Post: Satanic Private Patch v3
03-14-2012, 01:51 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); This is a preview of my newest menu. I am really proud of this one, and it professionally done. I noticed some of my coding was bad, so I decided to change a couple of things for improvement.

I ditched the old XG Rapidz menu I was using. It was buggy, and not fit for anything other then a host menu. so I changed it, with an newer one, and made 2 menu's (similar to devil patch) to give it a new feel. I changed a few of the shaders to in game ones. No precaching and less coding. I also shortened many of the coding, and put most into 1 line. It's easier to edit in such a way. I also re-created the whole verification system. The old one was buggy, and easily glitched. I used "level" variables instead of player ones, creating it much more professionally. I also changed to server text, that is only created once to assure no string issues. Another thing I did was stick to the default patch size, by that I mean I stuck to gsc's known to ps3, and xbox. no more custom gsc's. Easier to convert + edit Winky Winky

Here is a video of my "base" so far. I will optimize, and delete excess coding, then re-add in my old mods Smile

Good news is only 3/4 of missions is used for my base, it is looking good Smile



New Features:

  • 2 Menu's (Mod Menu, and Options Menu)
  • Text transitioning
  • Text size increase
  • Menu Remember (once closed it remembers where you were last so you don't have to keep scrolling)
  • New Shader, not laggy
  • Dynamic variables for players
  • information for menu text. (cool)
  • Moved text to right side of menu (thanks for the idea elite mods Smile)


Much more to come and I hope you enjoy!

#PRE-BETA UPDATE 1

  • Moved to right side of menu
  • Added support for HD & SD, aswell as Wide & Small screens!
  • optimized, and then compressed some codez.


#PRE-BETA UPDATE 2

  • Re-did the menu look


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The following 25 users say thank you to Jakes625 for this useful post:

Abe, bluer105, BvB-09r-_-N!c0, Choco, CleanMODSHD, dutch masters, FourzerotwoFAILS, I Need $, Beats, iiReFuZee, KCxFTW, KingcreekS, Kush Friendly, mattyjkilledme, pansona_214, Pauly, Rainbow Gravity, say-say123, Taylor, T_m_b07, Vampytwistッ, xMrCheatVisionx, xMrSuperMoDzZ--, xVoltagee--, Zohan Norris
03-14-2012, 01:58 AM #2
Originally posted by SatanicHispanic View Post
This is a preview of my newest menu. I am really proud of this one, and it professionally done. I noticed some of my coding was bad, so I decided to change a couple of things for improvement.

I ditched the old XG Rapidz menu I was using. It was buggy, and not fit for anything other then a host menu. so I changed it, with an newer one, and made 2 menu's (similar to devil patch) to give it a new feel. I changed a few of the shaders to in game ones. No precaching and less coding. I also shortened many of the coding, and put most into 1 line. It's easier to edit in such a way. I also re-created the whole verification system. The old one was buggy, and easily glitched. I used "level" variables instead of player ones, creating it much more professionally. I also changed to server text, that is only created once to assure no string issues. Another thing I did was stick to the default patch size, by that I mean I stuck to gsc's known to ps3, and xbox. no more custom gsc's. Easier to convert + edit Winky Winky

Here is a video of my "base" so far. I will optimize, and delete excess coding, then re-add in my old mods Smile

Good news is only 1/2 of missions is used for my base, it is looking good Smile



New Features:

  • 2 Menu's (Mod Menu, and Options Menu)
  • Text transitioning
  • Text size increase
  • Menu Remember (once closed it remembers where you were last so you don't have to keep scrolling)
  • New Shader, not laggy
  • Dynamic variables for players


Much more to come and I hope you enjoy!

1st like a boss, I can't even see the patch but I know it's awesome already Happy
03-14-2012, 01:58 AM #3
KingcreekS
NOTHING IS IMPOSSIBL
Trust Me Satanic you will be the best coder that the world have

The following 4 users groaned at KingcreekS for this awful post:

iTruceFret, 247Yamato, Jeremy, Cmd-X
03-14-2012, 02:01 AM #4
Choco
Respect my authoritah!!
Amazing as usual, good job once again Smile I wish my patches were as good as yours... Gaspkay:
03-14-2012, 02:03 AM #5
Originally posted by .Choco View Post
Amazing as usual, good job once again Smile I wish my patches were as good as yours... Gaspkay:


They are bro Winky Winky Just need inspiration, time, and red bull :lol:
03-14-2012, 12:26 PM #6
RealTimeEditz
I defeated!
Very good patch
03-14-2012, 03:09 PM #7
awsome patch m8! are the status fixed?
03-14-2012, 05:21 PM #8
Originally posted by dutch
awsome patch m8! are the status fixed?


Yes!

It is host, admin, vip, user, and normal person
03-15-2012, 04:15 AM #9
xVoltagee--
Do a barrel roll!
Originally posted by SatanicHispanic View Post
This is a preview of my newest menu. I am really proud of this one, and it professionally done. I noticed some of my coding was bad, so I decided to change a couple of things for improvement.

I ditched the old XG Rapidz menu I was using. It was buggy, and not fit for anything other then a host menu. so I changed it, with an newer one, and made 2 menu's (similar to devil patch) to give it a new feel. I changed a few of the shaders to in game ones. No precaching and less coding. I also shortened many of the coding, and put most into 1 line. It's easier to edit in such a way. I also re-created the whole verification system. The old one was buggy, and easily glitched. I used "level" variables instead of player ones, creating it much more professionally. I also changed to server text, that is only created once to assure no string issues. Another thing I did was stick to the default patch size, by that I mean I stuck to gsc's known to ps3, and xbox. no more custom gsc's. Easier to convert + edit Winky Winky

Here is a video of my "base" so far. I will optimize, and delete excess coding, then re-add in my old mods Smile

Good news is only 1/2 of missions is used for my base, it is looking good Smile



New Features:

  • 2 Menu's (Mod Menu, and Options Menu)
  • Text transitioning
  • Text size increase
  • Menu Remember (once closed it remembers where you were last so you don't have to keep scrolling)
  • New Shader, not laggy
  • Dynamic variables for players


Much more to come and I hope you enjoy!


Whoa that its a really good loking patch keep up the good work :y:
03-16-2012, 02:14 AM #10
updated with new video Smile

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