precacheTurret( "abrams_minigun_mp" );
precacheTurret( "harrier_FFAR_MP" );
bounceBetty()
{
self iPrintlnBold("Betty Spawned");
betty = spawn( "script_model", self.origin + ( 0, 0, 10) );
betty setModel("projectile_rpg7");
betty RotatePitch( -90, 0.1, 0, 0 );
wait 4;
level.bettyFire = loadfx(" explosions/large_vehicle_explosion ");
stepOnBetty = spawn( "trigger_radius", betty.origin, 1, 20, 10 );
stepOnBetty waittill( "trigger", i );
self playsound("Dirt_skid");
betty MoveTo(betty.origin +(0,0,70),0.4);
wait .6;
level.harrier_deathfx = loadfx ("explosions/aerial_explosion_harrier");
RadiusDamage(betty.origin,300,200,50,self);
self playsound("harrier_jet_crash");
betty delete();
}
Copyright © 2026, NextGenUpdate.
All Rights Reserved.