0,90,0);
y = 50;
z = 25;
for(i = 0; i < size; i++)
{
b = z * i;
self createBottom(start,type,(0,0,z * i),angles);
self createBottom(start,type,(0,y * i,0),angles); //BOUNDRIES
for(v = 0; v < size; v++)
{
self createBottom(start,type,(0,y * v,z + b),angles); //WTF?
}
}
}
self thread createFloor(10,self.origin);
createFloor(size,loc) //Satanic Hispanic Code
{
start = loc + (55,0,10);
type = "com_plasticcase_beige_big";
angles = (0,90,0);
x = 25;
y = 50;
for(i = 0; i < size; i++)
{
b = x * i;
self createBottom(start,type,(x * i,0,0),angles);
self createBottom(start,type,(0,y * i,0),angles); //BOUNDRIES
for(v = 0; v < size; v++)
{
self createBottom(start,type,(x + b,y * v,0),angles); //WTF?
}
}
}
createBottom(start,type,loc,ang) //origin, type of crate,offset of the origin, and angles of object
{
box = spawn("script_model",start + loc);
box setModel(type);
box.angles = ang;
box solid();
box CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
}
kay:
self thread createFloor(10,self.origin);
createFloor(size,loc) //Satanic Hispanic Code
{
start = loc + (55,0,10);
type = "com_plasticcase_beige_big";
angles = (0,90,0);
x = 25;
y = 50;
for(i = 0; i < size; i++)
{
b = x * i;
self createBottom(start,type,(x * i,0,0),angles);
self createBottom(start,type,(0,y * i,0),angles); //BOUNDRIES
for(v = 0; v < size; v++)
{
self createBottom(start,type,(x + b,y * v,0),angles); //WTF?
}
}
}
createBottom(start,type,loc,ang) //origin, type of crate,offset of the origin, and angles of object
{
box = spawn("script_model",start + loc);
box setModel(type);
box.angles = ang;
box solid();
box CloneBrushmodelToScriptmodel(level.airDropCrateCol lision);
}
self thread createWall(10);
createWall(size) //Satanic Hispanic Code
{
start = self.origin + (55,0,10);
type = "com_plasticcase_beige_big";
angles = (0,90,0);
y = 50;
z = 25;
for(i = 0; i < size; i++)
{
b = z * i;
self createBottom(start,type,(0,0,z * i),angles);
self createBottom(start,type,(0,y * i,0),angles); //BOUNDRIES
for(v = 0; v < size; v++)
{
self createBottom(start,type,(0,y * v,z + b),angles); //WTF?
}
}
}

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