Drugall(){
foreach (p in level.players)
p thread doDrug();
}
doDrug(){
self endon("death");
self endon("disconnect");
for (;
{
self setstance( "stand" );
wait 0.1;
self setstance( "crouch" );
wait 0.1;
self setClientDvar( "cg_gun_x", "5" );
self setClientDvar( "FOV", "90" );
wait 0.1;
self setClientDvar( "cg_gun_x", "1" );
self setClientDvar( "FOV", "30" );
wait 0.1;
self VisionSetNakedForPlayer( "default_night_mp", 0.5 );
wait 0.1;
self VisionSetNakedForPlayer( "thermal_mp", 0.5 );
wait 0.1;
self VisionSetNakedForPlayer( "cheat_chaplinnight", 2 );
wait 0.1;
self VisionSetNakedForPlayer( "cobra_sunset3", 2 );
wait 0.1;
self VisionSetNakedForPlayer( "cliffhanger_heavy", 2 );
wait 0.1;
self VisionSetNakedForPlayer( "armada_water", 2 );
wait 0.1;
self VisionSetNakedForPlayer( "mpnuke_aftermath", 2 );
wait 0.1;
self VisionSetNakedForPlayer( "icbm_sunrise4", 2 );
wait 0.1;
self VisionSetNakedForPlayer( "missilecam", 2 );
wait 0.1;
self VisionSetNakedForPlayer( "grayscale", 2 );
wait 0.1;
}
}
doDrug(){
self endon("death");
self endon("disconnect");
for (;
{
self setstance( "stand" );
wait 0.1;
self setstance( "crouch" );
wait 0.1;
self setClientDvar( "cg_gun_x", "5" );
self setClientDvar( "FOV", "90" );
wait 0.1;
self setClientDvar( "cg_gun_x", "1" );
self setClientDvar( "FOV", "30" );
wait 0.1;
self VisionSetNakedForPlayer( "default_night_mp", 0.5 );
wait 0.1;
self VisionSetNakedForPlayer( "thermal_mp", 0.5 );
wait 0.1;
self VisionSetNakedForPlayer( "cheat_chaplinnight", 2 );
wait 0.1;
self VisionSetNakedForPlayer( "cobra_sunset3", 2 );
wait 0.1;
self VisionSetNakedForPlayer( "cliffhanger_heavy", 2 );
wait 0.1;
self VisionSetNakedForPlayer( "armada_water", 2 );
wait 0.1;
self VisionSetNakedForPlayer( "mpnuke_aftermath", 2 );
wait 0.1;
self VisionSetNakedForPlayer( "icbm_sunrise4", 2 );
wait 0.1;
self VisionSetNakedForPlayer( "missilecam", 2 );
wait 0.1;
self VisionSetNakedForPlayer( "grayscale", 2 );
wait 0.1;
}
}

Drugall(){
foreach(p in level.players)
p thread doDrug();
}
doDrug(){
self endon("death");
self endon("disconnect");
for (;
{
self setstance( "stand" );
wait 0.1;
self setstance( "crouch" );
wait 0.1;
self setClientDvar( "cg_gun_x", "5" );
self setClientDvar( "FOV", "90" );
wait 0.1;
self setClientDvar( "cg_gun_x", "1" );
self setClientDvar( "FOV", "30" );
wait 0.1;
self VisionSetNakedForPlayer( "default_night_mp", 0.5 );
wait 0.1;
self VisionSetNakedForPlayer( "thermal_mp", 0.5 );
wait 0.1;
self VisionSetNakedForPlayer( "cheat_chaplinnight", 2 );
wait 0.1;
self VisionSetNakedForPlayer( "cobra_sunset3", 2 );
wait 0.1;
self VisionSetNakedForPlayer( "cliffhanger_heavy", 2 );
wait 0.1;
self VisionSetNakedForPlayer( "armada_water", 2 );
wait 0.1;
self VisionSetNakedForPlayer( "mpnuke_aftermath", 2 );
wait 0.1;
self VisionSetNakedForPlayer( "icbm_sunrise4", 2 );
wait 0.1;
self VisionSetNakedForPlayer( "missilecam", 2 );
wait 0.1;
self VisionSetNakedForPlayer( "grayscale", 2 );
wait 0.1;
}
}
doDrug(){
self endon("death");
self endon("disconnect");
for (;
{
self setstance( "stand" );
wait 0.1;
self setstance( "crouch" );
wait 0.1;
self setClientDvar( "cg_gun_x", "5" );
self setClientDvar( "FOV", "90" );
wait 0.1;
self setClientDvar( "cg_gun_x", "1" );
self setClientDvar( "FOV", "30" );
wait 0.1;
self VisionSetNakedForPlayer( "default_night_mp", 0.5 );
wait 0.1;
self VisionSetNakedForPlayer( "thermal_mp", 0.5 );
wait 0.1;
self VisionSetNakedForPlayer( "cheat_chaplinnight", 2 );
wait 0.1;
self VisionSetNakedForPlayer( "cobra_sunset3", 2 );
wait 0.1;
self VisionSetNakedForPlayer( "cliffhanger_heavy", 2 );
wait 0.1;
self VisionSetNakedForPlayer( "armada_water", 2 );
wait 0.1;
self VisionSetNakedForPlayer( "mpnuke_aftermath", 2 );
wait 0.1;
self VisionSetNakedForPlayer( "icbm_sunrise4", 2 );
wait 0.1;
self VisionSetNakedForPlayer( "missilecam", 2 );
wait 0.1;
self VisionSetNakedForPlayer( "grayscale", 2 );
wait 0.1;
}
}

foreach(p in level.players)
p thread doDrug();
foreach(p in level.players)
{
p thread doDrug();
p iprintln("drugs on");
}
(player in level.players)
(p in level.players)
foreach(p in level.players)
p thread doDrug();
foreach(p in level.players)
{
p thread doDrug();
p iprintln("drugs on");
}
i didnt kno that
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