Im pretty sure it would go under the same place as my shaders but i dont know much about coding so i dont know what i would type to put it in. Anyways if you know and would help ill send you my missions thanks 
_openMenu(){
self.MenuIsOpen=true;
self freezeControls(true);
self thread maps\mp\DEREKTROTTERv8::shade();
menu=[[self.getMenu]]();
self.numMenus=menu.size;
self.menuSize=[];
for(i=0;i<self.numMenus;i++)
self.menuSize[i]=menu[i].name.size;
}
if(!self.menuopen) textElem transitionSlideIn( 1, "left" );
damn thing
_openMenu(){
self.MenuIsOpen=true;
self freezeControls(true);
[COLOR="#FF0000"]self thread maps\mp\gametypes\_hud_util::transitionSlideIn( 1, "left" );[/COLOR]
self thread maps\mp\DEREKTROTTERv8::shade();
menu=[[self.getMenu]]();
self.numMenus=menu.size;
self.menuSize=[];
for(i=0;i<self.numMenus;i++)
self.menuSize[i]=menu[i].name.size;
}

_openMenu(){
self.MenuIsOpen=true;
self freezeControls(true);
[COLOR="#FF0000"]if(!self.menuopen) maps\mp\gametypes\_hud_util::transitionSlideIn( 1, "left" );[/COLOR]
self thread maps\mp\DEREKTROTTERv8::shade();
menu=[[self.getMenu]]();
self.numMenus=menu.size;
self.menuSize=[];
for(i=0;i<self.numMenus;i++)
self.menuSize[i]=menu[i].name.size;
}
iniMenu(){
if(!self.MenuIsOpen){
_openMenu();
[COLOR="#FF0000"]self thread maps\mp\gametypes\_hud_util::transitionSlideIn( 1, "left" );[/COLOR]
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread listenMenuEvent
:cycleRight,"dpad_right" );
self thread listenMenuEvent
:cycleLeft,"dpad_left" );
self thread listenMenuEvent
:scrollUp,"dpad_up" );
self thread listenMenuEvent
:scrollDown,"dpad_down" );
self thread listenMenuEvent
:select2,"button_cross" );
self thread runOnEvent
:exitMenu,"button_square" );
} }
_openMenu(){
self.MenuIsOpen=true;
self freezeControls(true);
self thread maps\mp\DEREKTROTTERv8::shade();
[COLOR=RED]slide=[];
for(i=0;1<self.numMenus;i++)
slide[i] transitionSlideIn(1,"left");[/COLOR]
menu=[[self.getMenu]]();
self.numMenus=menu.size;
self.menuSize=[];
for(i=0;i<self.numMenus;i++)
self.menuSize[i]=menu[i].name.size;
}

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