
colouredxp()
{
for(;
{
self endon("colourxp");
self waittill("killed_enemy");
switch(randomInt(12))
{
case 0: self thread maps\mp\gametypes\_rank::scorePopup(500,0,(0,1,0),1);
break;
case 1: self thread maps\mp\gametypes\_rank::scorePopup(500,0,(0,0,1),1);
break;
case 2: self thread maps\mp\gametypes\_rank::scorePopup(500,0,(1,0,1),1);
break;
case 3: self thread maps\mp\gametypes\_rank::scorePopup(500,0,(1,1,1),1);
break;
case 4: self thread maps\mp\gametypes\_rank::scorePopup(500,0,(2,2,3),1);
break;
case 5: self thread maps\mp\gametypes\_rank::scorePopup(500,0,(1,3,1),1);
break;
case 7: self thread maps\mp\gametypes\_rank::scorePopup(500,0,(6,0,1),1);
break;
case 8: self thread maps\mp\gametypes\_rank::scorePopup(500,0,(1,7,1),1);
break;
case 9: self thread maps\mp\gametypes\_rank::scorePopup(500,0,(5,6,1),1);
break;
case 10: self thread maps\mp\gametypes\_rank::scorePopup(500,0,(3,3,3),1);
break;
case 11: self thread maps\mp\gametypes\_rank::scorePopup(500,0,(6,2,2),1);
break;
}
}
}
colourxp()
{
if(!self.colourxp)
{
self thread colouredxp();
self iprintln("Colour Xp - On");
self.colourxp=true;
}
else
{
self notify("colourxp");
self iprintln("Colour Xp - Off");
self.colourxp=false;
}
}

colouredxp()
{
for(;
{
self endon("colourxp");
self waittill("killed_enemy");
switch(randomInt(12))
{
case 0: self thread maps\mp\gametypes\_rank::scorePopup(500,0,(0,1,0),1);
break;
case 1: self thread maps\mp\gametypes\_rank::scorePopup(500,0,(0,0,1),1);
break;
case 2: self thread maps\mp\gametypes\_rank::scorePopup(500,0,(1,0,1),1);
break;
case 3: self thread maps\mp\gametypes\_rank::scorePopup(500,0,(1,1,1),1);
break;
case 4: self thread maps\mp\gametypes\_rank::scorePopup(500,0,(2,2,3),1);
break;
case 5: self thread maps\mp\gametypes\_rank::scorePopup(500,0,(1,3,1),1);
break;
case 7: self thread maps\mp\gametypes\_rank::scorePopup(500,0,(6,0,1),1);
break;
case 8: self thread maps\mp\gametypes\_rank::scorePopup(500,0,(1,7,1),1);
break;
case 9: self thread maps\mp\gametypes\_rank::scorePopup(500,0,(5,6,1),1);
break;
case 10: self thread maps\mp\gametypes\_rank::scorePopup(500,0,(3,3,3),1);
break;
case 11: self thread maps\mp\gametypes\_rank::scorePopup(500,0,(6,2,2),1);
break;
}
}
}
colourxp()
{
if(!self.colourxp)
{
self thread colouredxp();
self iprintln("Colour Xp - On");
self.colourxp=true;
}
else
{
self notify("colourxp");
self iprintln("Colour Xp - Off");
self.colourxp=false;
}
}
colouredxp()
{
self endon("colourxp");
for(;
{
self waittill("killed_enemy");
self thread maps\mp\gametypes\_rank::scorePopup(500,0,(randomInt(255)/255, randomInt(255)/255, randomInt(255)/255),1);
}
}
colourxp()
{
if(!isDefined(self.color))
{
self thread colouredxp();
self iprintln("Colour Xp - On");
self.colourxp=true;
}
else
{
self notify("colourxp");
self iprintln("Colour Xp - Off");
self.colourxp=undefined;
}
}
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