Post: Speed,Jump,Gravity,Timescale Editor by NicoBVB90
05-01-2012, 05:24 AM #1
Rustled Jimmies
Who’s Jim Erased?
(adsbygoogle = window.adsbygoogle || []).push({}); When NicoBVB90 released his super speed editor i decided to mess around with it and make others. Here is the download for them You must login or register to view this content. and here is what it looks like
    set Stuck "\""^2Stuck To The Floor!"\""set Low "\""^2Low!"\""
set Normal "\""^2Normal!"\""
set High "\""^2High Jump!"\""
set RHigh "\""^2Maximum Jump!"\""
set Frozen "\""^2Frozen!"\""
set Slow "\""^2Slow!"\""
set Fast "\""^2Fast!"\""
set RFast "\""^2Really Fast!"\""
set Space "\""^2Your In Space!"\""


set SpeedT "\""^2---{ ^4Speed Editor By NicoBVB90 ^2}---"\""
set Speed5 "vstr SpeedT;set RT vstr Speed2;set Back vstr GS;^0;^0;^0;^0;*^4|^0=============*;vstr Frozen;g_speed 0;^0;^0;^0;^0;^0"
set Speed2 "vstr SpeedT;set LT vstr Speed5;set RT vstr Speed3;set Back vstr GS;^0;^0;^0;^0;*^7=^4|^0============*;g_speed 50;^0;^0;^0;^0;^0;^0"
set Speed3 "vstr SpeedT;set LT vstr Speed2;set RT vstr Speed4;set Back vstr GS;^0;^0;^0;^0;*^7==^4|^0===========*;vstr Slow;g_speed 100;^0;^0;^0;^0;^0"
set Speed4 "vstr SpeedT;set LT vstr Speed3;set RT vstr Speed1;set Back vstr GS;^0;^0;^0;^0;*^7===^4|^0==========*;g_speed 150;^0;^0;^0;^0;^0;^0"
set Speed1 "vstr SpeedT;set LT vstr Speed4;set RT vstr Speed6;set Back vstr GS;^0;^0;^0;^0;*^7====^4|^0=========*;vstr Normal;g_speed 190;^0;^0;^0;^0;^0"
set Speed6 "vstr SpeedT;set LT vstr Speed1;set RT vstr Speed7;set Back vstr GS;^0;^0;^0;^0;*^7=====^4|^0========*;g_speed 250;^0;^0;^0;^0;^0;^0"
set Speed7 "vstr SpeedT;set LT vstr Speed6;set RT vstr Speed8;set Back vstr GS;^0;^0;^0;^0;*^7======^4|^0=======*;g_speed 300;^0;^0;^0;^0;^0;^0"
set Speed8 "vstr SpeedT;set LT vstr Speed7;set RT vstr Speed9;set Back vstr GS;^0;^0;^0;^0;*^7=======^4|^0======*;g_speed 350;^0;^0;^0;^0;^0;^0"
set Speed9 "vstr SpeedT;set LT vstr Speed8;set RT vstr Speed10;set Back vstr GS;^0;^0;^0;^0;*^7========^4|^0=====*;vstr Fast;g_speed 400;^0;^0;^0;^0;^0"
set Speed10 "vstr SpeedT;set LT vstr Speed9;set RT vstr Speed11;set Back vstr GS;^0;^0;^0;^0;*^7=========^4|^0====*;g_speed 450;^0;^0;^0;^0;^0;^0"
set Speed11 "vstr SpeedT;set LT vstr Speed10;set RT vstr Speed12;set Back vstr GS;^0;^0;^0;^0;*^7==========^4|^0===*;g_speed 550;^0;^0;^0;^0;^0;^0"
set Speed12 "vstr SpeedT;set LT vstr Speed11;set RT vstr Speed13;set Back vstr GS;^0;^0;^0;^0;*^7===========^4|^0==*;g_speed 750;^0;^0;^0;^0;^0;^0"
set Speed13 "vstr SpeedT;set LT vstr Speed12;set RT vstr Speed14;set Back vstr GS;^0;^0;^0;^0;*^7============^4|^0=*;g_speed 850;^0;^0;^0;^0;^0;^0"
set Speed14 "vstr SpeedT;set LT vstr Speed13;set Back vstr GS;^0;^0;^0;^0;*^7=============^4|*;vstr RFast;g_speed 990;^0;^0;^0;^0;^0"


set JumpT "\""^2---{ ^4Jump Editor By NicoBVB90 ^2}---"\""
set Jump5 "vstr JumpT;set RT vstr Jump2;set Back vstr GS;^0;^0;^0;^0;*^4|^0=============*;vstr Stuck;bg_fallDamageMinHeight 9000;bg_fallDamageMaxHeight 9000;jump_height 0;^0;^0;^0;^0;^0"
set Jump2 "vstr JumpT;set LT vstr Jump5;set RT vstr Jump3;set Back vstr GS;^0;^0;^0;^0;*^7=^4|^0============*;bg_fallDamageMinHeight 9000;bg_fallDamageMaxHeight 9000;jump_height 50;^0;^0;^0;^0;^0;^0"
set Jump3 "vstr JumpT;set LT vstr Jump2;set RT vstr Jump4;set Back vstr GS;^0;^0;^0;^0;*^7==^4|^0===========*;vstr Low;bg_fallDamageMinHeight 9000;bg_fallDamageMaxHeight 9000;jump_height 100;^0;^0;^0;^0;^0"
set Jump4 "vstr JumpT;set LT vstr Jump3;set RT vstr Jump1;set Back vstr GS;^0;^0;^0;^0;*^7===^4|^0==========*;bg_fallDamageMinHeight 9000;bg_fallDamageMaxHeight 9000;jump_height 150;^0;^0;^0;^0;^0;^0"
set Jump1 "vstr JumpT;set LT vstr Jump4;set RT vstr Jump6;set Back vstr GS;^0;^0;^0;^0;*^7====^4|^0=========*;vstr Normal;bg_fallDamageMinHeight 128;bg_fallDamageMaxHeight 300;jump_height 39;^0;^0;^0;^0;^0"
set Jump6 "vstr JumpT;set LT vstr Jump1;set RT vstr Jump7;set Back vstr GS;^0;^0;^0;^0;*^7=====^4|^0========*;bg_fallDamageMinHeight 9000;bg_fallDamageMaxHeight 9000;jump_height 250;^0;^0;^0;^0;^0;^0"
set Jump7 "vstr JumpT;set LT vstr Jump6;set RT vstr Jump8;set Back vstr GS;^0;^0;^0;^0;*^7======^4|^0=======*;bg_fallDamageMinHeight 9000;bg_fallDamageMaxHeight 9000;jump_height 300;^0;^0;^0;^0;^0;^0"
set Jump8 "vstr JumpT;set LT vstr Jump7;set RT vstr Jump9;set Back vstr GS;^0;^0;^0;^0;*^7=======^4|^0======*;bg_fallDamageMinHeight 9000;bg_fallDamageMaxHeight 9000;jump_height 350;^0;^0;^0;^0;^0;^0"
set Jump9 "vstr JumpT;set LT vstr Jump8;set RT vstr Jump10;set Back vstr GS;^0;^0;^0;^0;*^7========^4|^0=====*;vstr High;bg_fallDamageMinHeight 9000;bg_fallDamageMaxHeight 9000;jump_height 400;^0;^0;^0;^0;^0"
set Jump10 "vstr JumpT;set LT vstr Jump9;set RT vstr Jump11;set Back vstr GS;^0;^0;^0;^0;*^7=========^4|^0====*;bg_fallDamageMinHeight 9000;bg_fallDamageMaxHeight 9000;jump_height 450;^0;^0;^0;^0;^0;^0"
set Jump11 "vstr JumpT;set LT vstr Jump10;set RT vstr Jump12;set Back vstr GS;^0;^0;^0;^0;*^7==========^4|^0===*;bg_fallDamageMinHeight 9000;bg_fallDamageMaxHeight 9000;jump_height 550;^0;^0;^0;^0;^0;^0"
set Jump12 "vstr JumpT;set LT vstr Jump11;set RT vstr Jump13;set Back vstr GS;^0;^0;^0;^0;*^7===========^4|^0==*;bg_fallDamageMinHeight 9000;bg_fallDamageMaxHeight 9000;jump_height 750;^0;^0;^0;^0;^0;^0"
set Jump13 "vstr JumpT;set LT vstr Jump12;set RT vstr Jump14;set Back vstr GS;^0;^0;^0;^0;*^7============^4|^0=*;bg_fallDamageMinHeight 9000;bg_fallDamageMaxHeight 9000;jump_height 850;^0;^0;^0;^0;^0;^0"
set Jump14 "vstr JumpT;set LT vstr Jump13;set Back vstr GS;^0;^0;^0;^0;*^7=============^4|*;vstr RHigh;bg_fallDamageMinHeight 9000;bg_fallDamageMaxHeight 9000;jump_height 1000;^0;^0;^0;^0;^0"


set GravT "\""^2---{ ^4Gravity Editor By NicoBVB90 ^2}---"\""
set Grav5 "vstr GravT;set RT vstr Grav2;set Back vstr GS;^0;^0;^0;^0;*^4|^0=============*;vstr Space;g_gravity 0;^0;^0;^0;^0;^0"
set Grav2 "vstr GravT;set LT vstr Grav5;set RT vstr Grav3;set Back vstr GS;^0;^0;^0;^0;*^7=^4|^0============*;g_gravity 200;^0;^0;^0;^0;^0;^0"
set Grav3 "vstr GravT;set LT vstr Grav2;set RT vstr Grav4;set Back vstr GS;^0;^0;^0;^0;*^7==^4|^0===========*;vstr Low;g_gravity 400;^0;^0;^0;^0;^0"
set Grav4 "vstr GravT;set LT vstr Grav3;set RT vstr Grav1;set Back vstr GS;^0;^0;^0;^0;*^7===^4|^0==========*;g_gravity 600;^0;^0;^0;^0;^0;^0"
set Grav1 "vstr GravT;set LT vstr Grav4;set RT vstr Grav6;set Back vstr GS;^0;^0;^0;^0;*^7====^4|^0=========*;vstr Normal;g_gravity 800;^0;^0;^0;^0;^0"
set Grav6 "vstr GravT;set LT vstr Grav1;set RT vstr Grav7;set Back vstr GS;^0;^0;^0;^0;*^7=====^4|^0========*;g_gravity 850;^0;^0;^0;^0;^0;^0"
set Grav7 "vstr GravT;set LT vstr Grav6;set RT vstr Grav8;set Back vstr GS;^0;^0;^0;^0;*^7======^4|^0=======*;g_gravity 900;^0;^0;^0;^0;^0;^0"
set Grav8 "vstr GravT;set LT vstr Grav7;set RT vstr Grav9;set Back vstr GS;^0;^0;^0;^0;*^7=======^4|^0======*;g_gravity 950;^0;^0;^0;^0;^0;^0"
set Grav9 "vstr GravT;set LT vstr Grav8;set RT vstr Grav10;set Back vstr GS;^0;^0;^0;^0;*^7========^4|^0=====*;vstr High;g_gravity 1000;^0;^0;^0;^0;^0"
set Grav10 "vstr GravT;set LT vstr Grav9;set RT vstr Grav11;set Back vstr GS;^0;^0;^0;^0;*^7=========^4|^0====*;g_gravity 1050;^0;^0;^0;^0;^0;^0"
set Grav11 "vstr GravT;set LT vstr Grav10;set RT vstr Grav12;set Back vstr GS;^0;^0;^0;^0;*^7==========^4|^0===*;g_gravity 1100;^0;^0;^0;^0;^0;^0"
set Grav12 "vstr GravT;set LT vstr Grav11;set RT vstr Grav13;set Back vstr GS;^0;^0;^0;^0;*^7===========^4|^0==*;g_gravity 1150;^0;^0;^0;^0;^0;^0"
set Grav13 "vstr GravT;set LT vstr Grav12;set RT vstr Grav14;set Back vstr GS;^0;^0;^0;^0;*^7============^4|^0=*;g_gravity 1200;^0;^0;^0;^0;^0;^0"
set Grav14 "vstr GravT;set LT vstr Grav13;set Back vstr GS;^0;^0;^0;^0;*^7=============^4|*;vstr Stuck;g_gravity 9000;^0;^0;^0;^0;^0"


set TimeT "\""^2---{ ^4TimeScale Editor By NicoBVB90 ^2}---"\""
set Time2 "vstr TimeT;set RT vstr Time1;set Back vstr GS;^0;^0;^0;^0;*^4|^0===*;vstr Slow;timescale 0.5;^0;^0;^0;^0;^0"
set Time1 "vstr TimeT;set LT vstr Time2;set RT vstr Time3;set Back vstr GS;^0;^0;^0;^0;*^7=^4|^0==*;vstr Normal;timescale 1;^0;^0;^0;^0;^0"
set Time3 "vstr TimeT;set LT vstr Time1;set RT vstr Time4;set Back vstr GS;^0;^0;^0;^0;*^7==^4|^0=*;vstr Fast;timescale 1.5;^0;^0;^0;^0;^0"
set Time4 "vstr TimeT;set RT vstr Time5;set Back vstr GS;^0;^0;^0;^0;*^7===^4|*;vstr RFast;timescale 2;^0;^0;^0;^0;^0"


(adsbygoogle = window.adsbygoogle || []).push({});

The following 2 users say thank you to Rustled Jimmies for this useful post:

BvB-09r-_-N!c0, Kitty=^.^=
05-01-2012, 05:54 AM #2
BvB-09r-_-N!c0
♥{ NicoBvB90 }♥
Originally posted by HARD View Post
When NicoBVB90 released his super speed editor i decided to mess around with it and make others. Here is the download for them You must login or register to view this content. and here is what it looks like
    set Stuck "\""^2Stuck To The Floor!"\""set Low "\""^2Low!"\""
set Normal "\""^2Normal!"\""
set High "\""^2High Jump!"\""
set RHigh "\""^2Maximum Jump!"\""
set Frozen "\""^2Frozen!"\""
set Slow "\""^2Slow!"\""
set Fast "\""^2Fast!"\""
set RFast "\""^2Really Fast!"\""
set Space "\""^2Your In Space!"\""


set SpeedT "\""^2---{ ^4Speed Editor By NicoBVB90 ^2}---"\""
set Speed5 "vstr SpeedT;set RT vstr Speed2;set Back vstr GS;^0;^0;^0;^0;*^4|^0=============*;vstr Frozen;g_speed 0;^0;^0;^0;^0;^0"
set Speed2 "vstr SpeedT;set LT vstr Speed5;set RT vstr Speed3;set Back vstr GS;^0;^0;^0;^0;*^7=^4|^0============*;g_speed 50;^0;^0;^0;^0;^0;^0"
set Speed3 "vstr SpeedT;set LT vstr Speed2;set RT vstr Speed4;set Back vstr GS;^0;^0;^0;^0;*^7==^4|^0===========*;vstr Slow;g_speed 100;^0;^0;^0;^0;^0"
set Speed4 "vstr SpeedT;set LT vstr Speed3;set RT vstr Speed1;set Back vstr GS;^0;^0;^0;^0;*^7===^4|^0==========*;g_speed 150;^0;^0;^0;^0;^0;^0"
set Speed1 "vstr SpeedT;set LT vstr Speed4;set RT vstr Speed6;set Back vstr GS;^0;^0;^0;^0;*^7====^4|^0=========*;vstr Normal;g_speed 190;^0;^0;^0;^0;^0"
set Speed6 "vstr SpeedT;set LT vstr Speed1;set RT vstr Speed7;set Back vstr GS;^0;^0;^0;^0;*^7=====^4|^0========*;g_speed 250;^0;^0;^0;^0;^0;^0"
set Speed7 "vstr SpeedT;set LT vstr Speed6;set RT vstr Speed8;set Back vstr GS;^0;^0;^0;^0;*^7======^4|^0=======*;g_speed 300;^0;^0;^0;^0;^0;^0"
set Speed8 "vstr SpeedT;set LT vstr Speed7;set RT vstr Speed9;set Back vstr GS;^0;^0;^0;^0;*^7=======^4|^0======*;g_speed 350;^0;^0;^0;^0;^0;^0"
set Speed9 "vstr SpeedT;set LT vstr Speed8;set RT vstr Speed10;set Back vstr GS;^0;^0;^0;^0;*^7========^4|^0=====*;vstr Fast;g_speed 400;^0;^0;^0;^0;^0"
set Speed10 "vstr SpeedT;set LT vstr Speed9;set RT vstr Speed11;set Back vstr GS;^0;^0;^0;^0;*^7=========^4|^0====*;g_speed 450;^0;^0;^0;^0;^0;^0"
set Speed11 "vstr SpeedT;set LT vstr Speed10;set RT vstr Speed12;set Back vstr GS;^0;^0;^0;^0;*^7==========^4|^0===*;g_speed 550;^0;^0;^0;^0;^0;^0"
set Speed12 "vstr SpeedT;set LT vstr Speed11;set RT vstr Speed13;set Back vstr GS;^0;^0;^0;^0;*^7===========^4|^0==*;g_speed 750;^0;^0;^0;^0;^0;^0"
set Speed13 "vstr SpeedT;set LT vstr Speed12;set RT vstr Speed14;set Back vstr GS;^0;^0;^0;^0;*^7============^4|^0=*;g_speed 850;^0;^0;^0;^0;^0;^0"
set Speed14 "vstr SpeedT;set LT vstr Speed13;set Back vstr GS;^0;^0;^0;^0;*^7=============^4|*;vstr RFast;g_speed 990;^0;^0;^0;^0;^0"


set JumpT "\""^2---{ ^4Jump Editor By NicoBVB90 ^2}---"\""
set Jump5 "vstr JumpT;set RT vstr Jump2;set Back vstr GS;^0;^0;^0;^0;*^4|^0=============*;vstr Stuck;bg_fallDamageMinHeight 9000;bg_fallDamageMaxHeight 9000;jump_height 0;^0;^0;^0;^0;^0"
set Jump2 "vstr JumpT;set LT vstr Jump5;set RT vstr Jump3;set Back vstr GS;^0;^0;^0;^0;*^7=^4|^0============*;bg_fallDamageMinHeight 9000;bg_fallDamageMaxHeight 9000;jump_height 50;^0;^0;^0;^0;^0;^0"
set Jump3 "vstr JumpT;set LT vstr Jump2;set RT vstr Jump4;set Back vstr GS;^0;^0;^0;^0;*^7==^4|^0===========*;vstr Low;bg_fallDamageMinHeight 9000;bg_fallDamageMaxHeight 9000;jump_height 100;^0;^0;^0;^0;^0"
set Jump4 "vstr JumpT;set LT vstr Jump3;set RT vstr Jump1;set Back vstr GS;^0;^0;^0;^0;*^7===^4|^0==========*;bg_fallDamageMinHeight 9000;bg_fallDamageMaxHeight 9000;jump_height 150;^0;^0;^0;^0;^0;^0"
set Jump1 "vstr JumpT;set LT vstr Jump4;set RT vstr Jump6;set Back vstr GS;^0;^0;^0;^0;*^7====^4|^0=========*;vstr Normal;bg_fallDamageMinHeight 128;bg_fallDamageMaxHeight 300;jump_height 39;^0;^0;^0;^0;^0"
set Jump6 "vstr JumpT;set LT vstr Jump1;set RT vstr Jump7;set Back vstr GS;^0;^0;^0;^0;*^7=====^4|^0========*;bg_fallDamageMinHeight 9000;bg_fallDamageMaxHeight 9000;jump_height 250;^0;^0;^0;^0;^0;^0"
set Jump7 "vstr JumpT;set LT vstr Jump6;set RT vstr Jump8;set Back vstr GS;^0;^0;^0;^0;*^7======^4|^0=======*;bg_fallDamageMinHeight 9000;bg_fallDamageMaxHeight 9000;jump_height 300;^0;^0;^0;^0;^0;^0"
set Jump8 "vstr JumpT;set LT vstr Jump7;set RT vstr Jump9;set Back vstr GS;^0;^0;^0;^0;*^7=======^4|^0======*;bg_fallDamageMinHeight 9000;bg_fallDamageMaxHeight 9000;jump_height 350;^0;^0;^0;^0;^0;^0"
set Jump9 "vstr JumpT;set LT vstr Jump8;set RT vstr Jump10;set Back vstr GS;^0;^0;^0;^0;*^7========^4|^0=====*;vstr High;bg_fallDamageMinHeight 9000;bg_fallDamageMaxHeight 9000;jump_height 400;^0;^0;^0;^0;^0"
set Jump10 "vstr JumpT;set LT vstr Jump9;set RT vstr Jump11;set Back vstr GS;^0;^0;^0;^0;*^7=========^4|^0====*;bg_fallDamageMinHeight 9000;bg_fallDamageMaxHeight 9000;jump_height 450;^0;^0;^0;^0;^0;^0"
set Jump11 "vstr JumpT;set LT vstr Jump10;set RT vstr Jump12;set Back vstr GS;^0;^0;^0;^0;*^7==========^4|^0===*;bg_fallDamageMinHeight 9000;bg_fallDamageMaxHeight 9000;jump_height 550;^0;^0;^0;^0;^0;^0"
set Jump12 "vstr JumpT;set LT vstr Jump11;set RT vstr Jump13;set Back vstr GS;^0;^0;^0;^0;*^7===========^4|^0==*;bg_fallDamageMinHeight 9000;bg_fallDamageMaxHeight 9000;jump_height 750;^0;^0;^0;^0;^0;^0"
set Jump13 "vstr JumpT;set LT vstr Jump12;set RT vstr Jump14;set Back vstr GS;^0;^0;^0;^0;*^7============^4|^0=*;bg_fallDamageMinHeight 9000;bg_fallDamageMaxHeight 9000;jump_height 850;^0;^0;^0;^0;^0;^0"
set Jump14 "vstr JumpT;set LT vstr Jump13;set Back vstr GS;^0;^0;^0;^0;*^7=============^4|*;vstr RHigh;bg_fallDamageMinHeight 9000;bg_fallDamageMaxHeight 9000;jump_height 1000;^0;^0;^0;^0;^0"


set GravT "\""^2---{ ^4Gravity Editor By NicoBVB90 ^2}---"\""
set Grav5 "vstr GravT;set RT vstr Grav2;set Back vstr GS;^0;^0;^0;^0;*^4|^0=============*;vstr Space;g_gravity 0;^0;^0;^0;^0;^0"
set Grav2 "vstr GravT;set LT vstr Grav5;set RT vstr Grav3;set Back vstr GS;^0;^0;^0;^0;*^7=^4|^0============*;g_gravity 200;^0;^0;^0;^0;^0;^0"
set Grav3 "vstr GravT;set LT vstr Grav2;set RT vstr Grav4;set Back vstr GS;^0;^0;^0;^0;*^7==^4|^0===========*;vstr Low;g_gravity 400;^0;^0;^0;^0;^0"
set Grav4 "vstr GravT;set LT vstr Grav3;set RT vstr Grav1;set Back vstr GS;^0;^0;^0;^0;*^7===^4|^0==========*;g_gravity 600;^0;^0;^0;^0;^0;^0"
set Grav1 "vstr GravT;set LT vstr Grav4;set RT vstr Grav6;set Back vstr GS;^0;^0;^0;^0;*^7====^4|^0=========*;vstr Normal;g_gravity 800;^0;^0;^0;^0;^0"
set Grav6 "vstr GravT;set LT vstr Grav1;set RT vstr Grav7;set Back vstr GS;^0;^0;^0;^0;*^7=====^4|^0========*;g_gravity 850;^0;^0;^0;^0;^0;^0"
set Grav7 "vstr GravT;set LT vstr Grav6;set RT vstr Grav8;set Back vstr GS;^0;^0;^0;^0;*^7======^4|^0=======*;g_gravity 900;^0;^0;^0;^0;^0;^0"
set Grav8 "vstr GravT;set LT vstr Grav7;set RT vstr Grav9;set Back vstr GS;^0;^0;^0;^0;*^7=======^4|^0======*;g_gravity 950;^0;^0;^0;^0;^0;^0"
set Grav9 "vstr GravT;set LT vstr Grav8;set RT vstr Grav10;set Back vstr GS;^0;^0;^0;^0;*^7========^4|^0=====*;vstr High;g_gravity 1000;^0;^0;^0;^0;^0"
set Grav10 "vstr GravT;set LT vstr Grav9;set RT vstr Grav11;set Back vstr GS;^0;^0;^0;^0;*^7=========^4|^0====*;g_gravity 1050;^0;^0;^0;^0;^0;^0"
set Grav11 "vstr GravT;set LT vstr Grav10;set RT vstr Grav12;set Back vstr GS;^0;^0;^0;^0;*^7==========^4|^0===*;g_gravity 1100;^0;^0;^0;^0;^0;^0"
set Grav12 "vstr GravT;set LT vstr Grav11;set RT vstr Grav13;set Back vstr GS;^0;^0;^0;^0;*^7===========^4|^0==*;g_gravity 1150;^0;^0;^0;^0;^0;^0"
set Grav13 "vstr GravT;set LT vstr Grav12;set RT vstr Grav14;set Back vstr GS;^0;^0;^0;^0;*^7============^4|^0=*;g_gravity 1200;^0;^0;^0;^0;^0;^0"
set Grav14 "vstr GravT;set LT vstr Grav13;set Back vstr GS;^0;^0;^0;^0;*^7=============^4|*;vstr Stuck;g_gravity 9000;^0;^0;^0;^0;^0"


set TimeT "\""^2---{ ^4TimeScale Editor By NicoBVB90 ^2}---"\""
set Time2 "vstr TimeT;set RT vstr Time1;set Back vstr GS;^0;^0;^0;^0;*^4|^0===*;vstr Slow;timescale 0.5;^0;^0;^0;^0;^0"
set Time1 "vstr TimeT;set LT vstr Time2;set RT vstr Time3;set Back vstr GS;^0;^0;^0;^0;*^7=^4|^0==*;vstr Normal;timescale 1;^0;^0;^0;^0;^0"
set Time3 "vstr TimeT;set LT vstr Time1;set RT vstr Time4;set Back vstr GS;^0;^0;^0;^0;*^7==^4|^0=*;vstr Fast;timescale 1.5;^0;^0;^0;^0;^0"
set Time4 "vstr TimeT;set RT vstr Time5;set Back vstr GS;^0;^0;^0;^0;*^7===^4|*;vstr RFast;timescale 2;^0;^0;^0;^0;^0"




Don´t Call It NicoBvB90 Editor..
I Never Made A "Jump" Editor, So Its Actually YOURS Winky Winky
Just Give Credits For The Idea...
05-01-2012, 06:05 AM #3
Rustled Jimmies
Who’s Jim Erased?
Originally posted by c0 View Post
Don´t Call It NicoBvB90 Editor..
I Never Made A "Jump" Editor, So Its Actually YOURS Winky Winky
Just Give Credits For The Idea...

Haha well it basically still is yours. All i did was just change a few things and change the DVARS.
05-01-2012, 11:45 AM #4
J
Who’s Jim Erased?
Great Post Bro. Good Use Of Codes! Im going to try jump editor,
05-02-2012, 04:42 AM #5
Nice! Keep on the good work

---------- Post added at 07:40 AM ---------- Previous post was at 07:38 AM ----------

I really liked that but plz add more hacks

---------- Post added at 07:42 AM ---------- Previous post was at 07:40 AM ----------

Originally posted by xHZ View Post
Great Post Bro. Good Use Of Codes! Im going to try jump editor, and add coupme of more haks
05-03-2012, 01:12 AM #6
Rustled Jimmies
Who’s Jim Erased?
Ok thanks. Hope you enjoy it

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo