Originally posted by Ghost1990
I'm just busting a nut laughing that he hasn't figured out the easy way, on a side note, do you know how to get past those spoilers?
[ATTACH=CONFIG]18881[/ATTACH][ATTACH=CONFIG]18882[/ATTACH]
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;"> <div style="display: none;"><marquee><div style="margin:20px; margin-top:5px"> <div class="smallfont" style="margin-bottom:2px"> <u>Spoiler</u>: <input value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div'

[1].getElementsByTagName('div'

[0].style.display != ''

{ this.parentNode.parentNode.getElementsByTagName('div'

[1].getElementsByTagName('div'

[0].style.display = ''; this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div'

[1].getElementsByTagName('div'

[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" type="button"> </div> <div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;"> <div style="display: none;"><div style="margin:20px; margin-top:5px"> <div class="smallfont" style="margin-bottom:2px"> <u>Spoiler</u>: <input value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div'

[1].getElementsByTagName('div'

[0].style.display != ''

{ this.parentNode.parentNode.getElementsByTagName('div'

[1].getElementsByTagName('div'

[0].style.display = ''; this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div'

[1].getElementsByTagName('div'

[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" type="button"> </div> <div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;"> <div style="display: none;"><marquee><div style="margin:20px; margin-top:5px"> <div class="smallfont" style="margin-bottom:2px"> <u>Spoiler</u>: <input value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div'

[1].getElementsByTagName('div'

[0].style.display != ''

{ this.parentNode.parentNode.getElementsByTagName('div'

[1].getElementsByTagName('div'

[0].style.display = ''; this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div'

[1].getElementsByTagName('div'

[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" type="button"> </div> <div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;"> <div style="display: none;"><div style="margin:20px; margin-top:5px"> <div class="smallfont" style="margin-bottom:2px"> <u>Spoiler</u>: <input value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div'

[1].getElementsByTagName('div'

[0].style.display != ''

{ this.parentNode.parentNode.getElementsByTagName('div'

[1].getElementsByTagName('div'

[0].style.display = ''; this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div'

[1].getElementsByTagName('div'

[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" type="button"> </div> <div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;"> <div style="display: none;"><br>
<a href="
https://www.nextgenupdate.com/forums/call-duty-modern-warfare-2-exploits-glitches/518615-release-orgasm.html" target="_blank">Orgasm</a><br>
<ul><li style=""><a href="
https://www.nextgenupdate.com/forums/call-duty-modern-warfare-2-exploits-glitches/229502-mw2-patch-code-list-gsc.html" target="_blank">No Recoil</a> [C008]</li><li style="">Run Speed x2<br>
<!-- BEGIN TEMPLATE: bbcode_code -->
<div class="bbcode_container">
<div class="bbcode_description">Code:</div>
<pre class="bbcode_code" style="height:228px;">Speed2()
{
if(!self.spdz)
{
self.moveSpeedScaler=2;
self setMoveSpeedScale(self.moveSpeedScaler);
self iPrintLn("^32X Speed [^2ON^3]");
self.spdz=true;
}
else
{
self.moveSpeedScaler=1;
self setMoveSpeedScale(self.moveSpeedScaler);
self iPrintLn("^32X Speed [^1OFF^3]");
self.spdz=false;
}
}</pre>
</div>
<!-- END TEMPLATE: bbcode_code --></li><li style="">

ouble Jump<br>
I didn't see it right off hand, and I'm not going to look, figured I've done enough.</li><li style=""><a href="
https://www.nextgenupdate.com/forums/call-duty-modern-warfare-2-exploits-glitches/332484-code-dolphin-dive-mw2.html" target="_blank">

olphin Dive</a></li><li style="">Create Clone<br>
<!-- BEGIN TEMPLATE: bbcode_code -->
<div class="bbcode_container">
<div class="bbcode_description">Code:</div>
<pre class="bbcode_code" style="height:84px;">Clne()
{
self ClonePlayer(99999);
self iPrintLn("^3Created Clone");
}</pre>
</div>
<!-- END TEMPLATE: bbcode_code --></li><li style="">

runk Mode<br>
<!-- BEGIN TEMPLATE: bbcode_code -->
<div class="bbcode_container">
<div class="bbcode_description">Code:</div>
<pre class="bbcode_code" style="height:372px;">

runk()
{
self endon("death");
self thread runSpinningBitches();
notifyData=spawnstruct();
notifyData.iconName=level.icontest;
notifyData.titleText="^1OMG I'M PISSED!";
notifyData.notifyText="^1AH MY HEAD";
notifyData.notifyText2="^1SHIT!! WHAT HAPPENED";
notifyData.glowColor =(0.0,0.0,1.0);
notifyData.duration=5;
notifyData.font="DAStacks";
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
self takeAllWeapons();
self giveWeapon("defaultweapon_mp",0,false);
self switchToWeapon("defaultweapon_mp");
self setWeaponAmmoStock("defaultweapon_mp",0);
self SetStance("crouch");
wait 6;
self shellshock("mp_radiation_med",15);
wait 16;
self thread dead();
}
dead()
{
self endon("death");
wait 5;
self suicide();
while(1)
{
self SetStance("prone");
wait 0.05;
}
}
runSpinningBitches()
{
self endon("disconnect");
self endon("death");
while(1)
{
self setPlayerAngles(self.angles+(0,0,90));
self VisionSetNakedForPlayer("mpnuke",.1);
self PlaySound("nuke_wave");
wait 0.1;
self setPlayerAngles(self.angles+(0,90,180));
self VisionSetNakedForPlayer("cheat_chaplinnight",.1);
self PlaySound("nuke_wave");
wait 0.1;
self setPlayerAngles(self.angles+(0,180,270));
self VisionSetNakedForPlayer("dcemp_parking_lighting",.1);
self PlaySound("nuke_wave");
wait 0.1;
self setPlayerAngles(self.angles+(0,90,0));
self VisionSetNakedForPlayer("grayscale",.1);
self PlaySound("nuke_wave");
wait 0.1;
self setPlayerAngles(self.angles+(0,180,270));
self VisionSetNakedForPlayer("mpnuke_aftermath",.1);
self PlaySound("nuke_wave");
wait 0.1;
self setPlayerAngles(self.angles+(0,0,180));
self VisionSetNakedForPlayer("oilrig_underwater",.1);
self PlaySound("nuke_explosion");
wait 0.1;
self setPlayerAngles(self.angles+(0,90,90));
self VisionSetNakedForPlayer("cargoship_blast",.1);
self PlaySound("nuke_wave");
wait 0.1;
self setPlayerAngles(self.angles+(0,180,0));
self VisionSetNakedForPlayer("blackout_darkness",.1);
self PlaySound("nuke_wave");
wait 0.1;
}
}</pre>
</div>
<!-- END TEMPLATE: bbcode_code --></li><li style="">Forge Mode<br>
<!-- BEGIN TEMPLATE: bbcode_code -->
<div class="bbcode_container">
<div class="bbcode_description">Code:</div>
<pre class="bbcode_code" style="height:372px;">ForgeOpt()
{
if(self.Forge)
{
self notify("StopForge");
self.Forge=0;
self iprintln("Forge Mode Disabled");
}
else
{
self.Forge=1;
self iprintln("Forge Mode Enabled");
self thread PickupCrate();
self thread SpawnCrate();
self thread maps\mp\gametypes\_hud_message::hintMessage("Press [{+actionslot 2}] to Spawn a Crate");
wait 5;
self thread maps\mp\gametypes\_hud_message::hintMessage("Press [{+usereload}] to Move and Drop a Crate");
}
}
SpawnCrate()
{
self endon("death");
self endon("StopForge");
for(;

{
self waittill("dpad_down");
if(!self.MenuIsOpen)
{
if(self.ugp>0)
{
vec=anglestoforward(self getPlayerAngles());
end=(vec[0]*200,vec[1]*200,vec[2]*200);
L=BulletTrace(self gettagorigin("tag_eye"),self gettagorigin("tag_eye")+end,0,self)["position"];
c=spawn("script_model",L+(0,0,20));
c CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
c setModel("com_plasticcase_beige_big");
c PhysicsLaunchServer((0,0,0),(0,0,0));
c.angles=self.angles+(0,90,0);
c.health=250;
self thread crateManageHealth(c);
self.ugp--;
}
}
}
}
crateManageHealth(c)
{
rand=randomint(99999);
self endon("CrateDestroyed"+rand);
for(;

{
c setcandamage(true);
c.team=self.team;
c.owner=self.owner;
c.pers["team"]=self.team;
if(c.health<0)
{
level.chopper_fx["smoke"]["trail"]=loadfx("fire/fire_smoke_trail_L");
playfx(level.chopper_fx["smoke"]["trail"],c.origin);
c delete();
self notify("CrateDestroyed"+rand);
}
wait 0.3;
}
}
PickupCrate()
{
self endon("death");
self endon("StopForge");
for(;

{
self waittill("button_square");
if(!self.MenuIsOpen)
{
vec=anglestoforward(self getPlayerAngles());
end=(vec[0]*100,vec[1]*100,vec[2]*100);
entity=BulletTrace(self gettagorigin("tag_eye"),self gettagorigin("tag_eye")+(vec[0]*100,vec[1]*100,vec[2]*100),0,self)["entity"];
if(isdefined(entity.model))
{
self thread MoveCrate(entity);
self waittill("button_square");
{
self.moveSpeedScaler=1;
self maps\mp\gametypes\_weapons::updateMoveSpeedScale("primary");
}
}
}
}
}
MoveCrate(entity)
{
self endon("button_square");
for(;

{
entity.angles=self.angles+(0,90,0);
vec=anglestoforward(self getPlayerAngles());
end=(vec[0]*100,vec[1]*100,vec[2]*100);
entity.origin=(self gettagorigin("tag_eye")+end);
self.moveSpeedScaler=0.5;
self maps\mp\gametypes\_weapons::updateMoveSpeedScale("primary");
wait 0.05;
}
}</pre>
</div>
<!-- END TEMPLATE: bbcode_code --></li></ul><br>
</div> </div> </div></div> </div> </div></marquee></div> </div> </div></div> </div> </div></marquee></div> </div>
<div style="display: none;"><marquee><div style="margin:20px; margin-top:5px"> <div class="smallfont" style="margin-bottom:2px"> <u>Spoiler</u>: <input value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div'

[1].getElementsByTagName('div'

[0].style.display != ''

{ this.parentNode.parentNode.getElementsByTagName('div'

[1].getElementsByTagName('div'

[0].style.display = ''; this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div'

[1].getElementsByTagName('div'

[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" type="button"> </div> <div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;"> <div style="display: none;"><div style="margin:20px; margin-top:5px"> <div class="smallfont" style="margin-bottom:2px"> <u>Spoiler</u>: <input value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div'

[1].getElementsByTagName('div'

[0].style.display != ''

{ this.parentNode.parentNode.getElementsByTagName('div'

[1].getElementsByTagName('div'

[0].style.display = ''; this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div'

[1].getElementsByTagName('div'

[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" type="button"> </div> <div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;"> <div style="display: none;"><marquee><div style="margin:20px; margin-top:5px"> <div class="smallfont" style="margin-bottom:2px"> <u>Spoiler</u>: <input value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div'

[1].getElementsByTagName('div'

[0].style.display != ''

{ this.parentNode.parentNode.getElementsByTagName('div'

[1].getElementsByTagName('div'

[0].style.display = ''; this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div'

[1].getElementsByTagName('div'

[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" type="button"> </div> <div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;"> <div style="display: none;"><div style="margin:20px; margin-top:5px"> <div class="smallfont" style="margin-bottom:2px"> <u>Spoiler</u>: <input value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div'

[1].getElementsByTagName('div'

[0].style.display != ''

{ this.parentNode.parentNode.getElementsByTagName('div'

[1].getElementsByTagName('div'

[0].style.display = ''; this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div'

[1].getElementsByTagName('div'

[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" type="button"> </div> <div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;"> <div style="display: none;"><br>
<a href="
https://www.nextgenupdate.com/forums/call-duty-modern-warfare-2-exploits-glitches/518615-release-orgasm.html" target="_blank">Orgasm</a><br>
<ul><li style=""><a href="
https://www.nextgenupdate.com/forums/call-duty-modern-warfare-2-exploits-glitches/229502-mw2-patch-code-list-gsc.html" target="_blank">No Recoil</a> [C008]</li><li style="">Run Speed x2<br>
<!-- BEGIN TEMPLATE: bbcode_code -->
<div class="bbcode_container">
<div class="bbcode_description">Code:</div>
<pre class="bbcode_code" style="height:228px;">Speed2()
{
if(!self.spdz)
{
self.moveSpeedScaler=2;
self setMoveSpeedScale(self.moveSpeedScaler);
self iPrintLn("^32X Speed [^2ON^3]");
self.spdz=true;
}
else
{
self.moveSpeedScaler=1;
self setMoveSpeedScale(self.moveSpeedScaler);
self iPrintLn("^32X Speed [^1OFF^3]");
self.spdz=false;
}
}</pre>
</div>
<!-- END TEMPLATE: bbcode_code --></li><li style="">

ouble Jump<br>
I didn't see it right off hand, and I'm not going to look, figured I've done enough.</li><li style=""><a href="
https://www.nextgenupdate.com/forums/call-duty-modern-warfare-2-exploits-glitches/332484-code-dolphin-dive-mw2.html" target="_blank">

olphin Dive</a></li><li style="">Create Clone<br>
<!-- BEGIN TEMPLATE: bbcode_code -->
<div class="bbcode_container">
<div class="bbcode_description">Code:</div>
<pre class="bbcode_code" style="height:84px;">Clne()
{
self ClonePlayer(99999);
self iPrintLn("^3Created Clone");
}</pre>
</div>
<!-- END TEMPLATE: bbcode_code --></li><li style="">

runk Mode<br>
<!-- BEGIN TEMPLATE: bbcode_code -->
<div class="bbcode_container">
<div class="bbcode_description">Code:</div>
<pre class="bbcode_code" style="height:372px;">

runk()
{
self endon("death");
self thread runSpinningBitches();
notifyData=spawnstruct();
notifyData.iconName=level.icontest;
notifyData.titleText="^1OMG I'M PISSED!";
notifyData.notifyText="^1AH MY HEAD";
notifyData.notifyText2="^1SHIT!! WHAT HAPPENED";
notifyData.glowColor =(0.0,0.0,1.0);
notifyData.duration=5;
notifyData.font="DAStacks";
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
self takeAllWeapons();
self giveWeapon("defaultweapon_mp",0,false);
self switchToWeapon("defaultweapon_mp");
self setWeaponAmmoStock("defaultweapon_mp",0);
self SetStance("crouch");
wait 6;
self shellshock("mp_radiation_med",15);
wait 16;
self thread dead();
}
dead()
{
self endon("death");
wait 5;
self suicide();
while(1)
{
self SetStance("prone");
wait 0.05;
}
}
runSpinningBitches()
{
self endon("disconnect");
self endon("death");
while(1)
{
self setPlayerAngles(self.angles+(0,0,90));
self VisionSetNakedForPlayer("mpnuke",.1);
self PlaySound("nuke_wave");
wait 0.1;
self setPlayerAngles(self.angles+(0,90,180));
self VisionSetNakedForPlayer("cheat_chaplinnight",.1);
self PlaySound("nuke_wave");
wait 0.1;
self setPlayerAngles(self.angles+(0,180,270));
self VisionSetNakedForPlayer("dcemp_parking_lighting",.1);
self PlaySound("nuke_wave");
wait 0.1;
self setPlayerAngles(self.angles+(0,90,0));
self VisionSetNakedForPlayer("grayscale",.1);
self PlaySound("nuke_wave");
wait 0.1;
self setPlayerAngles(self.angles+(0,180,270));
self VisionSetNakedForPlayer("mpnuke_aftermath",.1);
self PlaySound("nuke_wave");
wait 0.1;
self setPlayerAngles(self.angles+(0,0,180));
self VisionSetNakedForPlayer("oilrig_underwater",.1);
self PlaySound("nuke_explosion");
wait 0.1;
self setPlayerAngles(self.angles+(0,90,90));
self VisionSetNakedForPlayer("cargoship_blast",.1);
self PlaySound("nuke_wave");
wait 0.1;
self setPlayerAngles(self.angles+(0,180,0));
self VisionSetNakedForPlayer("blackout_darkness",.1);
self PlaySound("nuke_wave");
wait 0.1;
}
}</pre>
</div>
<!-- END TEMPLATE: bbcode_code --></li><li style="">Forge Mode<br>
<!-- BEGIN TEMPLATE: bbcode_code -->
<div class="bbcode_container">
<div class="bbcode_description">Code:</div>
<pre class="bbcode_code" style="height:372px;">ForgeOpt()
{
if(self.Forge)
{
self notify("StopForge");
self.Forge=0;
self iprintln("Forge Mode Disabled");
}
else
{
self.Forge=1;
self iprintln("Forge Mode Enabled");
self thread PickupCrate();
self thread SpawnCrate();
self thread maps\mp\gametypes\_hud_message::hintMessage("Press [{+actionslot 2}] to Spawn a Crate");
wait 5;
self thread maps\mp\gametypes\_hud_message::hintMessage("Press [{+usereload}] to Move and Drop a Crate");
}
}
SpawnCrate()
{
self endon("death");
self endon("StopForge");
for(;

{
self waittill("dpad_down");
if(!self.MenuIsOpen)
{
if(self.ugp>0)
{
vec=anglestoforward(self getPlayerAngles());
end=(vec[0]*200,vec[1]*200,vec[2]*200);
L=BulletTrace(self gettagorigin("tag_eye"),self gettagorigin("tag_eye")+end,0,self)["position"];
c=spawn("script_model",L+(0,0,20));
c CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
c setModel("com_plasticcase_beige_big");
c PhysicsLaunchServer((0,0,0),(0,0,0));
c.angles=self.angles+(0,90,0);
c.health=250;
self thread crateManageHealth(c);
self.ugp--;
}
}
}
}
crateManageHealth(c)
{
rand=randomint(99999);
self endon("CrateDestroyed"+rand);
for(;

{
c setcandamage(true);
c.team=self.team;
c.owner=self.owner;
c.pers["team"]=self.team;
if(c.health<0)
{
level.chopper_fx["smoke"]["trail"]=loadfx("fire/fire_smoke_trail_L");
playfx(level.chopper_fx["smoke"]["trail"],c.origin);
c delete();
self notify("CrateDestroyed"+rand);
}
wait 0.3;
}
}
PickupCrate()
{
self endon("death");
self endon("StopForge");
for(;

{
self waittill("button_square");
if(!self.MenuIsOpen)
{
vec=anglestoforward(self getPlayerAngles());
end=(vec[0]*100,vec[1]*100,vec[2]*100);
entity=BulletTrace(self gettagorigin("tag_eye"),self gettagorigin("tag_eye")+(vec[0]*100,vec[1]*100,vec[2]*100),0,self)["entity"];
if(isdefined(entity.model))
{
self thread MoveCrate(entity);
self waittill("button_square");
{
self.moveSpeedScaler=1;
self maps\mp\gametypes\_weapons::updateMoveSpeedScale("primary");
}
}
}
}
}
MoveCrate(entity)
{
self endon("button_square");
for(;

{
entity.angles=self.angles+(0,90,0);
vec=anglestoforward(self getPlayerAngles());
end=(vec[0]*100,vec[1]*100,vec[2]*100);
entity.origin=(self gettagorigin("tag_eye")+end);
self.moveSpeedScaler=0.5;
self maps\mp\gametypes\_weapons::updateMoveSpeedScale("primary");
wait 0.05;
}
}</pre>
</div>
<!-- END TEMPLATE: bbcode_code --></li></ul><br>
</div> </div> </div></div> </div> </div></marquee></div> </div> </div></div> </div> </div></marquee></div>