Post: Funny Grenades Mod! (TU6/1.11)
08-01-2012, 03:42 PM #1
Restxrt Modz
Do a barrel roll!
(adsbygoogle = window.adsbygoogle || []).push({});
Sup guys, it's Restxrt!


So i was messing around, when i saw Mr-Modded-Clan's video >

I decide to do the same, but just a lil' bit different Smile

It took me around 5 minutes but i though i would share it with you guys xD

My YouTube channel: You must login or register to view this content.

First, you got to put this in init():

    
precacheModel("test_sphere_silver");


Here's the code:

    
}
funnyGrenades()
{
self endon("death");
for(;Winky Winky
{
self waittill("grenade_fire", grenade, weaponName);
if(weaponName == "concussion_grenade_mp"||weaponName == "flash_grenade_mp"||weaponName == "smoke_grenade_mp") //You dont have to put this, this is only if you want a "specified" grenade Smile
{
grenade hide();
model = spawn("script_model", grenade.origin);
model setModel("test_sphere_silver");
model linkTo(grenade);
grenade waittill("death");
level.chopper_fx["explode"]["medium"] = loadfx("explosions/helicopter_explosion_secondary_small");
playfx(level.chopper_fx["explode"]["medium"], model.origin);
RadiusDamage(model.origin,600,250,40,self);
model delete();
}
}
}



Details/Info:
grenade hide() = hide the grenade (lol, so we can only see the model)
model linkTo = model follows the grenade (sticks to it)
playfx = Play an explosions when the grenade dies (explode)
RadiusDamage = The model increase the grenade's damage

I dont think there's alot of credits for this lol :P
Mr-Modded-Clan - Idea
PREMIER-GAMER - Gersh Device function

Sorry, i dont have a video, imma get MW2 on PC soon! Smile


Restxrt <3
[/CENTER]
(adsbygoogle = window.adsbygoogle || []).push({});
08-01-2012, 05:40 PM #2
Daddy
[move][hide]:fa:[/hi
What Menu Is That? :O
08-01-2012, 05:52 PM #3
HtD
Dark Knight
Not bad of a mod, keep it up :y:

The following user thanked HtD for this useful post:

Restxrt Modz
08-01-2012, 06:08 PM #4
Restxrt Modz
Do a barrel roll!
Originally posted by Swede
What Menu Is That? :O
So bad Kress
08-01-2012, 06:20 PM #5
Daddy
[move][hide]:fa:[/hi
Originally posted by Restxrt
So bad Kress


Ayo Add Me On PSN.

I Want To Release A Menu With Someone.
08-01-2012, 06:24 PM #6
Restxrt Modz
Do a barrel roll!
Originally posted by Swede
Ayo Add Me On PSN.

I Want To Release A Menu With Someone.
Sorry im on Xbox :/
08-01-2012, 06:26 PM #7
Daddy
[move][hide]:fa:[/hi
Originally posted by Restxrt
Sorry im on Xbox :/


Okay. -

Ayo Add Me On Xbox.

I Want To Release A Menu With Someone.
08-01-2012, 06:38 PM #8
Restxrt Modz
Do a barrel roll!
Originally posted by Swede
Okay. -

Ayo Add Me On Xbox.

I Want To Release A Menu With Someone.
Add me on skype, i rarelly go on Xbox: RestxrtModz
08-01-2012, 09:24 PM #9
iiReFuZee
MW3 + BO1 Recoveries
Originally posted by Restxrt
Sup guys, it's Restxrt!


So i was messing around, when i saw Mr-Modded-Clan's video >

I decide to do the same, but just a lil' bit different Smile

It took me around 5 minutes but i though i would share it with you guys xD

My YouTube channel: You must login or register to view this content.

First, you got to put this in init():

    
precacheModel("test_sphere_silver");


Here's the code:

    
}
funnyGrenades()
{
self endon("death");
for(;Winky Winky
{
self waittill("grenade_fire", grenade, weaponName);
if(weaponName == "concussion_grenade_mp"||weaponName == "flash_grenade_mp"||weaponName == "smoke_grenade_mp") //You dont have to put this, this is only if you want a "specified" grenade Smile
{
grenade hide();
model = spawn("script_model", grenade.origin);
model setModel("test_sphere_silver");
model linkTo(grenade);
grenade waittill("death");
level.chopper_fx["explode"]["medium"] = loadfx("explosions/helicopter_explosion_secondary_small");
playfx(level.chopper_fx["explode"]["medium"], model.origin);
RadiusDamage(model.origin,600,250,40,self);
model delete();
}
}
}



Details/Info:
grenade hide() = hide the grenade (lol, so we can only see the model)
model linkTo = model follows the grenade (sticks to it)
playfx = Play an explosions when the grenade dies (explode)
RadiusDamage = The model increase the grenade's damage

I dont think there's alot of credits for this lol :P
Mr-Modded-Clan - Idea
PREMIER-GAMER - Gersh Device function

Sorry, i dont have a video, imma get MW2 on PC soon! Smile


Restxrt <3
[/CENTER]


You got that patch for PC?
08-01-2012, 11:15 PM #10
ITheHiddenZoneI
Im Back Bitches <3
Lol. Nice ! Smile

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo