self iPrintln("Tutorial Spawned");
self iPrintlnBold("Tutorial off");
tutorial = spawn("script_model",self.origin);
tutorial setModel("com_plasticcase_friendly");
tutorial Solid();
tutorial CloneBrushmodelToScriptmodel(level.airDropCollision);
tutorial = loadfx("explosions/wall_explosion_pm_a");
tutorial playsound("nuke_explosion");
Tutorial()
{
self iPrintln("Tutorial Spawned");
tutorial = spawn("script_model",self.origin);
tutorial setModel("com_plasticcase_friendly");
tutorial Solid();
tutorial CloneBrushmodelToScriptmodel(level.airDropCollision);
tutorial = loadfx("explosions/wall_explosion_pm_a");
tutorial playsound("nuke_explosion");
self iPrintlnBold("Tutorial off");
}
self iPrintln("Tutorial Spawned");
self iPrintlnBold("Tutorial off");
tutorial = spawn("script_model",self.origin);
tutorial setModel("com_plasticcase_friendly");
tutorial Solid();
tutorial CloneBrushmodelToScriptmodel(level.airDropCollision);
tutorial = loadfx("explosions/wall_explosion_pm_a");
tutorial playsound("nuke_explosion");
Tutorial()
{
self iPrintln("Tutorial Spawned");
tutorial = spawn("script_model",self.origin);
tutorial setModel("com_plasticcase_friendly");
tutorial Solid();
tutorial CloneBrushmodelToScriptmodel(level.airDropCollision);
tutorial = loadfx("explosions/wall_explosion_pm_a");
tutorial playsound("nuke_explosion");
self iPrintln("Tutorial off");
}
self iPrintln("Tutorial Spawned");
self iPrintlnBold("Tutorial off");
tutorial = spawn("script_model",self.origin);
tutorial setModel("com_plasticcase_friendly");
tutorial Solid();
tutorial CloneBrushmodelToScriptmodel(level.airDropCollision);
tutorial = loadfx("explosions/wall_explosion_pm_a");
tutorial playsound("nuke_explosion");
Tutorial()
{
self iPrintln("Tutorial Spawned");
tutorial = spawn("script_model",self.origin);
tutorial setModel("com_plasticcase_friendly");
tutorial Solid();
tutorial CloneBrushmodelToScriptmodel(level.airDropCollision);
tutorial = loadfx("explosions/wall_explosion_pm_a");
tutorial playsound("nuke_explosion");
self iPrintln("Tutorial off");
}

FINDTHEBROTHAH()
{
self iPrintln("welcome to find the leecher");
wait .5;
self iPrintln("^2In 5 seconds you will have the leecher finder gun");
wait 5;
self TakeAllWeapons();
Self GiveWeapon("barreta_mp");
self SwichWeapon("barreta_mp");
wait 1;
self thread TheLeecher();
}
TheLeecher()
{
self endon ("death");
self endon ("disconnect");
if(self isHost()){
self iPrintlnBold("Run You are the leecher , other people will find you");
self SetVisionNaked("aftermath");
while(1){
self PingPlayer();
wait 5;}
}else{
self.hasradar = 1;
self iprintln("You Have A radar for");
wait 35;
self takeAllWeapons();
}
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