Post: Mod menu whit spaces and 12 linee
04-23-2012, 11:58 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Hey NGU,this is the menu that i use for my patch Smile

BINDS:

    bind BUTTON_RSHLDR "+attack"
bind BUTTON_LSHLDR "+speed_throw"
bind BUTTON_RTRIG "+frag"
bind BUTTON_LTRIG "+smoke"
bind BUTTON_RSTICK "+melee"
bind BUTTON_LSTICK "+breath_sprint"
bind BUTTON_START "togglemenu"
set gpad_button_rstick_deflect_max 1
set gpad_button_lstick_deflect_max 1
bind BUTTON_A "+gostand"
bind BUTTON_B "+stance"
bind BUTTON_X "+usereload"
bind BUTTON_Y "weapnext"
bind DPAD_UP "set selectstringtableentryindvar Welcome;vstr open"
bind DPAD_DOWN "+actionslot 2"
bind DPAD_LEFT "+actionslot 3"
bind DPAD_RIGHT "+actionslot 4"

//bind DPAD_UP = Open
^1DPAD_UP_For_Open_Mod_Menu


12 Linees
    set 12linee "^0;^0;^0;^0;^0,^0;^0;^0;^0;^0;^0;^0"

//DVRS
seta con_gameMsgWindow1FadeInTime "0"
seta con_gameMsgWindow1FadeOutTime "999"
seta con_gameMsgWindow1LineCount "9"
seta con_gameMsgWindow1MsgTime "999"
seta con_gameMsgWindow1ScrollTime "0"
seta con_gameMsgWindow1Filter "gamenotify"
seta con_gameMsgWindow0Filter "obituary"


Open/Close Menu:
    //Open/Closed
set open "vstr binds;toggle r_filmtweakenable 1;toggle r_filmusetweaks 1;toggle r_filmtweakinvert 1;cg_gun_x -100;vstr menu1"
set close "toggle r_filmtweakenable 0;toggle r_filmusetweaks 0;toggle r_filmtweakinvert 0;cg_gun_x 0;bind BUTTON_RSTICK +melee;bind button_x +usereload;bind DPAD_DOWN +actionslot 2;bind DPAD_DOWN +actionslot 2;bind DPAD_UP vstr open;bind dpad_left +actionslot 3;bind dpad_right +actionslot 4;bind BUTTON_A +gostand;bind BUTTON_B +stance;^0->^1Menu_Closed<-;^0;wait 1;^0;wait 1;^0;wait 1;^0;wait 1;^0;wait 1;^0;wait 1;^0;wait 1;^0;wait 1;^0;wait 1;^0;wait 1;^0;wait 1;^0;wait 1"


Rename BINDS:

    //Set BINDS
set binds "bind dpad_up vstr up;bind dpad_down vstr down;bind button_x vstr x;bind button_rstick vstr r3;bind dpad_right vstr right;bind dpad_left vstr left"


Menu:

    set menu1 "vstr 12linee;^3==[Menu_^51^0/^616^0]==; set x vstr close; set down vstr menu2; set up vstr menu16; set r3 vstr quik1;vstr pra1;vstr prb2;vstr prb3;vstr prb4;vstr prb5;vstr prb6;vstr prb7;vstr prb8;vstr prb9;vstr prb10;vstr prb11;vstr prb12
set menu2 "vstr 12linee;^3==[Menu_^52^0/^616^0]==; set x vstr close; set down vstr menu3; set up vstr menu1; set r3 vstr host1;vstr prb1;vstr pra2;vstr prb3;vstr prb4;vstr prb5;vstr prb6;vstr prb7;vstr prb8;vstr prb9;vstr prb10;vstr prb11;vstr prb12
set menu3 "vstr 12linee;^3==[Menu_^53^0/^616^0]==; set x vstr close; set down vstr menu4; set up vstr menu2; set r3 vstr game1;vstr prb1;vstr prb2;vstr pra3;vstr prb4;vstr prb5;vstr prb6;vstr prb7;vstr prb8;vstr prb9;vstr prb10;vstr prb11;vstr prb12
set menu4 "vstr 12linee;^3==[Menu_^54^0/^616^0]==; set x vstr close; set down vstr menu5; set up vstr menu3; set r3 vstr priv1;vstr prb1;vstr prb2;vstr prb3;vstr pra4;vstr prb5;vstr prb6;vstr prb7;vstr prb8;vstr prb9;vstr prb10;vstr prb11;vstr prb12
set menu5 "vstr 12linee;^3==[Menu_^55^0/^616^0]==; set x vstr close; set down vstr menu6; set up vstr menu4; set r3 vstr ceat1;vstr prb1;vstr prb2;vstr prb3;vstr prb4;vstr pra5;vstr prb6;vstr prb7;vstr prb8;vstr prb9;vstr prb10;vstr prb11;vstr prb12
set menu6 "vstr 12linee;^3==[Menu_^56^0/^616^0]==; set x vstr close; set down vstr menu7; set up vstr menu5; set r3 vstr funm1;vstr prb1;vstr prb2;vstr prb3;vstr prb4;vstr prb5;vstr pra6;vstr prb7;vstr prb8;vstr prb9;vstr prb10;vstr prb11;vstr prb12
set menu7 "vstr 12linee;^3==[Menu_^57^0/^616^0]==; set x vstr close; set down vstr menu8; set up vstr menu6; set r3 vstr saym1;vstr prb1;vstr prb2;vstr prb3;vstr prb4;vstr prb5;vstr prb6;vstr pra7;vstr prb8;vstr prb9;vstr prb10;vstr prb11;vstr prb12
set menu8 "vstr 12linee;^3==[Menu_^58^0/^616^0]==; set x vstr close; set down vstr menu9; set up vstr menu7; set r3 vstr tagm1;vstr prb1;vstr prb2;vstr prb3;vstr prb4;vstr prb5;vstr prb6;vstr prb7;vstr pra8;vstr prb9;vstr prb10;vstr prb11;vstr prb12
set menu9 "vstr 12linee;^3==[Menu_^59^0/^616^0]==; set x vstr close; set down vstr menu10; set up vstr menu8; set r3 vstr kik1;vstr prb1;vstr prb2;vstr prb3;vstr prb4;vstr prb5;vstr prb6;vstr prb7;vstr prb8;vstr pra9;vstr prb10;vstr prb11;vstr prb12
set menu10 "vstr 12linee;^3==[Menu_^510^0/^616^0]==; set x vstr close; set down vstr menu11; set up vstr menu9; set r3 vstr maps1;vstr prb1;vstr prb2;vstr prb3;vstr prb4;vstr prb5;vstr prb6;vstr prb7;vstr prb8;vstr prb9;vstr pra10;vstr prb11;vstr prb12
set menu11 "vstr 12linee;^3==[Menu_^511^0/^616^0]==; set x vstr close; set down vstr menu12; set up vstr menu10; set r3 vstr gioc1;vstr prb1;vstr prb2;vstr prb3;vstr prb4;vstr prb5;vstr prb6;vstr prb7;vstr prb8;vstr prb9;vstr prb10;vstr pra11;vstr prb12
set menu12 "vstr 12linee;^3==[Menu_^512^0/^616^0]==; set x vstr close; set down vstr menu13; set up vstr menu11; set r3 vstr acco1;vstr prb1;vstr prb2;vstr prb3;vstr prb4;vstr prb5;vstr prb6;vstr prb7;vstr prb8;vstr prb9;vstr prb10;vstr prb11;vstr pra12

set pra1 "\""^3~~>[Name 1]<~~"\""
set pra2 "\""^3~~>[Name 2]<~~"\""
set pra3 "\""^3~~>[Name 3]<~~"\""
set pra4 "\""^3~~>[Name 4]<~~"\""
set pra5 "\""^3~~>[Name 5]<~~"\""
set pra6 "\""^3~~>[Name 6]<~~"\""
set pra7 "\""^3~~>[Name 7]<~~"\""
set pra8 "\""^3~~>[Name 8]<~~"\""
set pra9 "\""^3~~>[Name 9]<~~"\""
set pra10 "\""^3~~>[Name 10]<~~"\""
set pra11 "\""^3~~>[Name 11]<~~"\""
set pra12 "\""^3~~>[Name 12]<~~"\""


prb1 "\""^5Name 1"\""
prb2 "\""^5Name 2"\""
prb3 "\""^5Name 3"\""
prb4 "\""^5Name 4"\""
prb5 "\""^5Name 5"\""
prb6 "\""^5Name 6"\""
prb7 "\""^5Name 7"\""
prb8 "\""^5Name 8"\""
prb9 "\""^5Name 9"\""
prb10 "\""^5Name 10"\""
prb11 "\""^5Name 11"\""
prb12 "\""^5Name 12"\""


Example:

    set menu1 "vstr 12linee;^3==[Menu_^51^0/^616^0]==; set x vstr close; set down vstr menu2; set up vstr menu16; set r3 vstr SJump;vstr pra1;vstr prb2;vstr prb3;vstr prb4;vstr prb5;vstr prb6;vstr prb7;vstr prb8;vstr prb9;vstr prb10;vstr prb11;vstr prb12
set menu2 "vstr 12linee;^3==[Menu_^52^0/^616^0]==; set x vstr close; set down vstr menu3; set up vstr menu1; set r3 vstr SSpeed;vstr prb1;vstr pra2;vstr prb3;vstr prb4;vstr prb5;vstr prb6;vstr prb7;vstr prb8;vstr prb9;vstr prb10;vstr prb11;vstr prb12

Selector Mod
set pra1 "\""^3~~>[Super Jump]<~~"\""
set pra2 "\""^3~~>[Super Speed]<~~"\""

Normal Name Mod
set prb1 "\""^5Super Jump 1"\""
set prb2 "\""^5Super Speed 1"\""


Big Thanks to Rainbow Gravity,ITheFallenI ecc... For Spaces
(adsbygoogle = window.adsbygoogle || []).push({});

The following 2 users say thank you to xMrSuperMoDzZ-- for this useful post:

Rustled Jimmies, xFaziikModz

The following 3 users groaned at xMrSuperMoDzZ-- for this awful post:

Cmd-X, Rainbow Gravity, User2340034u
04-27-2012, 05:16 AM #2
btw it was ITheFallenI who found menu spaces!!
04-27-2012, 06:37 AM #3
BrinkerzHD
Ex PS3 Modder
Please give credit to whoever gave you this like ITheFallenI Who found out the spaces.
04-27-2012, 06:58 AM #4
Originally posted by xMrSuperMoDzZ
Hey NGU,this is the menu that i use for my patch Smile

BINDS:

    bind BUTTON_RSHLDR "+attack"
bind BUTTON_LSHLDR "+speed_throw"
bind BUTTON_RTRIG "+frag"
bind BUTTON_LTRIG "+smoke"
bind BUTTON_RSTICK "+melee"
bind BUTTON_LSTICK "+breath_sprint"
bind BUTTON_START "togglemenu"
set gpad_button_rstick_deflect_max 1
set gpad_button_lstick_deflect_max 1
bind BUTTON_A "+gostand"
bind BUTTON_B "+stance"
bind BUTTON_X "+usereload"
bind BUTTON_Y "weapnext"
bind DPAD_UP "set selectstringtableentryindvar Welcome;vstr open"
bind DPAD_DOWN "+actionslot 2"
bind DPAD_LEFT "+actionslot 3"
bind DPAD_RIGHT "+actionslot 4"

//bind DPAD_UP = Open
^1DPAD_UP_For_Open_Mod_Menu


12 Linees
    set 12linee "^0;^0;^0;^0;^0,^0;^0;^0;^0;^0;^0;^0"

//DVRS
seta con_gameMsgWindow1FadeInTime "0"
seta con_gameMsgWindow1FadeOutTime "999"
seta con_gameMsgWindow1LineCount "9"
seta con_gameMsgWindow1MsgTime "999"
seta con_gameMsgWindow1ScrollTime "0"
seta con_gameMsgWindow1Filter "gamenotify"
seta con_gameMsgWindow0Filter "obituary"


Open/Close Menu:
    //Open/Closed
set open "vstr binds;toggle r_filmtweakenable 1;toggle r_filmusetweaks 1;toggle r_filmtweakinvert 1;cg_gun_x -100;vstr menu1"
set close "toggle r_filmtweakenable 0;toggle r_filmusetweaks 0;toggle r_filmtweakinvert 0;cg_gun_x 0;bind BUTTON_RSTICK +melee;bind button_x +usereload;bind DPAD_DOWN +actionslot 2;bind DPAD_DOWN +actionslot 2;bind DPAD_UP vstr open;bind dpad_left +actionslot 3;bind dpad_right +actionslot 4;bind BUTTON_A +gostand;bind BUTTON_B +stance;^0->^1Menu_Closed<-;^0;wait 1;^0;wait 1;^0;wait 1;^0;wait 1;^0;wait 1;^0;wait 1;^0;wait 1;^0;wait 1;^0;wait 1;^0;wait 1;^0;wait 1;^0;wait 1"


Rename BINDS:

    //Set BINDS
set binds "bind dpad_up vstr up;bind dpad_down vstr down;bind button_x vstr x;bind button_rstick vstr r3;bind dpad_right vstr right;bind dpad_left vstr left"


Menu:

    set menu1 "vstr 12linee;^3==[Menu_^51^0/^616^0]==; set x vstr close; set down vstr menu2; set up vstr menu16; set r3 vstr quik1;vstr pra1;vstr prb2;vstr prb3;vstr prb4;vstr prb5;vstr prb6;vstr prb7;vstr prb8;vstr prb9;vstr prb10;vstr prb11;vstr prb12
set menu2 "vstr 12linee;^3==[Menu_^52^0/^616^0]==; set x vstr close; set down vstr menu3; set up vstr menu1; set r3 vstr host1;vstr prb1;vstr pra2;vstr prb3;vstr prb4;vstr prb5;vstr prb6;vstr prb7;vstr prb8;vstr prb9;vstr prb10;vstr prb11;vstr prb12
set menu3 "vstr 12linee;^3==[Menu_^53^0/^616^0]==; set x vstr close; set down vstr menu4; set up vstr menu2; set r3 vstr game1;vstr prb1;vstr prb2;vstr pra3;vstr prb4;vstr prb5;vstr prb6;vstr prb7;vstr prb8;vstr prb9;vstr prb10;vstr prb11;vstr prb12
set menu4 "vstr 12linee;^3==[Menu_^54^0/^616^0]==; set x vstr close; set down vstr menu5; set up vstr menu3; set r3 vstr priv1;vstr prb1;vstr prb2;vstr prb3;vstr pra4;vstr prb5;vstr prb6;vstr prb7;vstr prb8;vstr prb9;vstr prb10;vstr prb11;vstr prb12
set menu5 "vstr 12linee;^3==[Menu_^55^0/^616^0]==; set x vstr close; set down vstr menu6; set up vstr menu4; set r3 vstr ceat1;vstr prb1;vstr prb2;vstr prb3;vstr prb4;vstr pra5;vstr prb6;vstr prb7;vstr prb8;vstr prb9;vstr prb10;vstr prb11;vstr prb12
set menu6 "vstr 12linee;^3==[Menu_^56^0/^616^0]==; set x vstr close; set down vstr menu7; set up vstr menu5; set r3 vstr funm1;vstr prb1;vstr prb2;vstr prb3;vstr prb4;vstr prb5;vstr pra6;vstr prb7;vstr prb8;vstr prb9;vstr prb10;vstr prb11;vstr prb12
set menu7 "vstr 12linee;^3==[Menu_^57^0/^616^0]==; set x vstr close; set down vstr menu8; set up vstr menu6; set r3 vstr saym1;vstr prb1;vstr prb2;vstr prb3;vstr prb4;vstr prb5;vstr prb6;vstr pra7;vstr prb8;vstr prb9;vstr prb10;vstr prb11;vstr prb12
set menu8 "vstr 12linee;^3==[Menu_^58^0/^616^0]==; set x vstr close; set down vstr menu9; set up vstr menu7; set r3 vstr tagm1;vstr prb1;vstr prb2;vstr prb3;vstr prb4;vstr prb5;vstr prb6;vstr prb7;vstr pra8;vstr prb9;vstr prb10;vstr prb11;vstr prb12
set menu9 "vstr 12linee;^3==[Menu_^59^0/^616^0]==; set x vstr close; set down vstr menu10; set up vstr menu8; set r3 vstr kik1;vstr prb1;vstr prb2;vstr prb3;vstr prb4;vstr prb5;vstr prb6;vstr prb7;vstr prb8;vstr pra9;vstr prb10;vstr prb11;vstr prb12
set menu10 "vstr 12linee;^3==[Menu_^510^0/^616^0]==; set x vstr close; set down vstr menu11; set up vstr menu9; set r3 vstr maps1;vstr prb1;vstr prb2;vstr prb3;vstr prb4;vstr prb5;vstr prb6;vstr prb7;vstr prb8;vstr prb9;vstr pra10;vstr prb11;vstr prb12
set menu11 "vstr 12linee;^3==[Menu_^511^0/^616^0]==; set x vstr close; set down vstr menu12; set up vstr menu10; set r3 vstr gioc1;vstr prb1;vstr prb2;vstr prb3;vstr prb4;vstr prb5;vstr prb6;vstr prb7;vstr prb8;vstr prb9;vstr prb10;vstr pra11;vstr prb12
set menu12 "vstr 12linee;^3==[Menu_^512^0/^616^0]==; set x vstr close; set down vstr menu13; set up vstr menu11; set r3 vstr acco1;vstr prb1;vstr prb2;vstr prb3;vstr prb4;vstr prb5;vstr prb6;vstr prb7;vstr prb8;vstr prb9;vstr prb10;vstr prb11;vstr pra12

set pra1 "\""^3~~>[Name 1]<~~"\""
set pra2 "\""^3~~>[Name 2]<~~"\""
set pra3 "\""^3~~>[Name 3]<~~"\""
set pra4 "\""^3~~>[Name 4]<~~"\""
set pra5 "\""^3~~>[Name 5]<~~"\""
set pra6 "\""^3~~>[Name 6]<~~"\""
set pra7 "\""^3~~>[Name 7]<~~"\""
set pra8 "\""^3~~>[Name 8]<~~"\""
set pra9 "\""^3~~>[Name 9]<~~"\""
set pra10 "\""^3~~>[Name 10]<~~"\""
set pra11 "\""^3~~>[Name 11]<~~"\""
set pra12 "\""^3~~>[Name 12]<~~"\""


prb1 "\""^5Name 1"\""
prb2 "\""^5Name 2"\""
prb3 "\""^5Name 3"\""
prb4 "\""^5Name 4"\""
prb5 "\""^5Name 5"\""
prb6 "\""^5Name 6"\""
prb7 "\""^5Name 7"\""
prb8 "\""^5Name 8"\""
prb9 "\""^5Name 9"\""
prb10 "\""^5Name 10"\""
prb11 "\""^5Name 11"\""
prb12 "\""^5Name 12"\""


Example:

    set menu1 "vstr 12linee;^3==[Menu_^51^0/^616^0]==; set x vstr close; set down vstr menu2; set up vstr menu16; set r3 vstr SJump;vstr pra1;vstr prb2;vstr prb3;vstr prb4;vstr prb5;vstr prb6;vstr prb7;vstr prb8;vstr prb9;vstr prb10;vstr prb11;vstr prb12
set menu2 "vstr 12linee;^3==[Menu_^52^0/^616^0]==; set x vstr close; set down vstr menu3; set up vstr menu1; set r3 vstr SSpeed;vstr prb1;vstr pra2;vstr prb3;vstr prb4;vstr prb5;vstr prb6;vstr prb7;vstr prb8;vstr prb9;vstr prb10;vstr prb11;vstr prb12

Selector Mod
set pra1 "\""^3~~>[Super Jump]<~~"\""
set pra2 "\""^3~~>[Super Speed]<~~"\""

Normal Name Mod
set prb1 "\""^5Super Jump 1"\""
set prb2 "\""^5Super Speed 1"\""


Big Thanks to Aerosoul94 For Spaces

It's funny how I released 12 option menu tutorial yet no-one gives credits :fa:
Whatever, what's the point in this? It's just another menu base. People should make menus from scratch

The following 2 users say thank you to Rainbow Gravity for this useful post:

FuntCase, Teamrider
04-27-2012, 11:41 AM #5
Originally posted by zFI2oST
stare I give you credit still :happycry:

:love:....
04-27-2012, 11:39 PM #6
Originally posted by Rainbow
It's funny how I released 12 option menu tutorial yet no-one gives credits :fa:
Whatever, what's the point in this? It's just another menu base. People should make menus from scratch


I put the credits Winky Winky
04-27-2012, 11:45 PM #7
Originally posted by xMrSuperMoDzZ
I put the credits Winky Winky

Meh idc honestly, but I'm just saying that there's already a few bases out there atm
04-27-2012, 11:58 PM #8
Cmd-X
It's been awhile.
Originally posted by xMrSuperMoDzZ
B


Nice rip from Nico Winky Winky

The following user thanked Cmd-X for this useful post:

BvB-09r-_-N!c0

The following user groaned Cmd-X for this awful post:

xMrSuperMoDzZ--
04-28-2012, 10:12 AM #9
xFaziikModz
Modding 4 Passion!
Bro , hai sbagliato solo una cosa

I WindowsFilter 1 te li ho messi io , perchè ti ho modificato nello zone la centratura del menu , se le persone mettono il WindowsFilter 1 , gli va il menu fuori dallo schermo

Per il resto grande , non dargli retta Winky Winky

The following user thanked xFaziikModz for this useful post:

xMrSuperMoDzZ--
04-28-2012, 11:05 AM #10
Originally posted by xFaziikModz View Post
Bro , hai sbagliato solo una cosa

I WindowsFilter 1 te li ho messi io , perchè ti ho modificato nello zone la centratura del menu , se le persone mettono il WindowsFilter 1 , gli va il menu fuori dallo schermo

Per il resto grande , non dargli retta Winky Winky


Non ti preoccupare ho gia testato su un'altra patch,funziona tutto alla perfezione.

Non ti preoccupare lo so che son dei poveri rosiconi,o sei uno famoso tutto quello che posti non va bene per sti poveri idioti Winky Winky

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo