set party_connectTimeout 1; set party_host 1; set party_hostmigration 0; set onlinegame 1; set onlinegameandhost 1; set onlineunrankedgameandhost 0; set migration_msgtimeout 0; set migration_timeBetween 999999; set migration_verboseBroadcastTime 0; set migrationPingTime 0; set bandwidthtest_duration 0; set bandwidthtest_enable 0; set bandwidthtest_ingame_enable 0; set bandwidthtest_timeout 0; set cl_migrationTimeout 0; set lobby_partySearchWaitTime 0; set bandwidthtest_announceinterval 0; set partymigrate_broadcast_interval 99999; set partymigrate_pingtest_timeout 0; set partymigrate_timeout 0; set partymigrate_timeoutmax 0; set partymigrate_pingtest_retry 0; set partymigrate_pingtest_timeout 0; set g_kickHostIfIdle 0; set sv_cheats 1; set scr_dom_scorelimit 0; set xblive_playEvenIfDown 1; set party_hostmigration 0; set badhost_endGameIfISuck 0; set badhost_maxDoISuckFrames 0; set badhost_maxHappyPingTime 99999; set badhost_minTotalClientsForHappyTest 99999; set bandwidthtest_enable 0
set party_connectTimeout 0; set party_host 0; set party_hostmigration 1; set onlinegame 0; set onlinegameandhost 0; set onlineunrankedgameandhost 1; set migration_msgtimeout 1; set migration_timeBetween 30000; set migration_verboseBroadcastTime 1; set migrationPingTime 1; set bandwidthtest_duration 1; set bandwidthtest_enable 1; set bandwidthtest_ingame_enable 1; set bandwidthtest_timeout 1; set cl_migrationTimeout 1; set lobby_partySearchWaitTime 1; set bandwidthtest_announceinterval 1; set partymigrate_broadcast_interval 200; set partymigrate_pingtest_timeout 1; set partymigrate_timeout 1; set partymigrate_timeoutmax 1; set partymigrate_pingtest_retry 1; set partymigrate_pingtest_timeout 1; set g_kickHostIfIdle 1; set sv_cheats 0; set scr_dom_scorelimit 1; set xblive_playEvenIfDown 0; set party_hostmigration 1; set badhost_endGameIfISuck 1; set badhost_maxDoISuckFrames 1; set badhost_maxHappyPingTime 400; set badhost_minTotalClientsForHappyTest 3; set bandwidthtest_enable 1
toggle jump_height 1000 700 39
bg_fallDamageMinHeight 1;bg_fallDamageMaxHeight 1
bg_fallDamageMinHeight 999999;bg_fallDamageMaxHeight 999999
g_speed 800 500 190
toggle timescale 0.5 1 2 5
scr_player_maxhealth 100000000
scr_player_maxhealth 100;map_restart
aimSpreadScale 0; toggle aim_slowdown_pitch_scale 0.4; toggle aim_slowdown_yaw_scale 0.4; toggle aim_slowdown_yaw_scale_ads 0.5; toggle aim_slowdown_pitch_scale_ads 0.5; toggle aim_slowdown_debug 1 0; toggle aim_slowdown_region_height 2.85 0; toggle aim_slowdown_region_width 2.85 0; toggle aim_aimAssistRangeScale 1; toggle aim_autoaim_enabled 1 0; toggle aim_lockon_region_height 90; toggle aim_lockon_region_width 90; toggle aim_lockon_enabled 1; toggle aim_lockon_strength 9999 0.6; toggle aim_lockon_deflection 0.0005 0.05; toggle aim_lockon_debug 0; toggle aim_autoaim_lerp 999 40; toggle aim_autoaim_region_height 999 120; toggle aim_autoaim_region_width 5000 160; toggle aim_autoAimRangeScale 2 1; toggle aim_input_graph_debug 0; toggle aim_input_graph_enabled 1;
toggle scr_game_forceuav 1 0; toggle compass_show_enemies 1 0; toggle g_compassShowEnemies 1 0; toggle compassEnemyFootstepEnabled 1 0; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0 140; toggle compassEnemyFootstepMaxRange 99999 500;
toggle player_breath_hold_time 30 4.5; toggle player_breath_gasp_lerp .001 6; toggle player_breath_gasp_time .001 1; toggle player_breath_gasp_scale 1 4.5;
toggle laserForceOn 1 0;
toggle cg_drawfps 1 0;
toggle perk_weapSpreadMultiplier 0.0001 0.62;
toggle player_burstFireCooldown 0 1;
toggle ui_friendlyfire 1 0
toggle perk_weapReloadMultiplier 0.0001 .5;
toggle scr_maxPerPlayerExplosives 999 2;
perk_sprintMultiplier 20; player_sprintUnlimited 1;
perk_fastSnipeScale 9;perk_quickDrawSpeedScale 6.5;
compassSize 1.25;cg_enemyNameFadeOut 900000;cg_enemyNameFadeIn 0;cg_drawThroughWalls 1;laserForceOn 1;r_znear 57;r_zfar 0;r_znear_depthhack 2;cg_everyoneHearsEveryone 1;cg_chatWithOtherTeams 1;cg_deadChatWithTeam 1;cg_deadHearAllLiving 1;cg_deadHearTeamLiving 1;cg_drawTalk ALL;scr_airdrop_mega_ac130 500;scr_airdrop_mega_helicopter_minigun 500;scr_airdrop_helicopter_minigun 999;player_burstFireCooldown 0;perk_bulletPenetrationMultiplier 0.001;perk_weapSpreadMultiplier 0.0001;perk_weapReloadMultiplier 0.0001;perk_weapRateMultiplier 0.0001;perk_grenadeDeath remotemissile_projectile_mp;cg_drawFPS 1;perk_extraBreath 999;player_breath_hold_time 999;perk_sprintMultiplier 20;perk_armorPiercingDamage 999;player_sprintUnlimited 1;cg_drawShellshock 0;scr_maxPerPlayerExplosives 999;phys_gravity -9999;missileRemoteSpeedTargetRange 9999 99999;
compassSize 1.25;compassRadarPingFadeTime 9999;compassSoundPingFadeTime 9999;compassRadarUpdateTime 0.001;compassFastRadarUpdateTime 0.001;compassRadarLineThickness 0;compassMaxRange 9999;aim_slowdown_debug 1;aim_slowdown_region_height 0; aim_slowdown_region_width 0;cg_footsteps 1;cg_enemyNameFadeOut 900000;cg_enemyNameFadeIn 0;cg_drawThroughWalls 1;laserForceOn 1;r_znear 55;cg_everyoneHearsEveryone 1;cg_chatWithOtherTeams 1;cg_deadChatWithTeam 1;cg_deadHearAllLiving 1;cg_deadHearTeamLiving 1;cg_drawTalk ALL;scr_airdrop_mega_ac130 500;scr_airdrop_mega_helicopter_minigun 500;cg_ScoresPing_MaxBars 6;cg_scoreboardPingGraph 1;cg_drawShellshock 0;
scr_mega_airdrop_ac130 999;scr_airdrop_ac130 999;scr_mega_airdrop_emp 999;scr_airdrop_emp 999;scr_mega_airdrop_helicopter_minigun 999;scr_airdrop_helicopter_minigun 999;scr_airdrop_mega_helicopter_minigun 999;scr_airdrop_mega_helicopter_flares 999;
toggle nukeCancelMode 0 1;
toggle cl_stanceHoldTime 50 100 200 300 500 999;
gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand
toggle g_gravity 20 800
onlinegame 1; onlinegameandhost 1; xblive_privatematch 0; xblive_rankedmatch 1;wait 1; fast_restart
ui_playerPartyColor 0 1 0 1
toggle drawKillcamData 0 1;
toggle compassRotation 0 1;
toggle con_minicon 0 1;
toggle jump_ladderPushVel 1024 128;
toggle missile_macross 0 1;
toggle g_knockback 1000 5000 5;
toggle player_meleeRange 999 2;
toggle compassSize 1 1.25 1.5 1.75 2 3 4 5;
toggle cg_gun_x 0 -50;
forcevoicefail 1
toggle ui_allow_classchange 0 1;
cg_everyoneHearsEveryone 1;cg_chatWithOtherTeams 1;cg_deadChatWithTeam 1;cg_deadHearAllLiving 1;cg_deadHearTeamLiving 1;cg_drawTalk ALL;g_deadChat 1;
toggle cg_scoreboardFont 0 1 2 3 4 5 6 7 8 9 10;
ui_allow_teamchange 1;
toggle scr_airdrop_nuke 0 999;
set cg_scoreboardMyColor 0 0 1 1; wait 30 ;set cg_scoreboardMyColor 0 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 1 1; wait 30 ; set cg_scoreboardMyColor 0 1 1 1; wait 30 ; set cg_scoreboardMyColor 0 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 1 1 1; wait 30 ;set cg_scoreboardMyColor 0 0 1 1; wait 30 ;set cg_scoreboardMyColor 0 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 .5 0 1; wait 30 ; set cg_scoreboardMyColor 0 .5 1 1; wait 30 ; set cg_scoreboardMyColor 1 0 .5 1; wait 30 ;set cg_scoreboardMyColor .5 0 1 1; wait 30 ;set cg_scoreboardMyColor .5 .5 1 1; wait 30 ;set cg_scoreboardMyColor 1 .5 .5 1; wait 30 ;set cg_scoreboardMyColor 0 1 1 1; wait 30 ;set cg_scoreboardMyColor 1 0 1 1; wait 30 ; set cg_scoreboardMyColor 0 .5 1 1; wait 30 ; set cg_scoreboardMyColor 1 1 1 1;
scr_game_onlyheadshots 1;wait 1; fast_restart;
scr_game_onlyheadshots 0;wait 1; fast_restart;
toggle g_useholdtime 0 65535;
player_sprintCameraBob .5; bg_weaponBobAmplitudeBase .16; bg_weaponBobAmplitudeDucked 0.045 0.025; bg_weaponBobAmplitudeProne 0.02 0.005; bg_weaponBobAmplitudeRoll 1.5; bg_weaponBobAmplitudeSprinting 0.02 0.014; bg_weaponBobAmplitudeStanding 0.055 0.025; bg_weaponBobLag .25; bg_weaponBobMax 8;
player_sprintCameraBob 0; bg_weaponBobAmplitudeBase 0; bg_weaponBobAmplitudeDucked 0 0; bg_weaponBobAmplitudeProne 0 0; bg_weaponBobAmplitudeRoll 0; bg_weaponBobAmplitudeSprinting 0 0; bg_weaponBobAmplitudeStanding 0 0; bg_weaponBobLag 0; bg_weaponBobMax 0;
sv_allowedClan1 [erster clantag hier];sv_allowedClan2 [zweiter clantag hier]
profile_setViewSensitivity 50
perk_weapSpreadMultiplier 1000 0.62
shieldImpactBulletShakeScale 10
mantle_check_range 999
disconnectOnSignOut
sentry_placement_feet_offset 100
g_speed 0;jump_height 0;wait 200; say Welcome To [Dein PSN] Lobby;wait 200; say Hosted By:[PSN Name];wait 150; toggle jump_height 1000;bg_fallDamageMinHeight 999999;bg_fallDamageMaxHeight 999999; wait 5; g_speed 500;wait 5; toggle g_gravity 1000
toggle set party_vetoPercentRequired 0.01 0.501;
g_teamcolor_axis 1 0.5 0; g_teamcolor_allies 0 0 0;
glass_break 0;
toggle glass_fall_gravity -99 800;
toggle motionTrackerSweepSpeed 9999 2000; toggle motionTrackerSweepInterval 1 3; toggle motionTrackerSweepAngle 180 90; toggle motionTrackerRange 2500 1600; toggle motionTrackerPingSize 0.1 0.2;
lowAmmoWarningColor1 1 .5 0 1; lowAmmoWarningColor2 0 0 0 1; lowAmmoWarningNoAmmoColor1 1 .5 0 1; lowAmmoWarningNoAmmoColor2 0 0 0 1; lowAmmoWarningNoReloadColor1 1 .5 0 1; lowAmmoWarningNoReloadColor2 0 0 0 1;
missileRemoteSpeedTargetRange 9999 99999;
g_TeamName_Allies ^2PS3-MoDz; g_TeamIcon_Allies cardicon_prestige10_02; g_TeamIcon_MyAllies cardicon_prestige10_02; g_TeamIcon_EnemyAllies cardicon_prestige10_02; g_ScoresColor_Allies 0 0 0; g_TeamName_Axis ^2NGU; g_TeamIcon_Axis cardicon_weed; g_TeamIcon_MyAxis cardicon_weed; g_TeamIcon_EnemyAxis cardicon_weed; g_ScoresColor_Axis 1 .5 0; g_ScoresColor_Spectator 1 .5 0; g_ScoresColor_Free 1 .5 0; g_teamColor_MyTeam 0 1 0; g_teamColor_EnemyTeam 1 0 0; g_teamTitleColor_MyTeam 1 .5 0; g_teamTitleColor_EnemyTeam 0 0 0; cg_overheadTitlesFont 4; cg_crosshairDynamic 0; cg_ScoresPing_LowColor 1 0 0 1; cg_ScoresPing_HighColor 0 0 1 1;
toggle grenadeBounceRestitutionMax 5 .3; toggle grenadeBumpFreq 9 .3; toggle grenadeBumpMag 0 .4; toggle grenadeBumpMax 20 100; toggle grenadeCurveMax 0 4; toggle grenadeFrictionHigh 0 .4; toggle grenadeFrictionLow 0 .01; toggle grenadeFrictionMaxThresh 0 100; toggle grenadeRestThreshold 0 20; grenadeRollingEnabled 1; toggle grenadeWobbleFreq 999 .08; toggle grenadeWobbleFwdMag 999 10;
set cg_scoreboardMyColor 0 0 1 1; wait 30 ;set cg_scoreboardMyColor 0 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 1 1; wait 30 ; set cg_scoreboardMyColor 0 1 1 1; wait 30 ; set cg_scoreboardMyColor 0 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 1 1 1; wait 30 ;set cg_scoreboardMyColor 0 0 1 1; wait 30 ;set cg_scoreboardMyColor 0 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 .5 0 1; wait 30 ; set cg_scoreboardMyColor 0 .5 1 1; wait 30 ; set cg_scoreboardMyColor 1 0 .5 1; wait 30 ;set cg_scoreboardMyColor .5 0 1 1; wait 30 ;set cg_scoreboardMyColor .5 .5 1 1; wait 30 ;set cg_scoreboardMyColor 1 .5 .5 1; wait 30 ;set cg_scoreboardMyColor 0 1 1 1; wait 30 ;set cg_scoreboardMyColor 1 0 1 1; wait 30 ; set cg_scoreboardMyColor 0 .5 1 1; wait 30 ; set cg_scoreboardMyColor 1 1 1 1;
toggle cg_drawShellshock 0 1;
jump_height 25;g_speed 100;player_sprintSpeedScale 1;say ^1D^2r^3u^4g^5s ^6F^7T^8W;g_speed 50;jump_height 25;r_blur 30;r_debugShader 0;wait 50;r_blur 0;r_debugShader 1;wait 50;r_blur 30;r_debugShader 2;wait 50;jump_height 25;g_speed 100;player_sprintSpeedScale 1;say ^1D^2r^3u^4g^5s ^6F^7T^8W;g_speed 50;jump_height 25;r_blur 30;r_debugShader 0;wait 50;r_blur 0;r_debugShader 1;wait 50;r_blur 30;r_debugShader 2;wait 50;jump_height 25;g_speed 100;player_sprintSpeedScale 1;say ^1D^2r^3u^4g^5s ^6F^7T^8W;g_speed 50;jump_height 25;r_blur 30;r_debugShader 0;wait 50;r_blur 30;r_debugShader 1;wait 50;r_blur 30;r_debugShader 2;wait 50;jump_height 25;g_speed 100;player_sprintSpeedScale 1;say ^1D^2r^3u^4g^5s ^6F^7T^8W;g_speed 50;jump_height 25;r_blur 30;r_debugShader 0;wait 50;r_blur 0;r_debugShader 1;wait 50;r_blur 30;r_debugShader 2;
toggle cg_Draw2D 0 1;
toggle r_filmAltShader 0 1;
toggle r_lockPvs 0 1;
toggle cg_gun_y 0 10; toggle cg_gun_x 0 1;
set scr_givexp 2516000;set scr_set_rank 70;ui_promotion 70;uploadStats
scr_complete_all_challenges 1;uploadStats
statset 2302 666666666;onlinegame 1;uploadstats;
statset 2316 66666666;onlinegame 1;uploadstats;
statset 2303 66666666;onlinegame 1;uploadstats;
g_teamname_axis resetstats;g_teamname_allies resetstats
r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;wait 50;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;wait 50;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;wait 50;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;wait 50;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;r_filmtweakenable 0;
toggle cg_fov 90 68;
toggle cg_gun_x 6 0; toggle cg_gun_y 3 0; toggle cg_gun_z 1 0;
scr_airdrop_mega_harrier_airstrike 500;scr_airdrop_harrier_airstrike 500
scr_airdrop_mega_helicopter_flares 500;scr_airdrop_helicopter_flares 500
scr_airdrop_mega_ac130 500;scr_airdrop_ac130 500
scr_airdrop_mega_helicopter_minigun 500;scr_airdrop_helicopter_minigun 500
scr_airdrop_mega_emp 500;scr_airdrop_emp 500
scr_airdrop_mega_nuke 1;scr_airdrop_nuke 1;scr_airdrop_mega_emp 10;scr_airdrop_emp 10;scr_airdrop__mega_helicopter_minigun 10;scr_airdrop_helicopter_minigun 10;scr_airdrop__mega_ac130 10;scr_airdrop_ac130 10
scr_hardpoint_allowartillery 0;scr_hardpoint_allowuav 0;scr_hardpoint_allowsupply 0;scr_hardpoint_allowhelicopter 0
showip
disconnect; setplayerdata prestige 1; uploadStats
disconnect; setplayerdata prestige 2; uploadStats
disconnect; setplayerdata prestige 3; uploadStats
disconnect; setplayerdata prestige 4; uploadStats
disconnect; setplayerdata prestige 5; uploadStats
disconnect; setplayerdata prestige 6; uploadStats
disconnect; setplayerdata prestige 7; uploadStats
disconnect; setplayerdata prestige 8; uploadStats
disconnect; setplayerdata prestige 9; uploadStats
disconnect; setplayerdata prestige 10; uploadStats
disconnect; setplayerdata prestige 11; uploadStats
cg_everyoneHearsEveryone 1;cg_chatWithOtherTeams 1;cg_deadChatWithTeam 1;cg_deadHearAllLiving 1;cg_deadHearTeamLiving 1;cg_drawTalk ALL;cg_deadChat 1;
set clanname MoDz
set clanname {jm}
"say Hacking.. What The Fuck Is Hacking!?"
toggle jump_height 0 42;toggle g_speed 0 190
scr_ctf_scorelimit 0;scr_dd_scorelimit 0;scr_dm_scorelimit 0;scr_dom_scorelimit 0;scr_koth_scorelimit 0;scr_sab_scorelimit 0;scr_war_scorelimit 0;scr_ctf_timelimit 0;scr_dd_timelimit 0;scr_dm_timelimit 0;scr_dom_timelimit 0;scr_koth_timelimit 0;scr_sab_timelimit 0;scr_war_timelimit 0;scr_sd_timelimit 0;scr_sd_scorelimit 0
scr_ctf_timelimit 90;scr_dd_timelimit 90;scr_dm_timelimit 90;scr_dom_timelimit 90;scr_koth_timelimit 90;scr_sab_timelimit 90;scr_war_timelimit 90
say ^5This Patch Created By jurameehs;wait 400;say ^5Sub My Youtube;wait 400;say ^7www.youtube.com/jurameehs;wait 400;say ^6CREDITS TO;wait 400;say ^5xFineHaX_-HD-_ ^3AKA ^5NicoBvB90;wait 100;say ^5seb5594;wait 100;say ^5xChronicModz;wait 100;say ^5DeadlyMoDz25;wait 100;say ^5xFLAMeHD_;wait 100;say ^5TheFallen;wait 400;say ^1Love ^5And Enjoy;wait 400;say ^5OneLoveBro;wait 100;say ^1Bye;wait 400;scr_ctf_timelimit .01;scr_dd_timelimit .01;scr_dm_timelimit .01;scr_dom_timelimit .01;scr_koth_timelimit .01;scr_sab_timelimit .01;scr_war_timelimit .01;scr_sd_timelimit .01
scr_ctf_timelimit 0;scr_dd_timelimit 0;scr_dm_timelimit 0;scr_dom_timelimit 0;scr_koth_timelimit 0;scr_sab_timelimit 0;scr_war_timelimit 0
fast_restart;
map_restart;
bind BUTTON_RSHLDR "+attack"
bind BUTTON_LSHLDR "+speed_throw"
bind BUTTON_RTRIG +frag
bind BUTTON_LTRIG +smoke
bind BUTTON_RSTICK "+melee"
bind BUTTON_LSTICK "+breath_sprint"
bind BUTTON_A "+gostand"
bind BUTTON_B "+stance"
bind BUTTON_X "+usereload"
bind BUTTON_Y "weapnext"
bind DPAD_UP "+actionslot 1"
bind DPAD_DOWN "+actionslot 2"
bind DPAD_LEFT "+actionslot 3"
bind DPAD_RIGHT "vstr Edit2"
bind BUTTON_BACK "togglescores"
bind BUTTON_START "togglemenu;togglescores"
set Edit2 "bind dpad_left vstr CTG1"
set CTG1 "say ^1Change Clan Name To ^2{HD};bind button_a set clanname {HD};bind dpad_left vstr CTG2
set CTG2 "say ^1Change Clan Name To ^2{HQ};bind button_a set clanname {HQ};bind dpad_left vstr CTG3
set CTG3 "say ^1Change Clan Name To ^2{Qs};bind button_a set clanname {Qs};bind dpad_left vstr CTG4
set CTG4 "say ^1Change Clan Name To ^2{Ns};bind button_a set clanname {Ns};bind dpad_left vstr CTG5
set CTG5 "say ^1Change Clan Name To ^2{DT};bind button_a set clanname {DT};bind dpad_left vstr CTG6
set CTG6 "say ^1Change Clan Name To ^2{zF};bind button_a set clanname {zF};bind dpad_left vstr CTG7
set CTG7 "say ^1Change Clan Name To ^2{SD};bind button_a set clanname {SD};bind dpad_left vstr CTG8
set CTG8 "say ^1Change Clan Name To ^2{HC};bind button_a set clanname {HC};bind dpad_left vstr CTG9
set CTG9 "say ^1Change Clan Name To ^2{MM};bind button_a set clanname {MM};bind dpad_left vstr CTG10
set CTG10 "say ^1Change Clan Name To ^2{@@};bind button_a set clanname {@@};bind dpad_left vstr CTG11
set CTG11 "say ^1Change Clan Name To ^2{[]};bind button_a set clanname {[]};bind dpad_left vstr CTG12
set CTG12 "say ^1Change Clan Name To ^2{&&};bind button_a set clanname {&&};bind dpad_left vstr CTG13
set CTG13 "say ^1Change Clan Name To ^2{$$};bind button_a set clanname {$$};bind dpad_left vstr CTG14
set CTG14 "say ^1Change Clan Name To ^2{FU};bind button_a set clanname {FU};bind dpad_left vstr CTG15
set CTG15 "say ^1Change Clan Name To ^2{MC};bind button_a set clanname {MC};bind dpad_left vstr CTG16
set CTG16 "say ^1Change Clan Name To ^2{PC};bind button_a set clanname {PC};bind dpad_left vstr CTG17
set CTG17 "say ^1Change Clan Name To ^2{FK};bind button_a set clanname {FK};bind dpad_left vstr CTG18
set CTG18 "say ^1Change Clan Name To ^2{QW};bind button_a set clanname {QW};bind dpad_left vstr CTG19
set CTG19 "say ^1Change Clan Name To ^2{NZ};bind button_a set clanname {NZ};bind dpad_left vstr CTG20
set CTG20 "say ^1Change Clan Name To ^2@@@@;bind button_a set clanname @@@@;bind dpad_left vstr CTG21
set CTG21 "say ^1Change Clan Name To ^2Fag};bind button_a set clanname Fag};bind dpad_left vstr CTG22
set CTG22 "say ^1Change Clan Name To ^2{YT};bind button_a set clanname {YT};bind dpad_left CTG23
set CTG23 "say ^1Change Clan Name To ^2{SB};bind button_a set clanname {SB};bind dpad_left CTG24
set CTG24 "say ^1Change Clan Name To ^2{WA};bind button_a set clanname {WA};bind dpad_left CTG25
set CTG25 "say ^1Change Clan Name To ^2{TS};bind button_a set clanname {TS};bind dpad_left CTG26
set CTG26 "say ^1Change Clan Name To ^2{xD};bind button_a set clanname {xD};bind dpad_left CTG27
set CTG27 "bind button_a +gostand;bind dpad_right +act
bind BUTTON_RSHLDR "+attack"
bind BUTTON_LSHLDR "+speed_throw"
bind BUTTON_RTRIG "+frag"
bind BUTTON_LTRIG "+smoke"
bind BUTTON_RSTICK "+stance"
bind BUTTON_LSTICK "+breath_sprint"
bind BUTTON_START "togglemenu"
set gpad_button_rstick_deflect_max 1
set gpad_button_lstick_deflect_max 1
bind BUTTON_A "+gostand"
bind BUTTON_B "+melee"
bind BUTTON_X "+usereload"
bind BUTTON_Y "weapnext"
bind DPAD_UP "vstr HellO"
bind DPAD_DOWN "+actionslot 2"
bind DPAD_LEFT "+actionslot 3"
bind DPAD_RIGHT "+actionslot 4"
set exit "bind button_b +melee;bind dpad_down +actionslot 2;bind button_a +gostand;"
set Menu1 "^1Kills_Menu;bind dpad_down vstr Menu2;;bind dpad_up vstr Menu12;bind button_a vstr Stats1;bind button_b vstr exit
set Menu2 "^0Killstreak_Menu;bind dpad_down vstr Menu3;;bind dpad_up vstr Menu1;bind button_a vstr Stats2;bind button_b vstr exit
set Menu3 "^1HeadShots_Menu;bind dpad_down vstr Menu4;;bind dpad_up vstr Menu2;bind button_a vstr Stats3;bind button_b vstr exit
set Menu4 "^0Death_Menu;bind dpad_down vstr Menu5;bind dpad_up vstr Menu3;bind button_a vstr Stats4;bind button_b vstr exit
set Menu5 "^1Assists_Menu;bind dpad_down vstr Menu6;bind dpad_up vstr Menu4;bind button_a vstr Stats5;bind button_b vstr exit
set Menu6 "^0Hits_Menu;bind dpad_down vstr Menu7;bind dpad_up vstr Menu5;bind button_a vstr Stats6;bind button_b vstr exit
set Menu7 "^1Misses_Menu;bind dpad_down vstr Menu8;bind dpad_up vstr Menu6;bind button_a vstr Stats7;bind button_b vstr exit
set Menu8 "^0Wins_Menu;bind dpad_down vstr Menu9;bind dpad_up vstr Menu7;bind button_a vstr Stats8;bind button_b vstr exit
set Menu9 "^1Win_Streak_Menu;bind dpad_down vstr Menu10;bind dpad_up vstr Menu8;bind button_a vstr Stats9;bind button_b vstr exit
set Menu10 "^0Losses_Menu;bind dpad_down vstr Menu11;bind dpad_up vstr Menu9;bind button_a vstr Stats10;bind button_b vstr exit
set Menu11 "^1Ties_Menu;bind dpad_down vstr Menu12;bind dpad_up vstr Menu10;bind button_a vstr Stats11;bind button_b vstr exit
set Menu12 "^0Score_Menu;bind dpad_down vstr Menu1;bind dpad_up vstr Menu11;bind button_a vstr Stats12;bind button_b vstr exit
set Stats1 "^01000_Kills;bind button_a vstr a1;bind dpad_down vstr Kills2;bind dpad_up vstr Kills21;bind button_b vstr Menu1;"
set Kills2 "^110000_Kills;bind button_a vstr a2;bind dpad_down vstr Kills3;bind dpad_up vstr Stats1;bind button_b vstr Menu1;"
set Kills3 "^020000_Kills;bind button_a vstr a3;bind dpad_down vstr Kills4;bind dpad_up vstr Kills2;bind button_b vstr Menu1;"
set Kills4 "^130000_Kills;bind button_a vstr a4;bind dpad_down vstr Kills5;bind dpad_up vstr Kills3;bind button_b vstr Menu1;"
set Kills5 "^040000_Kills;bind button_a vstr a5;bind dpad_down vstr Kills6;bind dpad_up vstr Kills4;bind button_b vstr Menu1;"
set Kills6 "^150000_Kills;bind button_a vstr a6;bind dpad_down vstr Kills7;bind dpad_up vstr Kills5;bind button_b vstr Menu1;"
set Kills7 "^060000_Kills;bind button_a vstr a7;bind dpad_down vstr Kills8;bind dpad_up vstr Kills6;bind button_b vstr Menu1;"
set Kills8 "^170000_Kills;bind button_a vstr a8;bind dpad_down vstr Kills9;bind dpad_up vstr Kills7;bind button_b vstr Menu1;"
set Kills9 "^080000_Kills;bind button_a vstr a9;bind dpad_down vstr Kills10;bind dpad_up vstr Kills8;bind button_b vstr Menu1;"
set Kills10 "^190000_Kills;bind button_a vstr a10;bind dpad_down vstr Kills11;bind dpad_up vstr Kills9;bind button_b vstr Menu1;"
set Kills11 "^0100000_Kills;bind button_a vstr a11;bind dpad_down vstr Kills12;bind dpad_up vstr Kills10;bind button_b vstr Menu1;"
set Kills12 "^1200000_Kills;bind button_a vstr a12;bind dpad_down vstr Kills13;bind dpad_up vstr Kills11;bind button_b vstr Menu1;"
set Kills13 "^0300000_Kills;bind button_a vstr a13;bind dpad_down vstr Kills14;bind dpad_up vstr Kills12;bind button_b vstr Menu1;"
set Kills14 "^1400000_Kills;bind button_a vstr a14;bind dpad_down vstr Kills15;bind dpad_up vstr Kills13;bind button_b vstr Menu1;"
set Kills15 "^0500000_Kills;bind button_a vstr a15;bind dpad_down vstr Kills16;bind dpad_up vstr Kills14;bind button_b vstr Menu1;"
set Kills16 "^1600000_Kills;bind button_a vstr a16;bind dpad_down vstr Kills17;bind dpad_up vstr Kills15;bind button_b vstr Menu1;"
set Kills17 "^0700000_Kills;bind button_a vstr a17;bind dpad_down vstr Kills18;bind dpad_up vstr Kills16;bind button_b vstr Menu1;"
set Kills18 "^1800000_Kills;bind button_a vstr a18;bind dpad_down vstr Kills19;bind dpad_up vstr Kills17;bind button_b vstr Menu1;"
set Kills19 "^0900000_Kills;bind button_a vstr a19;bind dpad_down vstr Kills20;bind dpad_up vstr Kills18;bind button_b vstr Menu1;"
set Kills20 "^11000000_Kills;bind button_a vstr a20;bind dpad_down vstr Kills21;bind dpad_up vstr Kills19;bind button_b vstr Menu1;"
set Kills21 "^62000000_Kills;bind button_a vstr a21;bind dpad_down vstr Stats1;bind dpad_up vstr Kills20;bind button_b vstr Menu1;"
set a1 "disconnect;setplayerdata kills 1000;uploadStats
set a2 "disconnect;setplayerdata kills 10000;uploadStats
set a3 "disconnect;setplayerdata kills 20000;uploadStats
set a4 "disconnect;setplayerdata kills 30000;uploadStats
set a5 "disconnect;setplayerdata kills 40000;uploadStats
set a6 "disconnect;setplayerdata kills 50000;uploadStats
set a7 "disconnect;setplayerdata kills 60000;uploadStats
set a8 "disconnect;setplayerdata kills 70000;uploadStats
set a9 "disconnect;setplayerdata kills 80000;uploadStats
set a10 "disconnect;setplayerdata kills 90000;uploadStats
set a11 "disconnect;setplayerdata kills 100000;uploadStats
set a12 "disconnect;setplayerdata kills 200000;uploadStats
set a13 "disconnect;setplayerdata kills 300000;uploadStats
set a14 "disconnect;setplayerdata kills 400000;uploadStats
set a15 "disconnect;setplayerdata kills 500000;uploadStats
set a16 "disconnect;setplayerdata kills 600000;uploadStats
set a17 "disconnect;setplayerdata kills 700000;uploadStats
set a18 "disconnect;setplayerdata kills 800000;uploadStats
set a19 "disconnect;setplayerdata kills 900000;uploadStats
set a20 "disconnect;setplayerdata kills 1000000;uploadStats
set a21 "disconnect;setplayerdata kills 2000000;uploadStats
set Stats2 "^15_killStreak;bind button_a vstr b1;bind dpad_down vstr killStreak2;bind dpad_up vstr killStreak21;bind button_b vstr Menu1;"
set killStreak2 "10_killStreak;bind button_a vstr b2;bind dpad_down vstr killStreak3;bind dpad_up vstr Stats2;bind button_b vstr Menu1;"
set killStreak3 "^120_killStreak;bind button_a vstr b3;bind dpad_down vstr killStreak4;bind dpad_up vstr killStreak2;bind button_b vstr Menu1;"
set killStreak4 "30_killStreak;bind button_a vstr b4;bind dpad_down vstr killStreak5;bind dpad_up vstr killStreak3;bind button_b vstr Menu1;"
set killStreak5 "^140_killStreak;bind button_a vstr b5;bind dpad_down vstr killStreak6;bind dpad_up vstr killStreak4;bind button_b vstr Menu1;"
set killStreak6 "50_killStreak;bind button_a vstr b6;bind dpad_down vstr killStreak7;bind dpad_up vstr killStreak5;bind button_b vstr Menu1;"
set killStreak7 "^160_killStreak;bind button_a vstr b7;bind dpad_down vstr killStreak8;bind dpad_up vstr killStreak6;bind button_b vstr Menu1;"
set killStreak8 "70_killStreak;bind button_a vstr b8;bind dpad_down vstr killStreak9;bind dpad_up vstr killStreak7;bind button_b vstr Menu1;"
set killStreak9 "^180_killStreak;bind button_a vstr b9;bind dpad_down vstr killStreak10;bind dpad_up vstr killStreak8;bind button_b vstr Menu1;"
set killStreak10 "90_killStreak;bind button_a vstr b10;bind dpad_down vstr killStreak11;bind dpad_up vstr killStreak9;bind button_b vstr Menu1;"
set killStreak11 "^1100_killStreak;bind button_a vstr b11;bind dpad_down vstr killStreak12;bind dpad_up vstr killStreak10;bind button_b vstr Menu1;"
set killStreak12 "200_killStreak;bind button_a vstr b12;bind dpad_down vstr killStreak13;bind dpad_up vstr killStreak11;bind button_b vstr Menu1;"
set killStreak13 "^1300_killStreak;bind button_a vstr b13;bind dpad_down vstr killStreak14;bind dpad_up vstr killStreak12;bind button_b vstr Menu1;"
set killStreak14 "400_killStreak;bind button_a vstr b14;bind dpad_down vstr killStreak15;bind dpad_up vstr killStreak13;bind button_b vstr Menu1;"
set killStreak15 "^1500_killStreak;bind button_a vstr b15;bind dpad_down vstr killStreak16;bind dpad_up vstr killStreak14;bind button_b vstr Menu1;"
set killStreak16 "600_killStreak;bind button_a vstr b16;bind dpad_down vstr killStreak17;bind dpad_up vstr killStreak15;bind button_b vstr Menu1;"
set killStreak17 "^1700_killStreak;bind button_a vstr b17;bind dpad_down vstr killStreak18;bind dpad_up vstr killStreak16;bind button_b vstr Menu1;"
set killStreak18 "800_killStreak;bind button_a vstr b18;bind dpad_down vstr killStreak19;bind dpad_up vstr killStreak17;bind button_b vstr Menu1;"
set killStreak19 "^1900_killStreak;bind button_a vstr b19;bind dpad_down vstr killStreak20;bind dpad_up vstr killStreak18;bind button_b vstr Menu1;"
set killStreak20 "1000_killStreak;bind button_a vstr b20;bind dpad_down vstr killStreak21;bind dpad_up vstr killStreak19;bind button_b vstr Menu1;"
set killStreak21 "^62000_killStreak;bind button_a vstr b21;bind dpad_down vstr Stats2;bind dpad_up vstr killStreak20;bind button_b vstr Menu1;"
set b1 "disconnect;setplayerdata killStreak 5;uploadStats
set b2 "disconnect;setplayerdata killStreak 10;uploadStats
set b3 "disconnect;setplayerdata killStreak 20;uploadStats
set b4 "disconnect;setplayerdata killStreak 30;uploadStats
set b5 "disconnect;setplayerdata killStreak 40;uploadStats
set b6 "disconnect;setplayerdata killStreak 50;uploadStats
set b7 "disconnect;setplayerdata killStreak 60;uploadStats
set b8 "disconnect;setplayerdata killStreak 70;uploadStats
set b9 "disconnect;setplayerdata killStreak 80;uploadStats
set b10 "disconnect;setplayerdata killStreak 90;uploadStats
set b11 "disconnect;setplayerdata killStreak 100;uploadStats
set b12 "disconnect;setplayerdata killStreak 200;uploadStats
set b13 "disconnect;setplayerdata killStreak 300;uploadStats
set b14 "disconnect;setplayerdata killStreak 400;uploadStats
set b15 "disconnect;setplayerdata killStreak 500;uploadStats
set b16 "disconnect;setplayerdata killStreak 600;uploadStats
set b17 "disconnect;setplayerdata killStreak 700;uploadStats
set b18 "disconnect;setplayerdata killStreak 800;uploadStats
set b19 "disconnect;setplayerdata killStreak 900;uploadStats
set b20 "disconnect;setplayerdata killStreak 1000;uploadStats
set b21 "disconnect;setplayerdata killStreak 2000;uploadStats
set Stats3 "^01000_headshots;bind button_a vstr c1;bind dpad_down vstr headshots2;bind dpad_up vstr headshots21;bind button_b vstr Menu1;"
set headshots2 "^110000_headshots;bind button_a vstr c2;bind dpad_down vstr headshots3;bind dpad_up vstr Stats3;bind button_b vstr Menu1;"
set headshots3 "^020000_headshots;bind button_a vstr c3;bind dpad_down vstr headshots4;bind dpad_up vstr headshots2;bind button_b vstr Menu1;"
set headshots4 "^130000_headshots;bind button_a vstr c4;bind dpad_down vstr headshots5;bind dpad_up vstr headshots3;bind button_b vstr Menu1;"
set headshots5 "^040000_headshots;bind button_a vstr c5;bind dpad_down vstr headshots6;bind dpad_up vstr headshots4;bind button_b vstr Menu1;"
set headshots6 "^150000_headshots;bind button_a vstr c6;bind dpad_down vstr headshots7;bind dpad_up vstr headshots5;bind button_b vstr Menu1;"
set headshots7 "^060000_headshots;bind button_a vstr c7;bind dpad_down vstr headshots8;bind dpad_up vstr headshots6;bind button_b vstr Menu1;"
set headshots8 "^170000_headshots;bind button_a vstr c8;bind dpad_down vstr headshots9;bind dpad_up vstr headshots7;bind button_b vstr Menu1;"
set headshots9 "^080000_headshots;bind button_a vstr c9;bind dpad_down vstr headshots10;bind dpad_up vstr headshots8;bind button_b vstr Menu1;"
set headshots10 "^190000_headshots;bind button_a vstr c10;bind dpad_down vstr headshots11;bind dpad_up vstr headshots9;bind button_b vstr Menu1;"
set headshots11 "^0100000_headshots;bind button_a vstr c11;bind dpad_down vstr headshots12;bind dpad_up vstr headshots10;bind button_b vstr Menu1;"
set headshots12 "^1200000_headshots;bind button_a vstr c12;bind dpad_down vstr headshots13;bind dpad_up vstr headshots11;bind button_b vstr Menu1;"
set headshots13 "^0300000_headshots;bind button_a vstr c13;bind dpad_down vstr headshots14;bind dpad_up vstr headshots12;bind button_b vstr Menu1;"
set headshots14 "^1400000_headshots;bind button_a vstr c14;bind dpad_down vstr headshots15;bind dpad_up vstr headshots13;bind button_b vstr Menu1;"
set headshots15 "^0500000_headshots;bind button_a vstr c15;bind dpad_down vstr headshots16;bind dpad_up vstr headshots14;bind button_b vstr Menu1;"
set headshots16 "^1600000_headshots;bind button_a vstr c16;bind dpad_down vstr headshots17;bind dpad_up vstr headshots15;bind button_b vstr Menu1;"
set headshots17 "^0700000_headshots;bind button_a vstr c17;bind dpad_down vstr headshots18;bind dpad_up vstr headshots16;bind button_b vstr Menu1;"
set headshots18 "^1800000_headshots;bind button_a vstr c18;bind dpad_down vstr headshots19;bind dpad_up vstr headshots17;bind button_b vstr Menu1;"
set headshots19 "^0900000_headshots;bind button_a vstr c19;bind dpad_down vstr headshots20;bind dpad_up vstr headshots18;bind button_b vstr Menu1;"
set headshots20 "^11000000_headshots;bind button_a vstr c20;bind dpad_down vstr headshots21;bind dpad_up vstr headshots19;bind button_b vstr Menu1;"
set headshots21 "^62000000_headshots;bind button_a vstr c21;bind dpad_down vstr Stats3;bind dpad_up vstr headshots20;bind button_b vstr Menu1;"
set c1 "disconnect;setplayerdata headshots 1000;uploadStats
set c2 "disconnect;setplayerdata headshots 10000;uploadStats
set c3 "disconnect;setplayerdata headshots 20000;uploadStats
set c4 "disconnect;setplayerdata headshots 30000;uploadStats
set c5 "disconnect;setplayerdata headshots 40000;uploadStats
set c6 "disconnect;setplayerdata headshots 50000;uploadStats
set c7 "disconnect;setplayerdata headshots 60000;uploadStats
set c8 "disconnect;setplayerdata headshots 70000;uploadStats
set c9 "disconnect;setplayerdata headshots 80000;uploadStats
set c10 "disconnect;setplayerdata headshots 90000;uploadStats
set c11 "disconnect;setplayerdata headshots 100000;uploadStats
set c12 "disconnect;setplayerdata headshots 200000;uploadStats
set c13 "disconnect;setplayerdata headshots 300000;uploadStats
set c14 "disconnect;setplayerdata headshots 400000;uploadStats
set c15 "disconnect;setplayerdata headshots 500000;uploadStats
set c16 "disconnect;setplayerdata headshots 600000;uploadStats
set c17 "disconnect;setplayerdata headshots 700000;uploadStats
set c18 "disconnect;setplayerdata headshots 800000;uploadStats
set c19 "disconnect;setplayerdata headshots 900000;uploadStats
set c20 "disconnect;setplayerdata headshots 1000000;uploadStats
set c21 "disconnect;setplayerdata headshots 2000000;uploadStats
set Stats4 "^11000_deaths;bind button_a vstr d1;bind dpad_down vstr deaths2;bind dpad_up vstr deaths21;bind button_b vstr Menu1;"
set deaths2 "^010000_deaths;bind button_a vstr d2;bind dpad_down vstr deaths3;bind dpad_up vstr Stats4;bind button_b vstr Menu1;"
set deaths3 "^120000_deaths;bind button_a vstr d3;bind dpad_down vstr deaths4;bind dpad_up vstr deaths2;bind button_b vstr Menu1;"
set deaths4 "^030000_deaths;bind button_a vstr d4;bind dpad_down vstr deaths5;bind dpad_up vstr deaths3;bind button_b vstr Menu1;"
set deaths5 "^140000_deaths;bind button_a vstr d5;bind dpad_down vstr deaths6;bind dpad_up vstr deaths4;bind button_b vstr Menu1;"
set deaths6 "^050000_deaths;bind button_a vstr d6;bind dpad_down vstr deaths7;bind dpad_up vstr deaths5;bind button_b vstr Menu1;"
set deaths7 "^160000_deaths;bind button_a vstr d7;bind dpad_down vstr deaths8;bind dpad_up vstr deaths6;bind button_b vstr Menu1;"
set deaths8 "^070000_deaths;bind button_a vstr d8;bind dpad_down vstr deaths9;bind dpad_up vstr deaths7;bind button_b vstr Menu1;"
set deaths9 "^180000_deaths;bind button_a vstr d9;bind dpad_down vstr deaths10;bind dpad_up vstr deaths8;bind button_b vstr Menu1;"
set deaths10 "^090000_deaths;bind button_a vstr d10;bind dpad_down vstr deaths11;bind dpad_up vstr deaths9;bind button_b vstr Menu1;"
set deaths11 "^1100000_deaths;bind button_a vstr d11;bind dpad_down vstr deaths12;bind dpad_up vstr deaths10;bind button_b vstr Menu1;"
set deaths12 "^0200000_deaths;bind button_a vstr d12;bind dpad_down vstr deaths13;bind dpad_up vstr deaths11;bind button_b vstr Menu1;"
set deaths13 "^1300000_deaths;bind button_a vstr d13;bind dpad_down vstr deaths14;bind dpad_up vstr deaths12;bind button_b vstr Menu1;"
set deaths14 "^0400000_deaths;bind button_a vstr d14;bind dpad_down vstr deaths15;bind dpad_up vstr deaths13;bind button_b vstr Menu1;"
set deaths15 "^1500000_deaths;bind button_a vstr d15;bind dpad_down vstr deaths16;bind dpad_up vstr deaths14;bind button_b vstr Menu1;"
set deaths16 "^0600000_deaths;bind button_a vstr d16;bind dpad_down vstr deaths17;bind dpad_up vstr deaths15;bind button_b vstr Menu1;"
set deaths17 "^1700000_deaths;bind button_a vstr d17;bind dpad_down vstr deaths18;bind dpad_up vstr deaths16;bind button_b vstr Menu1;"
set deaths18 "^0800000_deaths;bind button_a vstr d18;bind dpad_down vstr deaths19;bind dpad_up vstr deaths17;bind button_b vstr Menu1;"
set deaths19 "^1900000_deaths;bind button_a vstr d19;bind dpad_down vstr deaths20;bind dpad_up vstr deaths18;bind button_b vstr Menu1;"
set deaths20 "^01000000_deaths;bind button_a vstr d20;bind dpad_down vstr deaths21;bind dpad_up vstr deaths19;bind button_b vstr Menu1;"
set deaths21 "^62000000_deaths;bind button_a vstr d21;bind dpad_down vstr Stats4;bind dpad_up vstr deaths20;bind button_b vstr Menu1;"
set d1 "disconnect;setplayerdata deaths 1000;uploadStats
set d2 "disconnect;setplayerdata deaths 10000;uploadStats
set d3 "disconnect;setplayerdata deaths 20000;uploadStats
set d4 "disconnect;setplayerdata deaths 30000;uploadStats
set d5 "disconnect;setplayerdata deaths 40000;uploadStats
set d6 "disconnect;setplayerdata deaths 50000;uploadStats
set d7 "disconnect;setplayerdata deaths 60000;uploadStats
set d8 "disconnect;setplayerdata deaths 70000;uploadStats
set d9 "disconnect;setplayerdata deaths 80000;uploadStats
set d10 "disconnect;setplayerdata deaths 90000;uploadStats
set d11 "disconnect;setplayerdata deaths 100000;uploadStats
set d12 "disconnect;setplayerdata deaths 200000;uploadStats
set d13 "disconnect;setplayerdata deaths 300000;uploadStats
set d14 "disconnect;setplayerdata deaths 400000;uploadStats
set d15 "disconnect;setplayerdata deaths 500000;uploadStats
set d16 "disconnect;setplayerdata deaths 600000;uploadStats
set d17 "disconnect;setplayerdata deaths 700000;uploadStats
set d18 "disconnect;setplayerdata deaths 800000;uploadStats
set d19 "disconnect;setplayerdata deaths 900000;uploadStats
set d20 "disconnect;setplayerdata deaths 1000000;uploadStats
set d21 "disconnect;setplayerdata deaths 2000000;uploadStats
set Stats5 "^0100_assists;bind button_a vstr e1;bind dpad_down vstr assists2;bind dpad_up vstr assists21;bind button_b vstr Menu1;"
set assists2 "^1200_assists;bind button_a vstr e2;bind dpad_down vstr assists3;bind dpad_up vstr Stats5;bind button_b vstr Menu1;"
set assists3 "^0300_assists;bind button_a vstr e3;bind dpad_down vstr assists4;bind dpad_up vstr assists2;bind button_b vstr Menu1;"
set assists4 "^1400_assists;bind button_a vstr e4;bind dpad_down vstr assists5;bind dpad_up vstr assists3;bind button_b vstr Menu1;"
set assists5 "^0500_assists;bind button_a vstr e5;bind dpad_down vstr assists6;bind dpad_up vstr assists4;bind button_b vstr Menu1;"
set assists6 "^1600_assists;bind button_a vstr e6;bind dpad_down vstr assists7;bind dpad_up vstr assists5;bind button_b vstr Menu1;"
set assists7 "^0700_assists;bind button_a vstr e7;bind dpad_down vstr assists8;bind dpad_up vstr assists6;bind button_b vstr Menu1;"
set assists8 "^1800_assists;bind button_a vstr e8;bind dpad_down vstr assists9;bind dpad_up vstr assists7;bind button_b vstr Menu1;"
set assists9 "^0900_assists;bind button_a vstr e9;bind dpad_down vstr assists10;bind dpad_up vstr assists8;bind button_b vstr Menu1;"
set assists10 "^11000_assists;bind button_a vstr e10;bind dpad_down vstr assists11;bind dpad_up vstr assists9;bind button_b vstr Menu1;"
set assists11 "^02000_assists;bind button_a vstr e11;bind dpad_down vstr assists12;bind dpad_up vstr assists10;bind button_b vstr Menu1;"
set assists12 "^13000_assists;bind button_a vstr e12;bind dpad_down vstr assists13;bind dpad_up vstr assists11;bind button_b vstr Menu1;"
set assists13 "^04000_assists;bind button_a vstr e13;bind dpad_down vstr assists14;bind dpad_up vstr assists12;bind button_b vstr Menu1;"
set assists14 "^15000_assists;bind button_a vstr e14;bind dpad_down vstr assists15;bind dpad_up vstr assists13;bind button_b vstr Menu1;"
set assists15 "^06000_assists;bind button_a vstr e15;bind dpad_down vstr assists16;bind dpad_up vstr assists14;bind button_b vstr Menu1;"
set assists16 "^17000_assists;bind button_a vstr e16;bind dpad_down vstr assists17;bind dpad_up vstr assists15;bind button_b vstr Menu1;"
set assists17 "^08000_assists;bind button_a vstr e17;bind dpad_down vstr assists18;bind dpad_up vstr assists16;bind button_b vstr Menu1;"
set assists18 "^19000_assists;bind button_a vstr e18;bind dpad_down vstr assists19;bind dpad_up vstr assists17;bind button_b vstr Menu1;"
set assists19 "^010000_assists;bind button_a vstr e19;bind dpad_down vstr assists20;bind dpad_up vstr assists18;bind button_b vstr Menu1;"
set assists20 "^1100000_assists;bind button_a vstr e20;bind dpad_down vstr assists21;bind dpad_up vstr assists19;bind button_b vstr Menu1;"
set assists21 "^61000000_assists;bind button_a vstr e21;bind dpad_down vstr Stats5;bind dpad_up vstr assists20;bind button_b vstr Menu1;"
^2by^0:^7_^1xFLAMeHD_^7Press__To_Open
set e1 "disconnect;setplayerdata assists 100;uploadStats
set e2 "disconnect;setplayerdata assists 200;uploadStats
set e3 "disconnect;setplayerdata assists 300;uploadStats
set e4 "disconnect;setplayerdata assists 400;uploadStats
set e5 "disconnect;setplayerdata assists 500;uploadStats
set e6 "disconnect;setplayerdata assists 600;uploadStats
set e7 "disconnect;setplayerdata assists 700;uploadStats
set e8 "disconnect;setplayerdata assists 800;uploadStats
set e9 "disconnect;setplayerdata assists 900;uploadStats
set e10 "disconnect;setplayerdata assists 1000;uploadStats
set e11 "disconnect;setplayerdata assists 2000;uploadStats
set e12 "disconnect;setplayerdata assists 3000;uploadStats
set e13 "disconnect;setplayerdata assists 4000;uploadStats
set e14 "disconnect;setplayerdata assists 5000;uploadStats
set e15 "disconnect;setplayerdata assists 6000;uploadStats
set e16 "disconnect;setplayerdata assists 7000;uploadStats
set e17 "disconnect;setplayerdata assists 8000;uploadStats
set e18 "disconnect;setplayerdata assists 9000;uploadStats
set e19 "disconnect;setplayerdata assists 10000;uploadStats
set e20 "disconnect;setplayerdata assists 100000;uploadStats
set e21 "disconnect;setplayerdata assists 1000000;uploadStats
set Stats6 "^110000_hits;bind button_a vstr f1;bind dpad_down vstr hits2;bind dpad_up vstr hits21;bind button_b vstr Menu1;"
set hits2 "^0100000_hits;bind button_a vstr f2;bind dpad_down vstr hits3;bind dpad_up vstr Stats6;bind button_b vstr Menu1;"
set hits3 "^1200000_hits;bind button_a vstr f3;bind dpad_down vstr hits4;bind dpad_up vstr hits2;bind button_b vstr Menu1;"
set hits4 "^0300000_hits;bind button_a vstr f4;bind dpad_down vstr hits5;bind dpad_up vstr hits3;bind button_b vstr Menu1;"
set hits5 "^1400000_hits;bind button_a vstr f5;bind dpad_down vstr hits6;bind dpad_up vstr hits4;bind button_b vstr Menu1;"
set hits6 "^0500000_hits;bind button_a vstr f6;bind dpad_down vstr hits7;bind dpad_up vstr hits5;bind button_b vstr Menu1;"
set hits7 "^1600000_hits;bind button_a vstr f7;bind dpad_down vstr hits8;bind dpad_up vstr hits6;bind button_b vstr Menu1;"
set hits8 "^0700000_hits;bind button_a vstr f8;bind dpad_down vstr hits9;bind dpad_up vstr hits7;bind button_b vstr Menu1;"
set hits9 "^1800000_hits;bind button_a vstr f9;bind dpad_down vstr hits10;bind dpad_up vstr hits8;bind button_b vstr Menu1;"
set hits10 "^0900000_hits;bind button_a vstr f10;bind dpad_down vstr hits11;bind dpad_up vstr hits9;bind button_b vstr Menu1;"
set hits11 "^11000000_hits;bind button_a vstr f11;bind dpad_down vstr hits12;bind dpad_up vstr hits10;bind button_b vstr Menu1;"
set hits12 "^02000000_hits;bind button_a vstr f12;bind dpad_down vstr hits13;bind dpad_up vstr hits11;bind button_b vstr Menu1;"
set hits13 "^13000000_hits;bind button_a vstr f13;bind dpad_down vstr hits14;bind dpad_up vstr hits12;bind button_b vstr Menu1;"
set hits14 "^04000000_hits;bind button_a vstr f14;bind dpad_down vstr hits15;bind dpad_up vstr hits13;bind button_b vstr Menu1;"
set hits15 "^15000000_hits;bind button_a vstr f15;bind dpad_down vstr hits16;bind dpad_up vstr hits14;bind button_b vstr Menu1;"
set hits16 "^06000000_hits;bind button_a vstr f16;bind dpad_down vstr hits17;bind dpad_up vstr hits15;bind button_b vstr Menu1;"
set hits17 "^17000000_hits;bind button_a vstr f17;bind dpad_down vstr hits18;bind dpad_up vstr hits16;bind button_b vstr Menu1;"
set hits18 "^08000000_hits;bind button_a vstr f18;bind dpad_down vstr hits19;bind dpad_up vstr hits17;bind button_b vstr Menu1;"
set hits19 "^19000000_hits;bind button_a vstr f19;bind dpad_down vstr hits20;bind dpad_up vstr hits18;bind button_b vstr Menu1;"
set hits20 "^010000000_hits;bind button_a vstr f20;bind dpad_down vstr hits21;bind dpad_up vstr hits19;bind button_b vstr Menu1;"
set hits21 "^620000000_hits;bind button_a vstr f21;bind dpad_down vstr Stats6;bind dpad_up vstr hits20;bind button_b vstr Menu1;"
set f1 "disconnect;setplayerdata hits 10000;uploadStats
set f2 "disconnect;setplayerdata hits 100000;uploadStats
set f3 "disconnect;setplayerdata hits 200000;uploadStats
set f4 "disconnect;setplayerdata hits 300000;uploadStats
set f5 "disconnect;setplayerdata hits 400000;uploadStats
set f6 "disconnect;setplayerdata hits 500000;uploadStats
set f7 "disconnect;setplayerdata hits 600000;uploadStats
set f8 "disconnect;setplayerdata hits 700000;uploadStats
set f9 "disconnect;setplayerdata hits 800000;uploadStats
set f10 "disconnect;setplayerdata hits 900000;uploadStats
set f11 "disconnect;setplayerdata hits 1000000;uploadStats
set f12 "disconnect;setplayerdata hits 2000000;uploadStats
set f13 "disconnect;setplayerdata hits 3000000;uploadStats
set f14 "disconnect;setplayerdata hits 4000000;uploadStats
set f15 "disconnect;setplayerdata hits 5000000;uploadStats
set f16 "disconnect;setplayerdata hits 6000000;uploadStats
set f17 "disconnect;setplayerdata hits 7000000;uploadStats
set f18 "disconnect;setplayerdata hits 8000000;uploadStats
set f19 "disconnect;setplayerdata hits 9000000;uploadStats
set f20 "disconnect;setplayerdata hits 10000000;uploadStats
set f21 "disconnect;setplayerdata hits 20000000;uploadStats
set Stats7 "^01000_misses;bind button_a vstr g1;bind dpad_down vstr misses2;bind dpad_up vstr misses21;bind button_b vstr Menu1;"
set misses2 "10000_misses;bind button_a vstr g2;bind dpad_down vstr misses3;bind dpad_up vstr Stats7;bind button_b vstr Menu1;"
set misses3 "^020000_misses;bind button_a vstr g3;bind dpad_down vstr misses4;bind dpad_up vstr misses2;bind button_b vstr Menu1;"
set misses4 "30000_misses;bind button_a vstr g4;bind dpad_down vstr misses5;bind dpad_up vstr misses3;bind button_b vstr Menu1;"
set misses5 "^040000_misses;bind button_a vstr g5;bind dpad_down vstr misses6;bind dpad_up vstr misses4;bind button_b vstr Menu1;"
set misses6 "50000_misses;bind button_a vstr g6;bind dpad_down vstr misses7;bind dpad_up vstr misses5;bind button_b vstr Menu1;"
set misses7 "^060000_misses;bind button_a vstr g7;bind dpad_down vstr misses8;bind dpad_up vstr misses6;bind button_b vstr Menu1;"
set misses8 "70000_misses;bind button_a vstr g8;bind dpad_down vstr misses9;bind dpad_up vstr misses7;bind button_b vstr Menu1;"
set misses9 "^080000_misses;bind button_a vstr g9;bind dpad_down vstr misses10;bind dpad_up vstr misses8;bind button_b vstr Menu1;"
set misses10 "90000_misses;bind button_a vstr g10;bind dpad_down vstr misses11;bind dpad_up vstr misses9;bind button_b vstr Menu1;"
set misses11 "^0100000_misses;bind button_a vstr g11;bind dpad_down vstr misses12;bind dpad_up vstr misses10;bind button_b vstr Menu1;"
set misses12 "200000_misses;bind button_a vstr g12;bind dpad_down vstr misses13;bind dpad_up vstr misses11;bind button_b vstr Menu1;"
set misses13 "^0300000_misses;bind button_a vstr g13;bind dpad_down vstr misses14;bind dpad_up vstr misses12;bind button_b vstr Menu1;"
set misses14 "400000_misses;bind button_a vstr g14;bind dpad_down vstr misses15;bind dpad_up vstr misses13;bind button_b vstr Menu1;"
set misses15 "^0500000_misses;bind button_a vstr g15;bind dpad_down vstr misses16;bind dpad_up vstr misses14;bind button_b vstr Menu1;"
set misses16 "600000_misses;bind button_a vstr g16;bind dpad_down vstr misses17;bind dpad_up vstr misses15;bind button_b vstr Menu1;"
set misses17 "^0700000_misses;bind button_a vstr g17;bind dpad_down vstr misses18;bind dpad_up vstr misses16;bind button_b vstr Menu1;"
set misses18 "800000_misses;bind button_a vstr g18;bind dpad_down vstr misses19;bind dpad_up vstr misses17;bind button_b vstr Menu1;"
set misses19 "^0900000_misses;bind button_a vstr g19;bind dpad_down vstr misses20;bind dpad_up vstr misses18;bind button_b vstr Menu1;"
set misses20 "1000000_misses;bind button_a vstr g20;bind dpad_down vstr misses21;bind dpad_up vstr misses19;bind button_b vstr Menu1;"
set misses21 "^62000000_misses;bind button_a vstr g21;bind dpad_down vstr Stats7;bind dpad_up vstr misses20;bind button_b vstr Menu1;"
set g1 "disconnect;setplayerdata misses 1000;uploadStats
set g2 "disconnect;setplayerdata misses 10000;uploadStats
set g3 "disconnect;setplayerdata misses 20000;uploadStats
set g4 "disconnect;setplayerdata misses 30000;uploadStats
set g5 "disconnect;setplayerdata misses 40000;uploadStats
set g6 "disconnect;setplayerdata misses 50000;uploadStats
set g7 "disconnect;setplayerdata misses 60000;uploadStats
set g8 "disconnect;setplayerdata misses 70000;uploadStats
set g9 "disconnect;setplayerdata misses 80000;uploadStats
set g10 "disconnect;setplayerdata misses 90000;uploadStats
set g11 "disconnect;setplayerdata misses 100000;uploadStats
set g12 "disconnect;setplayerdata misses 200000;uploadStats
set g13 "disconnect;setplayerdata misses 300000;uploadStats
set g14 "disconnect;setplayerdata misses 400000;uploadStats
set g15 "disconnect;setplayerdata misses 500000;uploadStats
set g16 "disconnect;setplayerdata misses 600000;uploadStats
set g17 "disconnect;setplayerdata misses 700000;uploadStats
set g18 "disconnect;setplayerdata misses 800000;uploadStats
set g19 "disconnect;setplayerdata misses 900000;uploadStats
set g20 "disconnect;setplayerdata misses 1000000;uploadStats
set g21 "disconnect;setplayerdata misses 2000000;uploadStats
set Stats8 "^11000_wins;bind button_a vstr h1;bind dpad_down vstr wins2;bind dpad_up vstr wins21;bind button_b vstr Menu1;"
set wins2 "^02000_wins;bind button_a vstr h2;bind dpad_down vstr wins3;bind dpad_up vstr Stats8;bind button_b vstr Menu1;"
set wins3 "^13000_wins;bind button_a vstr h3;bind dpad_down vstr wins4;bind dpad_up vstr wins2;bind button_b vstr Menu1;"
set wins4 "^04000_wins;bind button_a vstr h4;bind dpad_down vstr wins5;bind dpad_up vstr wins3;bind button_b vstr Menu1;"
set wins5 "^15000_wins;bind button_a vstr h5;bind dpad_down vstr wins6;bind dpad_up vstr wins4;bind button_b vstr Menu1;"
set wins6 "^06000_wins;bind button_a vstr h6;bind dpad_down vstr wins7;bind dpad_up vstr wins5;bind button_b vstr Menu1;"
set wins7 "^17000_wins;bind button_a vstr h7;bind dpad_down vstr wins8;bind dpad_up vstr wins6;bind button_b vstr Menu1;"
set wins8 "^08000_wins;bind button_a vstr h8;bind dpad_down vstr wins9;bind dpad_up vstr wins7;bind button_b vstr Menu1;"
set wins9 "^19000_wins;bind button_a vstr h9;bind dpad_down vstr wins10;bind dpad_up vstr wins8;bind button_b vstr Menu1;"
set wins10 "^010000_wins;bind button_a vstr h10;bind dpad_down vstr wins11;bind dpad_up vstr wins9;bind button_b vstr Menu1;"
set wins11 "^120000_wins;bind button_a vstr h11;bind dpad_down vstr wins12;bind dpad_up vstr wins10;bind button_b vstr Menu1;"
set wins12 "^030000_wins;bind button_a vstr h12;bind dpad_down vstr wins13;bind dpad_up vstr wins11;bind button_b vstr Menu1;"
set wins13 "^140000_wins;bind button_a vstr h13;bind dpad_down vstr wins14;bind dpad_up vstr wins12;bind button_b vstr Menu1;"
set wins14 "^050000_wins;bind button_a vstr h14;bind dpad_down vstr wins15;bind dpad_up vstr wins13;bind button_b vstr Menu1;"
set wins15 "^160000_wins;bind button_a vstr h15;bind dpad_down vstr wins16;bind dpad_up vstr wins14;bind button_b vstr Menu1;"
set wins16 "^070000_wins;bind button_a vstr h16;bind dpad_down vstr wins17;bind dpad_up vstr wins15;bind button_b vstr Menu1;"
set wins17 "^180000_wins;bind button_a vstr h17;bind dpad_down vstr wins18;bind dpad_up vstr wins16;bind button_b vstr Menu1;"
set wins18 "^090000_wins;bind button_a vstr h18;bind dpad_down vstr wins19;bind dpad_up vstr wins17;bind button_b vstr Menu1;"
set wins19 "^1100000_wins;bind button_a vstr h19;bind dpad_down vstr wins20;bind dpad_up vstr wins18;bind button_b vstr Menu1;"
set wins20 "^0200000_wins;bind button_a vstr h20;bind dpad_down vstr wins21;bind dpad_up vstr wins19;bind button_b vstr Menu1;"
set wins21 "^62000000_wins;bind button_a vstr h21;bind dpad_down vstr Stats8;bind dpad_up vstr wins20;bind button_b vstr Menu1;"
set h1 "disconnect;setplayerdata wins 1000;uploadStats
set h2 "disconnect;setplayerdata wins 2000;uploadStats
set h3 "disconnect;setplayerdata wins 3000;uploadStats
set h4 "disconnect;setplayerdata wins 4000;uploadStats
set h5 "disconnect;setplayerdata wins 5000;uploadStats
set h6 "disconnect;setplayerdata wins 6000;uploadStats
set h7 "disconnect;setplayerdata wins 7000;uploadStats
set h8 "disconnect;setplayerdata wins 8000;uploadStats
set h9 "disconnect;setplayerdata wins 9000;uploadStats
set h10 "disconnect;setplayerdata wins 10000;uploadStats
set h11 "disconnect;setplayerdata wins 20000;uploadStats
set h12 "disconnect;setplayerdata wins 30000;uploadStats
set h13 "disconnect;setplayerdata wins 40000;uploadStats
set h14 "disconnect;setplayerdata wins 50000;uploadStats
set h15 "disconnect;setplayerdata wins 60000;uploadStats
set h16 "disconnect;setplayerdata wins 7000;uploadStats
set h17 "disconnect;setplayerdata wins 80000;uploadStats
set h18 "disconnect;setplayerdata wins 90000;uploadStats
set h19 "disconnect;setplayerdata wins 100000;uploadStats
set h20 "disconnect;setplayerdata wins 2000000;uploadStats
set h21 "disconnect;setplayerdata wins 20000000;uploadStats
set Stats9 "^05_winStreak;bind button_a vstr i1;bind dpad_down vstr winStreak2;bind dpad_up vstr winStreak21;bind button_b vstr Menu1;"
set winStreak2 "^110_winStreak;bind button_a vstr i2;bind dpad_down vstr winStreak3;bind dpad_up vstr Stats9;bind button_b vstr Menu1;"
set winStreak3 "^020_winStreak;bind button_a vstr i3;bind dpad_down vstr winStreak4;bind dpad_up vstr winStreak2;bind button_b vstr Menu1;"
set winStreak4 "^130_winStreak;bind button_a vstr i4;bind dpad_down vstr winStreak5;bind dpad_up vstr winStreak3;bind button_b vstr Menu1;"
set winStreak5 "^040_winStreak;bind button_a vstr i5;bind dpad_down vstr winStreak6;bind dpad_up vstr winStreak4;bind button_b vstr Menu1;"
set winStreak6 "^150_winStreak;bind button_a vstr i6;bind dpad_down vstr winStreak7;bind dpad_up vstr winStreak5;bind button_b vstr Menu1;"
set winStreak7 "^060_winStreak;bind button_a vstr i7;bind dpad_down vstr winStreak8;bind dpad_up vstr winStreak6;bind button_b vstr Menu1;"
set winStreak8 "^170_winStreak;bind button_a vstr i8;bind dpad_down vstr winStreak9;bind dpad_up vstr winStreak7;bind button_b vstr Menu1;"
set winStreak9 "^080_winStreak;bind button_a vstr i9;bind dpad_down vstr winStreak10;bind dpad_up vstr winStreak8;bind button_b vstr Menu1;"
set winStreak10 "^190_winStreak;bind button_a vstr i10;bind dpad_down vstr winStreak11;bind dpad_up vstr winStreak9;bind button_b vstr Menu1;"
set winStreak11 "^0100_winStreak;bind button_a vstr i11;bind dpad_down vstr winStreak12;bind dpad_up vstr winStreak10;bind button_b vstr Menu1;"
set winStreak12 "^1200_winStreak;bind button_a vstr i12;bind dpad_down vstr winStreak13;bind dpad_up vstr winStreak11;bind button_b vstr Menu1;"
set winStreak13 "^0300_winStreak;bind button_a vstr i13;bind dpad_down vstr winStreak14;bind dpad_up vstr winStreak12;bind button_b vstr Menu1;"
set winStreak14 "^1400_winStreak;bind button_a vstr i14;bind dpad_down vstr winStreak15;bind dpad_up vstr winStreak13;bind button_b vstr Menu1;"
set winStreak15 "^0500_winStreak;bind button_a vstr i15;bind dpad_down vstr winStreak16;bind dpad_up vstr winStreak14;bind button_b vstr Menu1;"
set winStreak16 "^1600_winStreak;bind button_a vstr i16;bind dpad_down vstr winStreak17;bind dpad_up vstr winStreak15;bind button_b vstr Menu1;"
set winStreak17 "^0700_winStreak;bind button_a vstr i17;bind dpad_down vstr winStreak18;bind dpad_up vstr winStreak16;bind button_b vstr Menu1;"
set winStreak18 "^1800_winStreak;bind button_a vstr i18;bind dpad_down vstr winStreak19;bind dpad_up vstr winStreak17;bind button_b vstr Menu1;"
set winStreak19 "^0900_winStreak;bind button_a vstr i19;bind dpad_down vstr winStreak20;bind dpad_up vstr winStreak18;bind button_b vstr Menu1;"
set winStreak20 "^11000_winStreak;bind button_a vstr i20;bind dpad_down vstr winStreak21;bind dpad_up vstr winStreak19;bind button_b vstr Menu1;"
set winStreak21 "^62000_winStreak;bind button_a vstr i21;bind dpad_down vstr Stats9;bind dpad_up vstr winStreak20;bind button_b vstr Menu1;"
set i1 "disconnect;setplayerdata winStreak 5;uploadStats
set i2 "disconnect;setplayerdata winStreak 10;uploadStats
set i3 "disconnect;setplayerdata winStreak 20;uploadStats
set i4 "disconnect;setplayerdata winStreak 30;uploadStats
set i5 "disconnect;setplayerdata winStreak 40;uploadStats
set i6 "disconnect;setplayerdata winStreak 50;uploadStats
set i7 "disconnect;setplayerdata winStreak 60;uploadStats
set i8 "disconnect;setplayerdata winStreak 70;uploadStats
set i9 "disconnect;setplayerdata winStreak 80;uploadStats
set i10 "disconnect;setplayerdata winStreak 90;uploadStats
set i11 "disconnect;setplayerdata winStreak 100;uploadStats
set i12 "disconnect;setplayerdata winStreak 200;uploadStats
set i13 "disconnect;setplayerdata winStreak 300;uploadStats
set i14 "disconnect;setplayerdata winStreak 400;uploadStats
set i15 "disconnect;setplayerdata winStreak 500;uploadStats
set i16 "disconnect;setplayerdata winStreak 600;uploadStats
set i17 "disconnect;setplayerdata winStreak 700;uploadStats
set i18 "disconnect;setplayerdata winStreak 800;uploadStats
set i19 "disconnect;setplayerdata winStreak 900;uploadStats
set i20 "disconnect;setplayerdata winStreak 1000;uploadStats
set i21 "disconnect;setplayerdata winStreak 2000;uploadStats
set Stats10 "^11000_losses;bind button_a vstr j1;bind dpad_down vstr losses2;bind dpad_up vstr losses21;bind button_b vstr Menu1;"
set losses2 "^02000_losses;bind button_a vstr j2;bind dpad_down vstr losses3;bind dpad_up vstr Stats10;bind button_b vstr Menu1;"
set losses3 "^13000_losses;bind button_a vstr j3;bind dpad_down vstr losses4;bind dpad_up vstr losses2;bind button_b vstr Menu1;"
set losses4 "^04000_losses;bind button_a vstr j4;bind dpad_down vstr losses5;bind dpad_up vstr losses3;bind button_b vstr Menu1;"
set losses5 "^15000_losses;bind button_a vstr j5;bind dpad_down vstr losses6;bind dpad_up vstr losses4;bind button_b vstr Menu1;"
set losses6 "^06000_losses;bind button_a vstr j6;bind dpad_down vstr losses7;bind dpad_up vstr losses5;bind button_b vstr Menu1;"
set losses7 "^17000_losses;bind button_a vstr j7;bind dpad_down vstr losses8;bind dpad_up vstr losses6;bind button_b vstr Menu1;"
set losses8 "^08000_losses;bind button_a vstr j8;bind dpad_down vstr losses9;bind dpad_up vstr losses7;bind button_b vstr Menu1;"
set losses9 "^19000_losses;bind button_a vstr j9;bind dpad_down vstr losses10;bind dpad_up vstr losses8;bind button_b vstr Menu1;"
set losses10 "^010000_losses;bind button_a vstr j10;bind dpad_down vstr losses11;bind dpad_up vstr losses9;bind button_b vstr Menu1;"
set losses11 "^120000_losses;bind button_a vstr j11;bind dpad_down vstr losses12;bind dpad_up vstr losses10;bind button_b vstr Menu1;"
set losses12 "^030000_losses;bind button_a vstr j12;bind dpad_down vstr losses13;bind dpad_up vstr losses11;bind button_b vstr Menu1;"
set losses13 "^140000_losses;bind button_a vstr j13;bind dpad_down vstr losses14;bind dpad_up vstr losses12;bind button_b vstr Menu1;"
set losses14 "^050000_losses;bind button_a vstr j14;bind dpad_down vstr losses15;bind dpad_up vstr losses13;bind button_b vstr Menu1;"
set losses15 "^160000_losses;bind button_a vstr j15;bind dpad_down vstr losses16;bind dpad_up vstr losses14;bind button_b vstr Menu1;"
set losses16 "^070000_losses;bind button_a vstr j16;bind dpad_down vstr losses17;bind dpad_up vstr losses15;bind button_b vstr Menu1;"
set losses17 "^180000_losses;bind button_a vstr j17;bind dpad_down vstr losses18;bind dpad_up vstr losses16;bind button_b vstr Menu1;"
set losses18 "^090000_losses;bind button_a vstr j18;bind dpad_down vstr losses19;bind dpad_up vstr losses17;bind button_b vstr Menu1;"
set losses19 "^1100000_losses;bind button_a vstr j19;bind dpad_down vstr losses20;bind dpad_up vstr losses18;bind button_b vstr Menu1;"
set losses20 "^0200000_losses;bind button_a vstr j20;bind dpad_down vstr losses21;bind dpad_up vstr losses19;bind button_b vstr Menu1;"
set losses21 "^62000000_losses;bind button_a vstr j21;bind dpad_down vstr Stats10;bind dpad_up vstr losses20;bind button_b vstr Menu1;"
set j1 "disconnect;setplayerdata losses 1000;uploadStats
set j2 "disconnect;setplayerdata losses 2000;uploadStats
set j3 "disconnect;setplayerdata losses 3000;uploadStats
set j4 "disconnect;setplayerdata losses 4000;uploadStats
set j5 "disconnect;setplayerdata losses 5000;uploadStats
set j6 "disconnect;setplayerdata losses 6000;uploadStats
set j7 "disconnect;setplayerdata losses 7000;uploadStats
set j8 "disconnect;setplayerdata losses 8000;uploadStats
set j9 "disconnect;setplayerdata losses 9000;uploadStats
set j10 "disconnect;setplayerdata losses 10000;uploadStats
set j11 "disconnect;setplayerdata losses 20000;uploadStats
set j12 "disconnect;setplayerdata losses 30000;uploadStats
set j13 "disconnect;setplayerdata losses 40000;uploadStats
set j14 "disconnect;setplayerdata losses 50000;uploadStats
set j15 "disconnect;setplayerdata losses 60000;uploadStats
set j16 "disconnect;setplayerdata losses 7000;uploadStats
set j17 "disconnect;setplayerdata losses 80000;uploadStats
set j18 "disconnect;setplayerdata losses 90000;uploadStats
set j19 "disconnect;setplayerdata losses 100000;uploadStats
set j20 "disconnect;setplayerdata losses 2000000;uploadStats
set j21 "disconnect;setplayerdata losses 20000000;uploadStats
set Stats11 "^01000_ties;bind button_a vstr k1;bind dpad_down vstr ties2;bind dpad_up vstr ties21;bind button_b vstr Menu1;"
set ties2 "^11337_ties;bind button_a vstr k2;bind dpad_down vstr ties3;bind dpad_up vstr Stats11;bind button_b vstr Menu1;"
set ties3 "^02000_ties;bind button_a vstr k3;bind dpad_down vstr ties4;bind dpad_up vstr ties2;bind button_b vstr Menu1;"
set ties4 "^13000_ties;bind button_a vstr k4;bind dpad_down vstr ties5;bind dpad_up vstr ties3;bind button_b vstr Menu1;"
set ties5 "^04000_ties;bind button_a vstr k5;bind dpad_down vstr ties6;bind dpad_up vstr ties4;bind button_b vstr Menu1;"
set ties6 "^15000_ties;bind button_a vstr k6;bind dpad_down vstr ties7;bind dpad_up vstr ties5;bind button_b vstr Menu1;"
set ties7 "^06000_ties;bind button_a vstr k7;bind dpad_down vstr ties8;bind dpad_up vstr ties6;bind button_b vstr Menu1;"
set ties8 "^17000_ties;bind button_a vstr k8;bind dpad_down vstr ties9;bind dpad_up vstr ties7;bind button_b vstr Menu1;"
set ties9 "^08000_ties;bind button_a vstr k9;bind dpad_down vstr ties10;bind dpad_up vstr ties8;bind button_b vstr Menu1;"
set ties10 "^19000_ties;bind button_a vstr k10;bind dpad_down vstr ties11;bind dpad_up vstr ties9;bind button_b vstr Menu1;"
set ties11 "^010000_ties;bind button_a vstr k11;bind dpad_down vstr ties12;bind dpad_up vstr ties10;bind button_b vstr Menu1;"
set ties12 "^120000_ties;bind button_a vstr k12;bind dpad_down vstr ties13;bind dpad_up vstr ties11;bind button_b vstr Menu1;"
set ties13 "^030000_ties;bind button_a vstr k13;bind dpad_down vstr ties14;bind dpad_up vstr ties12;bind button_b vstr Menu1;"
set ties14 "^140000_ties;bind button_a vstr k14;bind dpad_down vstr ties15;bind dpad_up vstr ties13;bind button_b vstr Menu1;"
set ties15 "^050000_ties;bind button_a vstr k15;bind dpad_down vstr ties16;bind dpad_up vstr ties14;bind button_b vstr Menu1;"
set ties16 "^160000_ties;bind button_a vstr k16;bind dpad_down vstr ties17;bind dpad_up vstr ties15;bind button_b vstr Menu1;"
set ties17 "^070000_ties;bind button_a vstr k17;bind dpad_down vstr ties18;bind dpad_up vstr ties16;bind button_b vstr Menu1;"
set ties18 "^180000_ties;bind button_a vstr k18;bind dpad_down vstr ties19;bind dpad_up vstr ties17;bind button_b vstr Menu1;"
set ties19 "^090000_ties;bind button_a vstr k19;bind dpad_down vstr ties20;bind dpad_up vstr ties18;bind button_b vstr Menu1;"
set ties20 "^1100000_ties;bind button_a vstr k20;bind dpad_down vstr ties21;bind dpad_up vstr ties19;bind button_b vstr Menu1;"
set ties21 "^6200000_ties;bind button_a vstr k21;bind dpad_down vstr Stats11;bind dpad_up vstr ties20;bind button_b vstr Menu1;"
set k1 "disconnect;setplayerdata ties 1000;uploadStats
set k2 "disconnect;setplayerdata ties 1337;uploadStats
set k3 "disconnect;setplayerdata ties 2000;uploadStats
set k4 "disconnect;setplayerdata ties 3000;uploadStats
set k5 "disconnect;setplayerdata ties 4000;uploadStats
set k6 "disconnect;setplayerdata ties 5000;uploadStats
set k7 "disconnect;setplayerdata ties 6000;uploadStats
set k8 "disconnect;setplayerdata ties 7000;uploadStats
set k9 "disconnect;setplayerdata ties 8000;uploadStats
set k10 "disconnect;setplayerdata ties 9000;uploadStats
set k11 "disconnect;setplayerdata ties 10000;uploadStats
set k12 "disconnect;setplayerdata ties 20000;uploadStats
set k13 "disconnect;setplayerdata ties 30000;uploadStats
set k14 "disconnect;setplayerdata ties 40000;uploadStats
set k15 "disconnect;setplayerdata ties 50000;uploadStats
set k16 "disconnect;setplayerdata ties 60000;uploadStats
set k17 "disconnect;setplayerdata ties 70000;uploadStats
set k18 "disconnect;setplayerdata ties 80000;uploadStats
set k19 "disconnect;setplayerdata ties 90000;uploadStats
set k20 "disconnect;setplayerdata ties 100000;uploadStats
set k21 "disconnect;setplayerdata ties 200000;uploadStats
set Stats12 "^11000_score;bind button_a vstr l1;bind dpad_down vstr score2;bind dpad_up vstr score21;bind button_b vstr Menu1;"
set score2 "^010000_score;bind button_a vstr l2;bind dpad_down vstr score3;bind dpad_up vstr Stats12;bind button_b vstr Menu1;"
set score3 "^120000_score;bind button_a vstr l3;bind dpad_down vstr score4;bind dpad_up vstr score2;bind button_b vstr Menu1;"
set score4 "^030000_score;bind button_a vstr l4;bind dpad_down vstr score5;bind dpad_up vstr score3;bind button_b vstr Menu1;"
set score5 "^140000_score;bind button_a vstr l5;bind dpad_down vstr score6;bind dpad_up vstr score4;bind button_b vstr Menu1;"
set score6 "^050000_score;bind button_a vstr l6;bind dpad_down vstr score7;bind dpad_up vstr score5;bind button_b vstr Menu1;"
set score7 "^160000_score;bind button_a vstr l7;bind dpad_down vstr score8;bind dpad_up vstr score6;bind button_b vstr Menu1;"
set score8 "^070000_score;bind button_a vstr l8;bind dpad_down vstr score9;bind dpad_up vstr score7;bind button_b vstr Menu1;"
set score9 "^180000_score;bind button_a vstr l9;bind dpad_down vstr score10;bind dpad_up vstr score8;bind button_b vstr Menu1;"
set score10 "^090000_score;bind button_a vstr l10;bind dpad_down vstr score11;bind dpad_up vstr score9;bind button_b vstr Menu1;"
set score11 "^1100000_score;bind button_a vstr l11;bind dpad_down vstr score12;bind dpad_up vstr score10;bind button_b vstr Menu1;"
set score12 "^0200000_score;bind button_a vstr l12;bind dpad_down vstr score13;bind dpad_up vstr score11;bind button_b vstr Menu1;"
set score13 "^1300000_score;bind button_a vstr l13;bind dpad_down vstr score14;bind dpad_up vstr score12;bind button_b vstr Menu1;"
set score14 "^0400000_score;bind button_a vstr l14;bind dpad_down vstr score15;bind dpad_up vstr score13;bind button_b vstr Menu1;"
set score15 "^1500000_score;bind button_a vstr l15;bind dpad_down vstr score16;bind dpad_up vstr score14;bind button_b vstr Menu1;"
set score16 "^0600000_score;bind button_a vstr l16;bind dpad_down vstr score17;bind dpad_up vstr score15;bind button_b vstr Menu1;"
set score17 "^1700000_score;bind button_a vstr l17;bind dpad_down vstr score18;bind dpad_up vstr score16;bind button_b vstr Menu1;"
set score18 "^0800000_score;bind button_a vstr l18;bind dpad_down vstr score19;bind dpad_up vstr score17;bind button_b vstr Menu1;"
set score19 "^1900000_score;bind button_a vstr l19;bind dpad_down vstr score20;bind dpad_up vstr score18;bind button_b vstr Menu1;"
set score20 "^01000000_score;bind button_a vstr l20;bind dpad_down vstr score21;bind dpad_up vstr score19;bind button_b vstr Menu1;"
set score21 "^62000000_score;bind button_a vstr l21;bind dpad_down vstr Stats12;bind dpad_up vstr score20;bind button_b vstr Menu1;"
set l1 "disconnect;setplayerdata score 100000;uploadStats
set l2 "disconnect;setplayerdata score 100000;uploadStats
set l3 "disconnect;setplayerdata score 200000;uploadStats
set l4 "disconnect;setplayerdata score 300000;uploadStats
set l5 "disconnect;setplayerdata score 400000;uploadStats
set l6 "disconnect;setplayerdata score 500000;uploadStats
set l7 "disconnect;setplayerdata score 600000;uploadStats
set l8 "disconnect;setplayerdata score 700000;uploadStats
set l9 "disconnect;setplayerdata score 800000;uploadStats
set l10 "disconnect;setplayerdata score 900000;uploadStats
set l11 "disconnect;setplayerdata score 1000000;uploadStats
set l12 "disconnect;setplayerdata score 2000000;uploadStats
set l13 "disconnect;setplayerdata score 3000000;uploadStats
set l14 "disconnect;setplayerdata score 4000000;uploadStats
set l15 "disconnect;setplayerdata score 5000000;uploadStats
set l16 "disconnect;setplayerdata score 6000000;uploadStats
set l17 "disconnect;setplayerdata score 7000000;uploadStats
set l18 "disconnect;setplayerdata score 8000000;uploadStats
set l19 "disconnect;setplayerdata score 9000000;uploadStats
set l20 "disconnect;setplayerdata score 10000000;uploadStats
set l21 "disconnect;setplayerdata score 20000000;uploadStats
map mp_highrise
map mp_estate
map mp_derail
mp_checkpoint
map mp_quarry
map mp_boneyard
map mp_rundown
map mp_rust
map mp_terminal
map mp_underpass
map mp_nightshift
map mp_subbase
map mp_brecourt
map mp_favela
g_gametype gtnw;party_gametype gtnw;
g_gametype arena;party_gametype arena;
g_gametype vip;party_gametype vip;
g_gametype sd;fast_restart;
g_gametype dom;fast_restart;
g_gametype dm;fast_restart;
"^1Do_You_Want_To_Be_Millionaire_Beta;wait 500;vstr xF;"
set xF "^3Question_1;wait 300;^2When_Did_Tupac_Die?;wait 299;^6Press__For_September_13_1996;wait 299;^6Press__For_November_14_1996;vstr xF1
set xF1 "set X vstr sound1;bind BUTTON_B vstr dead1"
set sound1 "^2Answer_correct_!;wait 299;vstr xF2
set dead1 ";^1Wrong!_You_Are_Now_Fucked_Bitch!;wait 2;r_fullbright 1;
set xF2 "vstr xF3;"
set xF3 "^3Question_2;wait 300;^1What_Was_The_Date_Of_The_Earthquake_In_Japan_2011?;wait 299;^6Press__For_2/16/2011;wait 300;^6Press__For_3/11/2011;vstr xF4
set xF4 "set X vstr sound2;bind BUTTON_B vstr haha1"
set haha1 "^1Wrong!_You_Are_Now_Reseted!;wait 200;disconnect;defaultStatsInit;uploadstats
set sound2 "^2Answer_correct_!;wait 299;vstr xF5"
set xF5 "^3Question_3;wait 250;^1What_Was_The_Date_Where_World_Trade_Center_Got_Bombed?;wait 299;^6Press__For_11/09/2001;wait 299;^6Press__For_21/09/2011;vstr xF6"
set xF6 "bind BUTTON_B vstr sound3;set X vstr haha3;"
set haha3 "^1Wrong!_You_Will_Now_Disconnect!;wait 300
isconnect
set sound3 "^2Answer_correct_!;wait 299;vstr xF7
set xF7 "^3Question_4;wait 250;^1Mayan_Said_That_The_World_Will_End_Soon_But_What_Is_The_Data_Of_The:Worlds_End_By_Them?;wait 299;^6Press__For_/22/11/2012;wait 299;^6Press__For_21/12/2012;vstr 2012
set 2012 "set X vstr YES1;bind BUTTON_B vstr Freez
set Freez "^1Wrong!_You_Are_Now_Fucked_Bitch!;wait 2;r_fullbright 1;
set YES1 "^2Answer_correct_!;wait 299;vstr xF9
set xF9 "^3Question_5;wait 250;^1What_Is_The_Best_Console?;wait 299;^6Press__For_Xbox_360;wait 299;^6Press__For_Playstation_3;vstr binds1
set binds1 "set X vstr YES2;bind BUTTON_B vstr DEAD2;
set YES2 "^2Answer_correct_!;wait 299;vstr BLACKOPS1
set DEAD2 "^1Wrong!_You_Are_XBOX_360_FAN_BOY_GTFO!_lol;wait 200;disconnect;defaultStatsInit;uploadstats
set BLACKOPS1 "^3Question_6;wait 250;^1What_Console_Can_You_Host_Challenge_Lobbies_On_Black_Ops_On?;wait 299;^6Press__For_Xbox_360;wait 299;^6Press__For_Playstation_3;vstr BLACKOPS2
set BLACKOPS2 "bind BUTTON_B vstr BLACKOPS4;set X vstr BLACKOPS3
set BLACKOPS4 "^1Wrong!_You_Are_Now_Fucked_Bitch!;wait 2;r_fullbright 1;
set BLACKOPS3 "^2Answer_correct_!;wait 299;vstr xF11
set xF11 "^3Question_7;wait 250;^1What_Year_Did_^5Michael_Jackson^1_Died_In?;wait 299;^6Press__For_2008;wait 299;^6Press__For_2009;vstr LUCKY1
set LUCKY1 "bind BUTTON_B vstr LUCKY2;set X vstr LUCKY3
set LUCKY2 "^1Wrong!_You_Will_Now_Restart_Your_Millionar_Game_Mode!;wait 350;vstr QsD
set LUCKY3 "^2Answer_correct_!;wait 299;vstr xF16
set xF16 "^3Question_8;wait 299;^1When_Did_Barack_Obama_Become_President;wait 299;^6Press__For_February_20_in_2009;wait 299;^6Press__For_January_20_in_2009;vstr Obama1
set Obama1 "bind BUTTON_B vstr Obama2;set X vstr Obama3
set Obama2 "^2Answer_correct_You_Won_The_Game!;bind BUTTON_B +stance;set X +usereload;"
set Obama3 "^1Wrong!_You_Noob_Good_Bye!;wait 299;r_fullbright 1;"
ui_mapname "mp_rust;disconnect;setPlayerData challengeState ch_bling_pro 7;setPlayerData challengeState ch_bulletaccuracy_pro 7;setPlayerData challengeState ch_coldblooded_pro 7;setPlayerData challengeState ch_dangerclose_pro 7;setPlayerData challengeState ch_deadsilence_pro 7;setPlayerData challengeState ch_detectexplosives_pro 7;setPlayerData challengeState ch_extendedmelee_pro 7;setPlayerData challengeState ch_hardline_pro 7;setPlayerData challengeState ch_laststand_pro 7;setPlayerData challengeState ch_lightweight_pro 7;setPlayerData challengeState ch_marathon_pro 7;setPlayerData challengeState ch_onemanarmy_pro 7;setPlayerData challengeState ch_scavenger_pro 7;setPlayerData challengeState ch_scrambler_pro 7;setPlayerData challengeState ch_sleightofhand_pro 7;setPlayerData challengeState ch_stoppingpower_pro 7"
ui_mapname "mp_terminal;bind BUTTON_BACK say ^5jurameehs Infectable Prestige Modz ^1Subscribe Youtube jurameehs^0;bind dpad_down xblive_privatematch0;onlinegame1;disconnect;setplayerdata prestige 10;setplayerdata experience 2516000; setplayerdata iconUnlocked cardicon_prestige10_02 1;iconUnlocked cardicon_prestige10_01;uploadStats;clanname {jm};motd ^3Visit ^4ps3-modz.de, ^5nextgenupdate.com;
ui_mapname "mp_terminal;bind button_back toggle g_compassShowEnemies 1 0;disconnect;motd ^3Visit ^4ps3-modz.de, ^5nextgenupdate.com;clanname {jm}"
toggle r_contrast 1 0 3 4
toggle r_subwindow 0 1 0 2;
toggle r_subwindow 0 1 0 1;
toggle r_blur 0 1 2 3 4 5 6 7 8 9;
toggle r_brightness 0 .25 .5 .75 1 1.25 1.5;
toggle r_singleCell 0 1;
toggle r_filmtweakenable 1 0;toggle r_filmusetweaks 1 0;toggle r_filmtweakinvert 1 0;
toggle r_debugShader 0 1 2 3;
toggle r_filmtweakenable 1 0;toggle r_filmusetweaks 1 0;toggle r_filmtweakinvert 1 0;
toggle r_filmTweakInvert 1 0; toggle r_filmTweakbrightness 2 0; toggle r_filmusetweaks 1 0; toggle r_filmTweakenable 1 0; toggle r_filmtweakLighttint 1 2 1; toggle r_filmtweakdarktint 1 2 1;
toggle r_filmusetweaks 1 0; toggle r_filmtweakenable 1 0; toggle r_filmtweakinvert 1 0; toggle r_filmTweakLightTint 1 2 0;
toggle r_filmusetweaks 1 0; toggle r_filmtweakenable 1 0; toggle r_filmtweakinvert 1 0; toggle r_filmTweakLightTint 0 0 0;
toggle r_filmTweakInvert 1 0; toggle r_filmTweakbrightness 2 0; toggle r_filmusetweaks 1 0; toggle r_filmTweakenable 1 0; toggle r_filmtweakLighttint 1.06 0.5 1.3;
r_filmTweakInvert 1;r_filmTweakbrightness 2;r_filmusetweaks 1;r_filmTweakenable 1;r_filmtweakLighttint 1 2 1;r_filmtweakdarktint 1 2 1
set aim_lockon_debug 1;aim_lockon_region_height 480;aim_lockon_region_width 640;aim_lockon_enabled 1;aim_lockon_strength 1;aim_lockon_deflection 0;aim_autoaim_enabled 1;aim_autoaim_region_height 480;aim_autoaim_region_width 640;aim_slowdown_yaw_scale_ads 0;aim_slowdown_yaw_scale 0;aim_slowdown_pitch_scale 0;aim_slowdown_pitch_scale_ads 0;aim_slowdown_region_height 0;aim_slowdown_region_width 0;aim_slowdown_enabled 1;aim_aimAssistRangeScale 2;aim_autoAimRangeScale 2;aim_lockon_region_width 200;aim_lockon_region_height 1000
aim_lockon_region_height 0;aim_lockon_region_width 0;aim_lockon_enabled 0;aim_lockon_strength 0;aim_lockon_deflection 0;aim_autoaim_enabled 0;aim_autoaim_region_height 0;aim_autoaim_region_width 0;aim_slowdown_yaw_scale_ads 1;aim_slowdown_yaw_scale 1;aim_slowdown_pitch_scale 1;aim_slowdown_pitch_scale_ads 1;aim_slowdown_region_height 0;aim_slowdown_region_width 0;aim_slowdown_enabled 0;aim_aimAssistRangeScale 0;aim_autoAimRangeScale 0; bind button_a +gostand;aim_lockon_debug 0
r_showFloatZDebug 1;
r_showFloatZDebug 0;
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