Post: Camo on secondary weapon
08-10-2012, 07:59 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Hey,

this is a very small release, as it is only one line of code.

I wondered how to get camos to work on (some) secondary weapons the most elegant way.
And this should it be:

Change this line in _class.gsc:


    loadoutSecondaryCamo = "none";


to

    loadoutSecondaryCamo = loadoutPrimaryCamo;


et voilĂ  primary and secondary (well just some) will have the same camo.
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The following 3 users groaned at SupermanModsV4 for this awful post:

247Yamato, iiReFuZee,
08-11-2012, 12:09 PM #11
ModdedModder
Gym leader
This wont work on 1.13!!! It will only work on 1.11!!!
08-11-2012, 12:50 PM #12
Ghost1990
12-28-2012
Originally posted by 247Yamato View Post
Leecher

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I'm confused, how do the date stamps work on all the posts? Now I see that this was posted at 08-10-12 at 14:59, and the post at 4D1 was posted on 8-10-12 at 16:07, and the post at IM was on 8-10-12 at 17:38. So, wouldn't this thread be the first one posted? (Going off the 3 posts in question)
08-11-2012, 03:37 PM #13
Originally posted by Ghost1990 View Post
I'm confused, how do the date stamps work on all the posts? Now I see that this was posted at 08-10-12 at 14:59, and the post at 4D1 was posted on 8-10-12 at 16:07, and the post at IM was on 8-10-12 at 17:38. So, wouldn't this thread be the first one posted? (Going off the 3 posts in question)


Yeah pretty much. Also, I got a permission from itsmods site to post it here.
08-11-2012, 05:07 PM #14
adzie
Keeper
Thanks very good as the spas looks the best with it
08-12-2012, 01:46 PM #15
Originally posted by adzie View Post
Thanks very good as the spas looks the best with it


Yes it does haha I agree with you 100%

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