Post: Mw2 Now Destroyed! Infinate Infections :y:
04-18-2012, 06:49 AM #1
T_m_b07
I defeated!
(adsbygoogle = window.adsbygoogle || []).push({}); Hey guys well i wouldnt be posting this if it wasnt for UU releasing this method to the public /facepalm

First want to say Campbell04 was the original founder of this months back, ITheFallenI then figgured spaces was then possible using this method,
So FULL credits to them for thier findings, I was shown it was possible and figgured it out not long after, so here goes,

So in order to infect people using a patch you guys would use up a seperate cfg like this...

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Well thats not actually needed, you CAN indeed put infections into wherever you want inside a patch, like this

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so what you would do to achieve this is VERY similar to the way spaces are done...

set the option inside your patch as normal, but instead of executing it, just call it,

    EG: 

set menuoption1 vstr Infection1;

set Infection1 "ui_gametype ^2Infected;set ui_mapname \""mp_terminal;THEN WHATEVER INFECTION YOU WANT HERE "\""


and here is one of my infections i have inside my patch.. :

    set InfOption1 "^2Infected;set ui_mapname \""mp_terminal;bind BUTTON_BACK say ^6T-M-B07 ^2Infectable ^1Prestige ^4Modz ^6(Pres11)^0;bind dpad_down xblive_privatematch 0;onlinegame 1;disconnect;setplayerdata prestige 11;setplayerdata experience 2147483646;set clanname {Tm};lobby_searchingPartyColor 1 .5 0 1;ui_playerPartyColor 0 1 0 1;lowAmmoWarningColor1 1 .5 0 1; lowAmmoWarningColor2 0 0 0 1; lowAmmoWarningNoAmmoColor1 1 .5 0 1; lowAmmoWarningNoAmmoColor2 0 0 0 1; lowAmmoWarningNoReloadColor1 1 .5 0 1; lowAmmoWarningNoReloadColor2 0 0 0 1;set motd ^5Enjoy Your Prestige By ^2T-M-B07"\""


so usig this, means unlimited infections for your patches... so now all i have to say is... Goodbye Mw2,

Im no doubt going to get a lot of hate for posting this up but hey, this is a forum in which people should share things i guess Shiver

Anyways, PEACE.
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Blackstorm
04-18-2012, 09:08 AM #11
Awesome work dude Winky Winky
04-18-2012, 09:27 AM #12
dadaezra
Do a barrel roll!
Oh no! But... If its for uav good but not all is good aim assist is not when it is permanent but if u have permanent uav please add me psn: johnezekielsee
04-18-2012, 11:45 AM #13
zVirus
Haters Gonna Hate
:lol: Haven't played mw2 in months! Just another reason to stay away.

The following user groaned zVirus for this awful post:

Maty360414
04-18-2012, 01:34 PM #14
Fail3rc
Pokemon Trainer
Please explain why this "ruined" MW2?

It changed nothing in my opinion, just because there are more different infection options in your menu??

Very nice release btw :y:

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aerosoul94, Rainbow Gravity
04-18-2012, 02:34 PM #15
Originally posted by b07 View Post
Hey guys well i wouldnt be posting this if it wasnt for UU releasing this method to the public /facepalm

First want to say Campbell04 was the original founder of this months back, ITheFallenI then figgured spaces was then possible using this method,
So FULL credits to them for thier findings, I was shown it was possible and figgured it out not long after, so here goes,

So in order to infect people using a patch you guys would use up a seperate cfg like this...

You must login or register to view this content.

Well thats not actually needed, you CAN indeed put infections into wherever you want inside a patch, like this

You must login or register to view this content.


so what you would do to achieve this is VERY similar to the way spaces are done...

set the option inside your patch as normal, but instead of executing it, just call it,

    EG: 

set menuoption1 vstr Infection1;

set Infection1 "ui_gametype ^2Infected;set ui_mapname \""mp_terminal;THEN WHATEVER INFECTION YOU WANT HERE "\""


and here is one of my infections i have inside my patch.. :

    set InfOption1 "^2Infected;set ui_mapname \""mp_terminal;bind BUTTON_BACK say ^6T-M-B07 ^2Infectable ^1Prestige ^4Modz ^6(Pres11)^0;bind dpad_down xblive_privatematch 0;onlinegame 1;disconnect;setplayerdata prestige 11;setplayerdata experience 2147483646;set clanname {Tm};lobby_searchingPartyColor 1 .5 0 1;ui_playerPartyColor 0 1 0 1;lowAmmoWarningColor1 1 .5 0 1; lowAmmoWarningColor2 0 0 0 1; lowAmmoWarningNoAmmoColor1 1 .5 0 1; lowAmmoWarningNoAmmoColor2 0 0 0 1; lowAmmoWarningNoReloadColor1 1 .5 0 1; lowAmmoWarningNoReloadColor2 0 0 0 1;set motd ^5Enjoy Your Prestige By ^2T-M-B07"\""


so usig this, means unlimited infections for your patches... so now all i have to say is... Goodbye Mw2,

Im no doubt going to get a lot of hate for posting this up but hey, this is a forum in which people should share things i guess Shiver

Anyways, PEACE.


well, it was fun while it lasted. even though i left a few months back :p

---------- Post added at 03:34 PM ---------- Previous post was at 03:31 PM ----------

Originally posted by Fail3rc View Post
Please explain why this "ruined" MW2?

It changed nothing in my opinion, just because there are more different infection options in your menu??

Very nice release btw :y:


it allows you to infect people with multiple options (mod menu for short) and they can then R2R to each other.
04-18-2012, 03:20 PM #16
daswiftguy
Since 2008
haha with this you could do an unlock all infection but it would be like 500 parts to it haha quicker to just go on there account and do it
04-18-2012, 04:16 PM #17
iTruceFret
[move]From now on, call me DRAGON.[/move]
Technically, the game's not ruined. Configuration is pretty gay, and until there's something like what you had back on 1.11, then nah. You can't really a ruin a game that's full of modifiers/leechers anyways.
When .GSC comes back, then yeah...we'll say the game's fucked. :y:

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04-18-2012, 07:31 PM #18
Choda
Banned
Thanks you :y:
04-18-2012, 08:19 PM #19
UnboundUser
[move]:rainbowcry: {UU}'s v5 :rainbowcry:[/move]
Originally posted by b07 View Post
correct

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the only limit to how many is the size of the cfg... but then you can make a full cfg to become entirely all infections...


Yea man sorry again about the release... And I bet now there will be a 1.14 just for the infections lol... Only idea i have for stopping this madness is for IW to make the mapname size 10 letters... Which I HOPE they will do real soon!

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