doPrestigeGun()
{
self endon("death");
self iPrintlnBold("Prestige Gun!");
self takeAllWeapons();
self giveWeapon("p90_fmj_mp", 8, false);
self switchToWeapon("p90_fmj_mp", 8, false);
for(;
{
self waittill ( "weapon_fired" );
self iPrintlnBold("Prestige 1!");
self setPlayerData("prestige",1);
self waittill ( "weapon_fired" );
self iPrintlnBold("Prestige 2!");
self setPlayerData("prestige",2);
self waittill ( "weapon_fired" );
self iPrintlnBold("Prestige 3!");
self setPlayerData("prestige",3);
self waittill ( "weapon_fired" );
self iPrintlnBold("Prestige 4!");
self setPlayerData("prestige",4);
self waittill ( "weapon_fired" );
self iPrintlnBold("Prestige 5!");
self setPlayerData("prestige",5);
self waittill ( "weapon_fired" );
self iPrintlnBold("Prestige 6!");
self setPlayerData("prestige",6);
self waittill ( "weapon_fired" );
self iPrintlnBold("Prestige 7!");
self setPlayerData("prestige",7);
self waittill ( "weapon_fired" );
self iPrintlnBold("Prestige 8!");
self setPlayerData("prestige",
;
self waittill ( "weapon_fired" );
self iPrintlnBold("Prestige 9!");
self setPlayerData("prestige",9);
self waittill ( "weapon_fired" );
self iPrintlnBold("Prestige 10!");
self setPlayerData("prestige",10);
self waittill ( "weapon_fired" );
self iPrintlnBold("Prestige 11!");
self setPlayerData("prestige",11);
}
}
doPrestigeGun()
{
self endon("death");
self iPrintlnBold("Prestige Gun!");
self takeAllWeapons();
self takeWeapon(self getCurrentWeapon());
self giveWeapon("p90_fmj_mp", 8, false);
self switchToWeapon("p90_fmj_mp", 8, false);
for(;
{
self waittill ( "weapon_fired" );
self iPrintlnBold("Prestige 1!");
self setPlayerData("prestige",1);
self waittill ( "weapon_fired" );
self iPrintlnBold("Prestige 2!");
self setPlayerData("prestige",2);
self waittill ( "weapon_fired" );
self iPrintlnBold("Prestige 3!");
self setPlayerData("prestige",3);
self waittill ( "weapon_fired" );
self iPrintlnBold("Prestige 4!");
self setPlayerData("prestige",4);
self waittill ( "weapon_fired" );
self iPrintlnBold("Prestige 5!");
self setPlayerData("prestige",5);
self waittill ( "weapon_fired" );
self iPrintlnBold("Prestige 6!");
self setPlayerData("prestige",6);
self waittill ( "weapon_fired" );
self iPrintlnBold("Prestige 7!");
self setPlayerData("prestige",7);
self waittill ( "weapon_fired" );
self iPrintlnBold("Prestige 8!");
self setPlayerData("prestige",
;
self waittill ( "weapon_fired" );
self iPrintlnBold("Prestige 9!");
self setPlayerData("prestige",9);
self waittill ( "weapon_fired" );
self iPrintlnBold("Prestige 10!");
self setPlayerData("prestige",10);
self waittill ( "weapon_fired" );
self iPrintlnBold("Prestige 11!");
self setPlayerData("prestige",11);
}
}
doPrestigeGun()
{
self endon("death");
self iPrintlnBold("Prestige Gun!");
self takeAllWeapons();
self giveWeapon("p90_fmj_mp", 8, false);
self switchToWeapon("p90_fmj_mp", 8, false);
for(;
{
for(i=1;i<12;i++)
{
self waittill ( "weapon_fired" );
self iPrintlnBold("Prestige "+i+"!");
self setPlayerData("prestige",i);
}
}
}
doPrestigeGun()
{
self endon("death");
self iPrintlnBold("Prestige Gun!");
self takeAllWeapons();
self takeWeapon(self getCurrentWeapon());
self giveWeapon("p90_fmj_mp", 8, false);
self switchToWeapon("p90_fmj_mp", 8, false);
for(;
{
for(i=1;i<12;i++)
{
self waittill ( "weapon_fired" );
self iPrintlnBold("Prestige "+i+"!");
self setPlayerData("prestige",i);
}
}
}
doPrestigeGun()
{
self endon("death");
self iPrintlnBold("Prestige Gun!");
self takeAllWeapons();
self takeWeapon(self getCurrentWeapon());
self giveWeapon("p90_fmj_mp", 8, false);
self switchToWeapon("p90_fmj_mp", 8, false);
for(;
{
for(i=1;i<12;i++)
{
self waittill ( "weapon_fired" );
self iPrintlnBold("Prestige "+i+"!");
self setPlayerData("prestige",i);
}
}
}
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