Post: MW2 Pokeball Mod lol
10-03-2012, 02:25 AM #1
TheJaRniBoi
Why So Serious?
(adsbygoogle = window.adsbygoogle || []).push({}); My attempt in creating a pokeball mod for MW2

I've updated the mod now:


Heres another mod which I called Hatrick Mod (for a reason).



Pokemon Code: (This will only work on maps which has the chicken mode)

I'd also appreciate it if you guys who subscribe to my youtube channel[/B]
    Pokeball()
{
self takeweapon( "claymore_mp" );
self takeweapon( "frag_grenade_mp" );
self takeweapon( "c4_mp" );
self takeweapon( "flare_mp" );
self takeweapon( "throwingknife_mp" );
self thread maps\mp\gametypes\_hud_message::hintMessage("\n^1Pokeball ^7Ready\n");
self.oldWeapon = self getCurrentWeapon();
self giveWeapon("semtex_mp", 0, false);
self switchToWeapon("semtex_mp");
self waittill("grenade_fire", grenade, weaponName);
if(weaponName == "semtex_mp")
{
self iPrintlnBold("^2Pidgeotto I Choose You!");
grenade hide();
self playLocalSound("mp_killstreak_jet");
self VisionSetNakedForPlayer("airport_death",1);
wait 0.5;
self VisionSetNakedForPlayer("sepia",1);
wait 0.5;
self VisionSetNakedForPlayer(getDvar("mapname"),0.5);
poke=spawn("script_model", grenade.origin);
poke setModel("projectile_semtex_grenade_bombsquad");
poke linkTo( grenade );
wait 0.95;
Pidg=spawn("script_model", grenade.origin+(0,0,0));
Pidg setModel("chicken_white");
Pidg scriptModelPlayAnim("chicken_cage_loop_02");
Pidg linkTo( grenade );
poke delete();
self switchToWeapon(self.oldWeapon);
wait 4;
Pidg scriptModelPlayAnim("chicken_cage_loop_03");
Pidg moveTo(pidg.origin+(0,0,1500),15,1,5);
wait 6;
pidg moveTo( pidg.origin+(10, 0, 0), 4 );
pidg moveTo( pidg.origin+(100, 0, 0), 4 );
pidg moveTo( pidg.origin+(1000, 0, 0), 4 );
pidg moveTo( pidg.origin+(10000, 0, 0), 4 );
wait 0.3;
pidg playsound("nuke_explosion");
level._effect["cloud"]=loadfx("explosions/emp_flash_mp");
playFx(level._effect["cloud"],pidg.origin+(0,0,0));
Earthquake(0.4,4,pidg.origin,800);
foreach(p in level.players)
{
if(level.teambased)
{
if((p.name!=self.name)&&(p.pers["team"]!=self.pers["team"]))if(isAlive(p))p thread maps\mp\gametypes\_damage::finishPlayerDamageWrapper(self,self,999999,0,"MOD_EXPLOSIVE_BULLET","nuke_mp",p.origin,p.origin,"none",0,0);
}
else
{
if(p.name!=self.name)if(isAlive(p))p thread maps\mp\gametypes\_damage::finishPlayerDamageWrapper(self,self,999999,0,"MOD_EXPLOSIVE_BULLET","nuke_mp",p.origin,p.origin,"none",0,0);
}
}
wait 6;
pidg delete();
Pidg stopLoopSound();
}
}

Put this under the start of the patch:
    #using_animtree( "destructibles" );
Put this in your init:
    precacheModel("chicken_white");
precachemodel("projectile_semtex_grenade_bombsquad");
PrecacheMpAnim("chicken_cage_loop_02");


Here is the hatrick code:
    javball()
{
self endon("death");
self iPrintln("\n^6Use Javelin: ^5Ready\n");
self.oldWeapon = self getCurrentWeapon();
self giveWeapon("javelin_mp", 0, false);
self switchToWeapon("javelin_mp");
self waittill("missile_fire", projectile, weaponName);
if(weaponName == "javelin_mp")
{
projectile hide();
Footy=spawn("script_model", projectile.origin);
Footy setModel("soccer_ball");
Footy linkTo( projectile );
projectile waittill("explode");
Footy delete();
self switchToWeapon(self.oldWeapon);
}
}
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The following 36 users say thank you to TheJaRniBoi for this useful post:

1337ImAJ, 247Yamato, aerosoul94, Blackstorm, BlurzGoHard, Bucko, BvB-09r-_-N!c0, ChromeVisionz, CrEaTiiOnUNREAL, Curz, flip2327, fluffyTHEnutsak, IVisionsI, zL_j8hnb, K5‎‎, KCxFTW, Kitty=^.^=, JokerRey, lovebros, Lxndon, Midnight, OmGRhys-x, PnuTGamer, Cmd-X, RaspberryIce, say-say123, silentcobra22, Tipton_Modz, TylerTheConcept, Valid♥, Vampytwistッ, Vanz, vDriZzyHD, xJewMoDz, Zuraa
10-03-2012, 02:29 AM #2
Originally posted by CODGlitcha
My attempt in creating a pokeball mod for MW2



haha thats tight ^^
10-03-2012, 02:33 AM #3
TheJaRniBoi
Why So Serious?
Originally posted by CrEaTiiOnUNREAL View Post
haha thats tight ^^


lol thanks
10-03-2012, 02:36 AM #4
KCxFTW
Who’s Jim Erased?
Giggity Giggity Goo!
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The following 2 users say thank you to KCxFTW for this useful post:

Master Ro, TheJaRniBoi
10-03-2012, 03:00 AM #5
Zuraa
Can’t trickshot me!
i liked the Hatrick lol
10-03-2012, 03:13 AM #6
<3 both keep the work up
10-03-2012, 03:20 AM #7
Forgive
[MOVE]I am a independent black woman. [/MOVE]
My reaction: POKEMON!!!!! *JIZZZZZZ*
My 2nd reaction: HATRICK! SOCCER BALL DA FUQ? DAMN BIG EXPLOSION!!!!! *JIZZZZZ*
10-03-2012, 03:45 AM #8
Originally posted by CODGlitcha
My attempt in creating a pokeball mod for MW2



Heres another mod which I called Hatrick Mod (for a reason).




BAD ASS! now to make the chicken attack people :megusta:

The following 3 users say thank you to Jakes625 for this useful post:

aerosoul94, CrEaTiiOnUNREAL, Valid♥
10-03-2012, 03:53 AM #9
Curz
CurzHD
Originally posted by GAMER View Post
BAD ASS! now to make the chicken attack people :megusta:


He could make it if the people were close to it, it would hurt them. ^^
10-03-2012, 04:16 AM #10
crazymodzz
Pokemon Trainer
^^ that is soo cool, keep it up !! :y:

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