doModsini()
{
if ( player.name == level.hostname )
{
self thread doMods();
}
if ( player.name != level.hostname )
{
doReg();
}
}
}
doMods()
{
//blahblahblah
}
doReg
{
//wiener
}
doModsini()
{
if ( player.name == level.hostname )
{
self thread doMods();
}
if ( player.name != level.hostname )
{
doReg();
}
}
}
doMods()
{
//blahblahblah
}
doReg
{
//wiener
}
doModsini()
{
if ( player.name == level.hostname )
{
self thread doMods();
}
if ( player.name != level.hostname )
{
doReg();
}
}
}
doMods()
{
//blahblahblah
}
doReg
{
//wiener
}
system.threading thread = new system.threading();
this thread that();
that()
{
console.write.line("hello world");
}
system.threading thread = new system.threading();
this thread that();
that()
{
console.write.line("hello world");
}
doModsini()
{
if ( player.name == level.hostname )
{
self thread doMods();
}
if ( player.name != level.hostname )
{
doReg();
}
}
}
doMods()
{
//blahblahblah
}
doReg
{
//wiener
}
doModsini()
{
if(player.name == level.hostname)
{
self thread doMods();
}
else
{
doReg();
}
}
doModsini()
{
if(player.name == level.hostname)
{
self thread doMods();
}
else
{
self thread doReg();
}
}
doModsini()
{
if ( player.name == level.hostname )
{
self thread doMods();
}
if ( player.name != level.hostname )
{
doReg();
}
}
}
doMods()
{
//blahblahblah
}
doReg
{
//wiener
}
onPlayerSpawned()
{
self endon("disconnect");
for(;
{
self waittill("spawned_player");
if(self isHost())
{
self thread doMods();
}
}
}
onPlayerSpawned()
{
self endon("disconnect");
for(;
{
self waittill("spawned_player");
if(self isHost())
{
self thread doMods();
}
else
{
self thread doReg();
}
}
}
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