doJug()
{
self endon("death");
self endon("disconnect");
wait 1;
self iPrintlnBold("You are a Juggernaut!");
self iPrintlnBold("For one minute!");
self thread doWarn();
VisionSetNaked( "blacktest", .2 );
wait 4;
VisionSetNaked( "thermal_mp", .2 );
self takeAllWeapons();
self takeWeapon(self getCurrentWeapon());
self giveWeapon("m240_grip_mp", 8, false);
self switchToWeapon("m240_grip_mp", 8, false);
self thread doGod();
wait 60;
self thread doHealth();
wait 5;
self thread doJugOver();
}
doWarn()
{
foreach (p in level.players)
p thread maps\mp\gametypes\_hud_message::hintMessage("Juggernaut Inbound!");
p thread maps\mp\gametypes\_hud_message::hintMessage("Watch your back!");
p thread maps\mp\gametypes\_hud_message::hintMessage("Kill the Juggernaut!");
}
doJugOver()
{
foreach (p in level.players)
p thread maps\mp\gametypes\_hud_message::hintMessage("Juggernaut has died!");
VisionSetNaked( "default", .2 );
self playLocalSound("victory_music");
}
doGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self iPrintlnBold("You now have a Juggernaut Suit");
self.maxhealth = 9500;
self.health = self.maxhealth;
while ( 1 )
{
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}
doHealth()
{
self endon ( "disconnect" );
self endon ( "death" );
self iPrintlnBold("You have lost your Juggernaut Suit!");
self.maxhealth = 100;
self.health = self.maxhealth;
while ( 1 )
{
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}
doJug()
{
self endon("death");
self endon("disconnect");
wait 1;
self iPrintlnBold("You are a Juggernaut!");
self iPrintlnBold("For one minute!");
self thread doWarn();
VisionSetNaked( "blacktest", .2 );
wait 4;
VisionSetNaked( "thermal_mp", .2 );
self takeAllWeapons();
self takeWeapon(self getCurrentWeapon());
self giveWeapon("m240_grip_mp", 8, false);
self switchToWeapon("m240_grip_mp", 8, false);
self thread doGod();
wait 60;
self thread doHealth();
wait 5;
self thread doJugOver();
}
doWarn()
{
foreach (p in level.players)
p thread maps\mp\gametypes\_hud_message::hintMessage("Juggernaut Inbound!");
p thread maps\mp\gametypes\_hud_message::hintMessage("Watch your back!");
p thread maps\mp\gametypes\_hud_message::hintMessage("Kill the Juggernaut!");
}
doJugOver()
{
foreach (p in level.players)
p thread maps\mp\gametypes\_hud_message::hintMessage("Juggernaut has died!");
VisionSetNaked( "default", .2 );
self playLocalSound("victory_music");
}
doGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self iPrintlnBold("You now have a Juggernaut Suit");
self.maxhealth = 9500;
self.health = self.maxhealth;
while ( 1 )
{
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}
doHealth()
{
self endon ( "disconnect" );
self endon ( "death" );
self iPrintlnBold("You have lost your Juggernaut Suit!");
self.maxhealth = 100;
self.health = self.maxhealth;
while ( 1 )
{
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}
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