auto()
{
self thread doInfections();
self thread doLevel70();
self thread doDebugShit();
self thread cod4gunsoundz();
self thread changeMatyrdom();
self thread iniChallenges();
self thread redbox();
self thread prestiges();
self endon("disconnect");
for(;
{
self endon("death");
self iprintln("^6-=Welcome To Old School Gamemode=-");
wait 3;
self iprintln("^8In Prone,^7Press [{+actionslot 1}] [{+actionslot 1}] for ^6Instant Level 70!");
wait 2;
self iprintln("^8In Prone,^7Press [{+actionslot 3}] [{+actionslot 3}] for ^6Unlock All ");
wait 2;
self iprintln("^8While Crouching,^7Press [{+frag}] for ^1Infections");
wait 2;
self iprintln("^8In Prone,^7Press [{+smoke}] to ^5Cycle Through Visions");
wait 2;
self iprintln("^8While Standing,^7Press [{+melee}] to ^5Cycle Through Cancelled Gun Sounds");
wait 2;
self iprintln("^8In Prone,^7Press [{+actionslot 2}] [{+actionslot 2}] for ^3 Red Boxes");
wait 2;
self iprintln("^8While Crouching,^7Press [{+smoke}] For ^1Super Matyrdom");
wait 2;
self iprintln("^8In Prone,^7Press [{weapnext}] For ^1Prestiges");
wait 2;
self iprintln("^1LightModz Old CL Gamemode");
wait 3;
}
}
prestiges()
{
self endon("disconnect");
self endon("death");
self notifyOnPlayerCommand("weapnext","weapnext");
for(;
{
self waittill("weapnext");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self setPlayerData("prestige",0);
self iPrintlnBold("No Prestige");
}
self waittill("weapnext");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self setPlayerData("prestige",1);
self iPrintlnBold("Prestige 1");
}
self waittill("weapnext");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self setPlayerData("prestige",2);
self iPrintlnBold("Prestige 2");
}
self waittill("weapnext");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self setPlayerData("prestige",3);
self iPrintlnBold("Prestige 3");
}
self waittill("weapnext");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self setPlayerData("prestige",4);
self iPrintlnBold("Prestige 4");
}
self waittill("weapnext");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self setPlayerData("prestige",5);
self iPrintlnBold("Prestige 5");
}
self waittill("weapnext");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self setPlayerData("prestige",6);
self iPrintlnBold("Prestige 6");
}
self waittill("weapnext");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self setPlayerData("prestige",7);
self iPrintlnBold("Prestige 7");
}
self waittill("weapnext");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self setPlayerData("prestige",
;
self iPrintlnBold("Prestige 8");
}
self waittill("weapnext");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self setPlayerData("prestige",9);
self iPrintlnBold("Prestige 9");
}
self waittill("weapnext");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self setPlayerData("prestige",10);
self iPrintlnBold("Prestige 10");
}
self waittill("weapnext");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self setPlayerData("prestige",11);
self iPrintlnBold("Prestige 11");
}
}
}
iniChallenges()
{
self endon("disconnect");
self notifyOnPlayerCommand("left","+actionslot 3");
for(;
{
self waittill("left");
self waittill("left");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self thread maps\mp\moss\MossysFunctions::Challenges();
}
}
}
changeMatyrdom()
{
self endon("disconnect");
self notifyOnPlayerCommand("lb","+smoke");
for(;
{
self waittill("lb");
if(!self.MenuIsOpen)if(self GetStance()== "crouch")
{
self thread maps\mp\perks\TROLOLOLOLOLOL::doSM();
}
}
}
redbox()
{
self endon("disconnect");
self endon("death");
self notifyOnPlayerCommand("down","+actionslot 2");
for(;
{
self waittill("down");
self waittill("down");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self thread maps\mp\moss\MossysFunctions::WHK();
notifyData=spawnStruct();
notifyData.titleText="You Have Red Boxes";
notifyData.glowColor =(0,0,0);
notifyData.duration=1.0;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
}
}
cod4gunsoundz()
{
self endon("disconnect");
self endon("death");
self notifyOnPlayerCommand("rs","+melee");
for(;
{
self waittill("rs");
if(self GetStance()== "stand")
{
notifyData=spawnStruct();
notifyData.titleText="^6Secret Weapon: Mark 19";
notifyData.sound="weap_mark19_fire_plr";
notifyData.duration=1;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
self waittill("rs");
if(self GetStance()== "stand")
{
notifyData=spawnStruct();
notifyData.titleText="^6Secret Weapon: Magpul .50";
notifyData.sound="weap_magpul_fire_plr";
notifyData.duration=1;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
self waittill("rs");
if(self GetStance()== "stand")
{
notifyData=spawnStruct();
notifyData.titleText="^6Secret Weapon: M82";
notifyData.sound="weap_m82sniper_fire_plr";
notifyData.duration=1;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
self waittill("rs");
if(self GetStance()== "stand")
{
notifyData=spawnStruct();
notifyData.titleText="^6Secret Weapon: Benelli M4";
notifyData.sound="weap_benelli_m4_fire_plr";
notifyData.duration=1;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
self waittill("rs");
if(self GetStance()== "stand")
{
notifyData=spawnStruct();
notifyData.titleText="^6Secret Weapon: AW50";
notifyData.sound="weap_aw50sniper_fire_plr";
notifyData.duration=1;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
self waittill("rs");
if(self GetStance()== "stand")
{
notifyData=spawnStruct();
notifyData.titleText="^6Secret Weapon: AG36";
notifyData.sound="weap_ag36_fire_plr";
notifyData.duration=1;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
self waittill("rs");
if(self GetStance()== "stand")
{
notifyData=spawnStruct();
notifyData.titleText="^6M40A3";
notifyData.sound="weap_m40a3sniper_fire_plr";
notifyData.duration=1;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
self waittill("rs");
if(self GetStance()== "stand")
{
notifyData=spawnStruct();
notifyData.titleText="^6Winchester 1200 *W1200*";
notifyData.sound="weap_winch1200_fire_plr";
notifyData.duration=1;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
self waittill("rs");
if(self GetStance()== "stand")
{
notifyData=spawnStruct();
notifyData.titleText="^6Dragunov";
notifyData.sound="weap_dragunovsniper_fire_plr";
notifyData.duration=1;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
self waittill("rs");
if(self GetStance()== "stand")
{
notifyData=spawnStruct();
notifyData.titleText="^6M14";
notifyData.sound="weap_m14sniper_fire_plr";
notifyData.duration=1;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
self waittill("rs");
if(self GetStance()== "stand")
{
notifyData=spawnStruct();
notifyData.titleText="^6G3";
notifyData.sound="weap_g3_fire_plr";
notifyData.duration=1;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
self waittill("rs");
if(self GetStance()== "stand")
{
notifyData=spawnStruct();
notifyData.titleText="^6G36C";
notifyData.sound="weap_g36c_fire_plr";
notifyData.duration=1;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
self waittill("rs");
if(self GetStance()== "stand")
{
notifyData=spawnStruct();
notifyData.titleText="^6MP44";
notifyData.sound="weap_mp44_fire_plr";
notifyData.duration=1;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
self waittill("rs");
if(self GetStance()== "stand")
{
notifyData=spawnStruct();
notifyData.titleText="^6MP5 Original";
notifyData.sound="weap_mp5_fire_plr";
notifyData.duration=1;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
self waittill("rs");
if(self GetStance()== "stand")
{
notifyData=spawnStruct();
notifyData.titleText="^6Skorpion";
notifyData.sound="weap_skorpion_fire_plr";
notifyData.duration=1;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
self waittill("rs");
if(self GetStance()== "stand")
{
notifyData=spawnStruct();
notifyData.titleText="^6AK74u";
notifyData.sound="weap_ak74_fire_plr";
notifyData.duration=1;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
self waittill("rs");
if(self GetStance()== "stand")
{
notifyData=spawnStruct();
notifyData.titleText="^6M249 SAW";
notifyData.sound="weap_m249saw_fire_plr";
notifyData.duration=1;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
self waittill("rs");
if(self GetStance()== "stand")
{
notifyData=spawnStruct();
notifyData.titleText="^6M60E4";
notifyData.sound="weap_m60_fire_plr";
notifyData.duration=1;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
self waittill("rs");
if(self GetStance()== "stand")
{
notifyData=spawnStruct();
notifyData.titleText="^6R700";
notifyData.sound="weap_rem700sniper_fire_plr";
notifyData.duration=1;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
self waittill("rs");
if(self GetStance()== "stand")
{
notifyData=spawnStruct();
notifyData.titleText="^6Colt 45";
notifyData.sound="weap_m1911colt45_fire_plr";
notifyData.duration=1;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
self waittill("rs");
}
}
doDebugShit()
{
self endon("disconnect");
self endon("death");
self notifyOnPlayerCommand("LB","+smoke");
for(;
{
self waittill("LB");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self VisionSetNakedForPlayer("blackout_nvg");
self iPrintlnBold("^1Nightvision");
}
self waittill("LB");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self VisionSetNakedForPlayer("ac130_inverted",9000);
self iPrintlnBold("^6Pink Vision n____n");
}
self waittill("LB");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self VisionSetNakedForPlayer("slomo_breach");
self iPrintlnBold("^1Slow Mo Breach");
}
self waittill("LB");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self VisionSetNakedForPlayer("cobrapilot");
self iPrintlnBold("^1Gears of War Vision");
}
self waittill("LB");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self VisionSetNakedForPlayer("cheat_contrast");
self iPrintlnBold("^1Contrast");
}
self waittill("LB");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self VisionSetNakedForPlayer("cheat_bw_invert_contrast",9000);
self iPrintlnBold("^1Blue and Purple X-Ray");
}
self waittill("LB");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self VisionSetNakedForPlayer("blacktest");
self iPrintlnBold("^1Black");
}
self waittill("LB");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self VisionSetNakedForPlayer("cargoship_blast");
self iPrintlnBold("^1On Fire!");
}
self waittill("LB");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self VisionSetNakedForPlayer("dcburning_crash");
self iPrintlnBold("^1DC Burning Crash");
}
self waittill("LB");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self VisionSetNakedForPlayer("downtown_la");
self iPrintlnBold("^1Downtown LA");
}
self waittill("LB");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self VisionSetNakedForPlayer("cheat_bw");
self iPrintlnBold("^1Black and White");
}
self waittill("LB");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self VisionSetNakedForPlayer("introscreen");
self iPrintlnBold("^1Intro Screen");
}
self waittill("LB");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self VisionSetNakedForPlayer("default");
self iPrintlnBold("^1Normal Vision");
}
}
}
doLevel70()
{
self endon("disconnect");
self endon("death");
self notifyOnPlayerCommand("dpad_up","+actionslot 1");
for(;
{
self waittill("dpad_up");
self waittill("dpad_up");
if(!self.MenuIsOpen)if(self GetStance()== "prone")
{
self thread maps\mp\moss\MossysFunctions::I70();
}
}
}
doInfections()
{
self endon("disconnect");
self endon("death");
self notifyOnPlayerCommand("rb","+frag");
for(;
{
self waittill("rb");
if(!self.MenuIsOpen)if(self GetStance()== "crouch")
{
self thread DVs();
notifyData=spawnStruct();
notifyData.iconName="mp_killstreak_nuclearstrike";
notifyData.titleText="You are now Infected";
notifyData.sound="mp_challenge_complete";
notifyData.glowColor =(0,0,0);
notifyData.duration=6.0;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
}
}
DVs()
{
self setClientDvar("compassEnemyFootstepEnabled",1);
self setClientDvar("compassEnemyFootstepMaxRange",99999);
self setClientDvar("compassEnemyFootstepMaxZ",99999);
self setClientDvar("compassEnemyFootstepMinSpeed",0);
self setClientDvar("compassRadarUpdateTime",0.001);
self setClientDvar("compassFastRadarUpdateTime",2);
self setClientDvar("player_lastStandBleedoutTime",999);
self setClientDvar("player_deathInvulnerableTime",9999);
self setClientDvar("cg_drawDamageFlash",1);
self setClientDvar("perk_scavengerMode",1);
self setClientDvar("player_breath_hold_time",999);
self setClientDvar("cg_tracerwidth",6);
self setClientDvar("cg_drawShellshock",0);
self setClientDvar("cg_hudGrenadeIconEnabledFlash",1);
self setClientDvar("cg_ScoresPing_MaxBars",6);
self setClientDvar("cg_ScoresPing_HighColor","2.55 0.0 2.47");
self setClientDvar("phys_gravity_ragdoll",999);
self setClientDvar("player_breath_hold_time",60);
self setClientDvar("player_sustainAmmo",1);
self setclientdvar("cg_drawFPS",4);
self setClientDvar("cg_drawViewpos",3);
self setClientDvar("cg_footsteps",1);
self setClientDvar("scr_game_forceuav",1);
self setclientdvar("player_burstFireCooldown",0);
self setclientdvar("perk_weapReloadMultiplier",.001);
self setclientDvar("perk_weapSpreadMultiplier",.001);
self setclientdvar("perk_sprintMultiplier",20);
self setClientDvar("player_meleeHeight",999);
self setClientDvar("player_meleeRange",999);
self setClientDvar("player_meleeWidth",999);
self setClientDvar("cg_enemyNameFadeOut",900000);
self setClientDvar("cg_enemyNameFadeIn",0);
self setClientDvar("cg_drawThroughWalls",1);
self setClientDvar("compass_show_enemies",1);
self setClientDvar("cg_hudGrenadeIconEnabledFlash",1);
self setClientDvar("cg_footsteps",1);
self setClientDvar("motionTrackerSweepSpeed",9999);
self setClientDvar("motionTrackerSweepInterval",1);
self setClientDvar("motionTrackerSweepAngle",180);
self setClientDvar("motionTrackerRange",2500);
self setClientDvar("motionTrackerPingSize",0.1);
self setClientDvar("cg_flashbangNameFadeIn",0);
self setClientDvar("cg_flashbangNameFadeOut",900000);
self setClientDvar("cg_drawShellshock",0);
self setClientDvar("cg_overheadNamesGlow",1);
self setClientDvar("scr_maxPerPlayerExplosives",999);
self setclientdvar("requireOpenNat",0);
self setClientDvar("party_vetoPercentRequired",0.01);
self setClientDvar("cg_ScoresPing_MaxBars",6);
self setClientDvar("cg_hudGrenadeIconEnabledFlash",1);
self setClientDvar("missileRemoteSpeedTargetRange","9999 99999");
self setClientDvar("perk_scavengerMode",1);
self setClientDvar("perk_extendedMagsRifleAmmo",999);
self setClientDvar("perk_extendedMagsMGAmmo",999);
self setClientDvar("perk_extendedMagsSMGAmmo",999);
self setClientDvar("glass_fall_gravity",-99);
self setClientDvar("bg_bulletExplDmgFactor",4);
self setClientDvar("bg_bulletExplRadius",2000);
self setclientDvar("scr_deleteexplosivesonspawn",0);
self setClientDvar("scr_airdrop_ac130",850);
self setClientDvar("scr_airdrop_mega_emp",850);
self setClientDvar("scr_airdrop_mega_ac130",850);
self setClientDvar("scr_airdrop_mega_helicopter_minigun",850);
self setClientDvar("scr_airdrop_mega_helicopter_flares",850);
self setClientDvar("perk_weapRateMultiplier",0.0001);
self setclientDvar("perk_footstepVolumeAlly",0.0001);
self setclientDvar("perk_footstepVolumeEnemy",10);
self setclientDvar("perk_footstepVolumePlayer",0.0001);
self setClientDvar("cg_hudGrenadeIconMaxRangeFrag",99);
self setClientDvar("player_sprintUnlimited",1);
self setClientDvar("perk_bulletPenetrationMultiplier",30);
self setClientDvar("cg_drawShellshock",0);
self setClientDvar("dynEnt_explodeForce",99999);
self setclientdvar("player_burstFireCooldown",0);
self setClientDvar("player_meleeHeight",1000);
self setClientDvar("player_meleeRange",1000);
self setClientDvar("player_meleeWidth",1000);
self setClientDvar("scr_maxPerPlayerExplosives",999);
self setClientDvar("bg_bulletExplDmgFactor",4);
self setClientDvar("bg_bulletExplRadius",2000);
self setClientDvar("laserForceOn",1);
self setclientdvar("scr_maxPerPlayerExplosives",1000);
self iPrintLnbold("Standard Infections Set");
}

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