0x10 - Sensitivity (can be set to higher than in game allows) (float)
0x16 - Run Time? (needs confirming ((00 00 00 00 disables sprinting, values higher than 3F 80 00 00 don't seem to do anything))) (float)
0x22 - Brightness
0x28 - Game Volume (float)
0x2e - Horizontal Margin (float)
0x34 - Vertical Margin (float)
0x43 - Combination of options (Combinations((for example 42 is vibration on and look inversion on and voice volume put up and 23 is vibration on voice volume up, but look inversion off)))
0x52 - MP Completion Percent (int32)
0x73 - Button layout (string)
0x89 - Stick layout (string)
0x4a - Message of the Day (string)
0x10 - Sensitivity (can be set to higher than in game allows) (float)
0x16 - Run Time? (needs confirming ((00 00 00 00 disables sprinting, values higher than 3F 80 00 00 don't seem to do anything))) (float)
0x22 - Brightness
0x28 - Game Volume (float)
0x2e - Horizontal Margin (float)
0x34 - Vertical Margin (float)
0x43 - Combination of options (Combinations((for example 42 is vibration on and look inversion on and voice volume put up and 23 is vibration on voice volume up, but look inversion off)))
0x52 - MP Completion Percent (int32)
0x73 - Button layout (string)
0x89 - Stick layout (string)
0x4a - Message of the Day (string)
0x10 - Sensitivity (can be set to higher than in game allows) (float)
0x16 - Run Time? (needs confirming ((00 00 00 00 disables sprinting, values higher than 3F 80 00 00 don't seem to do anything))) (float)
0x22 - Brightness
0x28 - Game Volume (float)
0x2e - Horizontal Margin (float)
0x34 - Vertical Margin (float)
0x43 - Combination of options (Combinations((for example 42 is vibration on and look inversion on and voice volume put up and 23 is vibration on voice volume up, but look inversion off)))
0x52 - MP Completion Percent (int32)
0x73 - Button layout (string)
0x89 - Stick layout (string)
0x4a - Message of the Day (string)
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