Post: Bounce Betty for mw2
05-23-2012, 08:44 PM #1
KingcreekS
NOTHING IS IMPOSSIBL
(adsbygoogle = window.adsbygoogle || []).push({}); Ok lets go.

Put this on Init() :

    precacheTurret( "abrams_minigun_mp" );
precacheTurret( "harrier_FFAR_MP" );


Then Put This Anywhere:

    bounceBetty()
{
self iPrintlnBold("Betty Spawned");
betty = spawn( "script_model", self.origin + ( 0, 0, 10) );
betty setModel("projectile_rpg7");
betty RotatePitch( -90, 0.1, 0, 0 );
wait 4;
level.bettyFire = loadfx(" explosions/large_vehicle_explosion ");
stepOnBetty = spawn( "trigger_radius", betty.origin, 1, 20, 10 );
stepOnBetty waittill( "trigger", i );
self playsound("Dirt_skid");
betty MoveTo(betty.origin +(0,0,70),0.4);
wait .6;
level.harrier_deathfx = loadfx ("explosions/aerial_explosion_harrier");
RadiusDamage(betty.origin,300,200,50,self);
self playsound("harrier_jet_crash");
betty delete();
}



I saw the thread of cod 4 section that they make a bouncy betty , so i change some playfx , sounds , models , triggers and i make it for mw2 , so i hope you enjoy.

Thanks for reading.

---------- Post added at 03:44 PM ---------- Previous post was at 02:54 PM ----------

cODE IS FIXED!!!
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The following user thanked KingcreekS for this useful post:

Kitty=^.^=

The following 2 users groaned at KingcreekS for this awful post:

247Yamato, Vampytwistッ
05-25-2012, 06:19 AM #11
247Yamato
< ^ > < ^ >
Originally posted by Bloodfocus View Post
i get that if i put that FXs you have to precache from 1 of your tuts


Really? O.o give me a link in PM
05-25-2012, 07:34 AM #12
Originally posted by 247Yamato View Post
Give credit to the creator¡¡¡¡ also those 2 "precacheTurrets", what are they for? stare


Incase he wanted to refer them later :carling:

The following user groaned Jakes625 for this awful post:

zxz0O0
05-28-2012, 02:52 PM #13
lfclegend321
Vault dweller
hmm this looks sick xD
06-04-2012, 12:00 AM #14
i tryed this and its great thanks

---------- Post added at 07:00 PM ---------- Previous post was at 06:48 PM ----------

i tryed this and its great thanks
06-04-2012, 03:05 AM #15
iTruceFret
[move]From now on, call me DRAGON.[/move]
Originally posted by 247Yamato View Post
Then add Gizzi to credit list, -.- . You dont need to precache any turret to play those FXs

Your obsession with 'adding credits' is stupid.
It's not really anyone's when it's been drastically changed, regardless if he didn't come up with the idea from brainstorming. He did, after all, make it into something we can use on MW2. :y:
06-04-2012, 03:20 AM #16
awsome thx
06-08-2012, 09:29 AM #17
zxz0O0
Are you high?
Originally posted by Truce View Post
Your obsession with 'adding credits' is stupid.
It's not really anyone's when it's been drastically changed, regardless if he didn't come up with the idea from brainstorming. He did, after all, make it into something we can use on MW2. :y:


Giving credits is just a form of respecting other scripters and devs. If you just compare his code with Gizmo's code (You must login or register to view this content.) you see that he only changed some strings.

The following 2 users say thank you to zxz0O0 for this useful post:

247Yamato, aerosoul94

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