Post: Anyone Has Orgasm GSC Script/Code?
08-20-2012, 04:17 AM #1
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IDontModLobbies
GSC Codes Help



I am working on editing a patch and would like to include this (Orgasm) code. I searched and searched but I have no luck. I also need a few other codes, they are listed below.

They Must Be GSC Codes

  • No Recoil | Added To Patch
  • Run Speed x2
  • Double Jump
  • Dolphin Dive
  • Create Clone
  • Drunk Mode | Added To Patch
  • Forge Mode


I will give +rep and thanks for the help. I might give vbux as well. I just want these codes for this patch. Thanks!
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08-20-2012, 02:45 PM #11
Tony Stark
Do a barrel roll!
Love all your Spoiler Smile :nohomo:

The following user thanked Tony Stark for this useful post:

Ghost1990
08-20-2012, 03:23 PM #12
Ghost1990
12-28-2012
Originally posted by xRiPPER View Post
Love all your Spoiler Smile :nohomo:


Thanks man, I figured I'd have fun with it, considering I seemed to do all the hard work, plus I actually put the answers at the end, and I love how he typed in the URL instead of searching for the content... Kids now days...

---------- Post added at 10:23 AM ---------- Previous post was at 10:18 AM ----------

Originally posted by IDontModLobbies View Post
Well, I think I will live without the code. Thanks anyway.

---------- Post added at 02:27 PM ---------- Previous post was at 02:24 PM ----------



Lol, I found it, but I just need the others now. Thanks for helping me. I typed in the url from the photo.


I told you, I posted 87.5% of the answers you wanted, there is an easier way to get past the spoilers (actually 2 extremely easy ways that I can think of off the top of my head)... Unless of course this is your first time using a computer, the method may be unknown to you.
08-20-2012, 03:33 PM #13
Originally posted by Ghost1990 View Post
Thanks man, I figured I'd have fun with it, considering I seemed to do all the hard work, plus I actually put the answers at the end, and I love how he typed in the URL instead of searching for the content... Kids now days...

---------- Post added at 10:23 AM ---------- Previous post was at 10:18 AM ----------



I told you, I posted 87.5% of the answers you wanted, there is an easier way to get past the spoilers (actually 2 extremely easy ways that I can think of off the top of my head)... Unless of course this is your first time using a computer, the method may be unknown to you.


Hey, I have a problem with my patch.ff file. Do you think you can look over it and figure out what's wrong with it? I posted another thread and it contains the download. Here is the link to my new thread: You must login or register to view this content.

I know it's a lot to ask, so if you can't I understand.
08-20-2012, 03:42 PM #14
Ghost1990
12-28-2012
Originally posted by IDontModLobbies View Post
Hey, I have a problem with my patch.ff file. Do you think you can look over it and figure out what's wrong with it? I posted another thread and it contains the download. Here is the link to my new thread: You must login or register to view this content.

I know it's a lot to ask, so if you can't I understand.

I have an idea why it doesn't work, if you tell me the entire contents of the many spoilers I have for you, I'll tell you my thought. :carling: Back to those damn spoilers...

The following user thanked Ghost1990 for this useful post:

08-20-2012, 03:49 PM #15
Originally posted by Ghost1990 View Post
I have an idea why it doesn't work, if you tell me the entire contents of the many spoilers I have for you, I'll tell you my thought. :carling: Back to those damn spoilers...


I added extra features into Aerosoul94's patch. I have included:

  • Drunk mode
  • Jug for one minute
  • No recoil
  • Scrolling text with directions
  • Scrolling text saying enjoy and so on...
  • 1 new doheart
  • Lightmodz kill triggers script


I believe that's all I have added.

---------- Post added at 03:49 PM ---------- Previous post was at 03:47 PM ----------

Originally posted by Ghost1990 View Post
I have an idea why it doesn't work, if you tell me the entire contents of the many spoilers I have for you, I'll tell you my thought. :carling: Back to those damn spoilers...


I guess I can give your spoilers a shot.
08-20-2012, 03:52 PM #16
seb5594
Proud Former Admin
Originally posted by Ghost1990 View Post
I have an idea why it doesn't work, if you tell me the entire contents of the many spoilers I have for you, I'll tell you my thought. :carling: Back to those damn spoilers...


Quote at the latest when he should have found everything.
How stupid can you be IDontModLobbies :carling:

The following user thanked seb5594 for this useful post:

Ghost1990
08-20-2012, 04:07 PM #17
Ghost1990
12-28-2012
Originally posted by seb5594 View Post
Quote at the latest when he should have found everything.
How stupid can you be IDontModLobbies :carling:


I'm just busting a nut laughing that he hasn't figured out the easy way, on a side note, do you know how to get past those spoilers?

The following user thanked Ghost1990 for this useful post:

08-20-2012, 04:29 PM #18
Originally posted by Ghost1990 View Post
I'm just busting a nut laughing that he hasn't figured out the easy way, on a side note, do you know how to get past those spoilers?

[ATTACH=CONFIG]18881[/ATTACH][ATTACH=CONFIG]18882[/ATTACH]

<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;"> <div style="display: none;"><marquee><div style="margin:20px; margin-top:5px"> <div class="smallfont" style="margin-bottom:2px"> <u>Spoiler</u>: <input value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div'Winky Winky[1].getElementsByTagName('div'Winky Winky[0].style.display != ''Winky Winky { this.parentNode.parentNode.getElementsByTagName('div'Winky Winky[1].getElementsByTagName('div'Winky Winky[0].style.display = ''; this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div'Winky Winky[1].getElementsByTagName('div'Winky Winky[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" type="button"> </div> <div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;"> <div style="display: none;"><div style="margin:20px; margin-top:5px"> <div class="smallfont" style="margin-bottom:2px"> <u>Spoiler</u>: <input value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div'Winky Winky[1].getElementsByTagName('div'Winky Winky[0].style.display != ''Winky Winky { this.parentNode.parentNode.getElementsByTagName('div'Winky Winky[1].getElementsByTagName('div'Winky Winky[0].style.display = ''; this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div'Winky Winky[1].getElementsByTagName('div'Winky Winky[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" type="button"> </div> <div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;"> <div style="display: none;"><marquee><div style="margin:20px; margin-top:5px"> <div class="smallfont" style="margin-bottom:2px"> <u>Spoiler</u>: <input value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div'Winky Winky[1].getElementsByTagName('div'Winky Winky[0].style.display != ''Winky Winky { this.parentNode.parentNode.getElementsByTagName('div'Winky Winky[1].getElementsByTagName('div'Winky Winky[0].style.display = ''; this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div'Winky Winky[1].getElementsByTagName('div'Winky Winky[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" type="button"> </div> <div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;"> <div style="display: none;"><div style="margin:20px; margin-top:5px"> <div class="smallfont" style="margin-bottom:2px"> <u>Spoiler</u>: <input value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div'Winky Winky[1].getElementsByTagName('div'Winky Winky[0].style.display != ''Winky Winky { this.parentNode.parentNode.getElementsByTagName('div'Winky Winky[1].getElementsByTagName('div'Winky Winky[0].style.display = ''; this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div'Winky Winky[1].getElementsByTagName('div'Winky Winky[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" type="button"> </div> <div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;"> <div style="display: none;"><br>
<a href="https://www.nextgenupdate.com/forums/call-duty-modern-warfare-2-exploits-glitches/518615-release-orgasm.html" target="_blank">Orgasm</a><br>
<ul><li style=""><a href="https://www.nextgenupdate.com/forums/call-duty-modern-warfare-2-exploits-glitches/229502-mw2-patch-code-list-gsc.html" target="_blank">No Recoil</a> [C008]</li><li style="">Run Speed x2<br>
<!-- BEGIN TEMPLATE: bbcode_code -->
<div class="bbcode_container">
<div class="bbcode_description">Code:</div>
<pre class="bbcode_code" style="height:228px;">Speed2()
{
if(!self.spdz)
{
self.moveSpeedScaler=2;
self setMoveSpeedScale(self.moveSpeedScaler);
self iPrintLn("^32X Speed [^2ON^3]");
self.spdz=true;
}
else
{
self.moveSpeedScaler=1;
self setMoveSpeedScale(self.moveSpeedScaler);
self iPrintLn("^32X Speed [^1OFF^3]");
self.spdz=false;
}
}</pre>
</div>
<!-- END TEMPLATE: bbcode_code --></li><li style="">Awesome faceouble Jump<br>
I didn't see it right off hand, and I'm not going to look, figured I've done enough.</li><li style=""><a href="https://www.nextgenupdate.com/forums/call-duty-modern-warfare-2-exploits-glitches/332484-code-dolphin-dive-mw2.html" target="_blank">Awesome faceolphin Dive</a></li><li style="">Create Clone<br>
<!-- BEGIN TEMPLATE: bbcode_code -->
<div class="bbcode_container">
<div class="bbcode_description">Code:</div>
<pre class="bbcode_code" style="height:84px;">Clne()
{
self ClonePlayer(99999);
self iPrintLn("^3Created Clone");
}</pre>
</div>
<!-- END TEMPLATE: bbcode_code --></li><li style="">Awesome facerunk Mode<br>
<!-- BEGIN TEMPLATE: bbcode_code -->
<div class="bbcode_container">
<div class="bbcode_description">Code:</div>
<pre class="bbcode_code" style="height:372px;">Awesome facerunk()
{
self endon("death");
self thread runSpinningBitches();
notifyData=spawnstruct();
notifyData.iconName=level.icontest;
notifyData.titleText="^1OMG I'M PISSED!";
notifyData.notifyText="^1AH MY HEAD";
notifyData.notifyText2="^1SHIT!! WHAT HAPPENED";
notifyData.glowColor =(0.0,0.0,1.0);
notifyData.duration=5;
notifyData.font="DAStacks";
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
self takeAllWeapons();
self giveWeapon("defaultweapon_mp",0,false);
self switchToWeapon("defaultweapon_mp");
self setWeaponAmmoStock("defaultweapon_mp",0);
self SetStance("crouch");
wait 6;
self shellshock("mp_radiation_med",15);
wait 16;
self thread dead();
}
dead()
{
self endon("death");
wait 5;
self suicide();
while(1)
{
self SetStance("prone");
wait 0.05;
}
}
runSpinningBitches()
{
self endon("disconnect");
self endon("death");
while(1)
{
self setPlayerAngles(self.angles+(0,0,90));
self VisionSetNakedForPlayer("mpnuke",.1);
self PlaySound("nuke_wave");
wait 0.1;
self setPlayerAngles(self.angles+(0,90,180));
self VisionSetNakedForPlayer("cheat_chaplinnight",.1);
self PlaySound("nuke_wave");
wait 0.1;
self setPlayerAngles(self.angles+(0,180,270));
self VisionSetNakedForPlayer("dcemp_parking_lighting",.1);
self PlaySound("nuke_wave");
wait 0.1;
self setPlayerAngles(self.angles+(0,90,0));
self VisionSetNakedForPlayer("grayscale",.1);
self PlaySound("nuke_wave");
wait 0.1;
self setPlayerAngles(self.angles+(0,180,270));
self VisionSetNakedForPlayer("mpnuke_aftermath",.1);
self PlaySound("nuke_wave");
wait 0.1;
self setPlayerAngles(self.angles+(0,0,180));
self VisionSetNakedForPlayer("oilrig_underwater",.1);
self PlaySound("nuke_explosion");
wait 0.1;
self setPlayerAngles(self.angles+(0,90,90));
self VisionSetNakedForPlayer("cargoship_blast",.1);
self PlaySound("nuke_wave");
wait 0.1;
self setPlayerAngles(self.angles+(0,180,0));
self VisionSetNakedForPlayer("blackout_darkness",.1);
self PlaySound("nuke_wave");
wait 0.1;
}
}</pre>
</div>
<!-- END TEMPLATE: bbcode_code --></li><li style="">Forge Mode<br>
<!-- BEGIN TEMPLATE: bbcode_code -->
<div class="bbcode_container">
<div class="bbcode_description">Code:</div>
<pre class="bbcode_code" style="height:372px;">ForgeOpt()
{
if(self.Forge)
{
self notify("StopForge");
self.Forge=0;
self iprintln("Forge Mode Disabled");
}
else
{
self.Forge=1;
self iprintln("Forge Mode Enabled");
self thread PickupCrate();
self thread SpawnCrate();
self thread maps\mp\gametypes\_hud_message::hintMessage("Press [{+actionslot 2}] to Spawn a Crate");
wait 5;
self thread maps\mp\gametypes\_hud_message::hintMessage("Press [{+usereload}] to Move and Drop a Crate");
}
}
SpawnCrate()
{
self endon("death");
self endon("StopForge");
for(;Winky Winky
{
self waittill("dpad_down");
if(!self.MenuIsOpen)
{
if(self.ugp>0)
{
vec=anglestoforward(self getPlayerAngles());
end=(vec[0]*200,vec[1]*200,vec[2]*200);
L=BulletTrace(self gettagorigin("tag_eye"),self gettagorigin("tag_eye")+end,0,self)["position"];
c=spawn("script_model",L+(0,0,20));
c CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
c setModel("com_plasticcase_beige_big");
c PhysicsLaunchServer((0,0,0),(0,0,0));
c.angles=self.angles+(0,90,0);
c.health=250;
self thread crateManageHealth(c);
self.ugp--;
}
}
}
}
crateManageHealth(c)
{
rand=randomint(99999);
self endon("CrateDestroyed"+rand);
for(;Winky Winky
{
c setcandamage(true);
c.team=self.team;
c.owner=self.owner;
c.pers["team"]=self.team;
if(c.health<0)
{
level.chopper_fx["smoke"]["trail"]=loadfx("fire/fire_smoke_trail_L");
playfx(level.chopper_fx["smoke"]["trail"],c.origin);
c delete();
self notify("CrateDestroyed"+rand);
}
wait 0.3;
}
}
PickupCrate()
{
self endon("death");
self endon("StopForge");
for(;Winky Winky
{
self waittill("button_square");
if(!self.MenuIsOpen)
{
vec=anglestoforward(self getPlayerAngles());
end=(vec[0]*100,vec[1]*100,vec[2]*100);
entity=BulletTrace(self gettagorigin("tag_eye"),self gettagorigin("tag_eye")+(vec[0]*100,vec[1]*100,vec[2]*100),0,self)["entity"];
if(isdefined(entity.model))
{
self thread MoveCrate(entity);
self waittill("button_square");

{
self.moveSpeedScaler=1;
self maps\mp\gametypes\_weapons::updateMoveSpeedScale("primary");
}
}
}
}
}
MoveCrate(entity)
{
self endon("button_square");
for(;Winky Winky
{
entity.angles=self.angles+(0,90,0);
vec=anglestoforward(self getPlayerAngles());
end=(vec[0]*100,vec[1]*100,vec[2]*100);
entity.origin=(self gettagorigin("tag_eye")+end);
self.moveSpeedScaler=0.5;
self maps\mp\gametypes\_weapons::updateMoveSpeedScale("primary");
wait 0.05;
}
}</pre>
</div>
<!-- END TEMPLATE: bbcode_code --></li></ul><br>
</div> </div> </div></div> </div> </div></marquee></div> </div> </div></div> </div> </div></marquee></div> </div>

<div style="display: none;"><marquee><div style="margin:20px; margin-top:5px"> <div class="smallfont" style="margin-bottom:2px"> <u>Spoiler</u>: <input value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div'Winky Winky[1].getElementsByTagName('div'Winky Winky[0].style.display != ''Winky Winky { this.parentNode.parentNode.getElementsByTagName('div'Winky Winky[1].getElementsByTagName('div'Winky Winky[0].style.display = ''; this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div'Winky Winky[1].getElementsByTagName('div'Winky Winky[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" type="button"> </div> <div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;"> <div style="display: none;"><div style="margin:20px; margin-top:5px"> <div class="smallfont" style="margin-bottom:2px"> <u>Spoiler</u>: <input value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div'Winky Winky[1].getElementsByTagName('div'Winky Winky[0].style.display != ''Winky Winky { this.parentNode.parentNode.getElementsByTagName('div'Winky Winky[1].getElementsByTagName('div'Winky Winky[0].style.display = ''; this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div'Winky Winky[1].getElementsByTagName('div'Winky Winky[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" type="button"> </div> <div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;"> <div style="display: none;"><marquee><div style="margin:20px; margin-top:5px"> <div class="smallfont" style="margin-bottom:2px"> <u>Spoiler</u>: <input value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div'Winky Winky[1].getElementsByTagName('div'Winky Winky[0].style.display != ''Winky Winky { this.parentNode.parentNode.getElementsByTagName('div'Winky Winky[1].getElementsByTagName('div'Winky Winky[0].style.display = ''; this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div'Winky Winky[1].getElementsByTagName('div'Winky Winky[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" type="button"> </div> <div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;"> <div style="display: none;"><div style="margin:20px; margin-top:5px"> <div class="smallfont" style="margin-bottom:2px"> <u>Spoiler</u>: <input value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div'Winky Winky[1].getElementsByTagName('div'Winky Winky[0].style.display != ''Winky Winky { this.parentNode.parentNode.getElementsByTagName('div'Winky Winky[1].getElementsByTagName('div'Winky Winky[0].style.display = ''; this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div'Winky Winky[1].getElementsByTagName('div'Winky Winky[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" type="button"> </div> <div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;"> <div style="display: none;"><br>
<a href="https://www.nextgenupdate.com/forums/call-duty-modern-warfare-2-exploits-glitches/518615-release-orgasm.html" target="_blank">Orgasm</a><br>
<ul><li style=""><a href="https://www.nextgenupdate.com/forums/call-duty-modern-warfare-2-exploits-glitches/229502-mw2-patch-code-list-gsc.html" target="_blank">No Recoil</a> [C008]</li><li style="">Run Speed x2<br>
<!-- BEGIN TEMPLATE: bbcode_code -->
<div class="bbcode_container">
<div class="bbcode_description">Code:</div>
<pre class="bbcode_code" style="height:228px;">Speed2()
{
if(!self.spdz)
{
self.moveSpeedScaler=2;
self setMoveSpeedScale(self.moveSpeedScaler);
self iPrintLn("^32X Speed [^2ON^3]");
self.spdz=true;
}
else
{
self.moveSpeedScaler=1;
self setMoveSpeedScale(self.moveSpeedScaler);
self iPrintLn("^32X Speed [^1OFF^3]");
self.spdz=false;
}
}</pre>
</div>
<!-- END TEMPLATE: bbcode_code --></li><li style="">Awesome faceouble Jump<br>
I didn't see it right off hand, and I'm not going to look, figured I've done enough.</li><li style=""><a href="https://www.nextgenupdate.com/forums/call-duty-modern-warfare-2-exploits-glitches/332484-code-dolphin-dive-mw2.html" target="_blank">Awesome faceolphin Dive</a></li><li style="">Create Clone<br>
<!-- BEGIN TEMPLATE: bbcode_code -->
<div class="bbcode_container">
<div class="bbcode_description">Code:</div>
<pre class="bbcode_code" style="height:84px;">Clne()
{
self ClonePlayer(99999);
self iPrintLn("^3Created Clone");
}</pre>
</div>
<!-- END TEMPLATE: bbcode_code --></li><li style="">Awesome facerunk Mode<br>
<!-- BEGIN TEMPLATE: bbcode_code -->
<div class="bbcode_container">
<div class="bbcode_description">Code:</div>
<pre class="bbcode_code" style="height:372px;">Awesome facerunk()
{
self endon("death");
self thread runSpinningBitches();
notifyData=spawnstruct();
notifyData.iconName=level.icontest;
notifyData.titleText="^1OMG I'M PISSED!";
notifyData.notifyText="^1AH MY HEAD";
notifyData.notifyText2="^1SHIT!! WHAT HAPPENED";
notifyData.glowColor =(0.0,0.0,1.0);
notifyData.duration=5;
notifyData.font="DAStacks";
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
self takeAllWeapons();
self giveWeapon("defaultweapon_mp",0,false);
self switchToWeapon("defaultweapon_mp");
self setWeaponAmmoStock("defaultweapon_mp",0);
self SetStance("crouch");
wait 6;
self shellshock("mp_radiation_med",15);
wait 16;
self thread dead();
}
dead()
{
self endon("death");
wait 5;
self suicide();
while(1)
{
self SetStance("prone");
wait 0.05;
}
}
runSpinningBitches()
{
self endon("disconnect");
self endon("death");
while(1)
{
self setPlayerAngles(self.angles+(0,0,90));
self VisionSetNakedForPlayer("mpnuke",.1);
self PlaySound("nuke_wave");
wait 0.1;
self setPlayerAngles(self.angles+(0,90,180));
self VisionSetNakedForPlayer("cheat_chaplinnight",.1);
self PlaySound("nuke_wave");
wait 0.1;
self setPlayerAngles(self.angles+(0,180,270));
self VisionSetNakedForPlayer("dcemp_parking_lighting",.1);
self PlaySound("nuke_wave");
wait 0.1;
self setPlayerAngles(self.angles+(0,90,0));
self VisionSetNakedForPlayer("grayscale",.1);
self PlaySound("nuke_wave");
wait 0.1;
self setPlayerAngles(self.angles+(0,180,270));
self VisionSetNakedForPlayer("mpnuke_aftermath",.1);
self PlaySound("nuke_wave");
wait 0.1;
self setPlayerAngles(self.angles+(0,0,180));
self VisionSetNakedForPlayer("oilrig_underwater",.1);
self PlaySound("nuke_explosion");
wait 0.1;
self setPlayerAngles(self.angles+(0,90,90));
self VisionSetNakedForPlayer("cargoship_blast",.1);
self PlaySound("nuke_wave");
wait 0.1;
self setPlayerAngles(self.angles+(0,180,0));
self VisionSetNakedForPlayer("blackout_darkness",.1);
self PlaySound("nuke_wave");
wait 0.1;
}
}</pre>
</div>
<!-- END TEMPLATE: bbcode_code --></li><li style="">Forge Mode<br>
<!-- BEGIN TEMPLATE: bbcode_code -->
<div class="bbcode_container">
<div class="bbcode_description">Code:</div>
<pre class="bbcode_code" style="height:372px;">ForgeOpt()
{
if(self.Forge)
{
self notify("StopForge");
self.Forge=0;
self iprintln("Forge Mode Disabled");
}
else
{
self.Forge=1;
self iprintln("Forge Mode Enabled");
self thread PickupCrate();
self thread SpawnCrate();
self thread maps\mp\gametypes\_hud_message::hintMessage("Press [{+actionslot 2}] to Spawn a Crate");
wait 5;
self thread maps\mp\gametypes\_hud_message::hintMessage("Press [{+usereload}] to Move and Drop a Crate");
}
}
SpawnCrate()
{
self endon("death");
self endon("StopForge");
for(;Winky Winky
{
self waittill("dpad_down");
if(!self.MenuIsOpen)
{
if(self.ugp>0)
{
vec=anglestoforward(self getPlayerAngles());
end=(vec[0]*200,vec[1]*200,vec[2]*200);
L=BulletTrace(self gettagorigin("tag_eye"),self gettagorigin("tag_eye")+end,0,self)["position"];
c=spawn("script_model",L+(0,0,20));
c CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
c setModel("com_plasticcase_beige_big");
c PhysicsLaunchServer((0,0,0),(0,0,0));
c.angles=self.angles+(0,90,0);
c.health=250;
self thread crateManageHealth(c);
self.ugp--;
}
}
}
}
crateManageHealth(c)
{
rand=randomint(99999);
self endon("CrateDestroyed"+rand);
for(;Winky Winky
{
c setcandamage(true);
c.team=self.team;
c.owner=self.owner;
c.pers["team"]=self.team;
if(c.health<0)
{
level.chopper_fx["smoke"]["trail"]=loadfx("fire/fire_smoke_trail_L");
playfx(level.chopper_fx["smoke"]["trail"],c.origin);
c delete();
self notify("CrateDestroyed"+rand);
}
wait 0.3;
}
}
PickupCrate()
{
self endon("death");
self endon("StopForge");
for(;Winky Winky
{
self waittill("button_square");
if(!self.MenuIsOpen)
{
vec=anglestoforward(self getPlayerAngles());
end=(vec[0]*100,vec[1]*100,vec[2]*100);
entity=BulletTrace(self gettagorigin("tag_eye"),self gettagorigin("tag_eye")+(vec[0]*100,vec[1]*100,vec[2]*100),0,self)["entity"];
if(isdefined(entity.model))
{
self thread MoveCrate(entity);
self waittill("button_square");

{
self.moveSpeedScaler=1;
self maps\mp\gametypes\_weapons::updateMoveSpeedScale("primary");
}
}
}
}
}
MoveCrate(entity)
{
self endon("button_square");
for(;Winky Winky
{
entity.angles=self.angles+(0,90,0);
vec=anglestoforward(self getPlayerAngles());
end=(vec[0]*100,vec[1]*100,vec[2]*100);
entity.origin=(self gettagorigin("tag_eye")+end);
self.moveSpeedScaler=0.5;
self maps\mp\gametypes\_weapons::updateMoveSpeedScale("primary");
wait 0.05;
}
}</pre>
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08-20-2012, 04:56 PM #19
Ghost1990
12-28-2012
Originally posted by IDontModLobbies View Post
HTML View Source BS

Well fair enough, I had another method in mind one that preserved the code contents, but that works, Anyways, my idea is that you get a blackscreen from the patch being compressed incorrectly, or if your not using PREMIERs tool, going over the max file size, or possibly unknown function/ syntax error.

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