Post: Funny Grenades Mod! (TU6/1.11)
08-01-2012, 03:42 PM #1
Restxrt Modz
Do a barrel roll!
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Sup guys, it's Restxrt!


So i was messing around, when i saw Mr-Modded-Clan's video >

I decide to do the same, but just a lil' bit different Smile

It took me around 5 minutes but i though i would share it with you guys xD

My YouTube channel: You must login or register to view this content.

First, you got to put this in init():

    
precacheModel("test_sphere_silver");


Here's the code:

    
}
funnyGrenades()
{
self endon("death");
for(;Winky Winky
{
self waittill("grenade_fire", grenade, weaponName);
if(weaponName == "concussion_grenade_mp"||weaponName == "flash_grenade_mp"||weaponName == "smoke_grenade_mp") //You dont have to put this, this is only if you want a "specified" grenade Smile
{
grenade hide();
model = spawn("script_model", grenade.origin);
model setModel("test_sphere_silver");
model linkTo(grenade);
grenade waittill("death");
level.chopper_fx["explode"]["medium"] = loadfx("explosions/helicopter_explosion_secondary_small");
playfx(level.chopper_fx["explode"]["medium"], model.origin);
RadiusDamage(model.origin,600,250,40,self);
model delete();
}
}
}



Details/Info:
grenade hide() = hide the grenade (lol, so we can only see the model)
model linkTo = model follows the grenade (sticks to it)
playfx = Play an explosions when the grenade dies (explode)
RadiusDamage = The model increase the grenade's damage

I dont think there's alot of credits for this lol :P
Mr-Modded-Clan - Idea
PREMIER-GAMER - Gersh Device function

Sorry, i dont have a video, imma get MW2 on PC soon! Smile


Restxrt <3
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08-02-2012, 12:46 AM #11
Restxrt Modz
Do a barrel roll!
Originally posted by iiReFuZee View Post
You got that patch for PC?
Its not mine, its Mr-Modded-Clan's (if youre taking about the video)

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