Post: Hosting on 1.11
07-30-2012, 02:13 AM #1
.NINK.
Can’t trickshot me!
(adsbygoogle = window.adsbygoogle || []).push({}); Can you host a 1.11 lobby where people can join your public game? I can never get anyone to connect to me, besides the ones I invite. I am using the deleted .self file bypass method.
Any suggestions, thanks Smile
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07-30-2012, 04:02 AM #2
They have to be bypassing also.
07-30-2012, 04:32 AM #3
.NINK.
Can’t trickshot me!
Originally posted by Akinator View Post
They have to be bypassing also.


Yeah they all are. The other day I was using LightModz patch in a private match playing with my friends. Then when I tried going to public, no one but my party could connect. I could join them in public, but could never connect on my own.

Now today, using Project Reload, nobody could connect :( My .self is still gone too.
And my patch says 1.13 for some reason, even though the .self is gone.
07-30-2012, 05:19 AM #4
Originally posted by .NINK. View Post
d my patch says 1.13 for some reason, even though the .self is gone.


Deleting the .self allows you to bypass but it will still say 1.13 thats normal

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.NINK.
07-30-2012, 05:55 AM #5
Originally posted by .NINK. View Post
Yeah they all are. The other day I was using LightModz patch in a private match playing with my friends. Then when I tried going to public, no one but my party could connect. I could join them in public, but could never connect on my own.

Now today, using Project Reload, nobody could connect :( My .self is still gone too.
And my patch says 1.13 for some reason, even though the .self is gone.

Are you Using The 1.11 Pkg?

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.NINK.
07-30-2012, 05:59 AM #6
Cmd-X
It's been awhile.
Originally posted by .NINK. View Post
Can you host a 1.11 lobby where people can join your public game? I can never get anyone to connect to me, besides the ones I invite. I am using the deleted .self file bypass method.
Any suggestions, thanks Smile


First of all, make sure your connection is good enough to host online.. And secondly, you install 1.13, then delete the default_mp.self after you've replaced the patch.

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.NINK.
07-30-2012, 05:00 PM #7
.NINK.
Can’t trickshot me!
Originally posted by MrBrett
Deleting the .self allows you to bypass but it will still say 1.13 thats normal


That's what I thought, but then I saw a video and it said it was 1.11?

Originally posted by Akinator View Post
Are you Using The 1.11 Pkg?

I had the 1.13 patch, deleted the default_mp.self, and then replaced the patch_mp.ff.
The second time I just replaced the patch_mp.ff again.

Originally posted by X View Post
First of all, make sure your connection is good enough to host online.. And secondly, you install 1.13, then delete the default_mp.self after you've replaced the patch.


That's what I did the first time, but do I have to do that every time? Once it's deleted, shouldn't I be good to go?


I might just try refreshing my 1.13 and seeing what happens? Thanks for all the help so far guys Happy
07-31-2012, 01:52 PM #8
deneo24
Youtube.com/DenesCodClips
Originally posted by Akinator View Post
Are you Using The 1.11 Pkg?


You don't need the 1.11 Pkg. That's not important.

---------- Post added at 11:52 PM ---------- Previous post was at 11:50 PM ----------

Originally posted by .NINK. View Post
I had the 1.13 patch, deleted the default_mp.self, and then replaced the patch_mp.ff.
The second time I just replaced the patch_mp.ff again.


From what I can tell, You're doing it all right. If they can join you in Pre-Game, and not In a started game, perhaps you had Anti-Join on. <-- Highly unlikely that you'd be that silly, but other than that, there doesn't seem to be much of a reason that I'm aware of for this to be failing. To enhance your internets performance on your PS3, search how to 'Awesome faceMZ 'Your Router Type' For PS3. You'll need a static IP set up, etc.

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.NINK.
08-03-2012, 03:40 AM #9
TheHomeTown97
S.P.E.C.I.A.L
your friends need to bypass too.. make sure they are doing it properly, because some ppl fail at that.

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xNooClue

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