
doGod()
{
self endon("disconnect");
self.maxhealth = 90000;
self.health = self.maxhealth
while(1)
{
wait .5;
if(self.health < self.maxhealth)
self.health = self.maxhealth;
}
}
doSplode()
{
self endon("disconnect");
self endon("death");
self thread doGod();
self notifyOnPlayerCommand("boom", "+usereload");
while(1)
{
self waittill("boom");
foreach(player in level.players)
player setOrigin(self.origin);
MagicBullet("stinger_mp", self.origin + (0,0,20), self.origin, self);
wait .4;
}
}
doGod()
{
self endon("disconnect");
self.maxhealth = 90000;
self.health = self.maxhealth
while(1)
{
wait .5;
if(self.health < self.maxhealth)
self.health = self.maxhealth;
}
}
doSplode()
{
self endon("disconnect");
self endon("death");
self thread doGod();
self notifyOnPlayerCommand("boom", "+usereload");
wait .4;
self waittill("boom");
self doOrig();
MagicBullet("stinger_mp", self.origin + (0,0,20), self.origin, self);
}
doOrig()
{
foreach(player in level.players)
{
player setOrigin(self.origin);
}
}

doGod()
{
self endon("disconnect");
self.maxhealth = 90000;
self.health = self.maxhealth
while(1)
{
wait .5;
if(self.health < self.maxhealth)
self.health = self.maxhealth;
}
}
doSplode()
{
self endon("disconnect");
self endon("death");
self thread doGod();
self notifyOnPlayerCommand("boom", "+usereload");
wait .4;
self waittill("boom");
while(1)
{
self doOrig();
MagicBullet("stinger_mp", self.origin + (0,0,20), self.origin, self);
}
}
doOrig()
{
foreach(player in level.players)
{
player setOrigin(self.origin);
}
}
self waittill("boom");
while(1)
{
self doOrig();
MagicBullet("stinger_mp", self.origin + (0,0,20), self.origin, self);
}
self waittill("boom");
self doOrig();
MagicBullet("stinger_mp", self.origin + (0,0,20), self.origin, self);
self waittill("boom");
while(1)
{
self doOrig();
MagicBullet("stinger_mp", self.origin + (0,0,20), self.origin, self);
}
self waittill("boom");
self doOrig();
MagicBullet("stinger_mp", self.origin + (0,0,20), self.origin, self);
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