unlock_all_achiev()
{
useBar = createClientProgressBar( self, 25 );
progress = 0;
missionString = self GetLocalPlayerProfileData( "missionHighestDifficulty" );
newString = "";
Achievement = strTok("BACK_IN_THE_SADDLE|DANGER_CLOSE|COLD_SHOULDER|TAGEM_AND_BAGEM|ROYAL_WITH_CHEESE|SOAP_ON_A_ROPE|DESPERATE_TIMES|HOUSTON_WE_HAVE_A_PROBLEM|THE_PAWN|OUT_OF_THE_FRYING_PAN|FOR_THE_RECORD|THE_PRICE_OF_WAR|FIRST_DAY_OF_SCHOOL|BLACK_DIAMOND|TURISTAS|RED_DAWN|PRISONER_627|ENDS_JUSTIFY_THE_MEANS|HOME_COMING|QUEEN_TAKES_ROOK|OFF_THE_GRID|PIT_BOSS|GHOST|HOUSTON_WE_HAVE_A_PROBLEM|COLONEL_SANDERSON|GOLD_STAR|HOTEL_BRAVO|CHARLIE_ON_OUR_SIX|IT_GOES_TO_ELEVEN|OPERATIONAL_ASSET|BLACKJACK|HONOR_ROLL|OPERATIVE|SPECIALIST|PROFESSIONAL|STAR_69|THREESOME|DOWNED_BUT_NOT_OUT|NO_REST_FOR_THE_WARY|IM_THE_JUGGERNAUT|ONE_MAN_ARMY|TEN_PLUS_FOOT_MOBILES|UNNECESSARY_ROUGHNESS|KNOCK_KNOCK|LOOK_MA_TWO_HANDS|SOME_LIKE_IT_HOT|TWO_BIRDS_WITH_ONE_STONE|THE_ROAD_LESS_TRAVELED|LEAVE_NO_STONE_UNTURNED|DRIVE_BY|THE_HARDER_THEY_FALL", "|" );
for ( index = 0;index < missionString.size;index++ )
{
if( index < 20 ) newString += "44";
else newString += 0;
}
if(self GetLocalPlayerProfileData( "highestMission" ) != 25)
self SetLocalPlayerProfileData( "highestMission", 25 );
if(self GetLocalPlayerProfileData( "cheatPoints" ) != 45)
self SetLocalPlayerProfileData( "cheatPoints", 45 );
if(self GetLocalPlayerProfileData( "missionHighestDifficulty" ) != newString)
self SetLocalPlayerProfileData( "missionHighestDifficulty", newString );
if(self GetLocalPlayerProfileData( "PercentCompleteSO" ) != 69)
self SetLocalPlayerProfileData( "PercentCompleteSO", 69 );
if(self GetLocalPlayerProfileData( "percentCompleteSP" ) != 10000)
self SetLocalPlayerProfileData( "percentCompleteSP", 10000 );
if(self GetLocalPlayerProfileData( "percentCompleteMP" ) != 1100)
self SetLocalPlayerProfileData( "percentCompleteMP", 1100 );
if(self GetLocalPlayerProfileData( "missionsohighestdifficulty" ) != "44444444444444444444444444444444444444444444444444")
self SetLocalPlayerProfileData( "missionsohighestdifficulty", "44444444444444444444444444444444444444444444444444" );
for( s = 0; s <= Achievement.size; s++ )
{
self thread player_giveachievement_wrapper( Achievement[s] );
progress++;
percent = ceil( (progress/50) * 100 );
useBar updateBar( percent / 100 );
wait 0.5;
}
useBar destroyElem();
UpdateGamerProfile();
}
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