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Hey,
this is a very small release, as it is only one line of code.
I wondered how to get camos to work on (some) secondary weapons the most elegant way.
And this should it be:
Change this line in _class.gsc:
loadoutSecondaryCamo = "none";
to
loadoutSecondaryCamo = loadoutPrimaryCamo;
et voilĂ primary and secondary (well just some) will have the same camo.