Post: Aim Assist with enemy red box
03-25-2012, 12:37 AM #1
exo128
Pokemon Trainer
(adsbygoogle = window.adsbygoogle || []).push({}); Been using aeresol's aim assist since it seems to be the best one out there. I remember one of efthy's aim assist's had the red box on enemies and cant figure out how to add it to aeresol's. Was thinking this is it? toggle aim_input_graph_enabled 1 0; toggle aim_input_graph_debug 1 0; I've edited and file transferred like 8x frustrating as hell
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03-25-2012, 06:13 PM #11
Originally posted by visbeast123 View Post
who are u XtensionModz?


someone who doesn't repost the same old shit time and time again like you
03-25-2012, 09:51 PM #12
exo128
Pokemon Trainer
Originally posted by XtensionModz View Post
aerosouls with the red boxes added:


Thanks I'll give it try now.

I kept adding things and comparing to others until I came up with this, it seems to work ok
"aim_lockon_region_height 480;aim_lockon_region_width 640;aim_lockon_enabled 1;aim_lockon_strength 1;aim_lockon_deflection 0;aim_autoaim_enabled 1;aim_autoaim_region_height 480;aim_autoaim_region_width 640;aim_slowdown_yaw_scale_ads 0;set aim_slowdown_debug 1;aim_slowdown_yaw_scale 0;aim_slowdown_pitch_scale 0;aim_slowdown_pitch_scale_ads 0;aim_slowdown_region_height 0;set aim_autoaim_lerp 990;aim_slowdown_region_width 0;aim_slowdown_enabled 1;aim_aimAssistRangeScale 2;aim_autoAimRangeScale 2;set aim_lockon_debug 0;set aim_input_graph_debug 0;set aim_input_graph_enabled 1;"

Does it work better if its used as a dvar function?
03-26-2012, 12:34 AM #13
Originally posted by exo128 View Post
Thanks I'll give it try now.

I kept adding things and comparing to others until I came up with this, it seems to work ok
"aim_lockon_region_height 480;aim_lockon_region_width 640;aim_lockon_enabled 1;aim_lockon_strength 1;aim_lockon_deflection 0;aim_autoaim_enabled 1;aim_autoaim_region_height 480;aim_autoaim_region_width 640;aim_slowdown_yaw_scale_ads 0;set aim_slowdown_debug 1;aim_slowdown_yaw_scale 0;aim_slowdown_pitch_scale 0;aim_slowdown_pitch_scale_ads 0;aim_slowdown_region_height 0;set aim_autoaim_lerp 990;aim_slowdown_region_width 0;aim_slowdown_enabled 1;aim_aimAssistRangeScale 2;aim_autoAimRangeScale 2;set aim_lockon_debug 0;set aim_input_graph_debug 0;set aim_input_graph_enabled 1;"

Does it work better if its used as a dvar function?


the aim assists are stronger if you have them in their own cfg and exec the cfg or have it as preset dvars in a buttons layout
03-26-2012, 12:49 AM #14
SCR34M
Banned
Originally posted by XtensionModz View Post
someone who doesn't repost the same old shit time and time again like you


cause i own XtensionModz
03-26-2012, 07:12 PM #15
Shadoh
Wobble Bass
Answered.
Closed.

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