ToggleWallHack()
{
if(!self.ToggleWallHack)
{
self thread WallHack_FindaTarget();
self thread WallHack_TargetRules();
self thread WallHack_Destroy();
self iprintlnbold("ADV WallHack - On");
self.ToggleWallHack=true;
}
else
{
self.WallHack[0] delete();
self.WallHack[0] destroy();
self.WallHack[1] delete();
self.WallHack[1] destroy();
self.WallHack[2] delete();
self.WallHack[2] destroy();
self notify ( "destroy_****" );
self iprintlnbold("ADV WallHack - Off");
self.ToggleWallHack=false;
}
}
WallHack_FindaTarget()
{
self endon ( "endon_WallHack" );
for( ;; )
{
foreach( player in level.players )
{
Target = undefined;
player.TargetDiscovery = false;
if( bulletTracePassed ( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), false, self ) || !isAlive ( player ) || player == self || level.teamBased && self.pers["team"] == player.pers["team"] )
{
continue;
}
if( isDefined ( Target ) )
{
if( closer( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), Target getTagOrigin( "j_head" ) ) )
{
Target = player;
}
}
else
{
Target = player;
player.TargetDiscovery = true;
}
}
wait 0.01;
}
}
WallHack_TargetRules()
{
self endon ( "endon_WallHack" );
for( ;; )
{
foreach ( Target in level.players )
{
if( getDvar ( "g_gametype" ) == "dm" )
{
if ( self.pers["team"] == "allies" )
{
if ( ( isdefined ( Target.pers["team"] ) ) && ( Target.pers["team"] == "allies" ) )
{
Target thread WallHack_Shader( Target );
}
else
{
Target thread WallHack_Shader( Target );
}
}
else if ( self.pers["team"] == "axis" )
{
if ( ( isdefined ( Target.pers["team"] ) ) && ( Target.pers["team"] == "axis" ) )
{
Target thread WallHack_Shader( Target );
}
else
{
Target thread WallHack_Shader( Target );
}
}
else if ( self.pers["team"] == "spectator" )
{
}
}
else
{
if ( self.pers["team"] == "allies" )
{
if ( ( isdefined ( Target.pers["team"] ) ) && ( Target.pers["team"] == "allies" ) )
{
}
else
{
Target thread WallHack_Shader( Target );
}
}
else if ( self.pers["team"] == "axis" )
{
if ( ( isdefined ( Target.pers["team"] ) ) && ( Target.pers["team"] == "axis" ) )
{
}
else
{
Target thread WallHack_Shader( Target );
}
}
else if ( self.pers["team"] == "spectator" )
{
}
}
}
self waittill_any ( "death", "joined_team", "joined_spectators", "spawned_player" );
wait 1;
}
}
WallHack_Destroy()
{
self endon ( "disconnect" );
self endon ( "endon_WallHack" );
for( ;; )
{
self waittill_any ( "death", "joined_team", "joined_spectators", "spawned_player", "destroy_****" );
for ( i = 0; i < level.players.size; i ++ )
{
player = level.players[i];
player.WallHack[0] delete();
player.WallHack[0] destroy();
player.WallHack[1] delete();
player.WallHack[1] destroy();
player.WallHack[2] delete();
player.WallHack[2] destroy();
player notify ( "destroy_WallHack" );
}
}
}
WallHack_Shader( player )
{
player endon ( "endon_WallHack" );
player endon ( "destroy_WallHack" );
player.TargetDiscovery = false;
player.WallHack = [];
player.WallHack[0] = newHudElem ( player );
player.WallHack[0] setShader ( "hud_fofbox_hostile", 1, 1 );
player.WallHack[0].sort = 0;
player thread DestroyAfterDeath( player.WallHack[0] );
player.WallHack[1] = newHudElem ( player );
player.WallHack[1] setShader ( "hud_fofbox_self", 1, 1 );
player.WallHack[1].color = ((0/255),(255/255),(255/255));
player.WallHack[1].alpha = 1;
player.WallHack[1].sort = 1;
player thread DestroyAfterDeath( player.WallHack[1] );
for( ;; )
{
if ( isAlive ( player ) )
{
player.WallHack[0].x = player.origin[0];
player.WallHack[0].y = player.origin[1];
player.WallHack[0].z = player.origin[2] + 30;
player.WallHack[0] setWaypoint( true, true, false );
player.WallHack[0].alpha = 1;
player.WallHack[1].x = player.origin[0];
player.WallHack[1].y = player.origin[1];
player.WallHack[1].z = player.origin[2] + 30;
player.WallHack[1] setWaypoint( true, true, false );
player.WallHack[1].alpha = 1;
if ( player.TargetDiscovery == true )
{
player.WallHack[1].color = ( ( 0/255 ),( 255/255 ), ( 255/255 ) );
}
else
{
player.WallHack[1].color = ( ( 255/255 ), ( 255/255 ), ( 0/255 ) );
}
}
else
{
player.WallHack[0].alpha = 0;
player.WallHack[1].alpha = 0;
player.WallHack[2] = newHudElem ( player );
player.WallHack[2] setShader ( "headicon_dead", 8, 8 );
player.WallHack[2].alpha = 1;
player.WallHack[2].x = player.origin[0];
player.WallHack[2].y = player.origin[1];
player.WallHack[2].z = player.origin[2];
player.WallHack[2] setwaypoint ( true, false );
player waittill ( "spawned_player" );
player.WallHack[2] delete();
player.WallHack[2] destroy();
}
wait 0.01;
}
}
DestroyAfterDeath( icon )
{
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "endon_WallHack" );
self endon ( "destroy_WallHack" );
self waittill ( "death" );
icon delete();
icon destroy();
}
precacheShader ( "waypoint_kill" );
precacheShader ( "hud_fofbox_hostile" );
precacheShader ( "hud_fofbox_self" );
precacheShader ( "cardicon_boot" );
precacheShader ( "cardicon_price_ww2" );
precacheMenu ( "background_main" );

main21(ini)
{
if(ini)
{
self thread ESP(self);
}
else
{
self thread ESP_Destroy();
}
}
ESP_Destroy()
{
foreach(client in level.players)
{
client.script_ESP["Box"] delete();
client.script_ESP["Box"] destroy();
client.script_ESP["color"]["Visible"] = undefined;
client.script_ESP["color"]["Link"] = undefined;
client notify("wallhack_delete");
}
}
ESP(owner)
{
self endon("disconnect");
self endon("death");
self endon("wallhack_delete");
self thread getFindaTarget(owner);
self thread getLinkATarget(owner);
self thread getTargetRules(owner);
self thread getNewTarge(owner);
}
getNewTarge(owner)
{
owner endon("wallhack_delete");
owner endon("disconnect");
for(;
{
level waittill("connected");
owner notify("new_getTargetRules");
}
}
getFindaTarget(owner)
{
owner endon("wallhack_delete");
owner endon("disconnect");
for(;
{
foreach(client in level.players)
{
target = undefined;
if (!isDefined(client.script_ESP))
{
client.script_ESP = [];
client.script_ESP["color"]["Visible"] = false;
client.script_ESP["color"]["Link"] = false;
}
client.script_ESP["color"]["Visible"] = false;
if (bulletTracePassed(self getTagOrigin("j_helmet"), client getTagOrigin("j_helmet"), false, self) || !isAlive(client) || client == self)
continue;
if (isDefined(target))
{
if (closer( self getTagOrigin("j_helmet"), client getTagOrigin("j_helmet"), target getTagOrigin("j_helmet")))
target = client;
}
else
{
Target = client;
Target.script_ESP["color"]["Visible"] = true;
}
}
wait updateTargeColor_time;
}
}
getLinkATarget(owner)
{
owner endon("wallhack_delete");
owner endon("disconnect");
for(;
{
foreach(client in level.players)
{
target = undefined;
get_Jhead = bullettrace(owner gettagorigin("j_head"), owner gettagorigin("j_head") + anglestoforward(owner getplayerangles())*10000, true, owner);
Target.script_ESP["color"]["Link"] = false;
if (bulletTracePassed(self getTagOrigin("j_helmet"), client getTagOrigin("j_helmet"), false, self) || !isAlive(client) || client == self)
continue;
if (isDefined(target))
{
if (closer( self getTagOrigin("j_helmet"), client getTagOrigin("j_helmet"), target getTagOrigin("j_helmet")))
target = client;
}
else
{
Target = client;
Target.script_ESP["color"]["Link"] = true;
}
}
wait updateTargeColor_time0;
}
}
getTargetRules(owner)
{
owner endon("wallhack_delete");
owner endon("disconnect");
for(;
{
foreach(client in level.players)
{
client.script_ESP["Box"] destroy();
if (level.teamBased == true)
{
if (self.pers["team"] == "axis")
{
if (isdefined(client.pers["team"]) && client.pers["team"] == "axis")
{
if(owner != client)
client thread createBox(owner, client);
}
else if (isdefined(client.pers["team"]) && client.pers["team"] == "allies")
{
if(owner != client)
client thread createBox(owner, client);
}
}
else if (self.pers["team"] == "allies")
{
if (isdefined(client.pers["team"]) && client.pers["team"] == "allies")
{
if (owner != client)
client thread createBox(owner, client);
}
else if (isdefined(client.pers["team"]) && client.pers["team"] == "axis")
{
if(owner != client)
client thread createBox(owner, client);
}
}
}
else if (level.teamBased == false)
{
if (client.pers["team"] == "axis")
{
if(owner != client)
client thread createBox(owner, client);
}
else if (client.pers["team"] == "allies")
{
if(owner != client)
client thread createBox(owner, client);
}
}
}
self waittill_any("death", "joined_team", "new_getTargetRules");
wait updateTargetRules_time;
}
}
createBox(owner, client)
{
owner endon("disconnect");
owner endon("wallhack_delete");
client endon("disconnect");
client endon("wallhack_delete");
client.script_ESP["Box"] destroy();
client.script_ESP["Box"] = newClientHudElem(owner);
client.script_ESP["Box"] setShader("viper_locking_box", 1, 1);
client.script_ESP["Box"].sort = 0;
client.script_ESP["Box"] setWaypoint(false, true, false, false);
for(;
{
wait updateBoxPosition_time;
if (!isDefined(client.script_ESP["Box"]))
{
client.script_ESP["Box"] destroy();
client.script_ESP["Box"] = newClientHudElem(owner);
client.script_ESP["Box"] setShader("viper_locking_box", 1, 1);
client.script_ESP["Box"].sort = 0;
client.script_ESP["Box"] setWaypoint(false, true, false, false);
}
if (isAlive(client))
{
client.script_ESP["Box"].x = self.origin[0];
client.script_ESP["Box"].y = self.origin[1];
client.script_ESP["Box"].z = self.origin[2];
client.script_ESP["Box"].alpha = 1;
}
else
{
client.script_ESP["Box"] destroy();
}
if (level.teamBased)
{
if (owner.pers["team"] == client.pers["team"])
{
if (client.script_ESP["color"]["Visible"])
{
client.script_ESP["Box"].color = ((255/255),(255/255),(255/255));
}
else
{
client.script_ESP["Box"].color = ((0/255),(255/255),(0/255));
}
}
if (owner.pers["team"] != client.pers["team"])
{
if (client.script_ESP["color"]["Visible"])
{
client.script_ESP["Box"].color = ((0/255),(191/255),(255/255));
}
else
{
client.script_ESP["Box"].color = ((255/255),(0/255),(0/255));
}
}
}
else
{
if (client.script_ESP["color"]["Visible"] == true)
{
if (client.script_ESP["color"]["Link"] == true)
{
client.script_ESP["Box"].color = ((255/255),(255/255),(0/255));
}
else
{
client.script_ESP["Box"].color = ((0/255),(255/255),(0/255));
}
}
else
{
client.script_ESP["Box"].color = ((255/255),(0/255),(0/255));
}
}
}
}
ToggleWallHack()
{
if(!self.ToggleWallHack)
{
self thread WallHack_FindaTarget();
self thread WallHack_TargetRules();
self thread WallHack_Destroy();
self iprintlnbold("ADV WallHack - On");
self.ToggleWallHack=true;
}
else
{
self.WallHack[0] delete();
self.WallHack[0] destroy();
self.WallHack[1] delete();
self.WallHack[1] destroy();
self.WallHack[2] delete();
self.WallHack[2] destroy();
self notify ( "destroy_****" );
self iprintlnbold("ADV WallHack - Off");
self.ToggleWallHack=false;
}
}
WallHack_FindaTarget()
{
self endon ( "endon_WallHack" );
for( ;; )
{
foreach( player in level.players )
{
Target = undefined;
player.TargetDiscovery = false;
if( bulletTracePassed ( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), false, self ) || !isAlive ( player ) || player == self || level.teamBased && self.pers["team"] == player.pers["team"] )
{
continue;
}
if( isDefined ( Target ) )
{
if( closer( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), Target getTagOrigin( "j_head" ) ) )
{
Target = player;
}
}
else
{
Target = player;
player.TargetDiscovery = true;
}
}
wait 0.01;
}
}
WallHack_TargetRules()
{
self endon ( "endon_WallHack" );
for( ;; )
{
foreach ( Target in level.players )
{
if( getDvar ( "g_gametype" ) == "dm" )
{
if ( self.pers["team"] == "allies" )
{
if ( ( isdefined ( Target.pers["team"] ) ) && ( Target.pers["team"] == "allies" ) )
{
Target thread WallHack_Shader( Target );
}
else
{
Target thread WallHack_Shader( Target );
}
}
else if ( self.pers["team"] == "axis" )
{
if ( ( isdefined ( Target.pers["team"] ) ) && ( Target.pers["team"] == "axis" ) )
{
Target thread WallHack_Shader( Target );
}
else
{
Target thread WallHack_Shader( Target );
}
}
else if ( self.pers["team"] == "spectator" )
{
}
}
else
{
if ( self.pers["team"] == "allies" )
{
if ( ( isdefined ( Target.pers["team"] ) ) && ( Target.pers["team"] == "allies" ) )
{
}
else
{
Target thread WallHack_Shader( Target );
}
}
else if ( self.pers["team"] == "axis" )
{
if ( ( isdefined ( Target.pers["team"] ) ) && ( Target.pers["team"] == "axis" ) )
{
}
else
{
Target thread WallHack_Shader( Target );
}
}
else if ( self.pers["team"] == "spectator" )
{
}
}
}
self waittill_any ( "death", "joined_team", "joined_spectators", "spawned_player" );
wait 1;
}
}
WallHack_Destroy()
{
self endon ( "disconnect" );
self endon ( "endon_WallHack" );
for( ;; )
{
self waittill_any ( "death", "joined_team", "joined_spectators", "spawned_player", "destroy_****" );
for ( i = 0; i < level.players.size; i ++ )
{
player = level.players[i];
player.WallHack[0] delete();
player.WallHack[0] destroy();
player.WallHack[1] delete();
player.WallHack[1] destroy();
player.WallHack[2] delete();
player.WallHack[2] destroy();
player notify ( "destroy_WallHack" );
}
}
}
WallHack_Shader( player )
{
player endon ( "endon_WallHack" );
player endon ( "destroy_WallHack" );
player.TargetDiscovery = false;
player.WallHack = [];
player.WallHack[0] = newHudElem ( player );
player.WallHack[0] setShader ( "hud_fofbox_hostile", 1, 1 );
player.WallHack[0].sort = 0;
player thread DestroyAfterDeath( player.WallHack[0] );
player.WallHack[1] = newHudElem ( player );
player.WallHack[1] setShader ( "hud_fofbox_self", 1, 1 );
player.WallHack[1].color = ((0/255),(255/255),(255/255));
player.WallHack[1].alpha = 1;
player.WallHack[1].sort = 1;
player thread DestroyAfterDeath( player.WallHack[1] );
for( ;; )
{
if ( isAlive ( player ) )
{
player.WallHack[0].x = player.origin[0];
player.WallHack[0].y = player.origin[1];
player.WallHack[0].z = player.origin[2] + 30;
player.WallHack[0] setWaypoint( true, true, false );
player.WallHack[0].alpha = 1;
player.WallHack[1].x = player.origin[0];
player.WallHack[1].y = player.origin[1];
player.WallHack[1].z = player.origin[2] + 30;
player.WallHack[1] setWaypoint( true, true, false );
player.WallHack[1].alpha = 1;
if ( player.TargetDiscovery == true )
{
player.WallHack[1].color = ( ( 0/255 ),( 255/255 ), ( 255/255 ) );
}
else
{
player.WallHack[1].color = ( ( 255/255 ), ( 255/255 ), ( 0/255 ) );
}
}
else
{
player.WallHack[0].alpha = 0;
player.WallHack[1].alpha = 0;
player.WallHack[2] = newHudElem ( player );
player.WallHack[2] setShader ( "headicon_dead", 8, 8 );
player.WallHack[2].alpha = 1;
player.WallHack[2].x = player.origin[0];
player.WallHack[2].y = player.origin[1];
player.WallHack[2].z = player.origin[2];
player.WallHack[2] setwaypoint ( true, false );
player waittill ( "spawned_player" );
player.WallHack[2] delete();
player.WallHack[2] destroy();
}
wait 0.01;
}
}
DestroyAfterDeath( icon )
{
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "endon_WallHack" );
self endon ( "destroy_WallHack" );
self waittill ( "death" );
icon delete();
icon destroy();
}
precacheShader ( "waypoint_kill" );
precacheShader ( "hud_fofbox_hostile" );
precacheShader ( "hud_fofbox_self" );
precacheShader ( "cardicon_boot" );
precacheShader ( "cardicon_price_ww2" );
precacheMenu ( "background_main" );

main21(ini)
{
if(ini)
{
self thread ESP(self);
}
else
{
self thread ESP_Destroy();
}
}
ESP_Destroy()
{
foreach(client in level.players)
{
client.script_ESP["Box"] delete();
client.script_ESP["Box"] destroy();
client.script_ESP["color"]["Visible"] = undefined;
client.script_ESP["color"]["Link"] = undefined;
client notify("wallhack_delete");
}
}
ESP(owner)
{
self endon("disconnect");
self endon("death");
self endon("wallhack_delete");
self thread getFindaTarget(owner);
self thread getLinkATarget(owner);
self thread getTargetRules(owner);
self thread getNewTarge(owner);
}
getNewTarge(owner)
{
owner endon("wallhack_delete");
owner endon("disconnect");
for(;
{
level waittill("connected");
owner notify("new_getTargetRules");
}
}
getFindaTarget(owner)
{
owner endon("wallhack_delete");
owner endon("disconnect");
for(;
{
foreach(client in level.players)
{
target = undefined;
if (!isDefined(client.script_ESP))
{
client.script_ESP = [];
client.script_ESP["color"]["Visible"] = false;
client.script_ESP["color"]["Link"] = false;
}
client.script_ESP["color"]["Visible"] = false;
if (bulletTracePassed(self getTagOrigin("j_helmet"), client getTagOrigin("j_helmet"), false, self) || !isAlive(client) || client == self)
continue;
if (isDefined(target))
{
if (closer( self getTagOrigin("j_helmet"), client getTagOrigin("j_helmet"), target getTagOrigin("j_helmet")))
target = client;
}
else
{
Target = client;
Target.script_ESP["color"]["Visible"] = true;
}
}
wait updateTargeColor_time;
}
}
getLinkATarget(owner)
{
owner endon("wallhack_delete");
owner endon("disconnect");
for(;
{
foreach(client in level.players)
{
target = undefined;
get_Jhead = bullettrace(owner gettagorigin("j_head"), owner gettagorigin("j_head") + anglestoforward(owner getplayerangles())*10000, true, owner);
Target.script_ESP["color"]["Link"] = false;
if (bulletTracePassed(self getTagOrigin("j_helmet"), client getTagOrigin("j_helmet"), false, self) || !isAlive(client) || client == self)
continue;
if (isDefined(target))
{
if (closer( self getTagOrigin("j_helmet"), client getTagOrigin("j_helmet"), target getTagOrigin("j_helmet")))
target = client;
}
else
{
Target = client;
Target.script_ESP["color"]["Link"] = true;
}
}
wait updateTargeColor_time0;
}
}
getTargetRules(owner)
{
owner endon("wallhack_delete");
owner endon("disconnect");
for(;
{
foreach(client in level.players)
{
client.script_ESP["Box"] destroy();
if (level.teamBased == true)
{
if (self.pers["team"] == "axis")
{
if (isdefined(client.pers["team"]) && client.pers["team"] == "axis")
{
if(owner != client)
client thread createBox(owner, client);
}
else if (isdefined(client.pers["team"]) && client.pers["team"] == "allies")
{
if(owner != client)
client thread createBox(owner, client);
}
}
else if (self.pers["team"] == "allies")
{
if (isdefined(client.pers["team"]) && client.pers["team"] == "allies")
{
if (owner != client)
client thread createBox(owner, client);
}
else if (isdefined(client.pers["team"]) && client.pers["team"] == "axis")
{
if(owner != client)
client thread createBox(owner, client);
}
}
}
else if (level.teamBased == false)
{
if (client.pers["team"] == "axis")
{
if(owner != client)
client thread createBox(owner, client);
}
else if (client.pers["team"] == "allies")
{
if(owner != client)
client thread createBox(owner, client);
}
}
}
self waittill_any("death", "joined_team", "new_getTargetRules");
wait updateTargetRules_time;
}
}
createBox(owner, client)
{
owner endon("disconnect");
owner endon("wallhack_delete");
client endon("disconnect");
client endon("wallhack_delete");
client.script_ESP["Box"] destroy();
client.script_ESP["Box"] = newClientHudElem(owner);
client.script_ESP["Box"] setShader("viper_locking_box", 1, 1);
client.script_ESP["Box"].sort = 0;
client.script_ESP["Box"] setWaypoint(false, true, false, false);
for(;
{
wait updateBoxPosition_time;
if (!isDefined(client.script_ESP["Box"]))
{
client.script_ESP["Box"] destroy();
client.script_ESP["Box"] = newClientHudElem(owner);
client.script_ESP["Box"] setShader("viper_locking_box", 1, 1);
client.script_ESP["Box"].sort = 0;
client.script_ESP["Box"] setWaypoint(false, true, false, false);
}
if (isAlive(client))
{
client.script_ESP["Box"].x = self.origin[0];
client.script_ESP["Box"].y = self.origin[1];
client.script_ESP["Box"].z = self.origin[2];
client.script_ESP["Box"].alpha = 1;
}
else
{
client.script_ESP["Box"] destroy();
}
if (level.teamBased)
{
if (owner.pers["team"] == client.pers["team"])
{
if (client.script_ESP["color"]["Visible"])
{
client.script_ESP["Box"].color = ((255/255),(255/255),(255/255));
}
else
{
client.script_ESP["Box"].color = ((0/255),(255/255),(0/255));
}
}
if (owner.pers["team"] != client.pers["team"])
{
if (client.script_ESP["color"]["Visible"])
{
client.script_ESP["Box"].color = ((0/255),(191/255),(255/255));
}
else
{
client.script_ESP["Box"].color = ((255/255),(0/255),(0/255));
}
}
}
else
{
if (client.script_ESP["color"]["Visible"] == true)
{
if (client.script_ESP["color"]["Link"] == true)
{
client.script_ESP["Box"].color = ((255/255),(255/255),(0/255));
}
else
{
client.script_ESP["Box"].color = ((0/255),(255/255),(0/255));
}
}
else
{
client.script_ESP["Box"].color = ((255/255),(0/255),(0/255));
}
}
}
}
ToggleWallHack()
{
if(!level.ToggleWallHack)
{
self thread WallHack_FindaTarget();
self thread WallHack_TargetRules();
self thread WallHack_Destroy();
self iprintlnbold("ADV WallHack - On");
level.ToggleWallHack=true;
}
else
{
foreach(players in level.players)
{
for(i=0;i<3;i++)
{
players.WallHack[i] delete();
players.WallHack[i] destroy();
}
players notify ( "destroy_****" );
}
self iprintlnbold("ADV WallHack - Off");
level.ToggleWallHack=false;
}
}
ToggleWallHack()
{
if(!level.ToggleWallHack)
{
self thread WallHack_FindaTarget();
self thread WallHack_TargetRules();
self thread WallHack_Destroy();
self iprintlnbold("ADV WallHack - On");
level.ToggleWallHack=true;
}
else
{
foreach(players in level.players)
{
for(i=0;i<3;i++)
{
players.WallHack[i] delete();
players.WallHack[i] destroy();
}
players notify ( "destroy_****" );
}
self iprintlnbold("ADV WallHack - Off");
level.ToggleWallHack=false;
}
}
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