Post: Satanic Private Patch v3
03-14-2012, 01:51 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); This is a preview of my newest menu. I am really proud of this one, and it professionally done. I noticed some of my coding was bad, so I decided to change a couple of things for improvement.

I ditched the old XG Rapidz menu I was using. It was buggy, and not fit for anything other then a host menu. so I changed it, with an newer one, and made 2 menu's (similar to devil patch) to give it a new feel. I changed a few of the shaders to in game ones. No precaching and less coding. I also shortened many of the coding, and put most into 1 line. It's easier to edit in such a way. I also re-created the whole verification system. The old one was buggy, and easily glitched. I used "level" variables instead of player ones, creating it much more professionally. I also changed to server text, that is only created once to assure no string issues. Another thing I did was stick to the default patch size, by that I mean I stuck to gsc's known to ps3, and xbox. no more custom gsc's. Easier to convert + edit Winky Winky

Here is a video of my "base" so far. I will optimize, and delete excess coding, then re-add in my old mods Smile

Good news is only 3/4 of missions is used for my base, it is looking good Smile



New Features:

  • 2 Menu's (Mod Menu, and Options Menu)
  • Text transitioning
  • Text size increase
  • Menu Remember (once closed it remembers where you were last so you don't have to keep scrolling)
  • New Shader, not laggy
  • Dynamic variables for players
  • information for menu text. (cool)
  • Moved text to right side of menu (thanks for the idea elite mods Smile)


Much more to come and I hope you enjoy!

#PRE-BETA UPDATE 1

  • Moved to right side of menu
  • Added support for HD & SD, aswell as Wide & Small screens!
  • optimized, and then compressed some codez.


#PRE-BETA UPDATE 2

  • Re-did the menu look


You must login or register to view this content.
(adsbygoogle = window.adsbygoogle || []).push({});

The following 25 users say thank you to Jakes625 for this useful post:

Abe, bluer105, BvB-09r-_-N!c0, Choco, CleanMODSHD, dutch masters, FourzerotwoFAILS, I Need $, Beats, iiReFuZee, KCxFTW, KingcreekS, Kush Friendly, mattyjkilledme, pansona_214, Pauly, Rainbow Gravity, say-say123, Taylor, T_m_b07, Vampytwistッ, xMrCheatVisionx, xMrSuperMoDzZ--, xVoltagee--, Zohan Norris
03-16-2012, 03:13 AM #11
ResistTheMoon
< ^ > < ^ >
Originally posted by SatanicHispanic View Post
This is a preview of my newest menu. I am really proud of this one, and it professionally done. I noticed some of my coding was bad, so I decided to change a couple of things for improvement.

I ditched the old XG Rapidz menu I was using. It was buggy, and not fit for anything other then a host menu. so I changed it, with an newer one, and made 2 menu's (similar to devil patch) to give it a new feel. I changed a few of the shaders to in game ones. No precaching and less coding. I also shortened many of the coding, and put most into 1 line. It's easier to edit in such a way. I also re-created the whole verification system. The old one was buggy, and easily glitched. I used "level" variables instead of player ones, creating it much more professionally. I also changed to server text, that is only created once to assure no string issues. Another thing I did was stick to the default patch size, by that I mean I stuck to gsc's known to ps3, and xbox. no more custom gsc's. Easier to convert + edit Winky Winky

Here is a video of my "base" so far. I will optimize, and delete excess coding, then re-add in my old mods Smile

Good news is only 1/2 of missions is used for my base, it is looking good Smile



New Features:

  • 2 Menu's (Mod Menu, and Options Menu)
  • Text transitioning
  • Text size increase
  • Menu Remember (once closed it remembers where you were last so you don't have to keep scrolling)
  • New Shader, not laggy
  • Dynamic variables for players
  • information for menu text. (cool)


Much more to come and I hope you enjoy!


Damn, whats your specs? :confused:
03-16-2012, 04:10 AM #12
Originally posted by .Logan View Post
Damn, whats your specs?


for my pc?

i5 2500k (3.7Ghz), and GTX 550 Ti (2 Gig Edition).

Dumbass say it's shit, but I can get 160 avg FPS on mw2/mw3 :p
03-16-2012, 04:27 AM #13
ResistTheMoon
< ^ > < ^ >
Originally posted by SatanicHispanic View Post
for my pc?

i5 2500k (3.7Ghz), and GTX 550 Ti (2 Gig Edition).

Dumbass say it's shit, but I can get 160 avg FPS on mw2/mw3 :p


Erm, thats not shit :lol: Thats amazing
03-16-2012, 04:44 AM #14
very amazing patch Winky Winky
03-16-2012, 04:50 AM #15
Originally posted by .Logan View Post
Erm, thats not shit :lol: Thats amazing


thanks!

I saved up for 6 months to buy it Smile
03-16-2012, 05:33 AM #16
Blackstorm
Veni. Vidi. Vici.
Haha the new menu features seem like the ones I have for my menu I released a while back.

Looks good. Smile
03-16-2012, 05:35 AM #17
Originally posted by Blackstorm View Post
Haha the new menu features seem like the ones I have for my menu I released a while back.

Looks good. Smile


Dude the verification is sooo confusing.

by far the most difficult thing to put in patches :p

Did you see the updating "menu description"? =D
03-16-2012, 12:12 PM #18
awesome!! so do i have to bypass or can i just data transfer it like 1.12 patch?
03-16-2012, 11:53 PM #19
Blackstorm
Veni. Vidi. Vici.
Originally posted by SatanicHispanic View Post
Dude the verification is sooo confusing.

by far the most difficult thing to put in patches :p

Did you see the updating "menu description"? =D


haha yeah it's tight Smile

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo