Post: MW2 Mod Ideas [Need]
05-03-2012, 09:58 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); I need some cool mw2 mod ideas Happy

Post them here!!!

Don't bother:

  • Gametypes
  • Map Edits
  • Penis's


Thanks Winky Winky

1.11 btw.
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05-04-2012, 10:51 PM #29
Originally posted by another user

How about a Rocket like the 1 on the black ops map "Launch"

It could be in the background or controled by a button

or

In the middle of the map and people can get into it before it takes off and it takes off

The time running out sound before take off and the nuke sound as it takes off

could be cool



    
' init() ' Adding
precacheLocationSelector("rank_prestige9");

    
GetMapPos()
{
self endon("disconnect");
self endon("death");
self beginLocationSelection("rank_prestige9",0,(level.mapSize/5.625));
self.selectingLocation=true;
d=randomint(360);
self waittill("confirm_location",location,d);
l=PhysicsTrace(location+(0,0,800),location-(0,0,800));
self endLocationselection();
self.selectingLocation=undefined;
return l+(0,0,10);
}

DamageArea(P,R,MAX,MIN,W,TK,B)
{
KM=0;
if(!isDefined(B))B=0;
if(B)level.postRoundTime=10;
D=MAX;
foreach(player in level.players)
{
DR=distance(P,player.origin);
if(DR<R)
{
if(MIN<MAX)D=int(MIN+((MAX-MIN)*(DR/R)));
if((player!=self)&&((TK&&level.teamBased)||((self.pers["team"]!=player.pers["team"])&&level.teamBased)||!level.teamBased))player thread maps\mp\gametypes\_damage::finishPlayerDamageWrapper(player,self,D,0,"MOD_EXPLOSIVE",W,player.origin,player.origin,"none",0,0);
if(player==self)KM=1;
}
wait 0.01;
}
RadiusDamage(P,R-(R*0.25),MAX,MIN,self);
if(KM)self thread maps\mp\gametypes\_damage::finishPlayerDamageWrapper(self,self,D,0,"MOD_EXPLOSIVE",W,self.origin,self.origin,"none",0,0);
if(B)
{
foreach(p in level.players)p PlayRumbleOnEntity("damage_heavy");
if(level.teamBased)thread maps\mp\gametypes\_gamelogic::endGame(self.team,game["strings"]["nuclear_strike"],true);
else thread maps\mp\gametypes\_gamelogic::endGame(self,game["strings"]["nuclear_strike"],true);
}
}



    
MissileFire()
{
Pos=GetMapPos();
Box=spawn("script_model",Pos);
Box setModel("com_plasticcase_beige_big");
Box Solid();
Box CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
Box CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
Missile=spawn("script_model",Pos);
Missile setModel("projectile_cbu97_clusterbomb");
Missile Solid();
Missile CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
Missile MoveTo(Pos +(0,0,100),0.9);
Missile RotatePitch(270,3,0,0);
RM=randomint(9999);
wait(3);
for(;Winky Winky
{
wait(0.05);
D=distance(Pos,self.origin);
if(D<50)
{
self setLowerMessage(RM,"Press ^3[{+usereload}]^7 for Launch a missile");
if(self UseButtonPressed())
{
foreach(Player in level.players)
{
self clearLowerMessage(RM,1);
for(index=5;index>0;index--)
{
Player playLocalSound("ui_mp_nukebomb_timer");
Player iPrintlnBold("until missile launch: "+index);
wait(1);
}
Player iPrintlnBold("Missile launch!");
earthquake(0.5,10,Missile.origin,5000);
Missile playLoopSound("veh_b2_dist_loop");
playfx(level.chopper_fx["explode"]["medium"],Missile.origin);
Missile MoveTo(Pos +(0,0,5000),2);
wait(2.2);
Missile stopLoopSound();
Player playLocalSound("nuke_explosion");
self thread DamageArea(Missile.origin,60000,60000,60000,"artillery_mp",false);
Missile hide();
Missile MoveTo(Pos +(0,0,-50),0.2);
wait(4);
Missile Show();
Missile MoveTo(Pos +(0,0,100),0.9);
wait(1);
}
}
}
else
{
self clearLowerMessage(RM,1);
}
}
}
05-04-2012, 11:19 PM #30
JoeModZ1337
Pokemon Trainer
Spec-Nading With A Throwing Knife Probably Impossible...
Also A Carepackage Monster One That Moves And Shit

The following user thanked JoeModZ1337 for this useful post:

JokerRey
05-05-2012, 11:13 AM #31
JokerRey
League Champion
Originally posted by SatanicAmerican View Post
I need some cool mw2 mod ideas

Post them here!!!

Don't bother:
Gametypes
Map Edits
Penis's


Thanks

1.11 btw.


Oh ,
Put this in the player menu.. Its like a quiz , But if they get an answer wrong they get deranked and frozen =D What dya think ? :P
Just An Idea.. xD
05-05-2012, 12:25 PM #32
Originally posted by JokerRey View Post
Oh ,
Put this in the player menu.. Its like a quiz , But if they get an answer wrong they get deranked and frozen =D What dya think ? :P
Just An Idea.. xD


thats kinda sad-__-
05-05-2012, 09:41 PM #33
caleb01
Little One
lol that would be hilarious!!!

Host: "Whats my favorite color?"
kid: "Uhhh...blue."
Host: "Wrong, to bad looks like your getting deranked."
kid: "No fair, im telling my mom."

:p
05-06-2012, 01:00 AM #34
BvB-09r-_-N!c0
♥{ NicoBvB90 }♥
Originally posted by ps3leon View Post
make a german flag lol
and a nuke rocket whic starts with a button or with a 50 killstreak this will eliminate the enemys and it will show a penis in the sky Smile
and maybe doors in ai zombie which u can buy then uve got more map .. and headless zombie and more waves and a penis as weapon


Gay?

Penis Penis Penis Winky Winky
05-06-2012, 01:16 AM #35
It was tempting to suggest something until you got me with "No penises" Gaspkay:
05-06-2012, 01:46 AM #36
Originally posted by SatanicAmerican View Post
I need some cool mw2 mod ideas Happy

Post them here!!!

Don't bother:

  • Gametypes
  • Map Edits
  • Penis's


Thanks Winky Winky

1.11 btw.



a member just posted this maybe u could add it in your next patch Winky Winky You must login or register to view this content.
06-13-2012, 10:04 PM #37
Spider-Man
Are you high?
Originally posted by SatanicAmerican View Post
I need some cool mw2 mod ideas Happy

Post them here!!!

Don't bother:

  • Gametypes
  • Map Edits
  • Penis's


Thanks Winky Winky

1.11 btw.

Sorry about the bump :P
So what about making a vibrator with the tac insertion then something with your orgasm code lol

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