


level._fireFX[0] = loadfx("fire/tank_fire_engine");
level._fireFX[1] = loadfx("props/barrel_fire");
level._explosionFX = loadfx("explosions/helicopter_explosion_secondary_small");
<player> thread flameThrower();
ex.
self thread flameThrower();



level._fireFX[0] = loadfx("fire/tank_fire_engine");
level._fireFX[1] = loadfx("props/barrel_fire");
level._explosionFX = loadfx("explosions/helicopter_explosion_secondary_small");
<player> thread flameThrower();
ex.
self thread flameThrower();

=D
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