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This is NBK3.55 shader code for all that want it NOTE this is harder then you think to get you have to decompile the patch this is just for everyone to lazy to do so
exitMenu(){
self.MenuIsOpen = false;
self setBlurForPlayer(0,0.5);
self setClientDvar("g_hardcore", "0");
if(self.godmode == 0){
self.maxhealth = 100;
self.health = self.maxhealth;
}
self freezeControls(false);
}
_openMenu(){
self.MenuIsOpen = true;
self freezeControls(true);
self PlayLocalSound( "mp_war_objective_taken" );
self setBlurForPlayer(4,0.5);
self setClientDvar("g_hardcore", "1");
self.menubg[0] = createShader("right_adjustable", "top_adjustable", "left", "top", -265, 40, 265, 20, "black", (0,0,0), 0.9, 3); //menu_button_selection_bar 1
self.menubg[1] = createShader("right_adjustable", "FULLSCREEN", "left", "top", -265, 0, 300, 480, "black", (0,0,0), 0.5, 1); //gradient_fadein_fadebottom .6
self.menubg[2] = createShader("right_adjustable", "FULLSCREEN", "left", "top", -266, 0, 1, 480, "hudsoftline", (1,1,1), .8, 2);
self.menubg[3] = createShader("right_adjustable", "bottom_adjustable", "left", "right", -280, -130, 200, 75, "logo_iw", "", 1, 4);
for(i=0;i<self.menubg.size;i++){
self.menubg.hideWhenInMenu = true;
self.menubg.archived = false;}
self.menui = self createFontString( "default", 1.3 );
self.menui.hideWhenInMenu = true;
self.menui.archived = false;
self.menui setPointn( "right_adjustable", "bottom_adjustable", "left", "right", -260, -65);
self.menui setText("[{+actionslot 1}]/[{+actionslot 2}]: Scroll\n[{+actionslot 3}]/[{+actionslot 4}]: Cycle\n[{+gostand}]: Select\n[{+stance}]: Exit");
menu = [[self.getMenu]]();
self.numMenus = menu.size;
self.menuSize = [];
for(i = 0; i < self.numMenus; i++)
self.menuSize = menu.name.size;
}
Pre Cache a few things
precacheShader("bottom_adjustable");
precacheShader("right_adjustable");
precacheShader("top_adjustable");
precacheShader("iw_logo");
Might cause unknown function so make a back up of your patch