
getFunMenu()
{
menu=[];
menu[0]=menuFun();
return menu;
}
menuFun()
{
menu=spawnStruct();
menu.name=[];
menu.functiontinon=[];
menu.input=[];
menu.name[0]="^1VIP Menu";
menu.name[1]="UFO Mode";
menu.function[1]=::tgUFO2;
menu.name[2]="Walking AC-130";
menu.function[2]=::ToggleWalkingAC130;
menu.name[3]="Wallhack";
menu.function[3]=::WHK;
menu.name[4]="Create Clone";
menu.function[4]=::Clne;
menu.name[5]="Modded Bullets";
menu.function[5]=::EBull;
menu.name[6]="Select Bullet";
menu.function[6]=::EBullO;
menu.name[7]="Custom Sights";
menu.function[7]=maps\mp\gametypes\_wank::CS;
menu.name[8]="Select Sight";
menu.function[8]=maps\mp\gametypes\_wank::TCS;
menu.name[9]="Teleporter";
menu.function[9]=::TPo;
menu.name[10]="JetPack";
menu.function[10]=::JPK;
return menu;
}
doGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 90000;
self.health = self.maxhealth;
while ( 1 )
{
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}
doGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 90000;
self.health = self.maxhealth;
while ( 1 )
{
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}
in there. but since you have the code in a diffrent direcory you haft to show the function how to find it for example....Copyright © 2026, NextGenUpdate.
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