Post: MW2 Flayable Little Bird - Destroy with Bug
07-07-2012, 09:12 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Hello, i have the Derktrotter 8.20 Patch an i edit this to PC for FourDeltaOne. I edit the Flayable Little Bird for destroy, an i have now a Bug in this Code "Press for Pilot"

The Original Code ist sooo overpower [can not Destroy] Is in the air after the Pilot is dead. Better if Pilot dead, and Helicopter destroy and or you can shoot it off without Bug.

Can you help me please?

New Map DC_Whitehouse from Singleplayer fixed to Multiplayer by STvALKER and me.



    SpawnSmallHelicopter2()
{
lb=spawnHelicopter(self,self.origin+(0,0,110),self .angles,"littlebird_mp","vehicle_little_bird_armed");
if(!isDefined(lb))return;

lb thread maps\mp\killstreaks\_helicopter::heli_existance();
lb addToHeliList();
lb thread removeFromHeliListOnDeath();

lb endon("helicopter_done");
lb endon("crashing");
lb endon("leaving");
lb endon("death");
lb thread deleteLBTurrets2();

lb.health=600;
lb.maxhealth=self.health;
lb setCanDamage(true);

lb.owner=self;
lb.team=self.team;

lb.Shoot=0;
lb.Pilot=0;
lb.Passanger=0;
lb.AShoot=0;

mgTurret1=spawnTurret("misc_turret",lb.origin,"pavelow_minigun_mp");
mgTurret1 setModel("weapon_minigun");
mgTurret1 linkTo(lb,"tag_minigun_attach_right",(0,0,0),(0,0,0));

mgTurret1.owner=self;
mgTurret1.team=self.team;
mgTurret1.lifeId=0;
mgTurret1 makeTurretInoperable();
mgTurret1 SetDefaultDropPitch(Cool Man (aka Tustin);
mgTurret1 SetTurretMinimapVisible(0);
mgTurret1.killCamEnt=lb;

mgTurret1 SetSentryOwner();
mgTurret1.pers["team"]=self.team;

mgTurret1 makeTurretInoperable();
mgTurret1 LaserOn();
mgTurret1 SetDefaultDropPitch(Cool Man (aka Tustin);
mgTurret1 SetTurretMinimapVisible(0);

mgTurret2=spawnTurret("misc_turret",lb.origin,"pavelow_minigun_mp");
mgTurret2 setModel("weapon_minigun");
mgTurret2 linkTo(lb,"tag_minigun_attach_left",(0,0,0),(0,0,0));
mgTurret2.lifeId=0;

mgTurret2.owner=self;
mgTurret2.team=self.team;

mgTurret2 makeTurretInoperable();
mgTurret2 SetDefaultDropPitch(Cool Man (aka Tustin);
mgTurret2.killCamEnt=lb;
mgTurret2 SetSentryOwner();
mgTurret2 SetTurretMinimapVisible(0);
mgTurret2.pers["team"]=self.team;

mgTurret2 makeTurretInoperable();
mgTurret2 SetDefaultDropPitch(Cool Man (aka Tustin);
mgTurret2 LaserOn();
mgTurret2 SetTurretMinimapVisible(0);

self thread InitHelicopter2(lb);
if(level.teamBased)
{
mgTurret1 setTurretTeam(self.team);
mgTurret2 setTurretTeam(self.team);
}
lb.mg1=mgTurret1;
lb.mg2=mgTurret2;
return lb;
}
addToHeliList()
{
level.helis[self getEntityNumber()]=self;
}
removeFromHeliListOnDeath()
{
entityNumber=self getEntityNumber();
self waittill ("death");
level.helis[entityNumber]=undefined;
}

deleteLBTurrets2()
{
self waittill("crashing");
self.mg1 delete();
self.mg2 delete();
self thread lbExplode2();
}

lbExplode2()
{
self playsound("harrier_jet_crash");
forward = ( self.origin + ( 0, 0, 1 ) ) - self.origin;
playfx ( level.chopper_fx["explode"]["air_death"], self.origin, forward );

deathAngles = self getTagAngles( "tag_deathfx" );
playFx( level.chopper_fx["explode"]["air_death"]["littlebird"], self getTagOrigin( "tag_deathfx" ), anglesToForward( deathAngles ), anglesToUp( deathAngles ) );
self thread LitBird();
}
LitBird()
{
self delete();
self.owner delete();
self.Passanger delete();
}
giveHelicopterPilot2(H)
{
self endon("disconnect");
self endon("crashing");
self thread HelicopterDeathReset2(H);
self.Flying=1;
S=16;
H Vehicle_SetSpeed(1000,S);
Me=spawn("script_origin",self.origin);
Destination=spawn("script_origin",self.origin);
self playerLinkTo(Me);
level.p[self.myName]["MenuOpen"]=1;
Me thread UpdateSeat2(H,15);
WL=self getWeaponsListOffhands();
foreach(Wep in WL)self takeweapon(Wep);
self DisableWeapons();
wait 1.5;
H.mg1 SetSentryOwner(self);
H.mg2 SetSentryOwner(self);
if(level.teamBased)
{
H.mg1 setTurretTeam(self.team);
H.mg2 setTurretTeam(self.team);
}
for(;Winky Winky
{
if(self.Flying)
{
forward=anglestoforward(self getPlayerAngles());
right=anglestoright(self getPlayerAngles());
up=anglestoup(self getPlayerAngles());
if(self FragButtonPressed())
{
pos =(forward[0]*S,forward[1]*S,forward[2]*S);
Destination.origin=Destination.origin+pos;
H setVehGoalPos(Destination.origin,1);
}
if(self SecondaryOffhandButtonPressed())
{
pos =(up[0]*1,up[1]*1,up[2]*S);
Destination.origin=Destination.origin+pos;
H setVehGoalPos(Destination.origin,1);
}
if(self UseButtonPressed())
{
pos =(up[0]*1,up[1]*1,up[2]*S);
Destination.origin=Destination.origin-pos;
H setVehGoalPos(Destination.origin,1);
}
if(self AttackButtonPressed())
{
H.mg1 ShootTurret();
H.mg2 ShootTurret();
}
if(self isButP("Left"))
{
self shootFrom2("javelin_mp",H.mg1,S*4);
self shootFrom2("javelin_mp",H.mg2,S*4);
}
if(self isButP("Up"))
{
forward=H.origin-(0,0,S*5);
end=self thread vector_Scaler2(anglestoup(self getPlayerAngles()),-1000000);
X=BulletTrace(forward,end,0,H)["position"];
MagicBullet("ac130_105mm_mp",forward,X,self);
}
if(self isButP("Down"))
{
H.Shoot=0;
if(H.AShoot)
{
H.AShoot=0;
}
else
{
H.AShoot=1;
}
self autoShootHelicopter2(H);
}
if(self isButP("O"))
{
self autoShootDisable2(H);
if(self.Flying)self.Flying=0;
}
}
else
{
self notify("endhelicopter");
self unlink();
level.p[self.myName]["MenuOpen"]=0;
self HelicopterReset2(H);
break;
}
wait 0.05;
}
self.Flying=0;
self freezeControlsWrapper(0);
foreach(Wep in WL)self giveWeapon(Wep);
self EnableWeapons();
Me delete();
level.p[self.myName]["MenuOpen"]=0;
Destination delete();
}
shootFrom2(W,O,P)
{
E=Vector_Scaler2(anglestoforward(O.angles),99999);
S=O.origin+vector_Scaler2(anglestoforward(O.angles ),P);
L=BulletTrace(S,E,0,self)["position"];
MagicBullet(W,S,L,self);
}
Vector_Scaler2(vec,scale)
{
vec=(vec[0]*scale,vec[1]*scale,vec[2]*scale);
return vec;
}
InitHelicopter2(H)
{
self endon("crashing");
Z=randomint(9999);
for(;Winky Winky
{
if(!H.Pilot)
{
foreach(Pilot in level.players)
{
B=distance(GetHeliSeat2(H,20),Pilot.origin);
if(B<150)
{
if(!Pilot.Flying)
{
Pilot clearLowerMessage("Passanger"+Z,1);
Pilot setLowerMessage("Pilot"+Z,"Hold ^3[[{+activate}]]^7 for Pilot");
if(Pilot UseButtonPressed())wait 0.2;
if(Pilot UseButtonPressed())
{
Pilot SetStance("crouch");
Pilot thread giveHelicopterPilot2(H);
Pilot.Pilot=H;
H.Pilot=1;
thread clearLowerMessageRange2("Pilot"+Z,GetHeliSeat2(H,20),999);
break;
}
}
}
else
{
Pilot clearLowerMessage("Pilot"+Z,1);
Pilot clearLowerMessage("Passanger"+Z,1);
self notify ("crashing");
}
wait 0.01;
}
}
else if(!H.Passanger)
{
self endon ("crashing");
foreach(Passanger in level.players)
{
B=distance(GetHeliSeat2(H,-20),Passanger.origin);
if(!H.Pilot)B=999;
if(B<150)
{
if(!Passanger.Flying)
{
Passanger setLowerMessage("Passanger"+Z,"Hold ^3[[{+activate}]]^7 for Passenger");
if(Passanger UseButtonPressed())wait 0.2;
if(Passanger UseButtonPressed())
{
Passanger SetStance("crouch");
Passanger thread giveHelicopterPassanger2(H);
Passanger.Passanger=H;
H.Passanger=1;
thread clearLowerMessageRange2("Passanger"+Z,GetHeliSeat2(H,-20),999);
thread clearLowerMessageRange2("Pilot"+Z,GetHeliSeat2(H,20),999);
break;
}
}
}
else
{
Passanger clearLowerMessage("Passanger"+Z,1);
self notify ("crashing");
}
wait 0.01;
}
}
wait 0.2;
}
}
autoShootDisable2(H)
{
H.mg1 notify("helicopter_done");
H.mg2 notify("helicopter_done");
H.mg1 notify("leaving");
H.mg2 notify("leaving");
H.mg1 setMode("manual");
H.mg2 setMode("manual");
H.mg1 SetDefaultDropPitch(Cool Man (aka Tustin);
H.mg2 SetDefaultDropPitch(Cool Man (aka Tustin);
H.AShoot=0;
}
giveHelicopterPassanger2(H)
{
self endon("disconnect");
self endon("crashing");
self thread HelicopterDeathReset2(H);
self.Flying=1;
level.p[self.myName]["MenuOpen"]=1;
Me=spawn("script_origin",self.origin);
self playerLinkTo(Me);
Me thread UpdateSeat2(H,-15);
for(;Winky Winky
{
if(self.Flying)
{
if(self isButP("Up"))
{
if(self.Flying)self.Flying=0;
}
}
else
{
self notify("endhelicopter");
self unlink();
self HelicopterReset2(H);
break;
}
wait 0.1;
}
self.Flying=0;
Me delete();
level.p[self.myName]["MenuOpen"]=0;
}
HelicopterDeathReset2(H)
{
self waittill("death");
self HelicopterReset2(H);
}
HelicopterReset2(H)
{
if(isDefined(self.Pilot))
{
H.Pilot=0;
self.Pilot=undefined;
self.Flying=0;
}
if(isDefined(self.Passanger))
{
H.Passanger=0;
self.Passanger=undefined;
self.Flying=0;
}
}
clearLowerMessageRange2(Msg,Point,Radius)
{
foreach(P in level.players)
{
B=distance(Point,P.origin);
if(B<Radius)
{
P clearLowerMessage(Msg,1);
}
wait 0.01;
}
}
autoShootHelicopter2(H)
{
if(H.AShoot)
{
H.mg1 setMode("auto_nonai");
H.mg2 setMode("auto_nonai");
H.mg1 thread maps\mp\killstreaks\_helicopter::sentry_attackTarg ets();
H.mg2 thread maps\mp\killstreaks\_helicopter::sentry_attackTarg ets();
self iPrintlnBold("^7Auto-Shooting : ^2ON");
}
else
{
self autoShootDisable2(H);
self iPrintlnBold("^7Auto-Shooting : ^1OFF");
}
}
UpdateSeat2(H,O)
{
self endon("disconnect");
self endon("death");
self endon("endhelicopter");
//self endon("helicopter_done");
for(;Winky Winky
{
self.origin=GetHeliSeat2(H,O);
wait 0.01;
}
}
GetHeliSeat2(H,O,owner)
{
hforward=anglestoforward(H.angles);
hright=anglestoright(H.angles);
return((H.origin-(0,0,72))+(hforward[0]*35,hforward[1]*35,hforward[2]*35))-(hright[0]*O,hright[1]*O,hright[2]*O);
}


I will fix this for all Flayable's

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