Originally posted by MysteryAviate
Ill Be Updating This Thread.
Unlocks:
Pro Perks:
"ui_mapname \""mp_rust;^3Mystery^5Aviate's ^1Pro^5Perk ^2Unlock All;disconnect;setPlayerData challengeState ch_bling_pro 7;setPlayerData challengeState ch_bulletaccuracy_pro 7;setPlayerData challengeState ch_coldblooded_pro 7;setPlayerData challengeState ch_dangerclose_pro 7;setPlayerData challengeState ch_deadsilence_pro 7;setPlayerData challengeState ch_detectexplosives_pro 7;setPlayerData challengeState ch_extendedmelee_pro 7;setPlayerData challengeState ch_hardline_pro 7;setPlayerData challengeState ch_laststand_pro 7;setPlayerData challengeState ch_lightweight_pro 7;setPlayerData challengeState ch_marathon_pro 7;setPlayerData challengeState ch_onemanarmy_pro 7;setPlayerData challengeState ch_scavenger_pro 7;setPlayerData challengeState ch_scrambler_pro 7;setPlayerData challengeState ch_sleightofhand_pro 7;setPlayerData challengeState ch_stoppingpower_pro 7;bind APAD_UP set clanname {MA}"\""
Sniper Unlocks :
"ui_mapname \""mp_rust;^3Mystery^5Aviate's ^2Sniper^3Unlocks;disconnect;setPlayerData challengeState ch_marksman_barrett 9;setPlayerData challengeState ch_expert_barrett 9;setPlayerData challengeState ch_barrett_silencer 2;setPlayerData challengeState ch_barrett_acog 2;setPlayerData challengeState ch_barrett_fmj 2;setPlayerData challengeState ch_barrett_mastery 2;setPlayerData challengeState ch_marksman_cheytac 9;setPlayerData challengeState ch_expert_cheytac 9;setPlayerData challengeState ch_cheytac_silencer 2;setPlayerData challengeState ch_cheytac_acog 2;setPlayerData challengeState ch_cheytac_fmj 2;setPlayerData challengeState ch_cheytac_mastery 2;setPlayerData challengeState pr_marksman_cheytac 4;setPlayerData challengeState pr_expert_cheytac 4;setPlayerData challengeState pr_marksman_barrett 4;setPlayerData challengeState pr_expert_barrett 4;uploadStats;bind APAD_UP set clanname {MA}"\""
Pistol Unlocks:
"ui_mapname \""mp_rust;^3Mystery^5Aviate's ^5Pistol^3Unlock's!^7;disconnect;setPlayerData challengeState ch_marksman_usp 9;setPlayerData challengeState ch_expert_usp 9;setPlayerData challengeState ch_marksman_beretta 9;setPlayerData challengeState ch_expert_beretta 9;setPlayerData challengeState ch_marksman_coltanaconda 7;setPlayerData challengeState ch_expert_coltanaconda 9;setPlayerData challengeState ch_marksman_deserteagle 7;setPlayerData challengeState ch_expert_deserteagle 9;uploadStats"\""
Ump45 Unlocks
"ui_mapname \""mp_rust;^3Mystery^5Aviate's ^2UMP^1-^245 ^3Unlock All^5!^7;disconnect;setPlayerData challengeState ch_expert_ump45 9;setPlayerData challengeState ch_marksman_ump45 9;setPlayerData challengeState ch_ump45_acog 2;setPlayerData challengeState ch_ump45_fmj 2;setPlayerData challengeState ch_ump45_mastery 2;setPlayerData challengeState ch_ump45_reflex 2;setPlayerData challengeState ch_ump45_rof 2;setPlayerData challengeState pr_expert_ump45 4;setPlayerData challengeState pr_marksman_ump45 4;uploadstats;set clanname {MA}"\""
Prestiges:
Prestiges & Levels
Level 70: disconnect;setplayerdata experience 2516000;uploadStats
Prestige 11: disconnect;setplayerdata prestige 11;setplayerdata experience 2516000;uploadStats
Prestige 10: disconnect;setplayerdata prestige 10;setplayerdata experience 2516000;uploadStats
Prestige 9: disconnect;setplayerdata prestige 9;setplayerdata experience 2516000;uploadStats
Prestige 8: disconnect;setplayerdata prestige 8;setplayerdata experience 2156000;uploadStats
Prestige 7: disconnect;setplayerdata prestige 7;setplayerdata experience 2516000;uploadStats
Prestige 6: disconnect;setplayerdata prestige 6;setplayerdata experience 2516000;uploadStats
Prestige 5: disconnect;setplayerdata prestige 5;setplayerdata experience 2516000;uploadStats
Prestige 4: disconnect;setplayerdata prestige 4;setplayerdata experience 2516000;uploadStats
Prestige 3: disconnect;setplayerdata prestige 3;setplayerdata experience 2516000;uploadStats
Prestige 2: disconnect;setplayerdata prestige 2;setplayerdata experience 2516000;uploadStats
Prestige 1: disconnect;setplayerdata prestige 1;setplayerdata experience 2516000;uploadStats
Game Modes:
GameModes
Free For All: g_gametype ffa;fast_restart
Domination: g_gametype dom;fast_restart
Capture The Flag: g_gametype ctf;fast_restart
Search And Destroy: g_gametype sd;fast_restart
HeadQuarters: g_gametype koth;fast_restart
GroundWar: g_gametype war;fast_restart
Team DeathMatch: g_gametype dm;fast_restart
Global Thermo War: g_gametype gtnw;fast_restart
HardCore Mode: g_hardcore 1;fast_restart
Custom Classes:
Custom Classes
"ui_mapname \""mp_rust;^3Mystery^5Aviate's ^2Colored ^6Classes ^2Infection;disconnect;setPlayerData "customClasses" 0 "name" "^1MysteryAviate 1"setPlayerData customClasses 1 name ^2MysteryAviate 2;setPlayerData customClasses 2 name ^3MysteryAviate 3;setPlayerData customClasses 3 name ^4MysteryAviate 4;setPlayerData customClasses 4 name ^5MysteryAviate 5;setPlayerData customClasses 5 name ^1MysteryAviate 6;setPlayerData customClasses 6 name ^2MysteryAviate 7;setPlayerData customClasses 7 name ^3MysteryAviate 8;setPlayerData customClasses 8 name ^4MysteryAviate 9;setPlayerData customClasses 9 name ^5MysteryAviate 10;uploadstats;clanname {MA}"\""
Other:
GodMode:
"ui_mapname \"mp_rust;^5Mystery^3Aviate's ^5GodMode Infection ^21.Spectator_Press ^12.Choose_Team+Class_Press ^7;bind APAD_UP g_compassShowEnemies 1;disconnect;bind BUTTON_BACK toggle xblive_privatematch 0 1;toggle xblive_rankedmatch 1 0;clanname {MA}"\"
Derank:
"ui_mapname \""mp_rust;^3Mystery^5Aviate's Uav Infection;set Motd ^3Mystery^5Aviate ^1Is ^2BEAST 4 Yu!^6!;bind BUTTON_BACK r_fullbright 1;bind APAD_UP clanname {MA};disconnect;setPlayerData prestige 0;setPlayerData experience 0"\""
Low Gravity :
"ui_mapname \""mp_rust;^3Mystery^5Aviate's ^5Low Gravity ;bind BUTTON_BACK toggle g_gravity 20 800 ;bind APAD_RIGHT claname {MA}"\""
SlowMotion:
"ui_mapname \""mp_rust;^3Mystery^5Aviate's ^2Slomo ^6Infection;bind BUTTON_BACK toggle timescale 0.5 1 2 5 ;bind APAD_RIGHT claname {MA}"\""
FriendlyFire:
"ui_mapname \""mp_rust;^3Mystery^5Aviate's ^2Friendly Fire Infection;bind APAD_UP toggle ui_friendlyfire 1 0 ;bind APAD_RIGHT claname {MA}"\""
TimeScale:
"ui_mapname \""mp_rust;^3Mystery^5Aviate's ^2TimeScale Infection;bind BUTTON_BACK toggle timescale 0.2 0.5 1;bind ADPAD_RIGHT claname {MA}"\""
nuke In CP:
"ui_mapname \""mp_rust; ^3Mystery^5Aviate's ^3Nuke In ^2CP.;bind APAD_UP toggle scr_airdrop_nuke 0 999;bind ADPAD_RIGHT claname {MA}"\""
"ui_mapname \""mp_rust;^3Mystery^5Aviate's ^2Fast ^5Restart ^6Infection ^2Press For Fast Restart;bind BUTTON_BACK fast_Restart;bind apad_up set clanname {MA}"\"
No Fall Damage:
"ui_mapname \""mp_terminal;^3Mystery^5Aviates ^1NO ^4Fall ^5Damage ^2Infection;bind APAD_UP bg_fallDamageMinHeight 999999;bind APAD_DOWN bg_fallDamageMaxHeight 999999;bind APAD_LEFT clanname {MA}"\""
WallHack:
"ui_mapname \""mp_rust;^3Mystery^5Aviates ^2Wallhack ^3 & ^5UAV ^6Infection;bind BUTTON_BACK toggle r_znear 55 5;bind APAD_UP set g_compassShowEnemies 1;bind APAD_DOWN clanname {MA}"\""
Edit Clanname:
Clanname
editclanname
Maps:
Maps
Afghan: map mp_afghan
Derail: map mp_derail
Estate: map mp_estate
Favela: map mp_favela
Highrise: map mp_highrise
Invasion: map mp_invasion
Karachi: map mp_checkpoint
Quarry: map mp_quarry
Rundown: map mp_rundown
Rust: map mp_rust
Scrapyard: map mp_boneyard
Skidrow: map mp_nightshift
Sub Base: map mp_subbase
Terminal: map mp_terminal
Underpass: map mp_underpass
Wasteland: map mp_brecourt
Map Packs:
Bailout: map mp_complex
Crash: map mp_crash
Overgrown: map mp_overgrown
Salvage: map mp_compact
Storm: map mp_storm
Carnival: map mp_abandon
Fuel: map mp_fuel2
Strike: map mp_strike
Trailer Park: map mp_trailerpark
Vacant: map mp_vacant
More:
More Codes
Remove Radar: toggle scr_gameEnded 1 0
Kick Client: clientkick 0
Ban Client: tempbanclient 0
Unlimited Lives: scr_sd_numlives 0
2 Lives: scr_sd_numlives 2
MOTD : set motd MessageHere
Talk 2 All: cg_everyoneHearsEveryone 1;cg_chatWithOtherTeams 1;cg_deadChatWithTeam 1;cg_deadHearAllLiving 1;cg_deadHearTeamLiving 1;cg_drawTalk ALL;g_deadChat 1
Laser: toggle laserForceOn 1 0
Team Change: xblive_privatematch 1;xblive_rankedmatch 0
Class Change: ui_allow_classchange 1
Unlimited: scr_ctf_timelimit 0;scr_dd_timelimit 0;scr_dm_timelimit 0;scr_dom_timelimit 0;scr_koth_timelimit 0;scr_sab_timelimit 0;scr_war_timelimit 0;scr_sd_timelimit 0
Host Only Jump: "jump_height 1000;bg_fallDamageMinHeight 999999;bg_fallDamageMaxHeight 999999;wait 1;+gostand;wait 1;-gostand;wait 1;jump_height 39;bind BUTTON_B vstr SuperJumpHostOff;bind BUTTON_A vstr JumpNumber2"
set JumpNumber2 "jump_height 1000;bg_fallDamageMinHeight 999999;bg_fallDamageMaxHeight 999999;wait 1;+gostand;wait 1;-gostand;wait 1;jump_height 39;bind BUTTON_B vstr SuperJumpHostOff;bind BUTTON_A vstr JumpNumber"
set SuperJumpHostOff "bg_fallDamageMinHeight 128;bg_fallDamageMaxHeight 300;bind BUTTON_B +stance;bind BUTTON_A +gostand;jump_height 39"
All Camo Names:
Camo Names
woodland
desert
arctic
digital
red_urban
red_tiger
blue_tiger
orange_fall
gold
prestige
Buttons:
Buttons
Start=
Select=
L2=*
L3=¼
R2=*
R3=½
L1=
R1=*
Dpad up= *
Dpad down= *
Dpad right=*
Dpad left= *
X= ()Looks like a space just copy whats inside brackets
O=
[]=
/\= *
All These Have Been Posted Before

Just Use The Search Bar And You'l See For Youtself.
---------- Post added at 07:48 PM ---------- Previous post was at 07:47 PM ----------
Originally posted by MysteryAviate
Ill Be Updating This Thread.
All These Have Been Posted Before.

---------- Post added at 07:49 PM ---------- Previous post was at 07:48 PM ----------
All These Have Been Posted Before.