Post: Explosive Bullet Strength Editor.
05-02-2012, 09:26 PM #1
J
Who’s Jim Erased?
(adsbygoogle = window.adsbygoogle || []).push({}); UPDATED IT , It Enables The Function For Explosive bullets now you dont need to add Explosive Bullets ON and off ( For ON you must use 10 percent for off you must use 0 percent!
    First Your Going To Put Your Function Like."set bgforEB"

Now Where the //Starts copy all that Smile
//Here Be Explosive Bullets Swag//
set 12aaMenuLines "^2.;^2;^2;^2;^2;^2;^2;^2;^2;^2;^2;^2.;vstr AMMO"

//Explosive Bullets BackGround//
set bgforEB ";ui_hud_hardcore 1;cg_gun_x -50;r_filmusetweaks 1 0; toggle r_filmtweakenable 1 0; toggle r_filmtweakinvert 1 0; toggle r_filmTweakLightTint 0 0 0;r_showFloatZDebug 1;bg_fallDamageMinHeight 999;bg_fallDamageMaxHeight 999;vstr 12aaMenuLines"

set ohzclose "r_showFloatZDebug 0;ui_hud_hardcore 0;cg_gun_x 0;bind button_rstick +melee;aim_lockon_debug 0; bind button_x +usereload; bind button_a +gostand; bind button_b +stance; bind dpad_up vstr open; bind dpad_right +actionslot 4; bind dpad_down vstr uav; bind dpad_left +actionslot 3;reset r_filmTweakLightTint;reset r_filmtweakenable;reset r_filmTweakInvert;^0;wait 5;^0;wait 5;^0;wait 5;^0;wait 5;^0;wait 5;^0;wait 5;^0;wait 5;^0;wait 5;^0;wait 5;^0;wait 5;^0;wait 5;^0"

set ADropTitle "\""^2Explosive Bullet Strength Editor"\""
set 0PCT "\""^20 ^7Percent"\""
set 10PCT "\""^2100 ^7Percent"\""
set 20PCT "\""^2200 ^7Percent"\""
set 30PCT "\""^2300 ^7Percent"\""
set 40PCT "\""^2400 ^7Percent"\""
set 50PCT "\""^2500 ^7Percent"\""
set 60PCT "\""^2600 ^7Percent"\""
set 70PCT "\""^2700^7Percent"\""
set 80PCT "\""^2800 ^7Percent"\""
set 90PCT "\""^2900 ^7Percent"\""
set 100PCT "\""^21000 ^7Percent"\""

set AMMOT "\""^2Explosive Bullet Strength Editor\""
set AMMO "vstr ADropTitle;vstr AMMOT;^0;^2|^0==========;vstr 0PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO1;set RS vstr AMMOC1;set Back vstr ks"
set AMMO1 "vstr ADropTitle;vstr AMMOT;^0;^7=^2|^0=========;vstr 10PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO2;set Left vstr AMMO;set RS vstr AMMOC2;set Back vstr ks"
set AMMO2 "vstr ADropTitle;vstr AMMOT;^0;^7==^2|^0========;vstr 20PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO3;set Left vstr AMMO1;set RS vstr AMMOC3;set Back vstr ks;set x vstr ohzclose"
set AMMO3 "vstr ADropTitle;vstr AMMOT;^0;^7===^2|^0=======;vstr 30PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO4;set Left vstr AMMO2;set RS vstr AMMOC4;set Back vstr ks;set x vstr ohzclose"
set AMMO4 "vstr ADropTitle;vstr AMMOT;^0;^7====^2|^0======;vstr 40PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO5;set Left vstr AMMO3;set RS vstr AMMOC5;set Back vstr ks;set x vstr ohzclose"
set AMMO5 "vstr ADropTitle;vstr AMMOT;^0;^7=====^2|^0=====;vstr 50PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO6;set Left vstr AMMO4;set RS vstr AMMOC6;set Back vstr ks;set x vstr ohzclose"
set AMMO6 "vstr ADropTitle;vstr AMMOT;^0;^7======^2|^0====;vstr 60PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO7;set Left vstr AMMO5;set RS vstr AMMOC7;set Back vstr ks;set x vstr ohzclose"
set AMMO7 "vstr ADropTitle;vstr AMMOT;^0;^7=======^2|^0===;vstr 70PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO8;set Left vstr AMMO6;set RS vstr AMMOC8;set Back vstr ks;set x vstr ohzclose"
set AMMO8 "vstr ADropTitle;vstr AMMOT;^0;^7========^2|^0==;vstr 80PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO9;set Left vstr AMMO7;set RS vstr AMMOC9;set Back vstr ks;set x vstr ohzclose"
set AMMO9 "vstr ADropTitle;vstr AMMOT;^0;^7=========^2|^0=;vstr 90PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO10;set Left vstr AMMO8;set RS vstr AMMOC10;set Back vstr ks;set x vstr ohzclose"
set AMMO10 "vstr ADropTitle;vstr AMMOT;^0;^7==========^2|;vstr 100PCT;^0;^0;^0;^0;^0;^0;^0;set Left vstr AMMO9;set RS vstr AMMOC11;set Back vstr ks;set x vstr ohzclose"


set AMMOC1 "^7Set_0_Percent;sbg_bulletExplDmgFactor 0;bg_bulletExplRadius 0;"
set AMMOC2 "^7Set_10_Percent;setPerk {YOURPSNHERE} specialty_explosivebullets 1;bg_bulletExplDmgFactor 1;bg_bulletExplRadius 100;bg_forceExplosiveBullets 1;"
set AMMOC3 "^7Set_20_Percent;bg_bulletExplDmgFactor 2bg_bulletExplRadius 200;"
set AMMOC4 "^7Set_30_Percent;bg_bulletExplDmgFactor 3;bg_bulletExplRadius 300;"
set AMMOC5 "^7Set_40_Percent;bg_bulletExplDmgFactor 4;bg_bulletExplRadius 400"
set AMMOC6 "^7Set_50_Percent;bg_bulletExplDmgFactor 5;bg_bulletExplRadius 500"
set AMMOC7 "^7Set_60_Percent;bg_bulletExplDmgFactor 6;bg_bulletExplRadius 600"
set AMMOC8 "^7Set_70_Percent;bg_bulletExplDmgFactor 7;bg_bulletExplRadius 700"
set AMMOC9 "^7Set_80_Percent;bg_bulletExplDmgFactor 8;bg_bulletExplRadius 800"
set AMMOC10 "^7Set_90_Percent;bg_bulletExplDmgFactor 9;bg_bulletExplRadius 900"
set AMMOC11 "^7Set_100_Percent;bg_bulletExplDmgFactor 10;bg_bulletExplRadius 999"

Please Leave Your Feedback Below ! Happy
I Dont Exactly Know If The DmgFactor is correct i have no idea what that does :p
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The following 8 users say thank you to J for this useful post:

CrEaTiiOn_BuRn, daswiftguy, Cmd-X, Rustled Jimmies, Teamrider, X-RAY200, xKtF, ZeiiKeN
05-02-2012, 10:16 PM #2
xKtF
In my man cave
looks seems pretty good i will give it a try
05-02-2012, 10:37 PM #3
ResistTheMoon
< ^ > < ^ >
Originally posted by CodExploit View Post
Hello NextGenUpdate!
Today Im Showing You A Explosive Bullet Strength Editor.
I Based This Off Of NicoBVB90's Killstreak editor, so all credits toward him.
Well Here It Is.
    set ADropTitle "\""^2Explosive Bullet Strength Editor"\""
set 0PCT "\""^20 ^7Percent"\""
set 10PCT "\""^2100 ^7Percent"\""
set 20PCT "\""^2200 ^7Percent"\""
set 30PCT "\""^2300 ^7Percent"\""
set 40PCT "\""^2400 ^7Percent"\""
set 50PCT "\""^2500 ^7Percent"\""
set 60PCT "\""^2600 ^7Percent"\""
set 70PCT "\""^2700^7Percent"\""
set 80PCT "\""^2800 ^7Percent"\""
set 90PCT "\""^2900 ^7Percent"\""
set 100PCT "\""^21000 ^7Percent"\""

set AMMOT "\""^2Explosive Bullet Strength Editor\""
set AMMO "vstr ADropTitle;vstr AMMOT;^0;^2|^0==========;vstr 0PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO1;set RS vstr AMMOC1;set Back vstr ks"
set AMMO1 "vstr ADropTitle;vstr AMMOT;^0;^7=^2|^0=========;vstr 10PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO2;set Left vstr AMMO;set RS vstr AMMOC2;set Back vstr ks"
set AMMO2 "vstr ADropTitle;vstr AMMOT;^0;^7==^2|^0========;vstr 20PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO3;set Left vstr AMMO1;set RS vstr AMMOC3;set Back vstr ks"
set AMMO3 "vstr ADropTitle;vstr AMMOT;^0;^7===^2|^0=======;vstr 30PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO4;set Left vstr AMMO2;set RS vstr AMMOC4;set Back vstr ks"
set AMMO4 "vstr ADropTitle;vstr AMMOT;^0;^7====^2|^0======;vstr 40PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO5;set Left vstr AMMO3;set RS vstr AMMOC5;set Back vstr ks"
set AMMO5 "vstr ADropTitle;vstr AMMOT;^0;^7=====^2|^0=====;vstr 50PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO6;set Left vstr AMMO4;set RS vstr AMMOC6;set Back vstr ks"
set AMMO6 "vstr ADropTitle;vstr AMMOT;^0;^7======^2|^0====;vstr 60PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO7;set Left vstr AMMO5;set RS vstr AMMOC7;set Back vstr ks"
set AMMO7 "vstr ADropTitle;vstr AMMOT;^0;^7=======^2|^0===;vstr 70PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO8;set Left vstr AMMO6;set RS vstr AMMOC8;set Back vstr ks"
set AMMO8 "vstr ADropTitle;vstr AMMOT;^0;^7========^2|^0==;vstr 80PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO9;set Left vstr AMMO7;set RS vstr AMMOC9;set Back vstr ks"
set AMMO9 "vstr ADropTitle;vstr AMMOT;^0;^7=========^2|^0=;vstr 90PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO10;set Left vstr AMMO8;set RS vstr AMMOC10;set Back vstr ks"
set AMMO10 "vstr ADropTitle;vstr AMMOT;^0;^7==========^2|;vstr 100PCT;^0;^0;^0;^0;^0;^0;^0;set Left vstr AMMO9;set RS vstr AMMOC11;set Back vstr ks"


set AMMOC1 "^7Set_0_Percent;sbg_bulletExplDmgFactor 0;bg_bulletExplRadius 0;"
set AMMOC2 "^7Set_10_Percent;bg_bulletExplDmgFactor 1;bg_bulletExplRadius 100;"
set AMMOC3 "^7Set_20_Percent;bg_bulletExplDmgFactor 2bg_bulletExplRadius 200;"
set AMMOC4 "^7Set_30_Percent;bg_bulletExplDmgFactor 3;bg_bulletExplRadius 300;"
set AMMOC5 "^7Set_40_Percent;bg_bulletExplDmgFactor 4;bg_bulletExplRadius 400"
set AMMOC6 "^7Set_50_Percent;bg_bulletExplDmgFactor 5;bg_bulletExplRadius 500"
set AMMOC7 "^7Set_60_Percent;bg_bulletExplDmgFactor 6;bg_bulletExplRadius 600"
set AMMOC8 "^7Set_70_Percent;bg_bulletExplDmgFactor 7;bg_bulletExplRadius 700"
set AMMOC9 "^7Set_80_Percent;bg_bulletExplDmgFactor 8;bg_bulletExplRadius 800"
set AMMOC10 "^7Set_90_Percent;bg_bulletExplDmgFactor 9;bg_bulletExplRadius 900"
set AMMOC11 "^7Set_100_Percent;bg_bulletExplDmgFactor 10;bg_bulletExplRadius 999"

Please Leave Your Feedback Below ! Happy


I shall try this then make a video for you :hug:

The following user thanked ResistTheMoon for this useful post:

J
05-02-2012, 10:40 PM #4
J
Who’s Jim Erased?
Originally posted by deadmau5 View Post
I shall try this then make a video for you :hug:


Thank You! BTW can you make a song just for me? :love:
05-02-2012, 10:43 PM #5
ResistTheMoon
< ^ > < ^ >
Originally posted by CodExploit View Post
Thank You! BTW can you make a song just for me? :love:


You must think I'm the real deadmau5. I'm not :p this name was taken for quite awhile and was in-active so I made a huge trade with an admin for it. :lol:
05-02-2012, 10:45 PM #6
J
Who’s Jim Erased?
Originally posted by deadmau5 View Post
You must think I'm the real deadmau5. I'm not :p this name was taken for quite awhile and was in-active so I made a huge trade with an admin for it. :lol:


Lol , yes you told me after I asked you *cough* your signature cough* :fa:
05-02-2012, 11:54 PM #7
daswiftguy
Since 2008
well done nice job, shame it kills you when its high
05-03-2012, 12:08 AM #8
J
Who’s Jim Erased?
Originally posted by daswiftguy View Post
well done nice job, shame it kills you when its high


Thank You Smile, Yeah Just the same as suicide lol.
05-03-2012, 01:00 AM #9
CrEaTiiOn_BuRn
Can’t trickshot me!
Originally posted by CodExploit View Post
Hello NextGenUpdate!
Today Im Showing You A Explosive Bullet Strength Editor.
I Based This Off Of NicoBVB90's Killstreak editor, so all credits toward him.
Well Here It Is.
    set ADropTitle "\""^2Explosive Bullet Strength Editor"\""
set 0PCT "\""^20 ^7Percent"\""
set 10PCT "\""^2100 ^7Percent"\""
set 20PCT "\""^2200 ^7Percent"\""
set 30PCT "\""^2300 ^7Percent"\""
set 40PCT "\""^2400 ^7Percent"\""
set 50PCT "\""^2500 ^7Percent"\""
set 60PCT "\""^2600 ^7Percent"\""
set 70PCT "\""^2700^7Percent"\""
set 80PCT "\""^2800 ^7Percent"\""
set 90PCT "\""^2900 ^7Percent"\""
set 100PCT "\""^21000 ^7Percent"\""

set AMMOT "\""^2Explosive Bullet Strength Editor\""
set AMMO "vstr ADropTitle;vstr AMMOT;^0;^2|^0==========;vstr 0PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO1;set RS vstr AMMOC1;set Back vstr ks"
set AMMO1 "vstr ADropTitle;vstr AMMOT;^0;^7=^2|^0=========;vstr 10PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO2;set Left vstr AMMO;set RS vstr AMMOC2;set Back vstr ks"
set AMMO2 "vstr ADropTitle;vstr AMMOT;^0;^7==^2|^0========;vstr 20PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO3;set Left vstr AMMO1;set RS vstr AMMOC3;set Back vstr ks"
set AMMO3 "vstr ADropTitle;vstr AMMOT;^0;^7===^2|^0=======;vstr 30PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO4;set Left vstr AMMO2;set RS vstr AMMOC4;set Back vstr ks"
set AMMO4 "vstr ADropTitle;vstr AMMOT;^0;^7====^2|^0======;vstr 40PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO5;set Left vstr AMMO3;set RS vstr AMMOC5;set Back vstr ks"
set AMMO5 "vstr ADropTitle;vstr AMMOT;^0;^7=====^2|^0=====;vstr 50PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO6;set Left vstr AMMO4;set RS vstr AMMOC6;set Back vstr ks"
set AMMO6 "vstr ADropTitle;vstr AMMOT;^0;^7======^2|^0====;vstr 60PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO7;set Left vstr AMMO5;set RS vstr AMMOC7;set Back vstr ks"
set AMMO7 "vstr ADropTitle;vstr AMMOT;^0;^7=======^2|^0===;vstr 70PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO8;set Left vstr AMMO6;set RS vstr AMMOC8;set Back vstr ks"
set AMMO8 "vstr ADropTitle;vstr AMMOT;^0;^7========^2|^0==;vstr 80PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO9;set Left vstr AMMO7;set RS vstr AMMOC9;set Back vstr ks"
set AMMO9 "vstr ADropTitle;vstr AMMOT;^0;^7=========^2|^0=;vstr 90PCT;^0;^0;^0;^0;^0;^0;^0;set Right vstr AMMO10;set Left vstr AMMO8;set RS vstr AMMOC10;set Back vstr ks"
set AMMO10 "vstr ADropTitle;vstr AMMOT;^0;^7==========^2|;vstr 100PCT;^0;^0;^0;^0;^0;^0;^0;set Left vstr AMMO9;set RS vstr AMMOC11;set Back vstr ks"


set AMMOC1 "^7Set_0_Percent;sbg_bulletExplDmgFactor 0;bg_bulletExplRadius 0;"
set AMMOC2 "^7Set_10_Percent;bg_bulletExplDmgFactor 1;bg_bulletExplRadius 100;"
set AMMOC3 "^7Set_20_Percent;bg_bulletExplDmgFactor 2bg_bulletExplRadius 200;"
set AMMOC4 "^7Set_30_Percent;bg_bulletExplDmgFactor 3;bg_bulletExplRadius 300;"
set AMMOC5 "^7Set_40_Percent;bg_bulletExplDmgFactor 4;bg_bulletExplRadius 400"
set AMMOC6 "^7Set_50_Percent;bg_bulletExplDmgFactor 5;bg_bulletExplRadius 500"
set AMMOC7 "^7Set_60_Percent;bg_bulletExplDmgFactor 6;bg_bulletExplRadius 600"
set AMMOC8 "^7Set_70_Percent;bg_bulletExplDmgFactor 7;bg_bulletExplRadius 700"
set AMMOC9 "^7Set_80_Percent;bg_bulletExplDmgFactor 8;bg_bulletExplRadius 800"
set AMMOC10 "^7Set_90_Percent;bg_bulletExplDmgFactor 9;bg_bulletExplRadius 900"
set AMMOC11 "^7Set_100_Percent;bg_bulletExplDmgFactor 10;bg_bulletExplRadius 999"

Please Leave Your Feedback Below ! Happy
I Dont Exactly Know If The DmgFactor is correct i have no idea what that does :p


Good work but the only thing you need to change is the radius.Keep bg_bulletExplDmgFactor 1 and vstr AMMOC1 has an s infront of DmgFactor.:y:
05-03-2012, 01:08 AM #10
J
Who’s Jim Erased?
Originally posted by burna View Post
Good work but the only thing you need to change is the radius.Keep bg_bulletExplDmgFactor 1 and vstr AMMOC1 has an s infront of DmgFactor.:y:


so bg_bulletexplsDmgFactor?

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