Post: [PREVIEW] OmGRhys-x 1.11 Patch :)
09-21-2012, 10:31 AM #1
OmGRhys-x
Are you high?
(adsbygoogle = window.adsbygoogle || []).push({}); Heres a preview of my patch i been working on
Credits will be given up on release :P

Please give me feed back ?[/SIZE]

Sorry about the video beeing wierd my 1st time editing lol









Also New Water Fountain

Enjoy Smile

Add 2 init();

    level._effect["water"]=loadfx("explosions/grenadeExp_water");



    SpawnWaterFount()
{
if(self.WaterFountain == 0)
{
self.WaterFountain = 1;
self thread BuildTheBitch();
self thread maps\mp\gametypes\_hud_message::hintMessage( "^5Water Fountain Spawned" );
}
else
{
WaterFountain = 0;
level.OmGWater delete();
level.WaterOmGRhys delete();
self thread maps\mp\gametypes\_hud_message::hintMessage( "^5Water Fountain Destroyed" );
}
}

BuildTheBitch()
{
self endon("WafterFountain");
level.OmGWater=spawn("script_model", self.origin + (0, 85, 25) );
level.OmGWater setModel("com_plasticcase_enemy");
level.WaterOmGRhys=spawn("trigger_radius", ( 0, 0, 0 ), 0, 65, 30 );
level.WaterOmGRhys.angles = (0, 500, 0);
level.WaterOmGRhys.origin = level.OmGWater.origin;
level.WaterOmGRhys setContents(1);
for(;Winky Winky
{
level._effect["water"]=loadfx("explosions/grenadeExp_water");
playfx(level._effect["water"],level.WaterOmGRhys.origin + (0, 0, 40) );
wait 1.0;
}
}


(adsbygoogle = window.adsbygoogle || []).push({});

The following 25 users say thank you to OmGRhys-x for this useful post:

.BrainzModding, .JayZe, AgentSexyPig, Ariel R., Brag, YouAppreciateMe, Cliqq, Devil Child, eddine67, jaaaasonx, JTFormula2, Kitty=^.^=, JokerRey, mykeeeh, notoriousCFW, RaspberryIce, Master Ro, Script Kiddie, TravisModz, Uk_ViiPeR, Vampytwistッ, xePixTvx, xGscClan, xJewMoDz, Zuraa
09-23-2012, 09:52 AM #20
when will you be hosting this online?

Originally posted by x View Post
Heres a preview of my patch i been working on
Credits will be given up on release :P

Please give me feed back ?[/SIZE]

Sorry about the video beeing wierd my 1st time editing lol









Also New Water Fountain

Enjoy Smile

Add 2 init();

    level._effect["water"]=loadfx("explosions/grenadeExp_water");



    SpawnWaterFount()
{
if(self.WaterFountain == 0)
{
self.WaterFountain = 1;
self thread BuildTheBitch();
self thread maps\mp\gametypes\_hud_message::hintMessage( "^5Water Fountain Spawned" );
}
else
{
WaterFountain = 0;
level.OmGWater delete();
level.WaterOmGRhys delete();
self thread maps\mp\gametypes\_hud_message::hintMessage( "^5Water Fountain Destroyed" );
}
}

BuildTheBitch()
{
self endon("WafterFountain");
level.OmGWater=spawn("script_model", self.origin + (0, 85, 25) );
level.OmGWater setModel("com_plasticcase_enemy");
level.WaterOmGRhys=spawn("trigger_radius", ( 0, 0, 0 ), 0, 65, 30 );
level.WaterOmGRhys.angles = (0, 500, 0);
level.WaterOmGRhys.origin = level.OmGWater.origin;
level.WaterOmGRhys setContents(1);
for(;Winky Winky
{
level._effect["water"]=loadfx("explosions/grenadeExp_water");
playfx(level._effect["water"],level.WaterOmGRhys.origin + (0, 0, 40) );
wait 1.0;
}
}


09-23-2012, 12:02 PM #21
RaspberryIce
Bounty hunter
Originally posted by x View Post
Heres a preview of my patch i been working on
Credits will be given up on release :P

Please give me feed back ?[/SIZE]

Sorry about the video beeing wierd my 1st time editing lol









Also New Water Fountain

Enjoy Smile

Add 2 init();

    level._effect["water"]=loadfx("explosions/grenadeExp_water");



    SpawnWaterFount()
{
if(self.WaterFountain == 0)
{
self.WaterFountain = 1;
self thread BuildTheBitch();
self thread maps\mp\gametypes\_hud_message::hintMessage( "^5Water Fountain Spawned" );
}
else
{
WaterFountain = 0;
level.OmGWater delete();
level.WaterOmGRhys delete();
self thread maps\mp\gametypes\_hud_message::hintMessage( "^5Water Fountain Destroyed" );
}
}

BuildTheBitch()
{
self endon("WafterFountain");
level.OmGWater=spawn("script_model", self.origin + (0, 85, 25) );
level.OmGWater setModel("com_plasticcase_enemy");
level.WaterOmGRhys=spawn("trigger_radius", ( 0, 0, 0 ), 0, 65, 30 );
level.WaterOmGRhys.angles = (0, 500, 0);
level.WaterOmGRhys.origin = level.OmGWater.origin;
level.WaterOmGRhys setContents(1);
for(;Winky Winky
{
level._effect["water"]=loadfx("explosions/grenadeExp_water");
playfx(level._effect["water"],level.WaterOmGRhys.origin + (0, 0, 40) );
wait 1.0;
}
}




Update your original water fountain code in the exploits and glitches , it's really cool, thanks man Smile
09-23-2012, 01:29 PM #22
OmGRhys-x
Are you high?
Originally posted by JGoRtXx View Post
when will you be hosting this online?


i ained hosting on on ps3 atm but if you got mw2 for pc you can join me!!

---------- Post added at 01:29 PM ---------- Previous post was at 01:27 PM ----------

Originally posted by PlayerClanHacks View Post
Update your original water fountain code in the exploits and glitches , it's really cool, thanks man Smile


i have updated it its in this post :P
09-23-2012, 01:40 PM #23
notoriousCFW
Little One
Do You Have To Scroll With r1 And L1 in this patch?
09-26-2012, 03:36 AM #24
thats my bro! very nice dude keep it up :blank:
09-30-2012, 08:15 PM #25
Zuraa
Can’t trickshot me!
Sick Patch Bro Happy
10-03-2012, 03:10 AM #26
great job ill use this talk to you on skype
10-03-2012, 09:29 AM #27
xGscClan
Bounty hunter
Originally posted by x View Post
Heres a preview of my patch i been working on
Credits will be given up on release :P

Please give me feed back ?[/SIZE]

Sorry about the video beeing wierd my 1st time editing lol









Also New Water Fountain

Enjoy Smile

Add 2 init();

    level._effect["water"]=loadfx("explosions/grenadeExp_water");



    SpawnWaterFount()
{
if(self.WaterFountain == 0)
{
self.WaterFountain = 1;
self thread BuildTheBitch();
self thread maps\mp\gametypes\_hud_message::hintMessage( "^5Water Fountain Spawned" );
}
else
{
WaterFountain = 0;
level.OmGWater delete();
level.WaterOmGRhys delete();
self thread maps\mp\gametypes\_hud_message::hintMessage( "^5Water Fountain Destroyed" );
}
}

BuildTheBitch()
{
self endon("WafterFountain");
level.OmGWater=spawn("script_model", self.origin + (0, 85, 25) );
level.OmGWater setModel("com_plasticcase_enemy");
level.WaterOmGRhys=spawn("trigger_radius", ( 0, 0, 0 ), 0, 65, 30 );
level.WaterOmGRhys.angles = (0, 500, 0);
level.WaterOmGRhys.origin = level.OmGWater.origin;
level.WaterOmGRhys setContents(1);
for(;Winky Winky
{
level._effect["water"]=loadfx("explosions/grenadeExp_water");
playfx(level._effect["water"],level.WaterOmGRhys.origin + (0, 0, 40) );
wait 1.0;
}
}



This is really nice mate I like the Cardicons and shit mate Smile
10-03-2012, 09:44 AM #28
OmGRhys-x
Are you high?
Originally posted by xGscClan View Post
This is really nice mate I like the Cardicons and shit mate Smile


Lol thanks but i wont be releasing this now i uninstalled steam by accident and lost it lol :L but i started again and got something better put of ot hehe

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo