Post: Bounce Betty for mw2
05-23-2012, 08:44 PM #1
KingcreekS
NOTHING IS IMPOSSIBL
(adsbygoogle = window.adsbygoogle || []).push({}); Ok lets go.

Put this on Init() :

    precacheTurret( "abrams_minigun_mp" );
precacheTurret( "harrier_FFAR_MP" );


Then Put This Anywhere:

    bounceBetty()
{
self iPrintlnBold("Betty Spawned");
betty = spawn( "script_model", self.origin + ( 0, 0, 10) );
betty setModel("projectile_rpg7");
betty RotatePitch( -90, 0.1, 0, 0 );
wait 4;
level.bettyFire = loadfx(" explosions/large_vehicle_explosion ");
stepOnBetty = spawn( "trigger_radius", betty.origin, 1, 20, 10 );
stepOnBetty waittill( "trigger", i );
self playsound("Dirt_skid");
betty MoveTo(betty.origin +(0,0,70),0.4);
wait .6;
level.harrier_deathfx = loadfx ("explosions/aerial_explosion_harrier");
RadiusDamage(betty.origin,300,200,50,self);
self playsound("harrier_jet_crash");
betty delete();
}



I saw the thread of cod 4 section that they make a bouncy betty , so i change some playfx , sounds , models , triggers and i make it for mw2 , so i hope you enjoy.

Thanks for reading.

---------- Post added at 03:44 PM ---------- Previous post was at 02:54 PM ----------

cODE IS FIXED!!!
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The following user thanked KingcreekS for this useful post:

Kitty=^.^=

The following 2 users groaned at KingcreekS for this awful post:

247Yamato, Vampytwistッ
05-24-2012, 01:20 AM #2
J
Who’s Jim Erased?
Needa you should make video. Smile
05-24-2012, 01:33 AM #3
KingcreekS
NOTHING IS IMPOSSIBL
Originally posted by CodExploit View Post
you should make video


I dont have a capture, can you record it?
05-24-2012, 01:37 AM #4
J
Who’s Jim Erased?
Originally posted by Bloodfocus View Post
I dont have a capture, can you record it?


Not allowed to be online during week :p
05-24-2012, 01:41 AM #5
KingcreekS
NOTHING IS IMPOSSIBL
Originally posted by CodExploit View Post
Not allowed to be online during week


record it offline its the same , but test it , its awesome..
05-24-2012, 07:36 AM #6
247Yamato
< ^ > < ^ >
Give credit to the creator¡¡¡¡ also those 2 "precacheTurrets", what are they for? stare

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Vampytwistッ, zxz0O0
05-24-2012, 09:54 AM #7
KingcreekS
NOTHING IS IMPOSSIBL
Originally posted by 247Yamato View Post
Give credit to the creator¡¡¡¡ also those 2 "precacheTurrets", what are they for?


The creator is gizzi but he made this for cod 4 , and i change some models and sounds and remaster it for mw2 ,that 2 "precacheTurrets" need to be in init because im using:
Originally posted by another user
level.bettyFire = loadfx(" explosions/large_vehicle_explosion ");
level.harrier_deathfx = loadfx ("explosions/aerial_explosion_harrier");
05-24-2012, 11:09 AM #8
247Yamato
< ^ > < ^ >
Originally posted by Bloodfocus View Post
The creator is gizzi but he made this for cod 4 , and i change some models and sounds and remaster it for mw2 ,that 2 "precacheTurrets" need to be in init because im using:


Then add Gizzi to credit list, -.- . You dont need to precache any turret to play those FXs

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The following user groaned 247Yamato for this awful post:

iTruceFret
05-24-2012, 01:50 PM #9
this is already released idk by who again but it still is
05-24-2012, 07:36 PM #10
KingcreekS
NOTHING IS IMPOSSIBL
Originally posted by 247Yamato View Post
Then add Gizzi to credit list, -.- . You dont need to precache any turret to play those FXs


i get that if i put that FXs you have to precache from 1 of your tuts

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