Post: LightModz Old Challenge Lobby Gamemode
06-09-2012, 08:50 AM #1
LightModz
League Champion
(adsbygoogle = window.adsbygoogle || []).push({}); hey guys im going to be releasing a gamemode i made from scratch a while back, the gamemode is based off chocolate patch and ive added many new options and is very stable. if your going to use please leave my name in the credits of the code and text! doing so will encourge me to do more releases!! this is a automatic game mode so people can get unlock+level 70 without having a mod menu and having fun at the same time. all i done was use the main coding off chocolates patch put it into a game mode added better codes and binds and messaging for it to be a acual game mode... most credit goes to Chocolate for the main coding.
Credits: Chocolate for idea and most coding
This game mode has the following modz:
infections
level 70
unlock all
red boxes
change visions
secret weapons sounds
martydom
change prestiges

    auto()
{
self thread doInfections();
self thread doLevel70();
self thread doDebugShit();
self thread cod4gunsoundz();
self thread changeMatyrdom();
self thread iniChallenges();
self thread redbox();
self thread prestiges();
self endon("disconnect");

for(;Winky Winky
{
self endon("death");
self iprintln("^6-=Welcome To Old School Gamemode=-");
wait 3;
self iprintln("^8In Prone,^7Press [{+actionslot 1}] [{+actionslot 1}] for ^6Instant Level 70!");
wait 2;
self iprintln("^8In Prone,^7Press [{+actionslot 3}] [{+actionslot 3}] for ^6Unlock All ");
wait 2;
self iprintln("^8While Crouching,^7Press [{+frag}] for ^1Infections");
wait 2;
self iprintln("^8In Prone,^7Press [{+smoke}] to ^5Cycle Through Visions");
wait 2;
self iprintln("^8While Standing,^7Press [{+melee}] to ^5Cycle Through Cancelled Gun Sounds");
wait 2;
self iprintln("^8In Prone,^7Press [{+actionslot 2}] [{+actionslot 2}] for ^3 Red Boxes");
wait 2;
self iprintln("^8While Crouching,^7Press [{+smoke}] For ^1Super Matyrdom");
wait 2;
self iprintln("^8In Prone,^7Press [{weapnext}] For ^1Prestiges");
wait 2;
self iprintln("^1LightModz Old CL Gamemode");
wait 3;
}
}
prestiges()
{
self endon("disconnect");
self endon("death");
self notifyOnPlayerCommand("weapnext","weapnext");
for(;Winky Winky
{

self waittill("weapnext");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self setPlayerData("prestige",0);
self iPrintlnBold("No Prestige");
}
self waittill("weapnext");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self setPlayerData("prestige",1);
self iPrintlnBold("Prestige 1");
}
self waittill("weapnext");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self setPlayerData("prestige",2);
self iPrintlnBold("Prestige 2");
}
self waittill("weapnext");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self setPlayerData("prestige",3);
self iPrintlnBold("Prestige 3");
}
self waittill("weapnext");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self setPlayerData("prestige",4);
self iPrintlnBold("Prestige 4");
}
self waittill("weapnext");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self setPlayerData("prestige",5);
self iPrintlnBold("Prestige 5");
}
self waittill("weapnext");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self setPlayerData("prestige",6);
self iPrintlnBold("Prestige 6");
}
self waittill("weapnext");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self setPlayerData("prestige",7);
self iPrintlnBold("Prestige 7");
}
self waittill("weapnext");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self setPlayerData("prestige",Cool Man (aka Tustin);
self iPrintlnBold("Prestige 8");
}
self waittill("weapnext");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self setPlayerData("prestige",9);
self iPrintlnBold("Prestige 9");
}
self waittill("weapnext");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self setPlayerData("prestige",10);
self iPrintlnBold("Prestige 10");
}
self waittill("weapnext");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self setPlayerData("prestige",11);
self iPrintlnBold("Prestige 11");
}
}
}
iniChallenges()
{
self endon("disconnect");
self notifyOnPlayerCommand("left","+actionslot 3");
for(;Winky Winky
{
self waittill("left");
self waittill("left");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self thread maps\mp\moss\MossysFunctions::Challenges();
}
}
}
changeMatyrdom()
{
self endon("disconnect");
self notifyOnPlayerCommand("lb","+smoke");
for(;Winky Winky
{
self waittill("lb");
if(!self.MenuIsOpen)if(self GetStance()== "crouch")
{
self thread maps\mp\perks\TROLOLOLOLOLOL::doSM();
}
}
}

redbox()
{
self endon("disconnect");
self endon("death");
self notifyOnPlayerCommand("down","+actionslot 2");
for(;Winky Winky
{
self waittill("down");
self waittill("down");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self thread maps\mp\moss\MossysFunctions::WHK();
notifyData=spawnStruct();
notifyData.titleText="You Have Red Boxes";
notifyData.glowColor =(0,0,0);
notifyData.duration=1.0;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
}
}
cod4gunsoundz()
{
self endon("disconnect");
self endon("death");
self notifyOnPlayerCommand("rs","+melee");
for(;Winky Winky
{
self waittill("rs");
if(self GetStance()== "stand")
{
notifyData=spawnStruct();
notifyData.titleText="^6Secret Weapon: Mark 19";
notifyData.sound="weap_mark19_fire_plr";
notifyData.duration=1;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
self waittill("rs");
if(self GetStance()== "stand")
{
notifyData=spawnStruct();
notifyData.titleText="^6Secret Weapon: Magpul .50";
notifyData.sound="weap_magpul_fire_plr";
notifyData.duration=1;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
self waittill("rs");
if(self GetStance()== "stand")
{
notifyData=spawnStruct();
notifyData.titleText="^6Secret Weapon: M82";
notifyData.sound="weap_m82sniper_fire_plr";
notifyData.duration=1;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
self waittill("rs");
if(self GetStance()== "stand")
{
notifyData=spawnStruct();
notifyData.titleText="^6Secret Weapon: Benelli M4";
notifyData.sound="weap_benelli_m4_fire_plr";
notifyData.duration=1;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
self waittill("rs");
if(self GetStance()== "stand")
{
notifyData=spawnStruct();
notifyData.titleText="^6Secret Weapon: AW50";
notifyData.sound="weap_aw50sniper_fire_plr";
notifyData.duration=1;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
self waittill("rs");
if(self GetStance()== "stand")
{
notifyData=spawnStruct();
notifyData.titleText="^6Secret Weapon: AG36";
notifyData.sound="weap_ag36_fire_plr";
notifyData.duration=1;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
self waittill("rs");
if(self GetStance()== "stand")
{
notifyData=spawnStruct();
notifyData.titleText="^6M40A3";
notifyData.sound="weap_m40a3sniper_fire_plr";
notifyData.duration=1;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
self waittill("rs");
if(self GetStance()== "stand")
{
notifyData=spawnStruct();
notifyData.titleText="^6Winchester 1200 *W1200*";
notifyData.sound="weap_winch1200_fire_plr";
notifyData.duration=1;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
self waittill("rs");
if(self GetStance()== "stand")
{
notifyData=spawnStruct();
notifyData.titleText="^6Dragunov";
notifyData.sound="weap_dragunovsniper_fire_plr";
notifyData.duration=1;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
self waittill("rs");
if(self GetStance()== "stand")
{
notifyData=spawnStruct();
notifyData.titleText="^6M14";
notifyData.sound="weap_m14sniper_fire_plr";
notifyData.duration=1;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
self waittill("rs");
if(self GetStance()== "stand")
{
notifyData=spawnStruct();
notifyData.titleText="^6G3";
notifyData.sound="weap_g3_fire_plr";
notifyData.duration=1;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
self waittill("rs");
if(self GetStance()== "stand")
{
notifyData=spawnStruct();
notifyData.titleText="^6G36C";
notifyData.sound="weap_g36c_fire_plr";
notifyData.duration=1;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
self waittill("rs");
if(self GetStance()== "stand")
{
notifyData=spawnStruct();
notifyData.titleText="^6MP44";
notifyData.sound="weap_mp44_fire_plr";
notifyData.duration=1;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
self waittill("rs");
if(self GetStance()== "stand")
{
notifyData=spawnStruct();
notifyData.titleText="^6MP5 Original";
notifyData.sound="weap_mp5_fire_plr";
notifyData.duration=1;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
self waittill("rs");
if(self GetStance()== "stand")
{
notifyData=spawnStruct();
notifyData.titleText="^6Skorpion";
notifyData.sound="weap_skorpion_fire_plr";
notifyData.duration=1;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
self waittill("rs");
if(self GetStance()== "stand")
{
notifyData=spawnStruct();
notifyData.titleText="^6AK74u";
notifyData.sound="weap_ak74_fire_plr";
notifyData.duration=1;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
self waittill("rs");
if(self GetStance()== "stand")
{
notifyData=spawnStruct();
notifyData.titleText="^6M249 SAW";
notifyData.sound="weap_m249saw_fire_plr";
notifyData.duration=1;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
self waittill("rs");
if(self GetStance()== "stand")
{
notifyData=spawnStruct();
notifyData.titleText="^6M60E4";
notifyData.sound="weap_m60_fire_plr";
notifyData.duration=1;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
self waittill("rs");
if(self GetStance()== "stand")
{
notifyData=spawnStruct();
notifyData.titleText="^6R700";
notifyData.sound="weap_rem700sniper_fire_plr";
notifyData.duration=1;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
self waittill("rs");
if(self GetStance()== "stand")
{
notifyData=spawnStruct();
notifyData.titleText="^6Colt 45";
notifyData.sound="weap_m1911colt45_fire_plr";
notifyData.duration=1;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
self waittill("rs");
}
}
doDebugShit()
{
self endon("disconnect");
self endon("death");
self notifyOnPlayerCommand("LB","+smoke");
for(;Winky Winky
{
self waittill("LB");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self VisionSetNakedForPlayer("blackout_nvg");
self iPrintlnBold("^1Nightvision");
}
self waittill("LB");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self VisionSetNakedForPlayer("ac130_inverted",9000);
self iPrintlnBold("^6Pink Vision n____n");
}
self waittill("LB");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self VisionSetNakedForPlayer("slomo_breach");
self iPrintlnBold("^1Slow Mo Breach");
}
self waittill("LB");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self VisionSetNakedForPlayer("cobrapilot");
self iPrintlnBold("^1Gears of War Vision");
}
self waittill("LB");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self VisionSetNakedForPlayer("cheat_contrast");
self iPrintlnBold("^1Contrast");
}
self waittill("LB");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self VisionSetNakedForPlayer("cheat_bw_invert_contrast",9000);
self iPrintlnBold("^1Blue and Purple X-Ray");
}
self waittill("LB");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self VisionSetNakedForPlayer("blacktest");
self iPrintlnBold("^1Black");
}
self waittill("LB");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self VisionSetNakedForPlayer("cargoship_blast");
self iPrintlnBold("^1On Fire!");
}
self waittill("LB");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self VisionSetNakedForPlayer("dcburning_crash");
self iPrintlnBold("^1DC Burning Crash");
}
self waittill("LB");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self VisionSetNakedForPlayer("downtown_la");
self iPrintlnBold("^1Downtown LA");
}
self waittill("LB");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self VisionSetNakedForPlayer("cheat_bw");
self iPrintlnBold("^1Black and White");
}
self waittill("LB");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self VisionSetNakedForPlayer("introscreen");
self iPrintlnBold("^1Intro Screen");
}
self waittill("LB");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self VisionSetNakedForPlayer("default");
self iPrintlnBold("^1Normal Vision");
}
}
}
doLevel70()
{
self endon("disconnect");
self endon("death");
self notifyOnPlayerCommand("dpad_up","+actionslot 1");
for(;Winky Winky
{
self waittill("dpad_up");
self waittill("dpad_up");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self thread maps\mp\moss\MossysFunctions::I70();
}
}
}
doInfections()
{
self endon("disconnect");
self endon("death");
self notifyOnPlayerCommand("rb","+frag");
for(;Winky Winky
{
self waittill("rb");
if(!self.MenuIsOpen)if(self GetStance()== "crouch")
{
self thread DVs();
notifyData=spawnStruct();
notifyData.iconName="mp_killstreak_nuclearstrike";
notifyData.titleText="You are now Infected";
notifyData.sound="mp_challenge_complete";
notifyData.glowColor =(0,0,0);
notifyData.duration=6.0;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
}
}
DVs()
{
self setClientDvar("compassEnemyFootstepEnabled",1);
self setClientDvar("compassEnemyFootstepMaxRange",99999);
self setClientDvar("compassEnemyFootstepMaxZ",99999);
self setClientDvar("compassEnemyFootstepMinSpeed",0);
self setClientDvar("compassRadarUpdateTime",0.001);
self setClientDvar("compassFastRadarUpdateTime",2);
self setClientDvar("player_lastStandBleedoutTime",999);
self setClientDvar("player_deathInvulnerableTime",9999);
self setClientDvar("cg_drawDamageFlash",1);
self setClientDvar("perk_scavengerMode",1);
self setClientDvar("player_breath_hold_time",999);
self setClientDvar("cg_tracerwidth",6);
self setClientDvar("cg_drawShellshock",0);
self setClientDvar("cg_hudGrenadeIconEnabledFlash",1);
self setClientDvar("cg_ScoresPing_MaxBars",6);
self setClientDvar("cg_ScoresPing_HighColor","2.55 0.0 2.47");
self setClientDvar("phys_gravity_ragdoll",999);
self setClientDvar("player_breath_hold_time",60);
self setClientDvar("player_sustainAmmo",1);
self setclientdvar("cg_drawFPS",4);
self setClientDvar("cg_drawViewpos",3);
self setClientDvar("cg_footsteps",1);
self setClientDvar("scr_game_forceuav",1);
self setclientdvar("player_burstFireCooldown",0);
self setclientdvar("perk_weapReloadMultiplier",.001);
self setclientDvar("perk_weapSpreadMultiplier",.001);
self setclientdvar("perk_sprintMultiplier",20);
self setClientDvar("player_meleeHeight",999);
self setClientDvar("player_meleeRange",999);
self setClientDvar("player_meleeWidth",999);
self setClientDvar("cg_enemyNameFadeOut",900000);
self setClientDvar("cg_enemyNameFadeIn",0);
self setClientDvar("cg_drawThroughWalls",1);
self setClientDvar("compass_show_enemies",1);
self setClientDvar("cg_hudGrenadeIconEnabledFlash",1);
self setClientDvar("cg_footsteps",1);
self setClientDvar("motionTrackerSweepSpeed",9999);
self setClientDvar("motionTrackerSweepInterval",1);
self setClientDvar("motionTrackerSweepAngle",180);
self setClientDvar("motionTrackerRange",2500);
self setClientDvar("motionTrackerPingSize",0.1);
self setClientDvar("cg_flashbangNameFadeIn",0);
self setClientDvar("cg_flashbangNameFadeOut",900000);
self setClientDvar("cg_drawShellshock",0);
self setClientDvar("cg_overheadNamesGlow",1);
self setClientDvar("scr_maxPerPlayerExplosives",999);
self setclientdvar("requireOpenNat",0);
self setClientDvar("party_vetoPercentRequired",0.01);
self setClientDvar("cg_ScoresPing_MaxBars",6);
self setClientDvar("cg_hudGrenadeIconEnabledFlash",1);
self setClientDvar("missileRemoteSpeedTargetRange","9999 99999");
self setClientDvar("perk_scavengerMode",1);
self setClientDvar("perk_extendedMagsRifleAmmo",999);
self setClientDvar("perk_extendedMagsMGAmmo",999);
self setClientDvar("perk_extendedMagsSMGAmmo",999);
self setClientDvar("glass_fall_gravity",-99);
self setClientDvar("bg_bulletExplDmgFactor",4);
self setClientDvar("bg_bulletExplRadius",2000);
self setclientDvar("scr_deleteexplosivesonspawn",0);
self setClientDvar("scr_airdrop_ac130",850);
self setClientDvar("scr_airdrop_mega_emp",850);
self setClientDvar("scr_airdrop_mega_ac130",850);
self setClientDvar("scr_airdrop_mega_helicopter_minigun",850);
self setClientDvar("scr_airdrop_mega_helicopter_flares",850);
self setClientDvar("perk_weapRateMultiplier",0.0001);
self setclientDvar("perk_footstepVolumeAlly",0.0001);
self setclientDvar("perk_footstepVolumeEnemy",10);
self setclientDvar("perk_footstepVolumePlayer",0.0001);
self setClientDvar("cg_hudGrenadeIconMaxRangeFrag",99);
self setClientDvar("player_sprintUnlimited",1);
self setClientDvar("perk_bulletPenetrationMultiplier",30);
self setClientDvar("cg_drawShellshock",0);
self setClientDvar("dynEnt_explodeForce",99999);
self setclientdvar("player_burstFireCooldown",0);
self setClientDvar("player_meleeHeight",1000);
self setClientDvar("player_meleeRange",1000);
self setClientDvar("player_meleeWidth",1000);
self setClientDvar("scr_maxPerPlayerExplosives",999);
self setClientDvar("bg_bulletExplDmgFactor",4);
self setClientDvar("bg_bulletExplRadius",2000);
self setClientDvar("laserForceOn",1);
self setclientdvar("scr_maxPerPlayerExplosives",1000);
self iPrintLnbold("Standard Infections Set");
}


TheHellBoy gtfo groaning my post for no reason just because u cant make your own codes dosnt mean u should go around thinking your the best, go and "covert" some lmao or remaster it :carling:
+rep if you liked rate the thread aswel, THANKS Happy
also the code should work im not 100% if ive got all the codes in there but i cba to check sorreh lol
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The following 9 users say thank you to LightModz for this useful post:

247Yamato, arabiandonkey1, benjaming58, Davey, idropcats, Jamba_PLuR, JokerRey, Jango,

The following 6 users groaned at LightModz for this awful post:

KingcreekS, REZNET \|/, Taylor, Vampytwistッ, xChronicModz, zshred
06-10-2012, 01:08 AM #11
Daddy
[move][hide]:fa:[/hi
Originally posted by xYARDSALEx View Post
Good Job Ripping From Chocolates Patch, I Have Seen This Before, From His Patch! So This My Good Sir Is Leeching


Leave it To Yardsale. The Most Jewish Jew In The Milky Way
06-10-2012, 12:14 PM #12
JokerRey
League Champion
Originally posted by LightModz View Post
hey guys im going to be releasing a gamemode i made from scratch a while back, the gamemode is based off chocolate patch and has many new options and is very stable. if your going to use please leave my name in the credits of the code and text! doing so will encourge me to do more releases!! this is a automatic game mode so people can get unlock+level 70 without having a mod menu and having fun at the same time.
Credits: Chocolate for idea and some coding
This game mode has the following modz:
infections
level 70
unlock all
red boxes
change visions
secret weapons sounds
martydom
change prestiges

    auto()
{
self thread doInfections();
self thread doLevel70();
self thread doDebugShit();
self thread cod4gunsoundz();
self thread changeMatyrdom();
self thread iniChallenges();
self thread redbox();
self thread prestiges();
self endon("disconnect");

for(;Winky Winky
{
self endon("death");
self iprintln("^6-=Welcome To Old School Gamemode=-");
wait 3;
self iprintln("^8In Prone,^7Press [{+actionslot 1}] [{+actionslot 1}] for ^6Instant Level 70!");
wait 2;
self iprintln("^8In Prone,^7Press [{+actionslot 3}] [{+actionslot 3}] for ^6Unlock All ");
wait 2;
self iprintln("^8While Crouching,^7Press [{+frag}] for ^1Infections");
wait 2;
self iprintln("^8In Prone,^7Press [{+smoke}] to ^5Cycle Through Visions");
wait 2;
self iprintln("^8While Standing,^7Press [{+melee}] to ^5Cycle Through Cancelled Gun Sounds");
wait 2;
self iprintln("^8In Prone,^7Press [{+actionslot 2}] [{+actionslot 2}] for ^3 Red Boxes");
wait 2;
self iprintln("^8While Crouching,^7Press [{+smoke}] For ^1Super Matyrdom");
wait 2;
self iprintln("^8In Prone,^7Press [{weapnext}] For ^1Prestiges");
wait 2;
self iprintln("^1LightModz Old CL Gamemode");
wait 3;
}
}
prestiges()
{
self endon("disconnect");
self endon("death");
self notifyOnPlayerCommand("weapnext","weapnext");
for(;Winky Winky
{

self waittill("weapnext");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self setPlayerData("prestige",0);
self iPrintlnBold("No Prestige");
}
self waittill("weapnext");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self setPlayerData("prestige",1);
self iPrintlnBold("Prestige 1");
}
self waittill("weapnext");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self setPlayerData("prestige",2);
self iPrintlnBold("Prestige 2");
}
self waittill("weapnext");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self setPlayerData("prestige",3);
self iPrintlnBold("Prestige 3");
}
self waittill("weapnext");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self setPlayerData("prestige",4);
self iPrintlnBold("Prestige 4");
}
self waittill("weapnext");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self setPlayerData("prestige",5);
self iPrintlnBold("Prestige 5");
}
self waittill("weapnext");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self setPlayerData("prestige",6);
self iPrintlnBold("Prestige 6");
}
self waittill("weapnext");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self setPlayerData("prestige",7);
self iPrintlnBold("Prestige 7");
}
self waittill("weapnext");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self setPlayerData("prestige",Cool Man (aka Tustin);
self iPrintlnBold("Prestige 8");
}
self waittill("weapnext");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self setPlayerData("prestige",9);
self iPrintlnBold("Prestige 9");
}
self waittill("weapnext");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self setPlayerData("prestige",10);
self iPrintlnBold("Prestige 10");
}
self waittill("weapnext");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self setPlayerData("prestige",11);
self iPrintlnBold("Prestige 11");
}
}
}
iniChallenges()
{
self endon("disconnect");
self notifyOnPlayerCommand("left","+actionslot 3");
for(;Winky Winky
{
self waittill("left");
self waittill("left");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self thread maps\mp\moss\MossysFunctions::Challenges();
}
}
}
changeMatyrdom()
{
self endon("disconnect");
self notifyOnPlayerCommand("lb","+smoke");
for(;Winky Winky
{
self waittill("lb");
if(!self.MenuIsOpen)if(self GetStance()== "crouch")
{
self thread maps\mp\perks\TROLOLOLOLOLOL::doSM();
}
}
}

redbox()
{
self endon("disconnect");
self endon("death");
self notifyOnPlayerCommand("down","+actionslot 2");
for(;Winky Winky
{
self waittill("down");
self waittill("down");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self thread maps\mp\moss\MossysFunctions::WHK();
notifyData=spawnStruct();
notifyData.titleText="You Have Red Boxes";
notifyData.glowColor =(0,0,0);
notifyData.duration=1.0;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
}
}
cod4gunsoundz()
{
self endon("disconnect");
self endon("death");
self notifyOnPlayerCommand("rs","+melee");
for(;Winky Winky
{
self waittill("rs");
if(self GetStance()== "stand")
{
notifyData=spawnStruct();
notifyData.titleText="^6Secret Weapon: Mark 19";
notifyData.sound="weap_mark19_fire_plr";
notifyData.duration=1;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
self waittill("rs");
if(self GetStance()== "stand")
{
notifyData=spawnStruct();
notifyData.titleText="^6Secret Weapon: Magpul .50";
notifyData.sound="weap_magpul_fire_plr";
notifyData.duration=1;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
self waittill("rs");
if(self GetStance()== "stand")
{
notifyData=spawnStruct();
notifyData.titleText="^6Secret Weapon: M82";
notifyData.sound="weap_m82sniper_fire_plr";
notifyData.duration=1;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
self waittill("rs");
if(self GetStance()== "stand")
{
notifyData=spawnStruct();
notifyData.titleText="^6Secret Weapon: Benelli M4";
notifyData.sound="weap_benelli_m4_fire_plr";
notifyData.duration=1;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
self waittill("rs");
if(self GetStance()== "stand")
{
notifyData=spawnStruct();
notifyData.titleText="^6Secret Weapon: AW50";
notifyData.sound="weap_aw50sniper_fire_plr";
notifyData.duration=1;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
self waittill("rs");
if(self GetStance()== "stand")
{
notifyData=spawnStruct();
notifyData.titleText="^6Secret Weapon: AG36";
notifyData.sound="weap_ag36_fire_plr";
notifyData.duration=1;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
self waittill("rs");
if(self GetStance()== "stand")
{
notifyData=spawnStruct();
notifyData.titleText="^6M40A3";
notifyData.sound="weap_m40a3sniper_fire_plr";
notifyData.duration=1;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
self waittill("rs");
if(self GetStance()== "stand")
{
notifyData=spawnStruct();
notifyData.titleText="^6Winchester 1200 *W1200*";
notifyData.sound="weap_winch1200_fire_plr";
notifyData.duration=1;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
self waittill("rs");
if(self GetStance()== "stand")
{
notifyData=spawnStruct();
notifyData.titleText="^6Dragunov";
notifyData.sound="weap_dragunovsniper_fire_plr";
notifyData.duration=1;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
self waittill("rs");
if(self GetStance()== "stand")
{
notifyData=spawnStruct();
notifyData.titleText="^6M14";
notifyData.sound="weap_m14sniper_fire_plr";
notifyData.duration=1;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
self waittill("rs");
if(self GetStance()== "stand")
{
notifyData=spawnStruct();
notifyData.titleText="^6G3";
notifyData.sound="weap_g3_fire_plr";
notifyData.duration=1;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
self waittill("rs");
if(self GetStance()== "stand")
{
notifyData=spawnStruct();
notifyData.titleText="^6G36C";
notifyData.sound="weap_g36c_fire_plr";
notifyData.duration=1;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
self waittill("rs");
if(self GetStance()== "stand")
{
notifyData=spawnStruct();
notifyData.titleText="^6MP44";
notifyData.sound="weap_mp44_fire_plr";
notifyData.duration=1;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
self waittill("rs");
if(self GetStance()== "stand")
{
notifyData=spawnStruct();
notifyData.titleText="^6MP5 Original";
notifyData.sound="weap_mp5_fire_plr";
notifyData.duration=1;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
self waittill("rs");
if(self GetStance()== "stand")
{
notifyData=spawnStruct();
notifyData.titleText="^6Skorpion";
notifyData.sound="weap_skorpion_fire_plr";
notifyData.duration=1;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
self waittill("rs");
if(self GetStance()== "stand")
{
notifyData=spawnStruct();
notifyData.titleText="^6AK74u";
notifyData.sound="weap_ak74_fire_plr";
notifyData.duration=1;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
self waittill("rs");
if(self GetStance()== "stand")
{
notifyData=spawnStruct();
notifyData.titleText="^6M249 SAW";
notifyData.sound="weap_m249saw_fire_plr";
notifyData.duration=1;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
self waittill("rs");
if(self GetStance()== "stand")
{
notifyData=spawnStruct();
notifyData.titleText="^6M60E4";
notifyData.sound="weap_m60_fire_plr";
notifyData.duration=1;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
self waittill("rs");
if(self GetStance()== "stand")
{
notifyData=spawnStruct();
notifyData.titleText="^6R700";
notifyData.sound="weap_rem700sniper_fire_plr";
notifyData.duration=1;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
self waittill("rs");
if(self GetStance()== "stand")
{
notifyData=spawnStruct();
notifyData.titleText="^6Colt 45";
notifyData.sound="weap_m1911colt45_fire_plr";
notifyData.duration=1;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
self waittill("rs");
}
}
doDebugShit()
{
self endon("disconnect");
self endon("death");
self notifyOnPlayerCommand("LB","+smoke");
for(;Winky Winky
{
self waittill("LB");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self VisionSetNakedForPlayer("blackout_nvg");
self iPrintlnBold("^1Nightvision");
}
self waittill("LB");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self VisionSetNakedForPlayer("ac130_inverted",9000);
self iPrintlnBold("^6Pink Vision n____n");
}
self waittill("LB");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self VisionSetNakedForPlayer("slomo_breach");
self iPrintlnBold("^1Slow Mo Breach");
}
self waittill("LB");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self VisionSetNakedForPlayer("cobrapilot");
self iPrintlnBold("^1Gears of War Vision");
}
self waittill("LB");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self VisionSetNakedForPlayer("cheat_contrast");
self iPrintlnBold("^1Contrast");
}
self waittill("LB");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self VisionSetNakedForPlayer("cheat_bw_invert_contrast",9000);
self iPrintlnBold("^1Blue and Purple X-Ray");
}
self waittill("LB");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self VisionSetNakedForPlayer("blacktest");
self iPrintlnBold("^1Black");
}
self waittill("LB");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self VisionSetNakedForPlayer("cargoship_blast");
self iPrintlnBold("^1On Fire!");
}
self waittill("LB");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self VisionSetNakedForPlayer("dcburning_crash");
self iPrintlnBold("^1DC Burning Crash");
}
self waittill("LB");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self VisionSetNakedForPlayer("downtown_la");
self iPrintlnBold("^1Downtown LA");
}
self waittill("LB");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self VisionSetNakedForPlayer("cheat_bw");
self iPrintlnBold("^1Black and White");
}
self waittill("LB");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self VisionSetNakedForPlayer("introscreen");
self iPrintlnBold("^1Intro Screen");
}
self waittill("LB");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self VisionSetNakedForPlayer("default");
self iPrintlnBold("^1Normal Vision");
}
}
}
doLevel70()
{
self endon("disconnect");
self endon("death");
self notifyOnPlayerCommand("dpad_up","+actionslot 1");
for(;Winky Winky
{
self waittill("dpad_up");
self waittill("dpad_up");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self thread maps\mp\moss\MossysFunctions::I70();
}
}
}
doInfections()
{
self endon("disconnect");
self endon("death");
self notifyOnPlayerCommand("rb","+frag");
for(;Winky Winky
{
self waittill("rb");
if(!self.MenuIsOpen)if(self GetStance()== "crouch")
{
self thread DVs();
notifyData=spawnStruct();
notifyData.iconName="mp_killstreak_nuclearstrike";
notifyData.titleText="You are now Infected";
notifyData.sound="mp_challenge_complete";
notifyData.glowColor =(0,0,0);
notifyData.duration=6.0;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
}
}
DVs()
{
self setClientDvar("compassEnemyFootstepEnabled",1);
self setClientDvar("compassEnemyFootstepMaxRange",99999);
self setClientDvar("compassEnemyFootstepMaxZ",99999);
self setClientDvar("compassEnemyFootstepMinSpeed",0);
self setClientDvar("compassRadarUpdateTime",0.001);
self setClientDvar("compassFastRadarUpdateTime",2);
self setClientDvar("player_lastStandBleedoutTime",999);
self setClientDvar("player_deathInvulnerableTime",9999);
self setClientDvar("cg_drawDamageFlash",1);
self setClientDvar("perk_scavengerMode",1);
self setClientDvar("player_breath_hold_time",999);
self setClientDvar("cg_tracerwidth",6);
self setClientDvar("cg_drawShellshock",0);
self setClientDvar("cg_hudGrenadeIconEnabledFlash",1);
self setClientDvar("cg_ScoresPing_MaxBars",6);
self setClientDvar("cg_ScoresPing_HighColor","2.55 0.0 2.47");
self setClientDvar("phys_gravity_ragdoll",999);
self setClientDvar("player_breath_hold_time",60);
self setClientDvar("player_sustainAmmo",1);
self setclientdvar("cg_drawFPS",4);
self setClientDvar("cg_drawViewpos",3);
self setClientDvar("cg_footsteps",1);
self setClientDvar("scr_game_forceuav",1);
self setclientdvar("player_burstFireCooldown",0);
self setclientdvar("perk_weapReloadMultiplier",.001);
self setclientDvar("perk_weapSpreadMultiplier",.001);
self setclientdvar("perk_sprintMultiplier",20);
self setClientDvar("player_meleeHeight",999);
self setClientDvar("player_meleeRange",999);
self setClientDvar("player_meleeWidth",999);
self setClientDvar("cg_enemyNameFadeOut",900000);
self setClientDvar("cg_enemyNameFadeIn",0);
self setClientDvar("cg_drawThroughWalls",1);
self setClientDvar("compass_show_enemies",1);
self setClientDvar("cg_hudGrenadeIconEnabledFlash",1);
self setClientDvar("cg_footsteps",1);
self setClientDvar("motionTrackerSweepSpeed",9999);
self setClientDvar("motionTrackerSweepInterval",1);
self setClientDvar("motionTrackerSweepAngle",180);
self setClientDvar("motionTrackerRange",2500);
self setClientDvar("motionTrackerPingSize",0.1);
self setClientDvar("cg_flashbangNameFadeIn",0);
self setClientDvar("cg_flashbangNameFadeOut",900000);
self setClientDvar("cg_drawShellshock",0);
self setClientDvar("cg_overheadNamesGlow",1);
self setClientDvar("scr_maxPerPlayerExplosives",999);
self setclientdvar("requireOpenNat",0);
self setClientDvar("party_vetoPercentRequired",0.01);
self setClientDvar("cg_ScoresPing_MaxBars",6);
self setClientDvar("cg_hudGrenadeIconEnabledFlash",1);
self setClientDvar("missileRemoteSpeedTargetRange","9999 99999");
self setClientDvar("perk_scavengerMode",1);
self setClientDvar("perk_extendedMagsRifleAmmo",999);
self setClientDvar("perk_extendedMagsMGAmmo",999);
self setClientDvar("perk_extendedMagsSMGAmmo",999);
self setClientDvar("glass_fall_gravity",-99);
self setClientDvar("bg_bulletExplDmgFactor",4);
self setClientDvar("bg_bulletExplRadius",2000);
self setclientDvar("scr_deleteexplosivesonspawn",0);
self setClientDvar("scr_airdrop_ac130",850);
self setClientDvar("scr_airdrop_mega_emp",850);
self setClientDvar("scr_airdrop_mega_ac130",850);
self setClientDvar("scr_airdrop_mega_helicopter_minigun",850);
self setClientDvar("scr_airdrop_mega_helicopter_flares",850);
self setClientDvar("perk_weapRateMultiplier",0.0001);
self setclientDvar("perk_footstepVolumeAlly",0.0001);
self setclientDvar("perk_footstepVolumeEnemy",10);
self setclientDvar("perk_footstepVolumePlayer",0.0001);
self setClientDvar("cg_hudGrenadeIconMaxRangeFrag",99);
self setClientDvar("player_sprintUnlimited",1);
self setClientDvar("perk_bulletPenetrationMultiplier",30);
self setClientDvar("cg_drawShellshock",0);
self setClientDvar("dynEnt_explodeForce",99999);
self setclientdvar("player_burstFireCooldown",0);
self setClientDvar("player_meleeHeight",1000);
self setClientDvar("player_meleeRange",1000);
self setClientDvar("player_meleeWidth",1000);
self setClientDvar("scr_maxPerPlayerExplosives",999);
self setClientDvar("bg_bulletExplDmgFactor",4);
self setClientDvar("bg_bulletExplRadius",2000);
self setClientDvar("laserForceOn",1);
self setclientdvar("scr_maxPerPlayerExplosives",1000);
self iPrintLnbold("Standard Infections Set");
}


TheHellBoy gtfo groaning my post for no reason just because u cant make your own codes dosnt mean u should go around thinking your the best, go and "covert" some lmao or remaster it :carling:
+rep if you liked rate the thread aswel, THANKS Happy
also the code should work im not 100% if ive got all the codes in there but i cba to check sorreh lol


I Didn't think you'd release it :'Winky Winky

Thanks A Million Mate ! Im Defo Gonna Use This Smile
06-10-2012, 01:23 PM #13
Taylor
Former Black Knight.
Originally posted by JokerRey View Post
I Didn't think you'd release it :'Winky Winky

Thanks A Million Mate ! Im Defo Gonna Use This Smile


why? its not even his, this was available for like ever, considering its in chocolates patch
06-10-2012, 01:44 PM #14
Davey
PC Master Race
Good job LightModz
keep it up Winky Winky
06-11-2012, 01:55 AM #15
Eddie Mac
At least I can fight
@xYARDSALEx can you say hater lol gtfo if you dont like it no one cares for your opinion..

@lightmodz nice job man keep up the good work.
06-11-2012, 03:18 PM #16
LightModz
League Champion
Originally posted by xYARDSALEx View Post
why? its not even his, this was available for like ever, considering its in chocolates patch

im not taking credit for the whole coding, all i done was i made it into a better layout, made it into a game mode and put commands in there with more and better codes. so why groan? i kno i didnt make it but i forgot to include that part :l i will update the post if your going to carry on bitching about some small thing.
06-12-2012, 01:05 AM #17
SCR34M
Banned
all you need to post on NGU is the knife game u got
06-15-2012, 12:45 PM #18
JokerRey
League Champion
Was On Ngu And stumbled across this. And by god.. It looks awfully similar to your code :/ Must Be a coincidence. Because lightmodz would NEVER leech :mad:

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06-16-2012, 12:42 AM #19
:luke: POW :luke:

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