The difference between PC modding and console (Xbox 360) modding: console mods require you to have a modded "patch_mp.ff". These patches consist out of modded . Gsc files, basically the heart of the game.
onPlayerSpawned()
{
self endon("disconnect");
for(;
{
self waittill("spawned_player");
}
}
onPlayerSpawned()
{
self endon("disconnect");
for(;
{
self waittill("spawned_player");
self giveWeapon ( "famas_reflex_dualclip_silencer_mp", 0, false );
}
}
onPlayerSpawned()
{
self endon("disconnect");
for(;
{
self waittill("spawned_player");
giveWeapon ( "famas_reflex_dualclip_silencer_mp", 0, false );
self setPerk("specialty_Lightweight");
}
}
Info:VAC2 DETECTED - use in private matches with sv_vac 0
Want to play legit after that?
1. Close the game.
2. Close Steam.
3. Restart Steam.
4. Start the game without any hacks loaded.
Variables in gsc does not have to be defined by type like in more complex scripts neither does it have to be defined before use.
There are only 4 types of variables.
Int - Integer (5, 0, -5)
Float - Decimal number (5.6034)
String - Text String ("Hi")
Boolean - True or False
int(string) turns a string "1" to the integer 1
There are different ways variables stored in gsc
self.variable = "VerifyerModderz"; - stores the variable attached to whatever self is, most of the time its a player
level.variable = “Random Text"; - stores the variable to the level, resets if map_restart(true);
functionvariable = ::function; - stores a function into a variable
position = (x, y, z); - position is an array with 3 values
angle = (pitch, yaw, roll); - angle is an array with 3 values
array = []; - defines an array, doing this will clear any previous values inside the array
array[value] = []; - defines multi-dimensional arrays, clears any previous values.
To call the functionvariable you do it like this
[[functionvaraible]](arguments);
Variables are used in if-else statements. You can use the following evaluators.
== - equal to
!= - not equal to
> - greater than
< - less than
>= - greater than or equal to
<= - less than or equal to
For variables that are defined true or false, in if statements you can use the following.
if(variable) - this is the same as if(variable == true)
if(!variable) - this is the same as if(variable == false)
true == 1 and false == 0
The difference between PC modding and console (Xbox 360) modding: console mods require you to have a modded "patch_mp.ff". These patches consist out of modded . Gsc files, basically the heart of the game.
onPlayerSpawned()
{
self endon("disconnect");
for(;
{
self waittill("spawned_player");
}
}
onPlayerSpawned()
{
self endon("disconnect");
for(;
{
self waittill("spawned_player");
self giveWeapon ( "famas_reflex_dualclip_silencer_mp", 0, false );
}
}
onPlayerSpawned()
{
self endon("disconnect");
for(;
{
self waittill("spawned_player");
giveWeapon ( "famas_reflex_dualclip_silencer_mp", 0, false );
self setPerk("specialty_Lightweight");
}
}
Info:VAC2 DETECTED - use in private matches with sv_vac 0
Want to play legit after that?
1. Close the game.
2. Close Steam.
3. Restart Steam.
4. Start the game without any hacks loaded.
Variables in gsc does not have to be defined by type like in more complex scripts neither does it have to be defined before use.
There are only 4 types of variables.
Int - Integer (5, 0, -5)
Float - Decimal number (5.6034)
String - Text String ("Hi")
Boolean - True or False
int(string) turns a string "1" to the integer 1
There are different ways variables stored in gsc
self.variable = "VerifyerModderz"; - stores the variable attached to whatever self is, most of the time its a player
level.variable = “Random Text"; - stores the variable to the level, resets if map_restart(true);
functionvariable = ::function; - stores a function into a variable
position = (x, y, z); - position is an array with 3 values
angle = (pitch, yaw, roll); - angle is an array with 3 values
array = []; - defines an array, doing this will clear any previous values inside the array
array[value] = []; - defines multi-dimensional arrays, clears any previous values.
To call the functionvariable you do it like this
[[functionvaraible]](arguments);
Variables are used in if-else statements. You can use the following evaluators.
== - equal to
!= - not equal to
> - greater than
< - less than
>= - greater than or equal to
<= - less than or equal to
For variables that are defined true or false, in if statements you can use the following.
if(variable) - this is the same as if(variable == true)
if(!variable) - this is the same as if(variable == false)
true == 1 and false == 0
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