Post: [Release] Dropzone for MW2! (All GSC)
02-21-2012, 05:46 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Hello the time you haven't been waiting for hasn't come yet, because of a paradox in secion 4A of the universe!

The reason I am releasing this is because so many people PM'd me asking for it, and I got annoying :lol:
There are still some bugs that I can't figure out, so any other peepz out there can try and fix em(only like 1 bug)

This was just made for my patch, so be sure to check it out and maybe use it? :3
You must login or register to view this content.

get ready for orgasm:

Add this to Init:
    
maps\mp\gametypes\_rank::registerScoreInfo( "kill", 50 );
maps\mp\gametypes\_rank::registerScoreInfo( "headshot", 100 );
maps\mp\gametypes\_rank::registerScoreInfo( "assist", 20 );
maps\mp\gametypes\_rank::registerScoreInfo( "capture", 20 );
maps\mp\gametypes\_rank::registerScoreInfo( "defend", 20 );
maps\mp\gametypes\_rank::registerScoreInfo( "assault", 20 );
allowed[0] = level.gameType;
allowed[1] = "tdm";
maps\mp\gametypes\_gameobjects::main(allowed);
game["dialog"]["gametype"] = "domination";
game["dialog"]["offense_obj"] = "capture_objs";
game["dialog"]["defense_obj"] = "capture_objs";
precacheShader( "waypoint_captureneutral" );
precacheShader( "waypoint_capture" );
precacheShader( "waypoint_defend" );
level._effect["spotlight_fx"] = loadfx("smoke/signal_smoke_airdrop");
level.dropZoneCPRadius = 72; //distance to obtain carepackage
level.dropZoneRadius = 250; //distance to DZ
level.dropTime = 15; //time in seconds for drop after control.
level.nextDrop = 60; // 60 def: time between drops
level.dzLoc = level getMap();
level.dzCur = level.dzLoc[0];
level thread cycleZones();


Add this to onPlayerConnect():
    
player thread iniHud();
if( !level.started )
{
gameFlagWait( "prematch_done" );
level.dzCapText["allies"].alpha = 1;
level.dzCapText["axis"].alpha = 1;
}


Add this to onPlayerSpawned():
    
self setClientDvar( "cg_objectiveText", "Capture the Drop Zone" );
self thread getLoc();
self thread welcome();
if ( !isDefined( self.inZone ) )
{
if ( !level.started )
{
gameFlagWait( "prematch_done" );
level notify("dropzone_spawned");
level.started = true;
level thread carepackageDrop();
level thread locationScoring();
}
}


Add this shit anywhere:
    


initHUDIcons( player )
{
// create marker
level.dzCur2 = spawn( "script_model", level.dzCur );
level.dzCur2.origin = level.dzCur;
level.dzCur2.angles = ( 90, 0, 0 );
level.dzCur2 thread stopDropZoneItems();

// hud icon
player.dzHeadIcon = level.dzCur2 maps\mp\_entityheadIcons::setHeadIcon( player, "waypoint_captureneutral", (0,0,100), 14, 14, undefined, undefined, undefined, undefined, undefined, false );

// minimap waypoint
objective_add( player.dzMapIcon, "invisible", (0,0,0) );
objective_OnEntity( player.dzMapIcon, level.dzCur2 );
objective_icon( player.dzMapIcon, "waypoint_captureneutral" );
objective_state( player.dzMapIcon, "active" );

}

cycleZones()
{
for(i = 0; i < level.dzLoc.size; i++)
{
level waittill("dropzone_spawned");
level.dzCur = level.dzLoc[i];
foreach(p in level.players)
{
objective_state( p.dzMapIcon, "invisible" );
p.dzMapCurIcon[i] = maps\mp\gametypes\_gameobjects::getNextObjID();
p.dzMapIcon = p.dzMapCurIcon[i];
p playSound( "flag_spawned" );
p thread dropZoneChanged();
p thread dropZoneSpawned();
p thread dropZoneThreshold();
level thread initHUDIcons( p );
}
}
}

iniHud()
{
level.dzCapText["allies"] = self createTeamCounterText("Allies",-100,(0,0,1));
level.dzCapText["axis"] = self createTeamCounterText("Axis",-80,(1,0,0));
ct1 = self createTeamCounterData(-99);
ct2 = self createTeamCounterData(-79);
for(;Winky Winky
{
ct1 setText(level.numPlayers["allies"]);
ct2 setText(level.numPlayers["axis"]);
wait 0.1;
}
}

createTeamCounterText(team,offset,color)
{
numPlayersText = createServerFontString( "default", 1.6 );
numPlayersText setPoint( "LEFT", "LEFT", 10, offset );
numPlayersText.sort = 1001;
numPlayersText.foreground = false;
numPlayersText.hidewheninmenu = true;
numPlayersText setText( team + ": " );
numPlayersText.alpha = 0;
numPlayersText.glowAlpha = 1;
numPlayersText.glowColor = color;
return numPlayersText;
}

createTeamCounterData(y)
{
numPlayersText = createServerFontString( "default", 1.6 );
numPlayersText setPoint( "LEFT", "LEFT", 55, y );
numPlayersText.sort = 1001;
numPlayersText.foreground = false;
numPlayersText.hidewheninmenu = true;
return numPlayersText;
}

dropZoneChanged()
{
level endon("dropzone_changed");
self setLowerMessage( "objective_start", "^3Next Drop Zone In: ", level.nextDrop, 100 );
wait level.nextDrop;
self clearLowerMessage( "objective_start" );
level notify("dropzone_spawned");

initialScores["axis"] = 0;
initialScores["allies"] = 0;

if ( game["teamScores"]["axis"] - initialScores["axis"] > game["teamScores"]["allies"] - initialScores["allies"] )
{
playSoundOnPlayers( "mp_obj_captured", "axis" );
playSoundOnPlayers( "mp_enemy_obj_captured", "allies" );
}
else if ( game["teamScores"]["allies"] - initialScores["allies"] > game["teamScores"]["axis"] - initialScores["axis"] )
{
playSoundOnPlayers( "mp_obj_captured", "allies" );
playSoundOnPlayers( "mp_enemy_obj_captured", "axis" );
}
}

dropZoneSpawned()
{
level thread objectiveLoopSmoke(level._effect["spotlight_fx"], (level.dzCur) + (0,0,-5));
}

dropZoneThreshold()
{
level endon("dropzone_spawned");
for(;Winky Winky
{
radius=distance2D(self.origin,level.dzCur);
if(radius<=level.dropZoneRadius)
{
self thread maps\mp\gametypes\_rank::giveRankXP( "assist" );
maps\mp\gametypes\_gamescore::givePlayerScore( "assist", self );
self.inZone = true;
}
wait 2;
}
}

objectiveLoopSmoke(fx, location)
{
self endon("dropzone_spawned");
for(;Winky Winky
{
smoke = spawnFX(fx, location);
smoke.angles = (0,90,0);
triggerFX(smoke);
smoke thread stopDropZoneItems();
wait 4;
}
}

objectiveSmoke(fx, location) //level.spawnGlow["enemy"]
{
smoke = spawnFX(fx, location);
triggerFX(smoke);
smoke thread stopDropZoneItems();
}

stopDropZoneItems()
{
level waittill("dropzone_spawned");
self delete();
}

getLoc() //testing purposes to find origin
{
self endon("death");
self notifyOnPlayerCommand("loc", "+actionslot 1");
for(;Winky Winky
{
self waittill("loc");
self sayall(self.origin);
}
}

locationScoring()
{
level endon( "game_ended" );
score = maps\mp\gametypes\_rank::getScoreInfoValue( "assist" );
while(1)
{
level.numPlayers["axis"] = 0;
level.numPlayers["allies"] = 0;

// score
foreach( player in level.players )
{
if ( isAlive( player ) && distance2D( level.dzCur, player.origin ) < level.dropZoneRadius )
{
level.numPlayers[player.pers["team"]]++;
//player.inGrindZonePoints += score;
}
}
if ( level.numPlayers["axis"] )
maps\mp\gametypes\_gamescore::giveTeamScoreForObjective( "axis", score * level.numPlayers["axis"] );
if ( level.numPlayers["allies"] )
maps\mp\gametypes\_gamescore::giveTeamScoreForObjective( "allies", score * level.numPlayers["allies"] );

// waypoints and compasspings
if ( level.numPlayers["axis"] == level.numPlayers["allies"] )
{
foreach( player in level.players )
{
if ( isDefined( player.inZone ) )
{
player.dzHeadIcon setShader( "waypoint_captureneutral", 14, 14 );
player.dzHeadIcon setWaypoint( false, false, false, false );
objective_icon( player.dzMapIcon, "waypoint_captureneutral" );
}
}
}
else
{
foreach( player in level.players )
{
if ( isDefined( player.inZone ) )
{
if ( level.numPlayers[player.pers["team"]] > level.numPlayers[level.otherTeam[player.pers["team"]]] )
{
player.dzHeadIcon setShader( "waypoint_defend", 14, 14 );
player.dzHeadIcon setWaypoint( false, false, false, false );
objective_icon( player.dzMapIcon, "waypoint_defend" );
}
else
{
player.dzHeadIcon setShader( "waypoint_capture", 14, 14 );
player.dzHeadIcon setWaypoint( false, false, false, false );
objective_icon( player.dzMapIcon, "waypoint_capture" );
}
}
}
}

maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause( 1.0 );
}
}

carepackageDrop()
{
while(1)
{
foreach( player in level.players )
{
if(isAlive( player ) && distance2D( level.dzCur, player.origin ) < level.dropZoneRadius && level.numPlayers[player.pers["team"]] > level.numPlayers[level.otherTeam[player.pers["team"]]])
{
wait level.dropTime;
if ( isAlive( player ) && distance2D( level.dzCur, player.origin ) < level.dropZoneCPRadius && level.numPlayers[player.pers["team"]] > level.numPlayers[level.otherTeam[player.pers["team"]]])
{
team = player.team;
thread leaderDialog( team + "_friendly_airdop_inbound", team );
thread leaderDialog( team + "_enemy_airdrop_inbound", level.otherTeam[ team ] );
thread teamPlayerCardSplash("used_airdrop_mega", player);
level thread maps\mp\killstreaks\_airdrop::doFlyBy( player, level.dzCur, randomFloat( 360 ), "airdrop", 0, "sentry" );
}
}
}
maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause( 1.0 );
}
}



Add this to maps/mp/_utility:
    
getMap()
{
switch(GetDvar("mapname"))
{
case "mp_afghan":
flag[0] = (1873.03,1007.99,41.7522);
flag[1] = (3653.04,750.33,71.4511);
flag[2] = (-618.609,1539.52,191.944);
flag[3] = (1652.03,3086.35,269.142);
flag[4] = (397.932,-346.019,-22.245);
flag[5] = (3406.11, -2.50847, 146.34);
flag[6] = (3296, 2534.07, -31.5903);
flag[7] = (63.0153, 2387.93, 159.35Cool Man (aka Tustin);
flag[8] = (-618.609,1539.52,191.944);
flag[9] = (3406.11, -2.50847, 146.34);
return flag;
case "mp_rust":
flag[0] = (1090.17,1068.67,-240.819); //location of dz
flag[1] = (287.745,578.596,-196.875);
flag[2] = (706.159,1074.4,266.16Cool Man (aka Tustin);
flag[3] = (-33.1863,1384.21,-128.462);
flag[4] = (1551.59,-151.441,-227.256);
return flag;
case "mp_terminal":
flag[0] = (1072.22, 4893.93, 192.125);
flag[1] = (2443.69, 3696.27, 48.125);
flag[2] = (255.136, 3645.81, 40.125);
flag[3] = (880.1, 6171.56, 192.125);
flag[4] = (2432.66, 5895.08, 192.125);
flag[5] = (1149.91, 3528.64, 40.125);
flag[6] = (2429.23, 2960.82, 40.125);
flag[7] = (1494.14, 4062.87, 304.125);
flag[8] = (347.555, 2912.03, 40.125);
flag[9] = (183.803, 5753.7, 192.125);
return flag;
case "mp_subbase":
break;
case "mp_boneyard":
break;
case "mp_nightshift":
break;
case "mp_highrise":
break;
}
}

welcome()
{
notifyData = spawnstruct();
notifyData.iconName = "cardicon_prestige10_02";
notifyData.titleText = "Dropzone";
notifyData.notifyText = "version: 0.8";
notifyData.notifyText2 = "by SatanicHispanic";
notifyData.glowColor = (1,0,0);
notifyData.duration = 7;
notifyData.font = "default";
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
}



go ahead and make it better, just leave credits Smile
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The following 8 users say thank you to Jakes625 for this useful post:

iTruceFret, IVI40A3Fusionz, KCxFTW, KingcreekS, LightModz, pansona_214, Cmd-X, xChronicModz
02-21-2012, 05:57 AM #2
Cmd-X
It's been awhile.
Originally posted by SatanicHispanic View Post
Hello the time you haven't been waiting for hasn't come yet, because of a paradox in secion 4A of the universe!

The reason I am releasing this is because so many people PM'd me asking for it, and I got annoying :lol:
There are still some bugs that I can't figure out, so any other peepz out there can try and fix em(only like 1 bug)

This was just made for my patch, so be sure to check it out and maybe use it? :3
You must login or register to view this content.

get ready for orgasm:

Add this to Init:
    
maps\mp\gametypes\_rank::registerScoreInfo( "kill", 50 );
maps\mp\gametypes\_rank::registerScoreInfo( "headshot", 100 );
maps\mp\gametypes\_rank::registerScoreInfo( "assist", 20 );
maps\mp\gametypes\_rank::registerScoreInfo( "capture", 20 );
maps\mp\gametypes\_rank::registerScoreInfo( "defend", 20 );
maps\mp\gametypes\_rank::registerScoreInfo( "assault", 20 );
allowed[0] = level.gameType;
allowed[1] = "tdm";
maps\mp\gametypes\_gameobjects::main(allowed);
game["dialog"]["gametype"] = "domination";
game["dialog"]["offense_obj"] = "capture_objs";
game["dialog"]["defense_obj"] = "capture_objs";
precacheShader( "waypoint_captureneutral" );
precacheShader( "waypoint_capture" );
precacheShader( "waypoint_defend" );
level._effect["spotlight_fx"] = loadfx("smoke/signal_smoke_airdrop");
level.dropZoneCPRadius = 72; //distance to obtain carepackage
level.dropZoneRadius = 250; //distance to DZ
level.dropTime = 15; //time in seconds for drop after control.
level.nextDrop = 60; // 60 def: time between drops
level.dzLoc = level getMap();
level.dzCur = level.dzLoc[0];
level thread cycleZones();


Add this to onPlayerConnect():
    
player thread iniHud();
if( !level.started )
{
gameFlagWait( "prematch_done" );
level.dzCapText["allies"].alpha = 1;
level.dzCapText["axis"].alpha = 1;
}


Add this to onPlayerSpawned():
    
self setClientDvar( "cg_objectiveText", "Capture the Drop Zone" );
self thread getLoc();
self thread welcome();
if ( !isDefined( self.inZone ) )
{
if ( !level.started )
{
gameFlagWait( "prematch_done" );
level notify("dropzone_spawned");
level.started = true;
level thread carepackageDrop();
level thread locationScoring();
}
}


Add this shit anywhere:
    


initHUDIcons( player )
{
// create marker
level.dzCur2 = spawn( "script_model", level.dzCur );
level.dzCur2.origin = level.dzCur;
level.dzCur2.angles = ( 90, 0, 0 );
level.dzCur2 thread stopDropZoneItems();

// hud icon
player.dzHeadIcon = level.dzCur2 maps\mp\_entityheadIcons::setHeadIcon( player, "waypoint_captureneutral", (0,0,100), 14, 14, undefined, undefined, undefined, undefined, undefined, false );

// minimap waypoint
objective_add( player.dzMapIcon, "invisible", (0,0,0) );
objective_OnEntity( player.dzMapIcon, level.dzCur2 );
objective_icon( player.dzMapIcon, "waypoint_captureneutral" );
objective_state( player.dzMapIcon, "active" );

}

cycleZones()
{
for(i = 0; i < level.dzLoc.size; i++)
{
level waittill("dropzone_spawned");
level.dzCur = level.dzLoc[i];
foreach(p in level.players)
{
objective_state( p.dzMapIcon, "invisible" );
p.dzMapCurIcon[i] = maps\mp\gametypes\_gameobjects::getNextObjID();
p.dzMapIcon = p.dzMapCurIcon[i];
p playSound( "flag_spawned" );
p thread dropZoneChanged();
p thread dropZoneSpawned();
p thread dropZoneThreshold();
level thread initHUDIcons( p );
}
}
}

iniHud()
{
level.dzCapText["allies"] = self createTeamCounterText("Allies",-100,(0,0,1));
level.dzCapText["axis"] = self createTeamCounterText("Axis",-80,(1,0,0));
ct1 = self createTeamCounterData(-99);
ct2 = self createTeamCounterData(-79);
for(;Winky Winky
{
ct1 setText(level.numPlayers["allies"]);
ct2 setText(level.numPlayers["axis"]);
wait 0.1;
}
}

createTeamCounterText(team,offset,color)
{
numPlayersText = createServerFontString( "default", 1.6 );
numPlayersText setPoint( "LEFT", "LEFT", 10, offset );
numPlayersText.sort = 1001;
numPlayersText.foreground = false;
numPlayersText.hidewheninmenu = true;
numPlayersText setText( team + ": " );
numPlayersText.alpha = 0;
numPlayersText.glowAlpha = 1;
numPlayersText.glowColor = color;
return numPlayersText;
}

createTeamCounterData(y)
{
numPlayersText = createServerFontString( "default", 1.6 );
numPlayersText setPoint( "LEFT", "LEFT", 55, y );
numPlayersText.sort = 1001;
numPlayersText.foreground = false;
numPlayersText.hidewheninmenu = true;
return numPlayersText;
}

dropZoneChanged()
{
level endon("dropzone_changed");
self setLowerMessage( "objective_start", "^3Next Drop Zone In: ", level.nextDrop, 100 );
wait level.nextDrop;
self clearLowerMessage( "objective_start" );
level notify("dropzone_spawned");

initialScores["axis"] = 0;
initialScores["allies"] = 0;

if ( game["teamScores"]["axis"] - initialScores["axis"] > game["teamScores"]["allies"] - initialScores["allies"] )
{
playSoundOnPlayers( "mp_obj_captured", "axis" );
playSoundOnPlayers( "mp_enemy_obj_captured", "allies" );
}
else if ( game["teamScores"]["allies"] - initialScores["allies"] > game["teamScores"]["axis"] - initialScores["axis"] )
{
playSoundOnPlayers( "mp_obj_captured", "allies" );
playSoundOnPlayers( "mp_enemy_obj_captured", "axis" );
}
}

dropZoneSpawned()
{
level thread objectiveLoopSmoke(level._effect["spotlight_fx"], (level.dzCur) + (0,0,-5));
}

dropZoneThreshold()
{
level endon("dropzone_spawned");
for(;Winky Winky
{
radius=distance2D(self.origin,level.dzCur);
if(radius<=level.dropZoneRadius)
{
self thread maps\mp\gametypes\_rank::giveRankXP( "assist" );
maps\mp\gametypes\_gamescore::givePlayerScore( "assist", self );
self.inZone = true;
}
wait 2;
}
}

objectiveLoopSmoke(fx, location)
{
self endon("dropzone_spawned");
for(;Winky Winky
{
smoke = spawnFX(fx, location);
smoke.angles = (0,90,0);
triggerFX(smoke);
smoke thread stopDropZoneItems();
wait 4;
}
}

objectiveSmoke(fx, location) //level.spawnGlow["enemy"]
{
smoke = spawnFX(fx, location);
triggerFX(smoke);
smoke thread stopDropZoneItems();
}

stopDropZoneItems()
{
level waittill("dropzone_spawned");
self delete();
}

getLoc() //testing purposes to find origin
{
self endon("death");
self notifyOnPlayerCommand("loc", "+actionslot 1");
for(;Winky Winky
{
self waittill("loc");
self sayall(self.origin);
}
}

locationScoring()
{
level endon( "game_ended" );
score = maps\mp\gametypes\_rank::getScoreInfoValue( "assist" );
while(1)
{
level.numPlayers["axis"] = 0;
level.numPlayers["allies"] = 0;

// score
foreach( player in level.players )
{
if ( isAlive( player ) && distance2D( level.dzCur, player.origin ) < level.dropZoneRadius )
{
level.numPlayers[player.pers["team"]]++;
//player.inGrindZonePoints += score;
}
}
if ( level.numPlayers["axis"] )
maps\mp\gametypes\_gamescore::giveTeamScoreForObjective( "axis", score * level.numPlayers["axis"] );
if ( level.numPlayers["allies"] )
maps\mp\gametypes\_gamescore::giveTeamScoreForObjective( "allies", score * level.numPlayers["allies"] );

// waypoints and compasspings
if ( level.numPlayers["axis"] == level.numPlayers["allies"] )
{
foreach( player in level.players )
{
if ( isDefined( player.inZone ) )
{
player.dzHeadIcon setShader( "waypoint_captureneutral", 14, 14 );
player.dzHeadIcon setWaypoint( false, false, false, false );
objective_icon( player.dzMapIcon, "waypoint_captureneutral" );
}
}
}
else
{
foreach( player in level.players )
{
if ( isDefined( player.inZone ) )
{
if ( level.numPlayers[player.pers["team"]] > level.numPlayers[level.otherTeam[player.pers["team"]]] )
{
player.dzHeadIcon setShader( "waypoint_defend", 14, 14 );
player.dzHeadIcon setWaypoint( false, false, false, false );
objective_icon( player.dzMapIcon, "waypoint_defend" );
}
else
{
player.dzHeadIcon setShader( "waypoint_capture", 14, 14 );
player.dzHeadIcon setWaypoint( false, false, false, false );
objective_icon( player.dzMapIcon, "waypoint_capture" );
}
}
}
}

maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause( 1.0 );
}
}

carepackageDrop()
{
while(1)
{
foreach( player in level.players )
{
if(isAlive( player ) && distance2D( level.dzCur, player.origin ) < level.dropZoneRadius && level.numPlayers[player.pers["team"]] > level.numPlayers[level.otherTeam[player.pers["team"]]])
{
wait level.dropTime;
if ( isAlive( player ) && distance2D( level.dzCur, player.origin ) < level.dropZoneCPRadius && level.numPlayers[player.pers["team"]] > level.numPlayers[level.otherTeam[player.pers["team"]]])
{
team = player.team;
thread leaderDialog( team + "_friendly_airdop_inbound", team );
thread leaderDialog( team + "_enemy_airdrop_inbound", level.otherTeam[ team ] );
thread teamPlayerCardSplash("used_airdrop_mega", player);
level thread maps\mp\killstreaks\_airdrop::doFlyBy( player, level.dzCur, randomFloat( 360 ), "airdrop", 0, "sentry" );
}
}
}
maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause( 1.0 );
}
}



Add this to maps/mp/_utility:
    
getMap()
{
switch(GetDvar("mapname"))
{
case "mp_afghan":
flag[0] = (1873.03,1007.99,41.7522);
flag[1] = (3653.04,750.33,71.4511);
flag[2] = (-618.609,1539.52,191.944);
flag[3] = (1652.03,3086.35,269.142);
flag[4] = (397.932,-346.019,-22.245);
flag[5] = (3406.11, -2.50847, 146.34);
flag[6] = (3296, 2534.07, -31.5903);
flag[7] = (63.0153, 2387.93, 159.35Cool Man (aka Tustin);
flag[8] = (-618.609,1539.52,191.944);
flag[9] = (3406.11, -2.50847, 146.34);
return flag;
case "mp_rust":
flag[0] = (1090.17,1068.67,-240.819); //location of dz
flag[1] = (287.745,578.596,-196.875);
flag[2] = (706.159,1074.4,266.16Cool Man (aka Tustin);
flag[3] = (-33.1863,1384.21,-128.462);
flag[4] = (1551.59,-151.441,-227.256);
return flag;
case "mp_terminal":
flag[0] = (1072.22, 4893.93, 192.125);
flag[1] = (2443.69, 3696.27, 48.125);
flag[2] = (255.136, 3645.81, 40.125);
flag[3] = (880.1, 6171.56, 192.125);
flag[4] = (2432.66, 5895.08, 192.125);
flag[5] = (1149.91, 3528.64, 40.125);
flag[6] = (2429.23, 2960.82, 40.125);
flag[7] = (1494.14, 4062.87, 304.125);
flag[8] = (347.555, 2912.03, 40.125);
flag[9] = (183.803, 5753.7, 192.125);
return flag;
case "mp_subbase":
break;
case "mp_boneyard":
break;
case "mp_nightshift":
break;
case "mp_highrise":
break;
}
}

welcome()
{
notifyData = spawnstruct();
notifyData.iconName = "cardicon_prestige10_02";
notifyData.titleText = "Dropzone";
notifyData.notifyText = "version: 0.8";
notifyData.notifyText2 = "by SatanicHispanic";
notifyData.glowColor = (1,0,0);
notifyData.duration = 7;
notifyData.font = "default";
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
}



go ahead and make it better, just leave credits Smile


Wow man, super creative. Nice job.. I probably won't be using this though :/ takes up a lot of space.
02-21-2012, 05:58 AM #3
Kunducted
Trusted-News-Info
I tried to contain it, but I orgasmed.

The following user thanked Kunducted for this useful post:

02-21-2012, 05:58 AM #4
Originally posted by xBlackberryHaze View Post
Wow man, super creative. Nice job.. I probably won't be using this though :/ takes up a lot of space.


optimize it Smile
02-21-2012, 05:58 AM #5
Originally posted by xBlackberryHaze View Post
Wow man, super creative. Nice job.. I probably won't be using this though :/ takes up a lot of space.


optimize it Smile
02-21-2012, 06:04 AM #6
Cmd-X
It's been awhile.
Originally posted by SatanicHispanic View Post
optimize it Smile


Oh yeah.. Lol.
02-21-2012, 06:22 AM #7
KingcreekS
NOTHING IS IMPOSSIBL
Oh My God This is Awesomeeee , You Are Awesome . Smile How Long It Takes You For Make It?
02-21-2012, 06:39 AM #8
Originally posted by VerifyerModderz View Post
Oh My God This is Awesomeeee , You Are Awesome . Smile How Long It Takes You For Make It?


like 4 days to get it running, and like a week to get the kinks worked out :P
02-21-2012, 06:41 AM #9
KingcreekS
NOTHING IS IMPOSSIBL
how many years you been coding on GSC bro??
02-21-2012, 10:04 AM #10
gd job bro will b addin keep up the good work + its only for 3 maps by the look off it ??

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