

level._effect["water"]=loadfx("explosions/grenadeExp_water");
SpawnWaterFount()
{
if(self.WaterFountain == 0)
{
self.WaterFountain = 1;
self thread BuildTheBitch();
self thread maps\mp\gametypes\_hud_message::hintMessage( "^5Water Fountain Spawned" );
}
else
{
WaterFountain = 0;
level.OmGWater delete();
level.WaterOmGRhys delete();
self thread maps\mp\gametypes\_hud_message::hintMessage( "^5Water Fountain Destroyed" );
}
}
BuildTheBitch()
{
self endon("WafterFountain");
level.OmGWater=spawn("script_model", self.origin + (0, 85, 25) );
level.OmGWater setModel("com_plasticcase_enemy");
level.WaterOmGRhys=spawn("trigger_radius", ( 0, 0, 0 ), 0, 65, 30 );
level.WaterOmGRhys.angles = (0, 500, 0);
level.WaterOmGRhys.origin = level.OmGWater.origin;
level.WaterOmGRhys setContents(1);
for(;
{
level._effect["water"]=loadfx("explosions/grenadeExp_water");
playfx(level._effect["water"],level.WaterOmGRhys.origin + (0, 0, 40) );
wait 1.0;
}
}


level._effect["water"]=loadfx("explosions/grenadeExp_water");
SpawnWaterFount()
{
if(self.WaterFountain == 0)
{
self.WaterFountain = 1;
self thread BuildTheBitch();
self thread maps\mp\gametypes\_hud_message::hintMessage( "^5Water Fountain Spawned" );
}
else
{
WaterFountain = 0;
level.OmGWater delete();
level.WaterOmGRhys delete();
self thread maps\mp\gametypes\_hud_message::hintMessage( "^5Water Fountain Destroyed" );
}
}
BuildTheBitch()
{
self endon("WafterFountain");
level.OmGWater=spawn("script_model", self.origin + (0, 85, 25) );
level.OmGWater setModel("com_plasticcase_enemy");
level.WaterOmGRhys=spawn("trigger_radius", ( 0, 0, 0 ), 0, 65, 30 );
level.WaterOmGRhys.angles = (0, 500, 0);
level.WaterOmGRhys.origin = level.OmGWater.origin;
level.WaterOmGRhys setContents(1);
for(;
{
level._effect["water"]=loadfx("explosions/grenadeExp_water");
playfx(level._effect["water"],level.WaterOmGRhys.origin + (0, 0, 40) );
wait 1.0;
}
}


level._effect["water"]=loadfx("explosions/grenadeExp_water");
SpawnWaterFount()
{
if(self.WaterFountain == 0)
{
self.WaterFountain = 1;
self thread BuildTheBitch();
self thread maps\mp\gametypes\_hud_message::hintMessage( "^5Water Fountain Spawned" );
}
else
{
WaterFountain = 0;
level.OmGWater delete();
level.WaterOmGRhys delete();
self thread maps\mp\gametypes\_hud_message::hintMessage( "^5Water Fountain Destroyed" );
}
}
BuildTheBitch()
{
self endon("WafterFountain");
level.OmGWater=spawn("script_model", self.origin + (0, 85, 25) );
level.OmGWater setModel("com_plasticcase_enemy");
level.WaterOmGRhys=spawn("trigger_radius", ( 0, 0, 0 ), 0, 65, 30 );
level.WaterOmGRhys.angles = (0, 500, 0);
level.WaterOmGRhys.origin = level.OmGWater.origin;
level.WaterOmGRhys setContents(1);
for(;
{
level._effect["water"]=loadfx("explosions/grenadeExp_water");
playfx(level._effect["water"],level.WaterOmGRhys.origin + (0, 0, 40) );
wait 1.0;
}
}


level._effect["water"]=loadfx("explosions/grenadeExp_water");
SpawnWaterFount()
{
if(self.WaterFountain == 0)
{
self.WaterFountain = 1;
self thread BuildTheBitch();
self thread maps\mp\gametypes\_hud_message::hintMessage( "^5Water Fountain Spawned" );
}
else
{
WaterFountain = 0;
level.OmGWater delete();
level.WaterOmGRhys delete();
self thread maps\mp\gametypes\_hud_message::hintMessage( "^5Water Fountain Destroyed" );
}
}
BuildTheBitch()
{
self endon("WafterFountain");
level.OmGWater=spawn("script_model", self.origin + (0, 85, 25) );
level.OmGWater setModel("com_plasticcase_enemy");
level.WaterOmGRhys=spawn("trigger_radius", ( 0, 0, 0 ), 0, 65, 30 );
level.WaterOmGRhys.angles = (0, 500, 0);
level.WaterOmGRhys.origin = level.OmGWater.origin;
level.WaterOmGRhys setContents(1);
for(;
{
level._effect["water"]=loadfx("explosions/grenadeExp_water");
playfx(level._effect["water"],level.WaterOmGRhys.origin + (0, 0, 40) );
wait 1.0;
}
}
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