(adsbygoogle = window.adsbygoogle || []).push({});
This is a preview of my newest menu. I am really proud of this one, and it professionally done. I noticed some of my coding was bad, so I decided to change a couple of things for improvement.
I ditched the old XG Rapidz menu I was using. It was buggy, and not fit for anything other then a host menu. so I changed it, with an newer one, and made 2 menu's (similar to devil patch) to give it a new feel. I changed a few of the shaders to in game ones. No precaching and less coding. I also shortened many of the coding, and put most into 1 line. It's easier to edit in such a way. I also re-created the whole verification system. The old one was buggy, and easily glitched. I used "level" variables instead of player ones, creating it much more professionally. I also changed to server text, that is only created once to assure no string issues. Another thing I did was stick to the default patch size, by that I mean I stuck to gsc's known to ps3, and xbox. no more custom gsc's. Easier to convert + edit
Here is a video of my "base" so far. I will optimize, and delete excess coding, then re-add in my old mods
Good news is only 3/4 of missions is used for my base, it is looking good
New Features:
2 Menu's (Mod Menu, and Options Menu)
Text transitioning
Text size increase
Menu Remember (once closed it remembers where you were last so you don't have to keep scrolling)
New Shader, not laggy
Dynamic variables for players
information for menu text. (cool)
Moved text to right side of menu (thanks for the idea elite mods )
Much more to come and I hope you enjoy!
#PRE-BETA UPDATE 1
Moved to right side of menu
Added support for HD & SD, aswell as Wide & Small screens!
This is a preview of my newest menu. I am really proud of this one, and it professionally done. I noticed some of my coding was bad, so I decided to change a couple of things for improvement.
I ditched the old XG Rapidz menu I was using. It was buggy, and not fit for anything other then a host menu. so I changed it, with an newer one, and made 2 menu's (similar to devil patch) to give it a new feel. I changed a few of the shaders to in game ones. No precaching and less coding. I also shortened many of the coding, and put most into 1 line. It's easier to edit in such a way. I also re-created the whole verification system. The old one was buggy, and easily glitched. I used "level" variables instead of player ones, creating it much more professionally. I also changed to server text, that is only created once to assure no string issues. Another thing I did was stick to the default patch size, by that I mean I stuck to gsc's known to ps3, and xbox. no more custom gsc's. Easier to convert + edit
Here is a video of my "base" so far. I will optimize, and delete excess coding, then re-add in my old mods
Good news is only 1/2 of missions is used for my base, it is looking good
New Features:
2 Menu's (Mod Menu, and Options Menu)
Text transitioning
Text size increase
Menu Remember (once closed it remembers where you were last so you don't have to keep scrolling)
New Shader, not laggy
Dynamic variables for players
Much more to come and I hope you enjoy!
1st like a boss, I can't even see the patch but I know it's awesome already
This is a preview of my newest menu. I am really proud of this one, and it professionally done. I noticed some of my coding was bad, so I decided to change a couple of things for improvement.
I ditched the old XG Rapidz menu I was using. It was buggy, and not fit for anything other then a host menu. so I changed it, with an newer one, and made 2 menu's (similar to devil patch) to give it a new feel. I changed a few of the shaders to in game ones. No precaching and less coding. I also shortened many of the coding, and put most into 1 line. It's easier to edit in such a way. I also re-created the whole verification system. The old one was buggy, and easily glitched. I used "level" variables instead of player ones, creating it much more professionally. I also changed to server text, that is only created once to assure no string issues. Another thing I did was stick to the default patch size, by that I mean I stuck to gsc's known to ps3, and xbox. no more custom gsc's. Easier to convert + edit
Here is a video of my "base" so far. I will optimize, and delete excess coding, then re-add in my old mods
Good news is only 1/2 of missions is used for my base, it is looking good
New Features:
2 Menu's (Mod Menu, and Options Menu)
Text transitioning
Text size increase
Menu Remember (once closed it remembers where you were last so you don't have to keep scrolling)
New Shader, not laggy
Dynamic variables for players
Much more to come and I hope you enjoy!
Whoa that its a really good loking patch keep up the good work :y: