
precacheModel("test_sphere_silver");
}
funnyGrenades()
{
self endon("death");
for(;
{
self waittill("grenade_fire", grenade, weaponName);
if(weaponName == "concussion_grenade_mp"||weaponName == "flash_grenade_mp"||weaponName == "smoke_grenade_mp") //You dont have to put this, this is only if you want a "specified" grenade 
{
grenade hide();
model = spawn("script_model", grenade.origin);
model setModel("test_sphere_silver");
model linkTo(grenade);
grenade waittill("death");
level.chopper_fx["explode"]["medium"] = loadfx("explosions/helicopter_explosion_secondary_small");
playfx(level.chopper_fx["explode"]["medium"], model.origin);
RadiusDamage(model.origin,600,250,40,self);
model delete();
}
}
}


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