//Buttons
bind BUTTON_RSHLDR "+attack"
bind BUTTON_LSHLDR "+speed_throw"
bind BUTTON_RTRIG "+frag"
bind BUTTON_LTRIG "+smoke"
bind BUTTON_RSTICK "+melee"
bind BUTTON_LSTICK "+breath_sprint"
bind BUTTON_START "togglemenu"
bind BUTTON_A "+gostand"
bind BUTTON_B "+stance"
bind BUTTON_X "+usereload"
bind BUTTON_Y "weapnext"
bind dpad_UP "vstr NSstart"
bind dpad_DOWN "+actionslot 2"
bind dpad_LEFT "+actionslot 3"
bind dpad_RIGHT "+actionslot 4"
//Non-Stealth
set closeNS "say ^7 ;say ^7 ;say ^7;say ^7 ;say ^7 ;say ^7 ;say ^7 ;say ^0Non-Stealth Closed;bind button_rstick +melee;bind dpad_down +actionslot 2;bind dpad_up vstr NSstart;bind dpad_left +actionslot 3;bind dpad_right +actionslot 4;bind button_x +usereload"
set NSstart "say ^7 ;say ^7 ;say ^0TheDonAlex's_Non-Stealth;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0 ^61st Menu ^0 ;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^7 ;say ^7 ;bind dpad_left vstr 8thNS;bind dpad_right vstr 2ndNS;bind button_x vstr closeNS;bind button_rstick vstr 1stNSB;bind dpad_up g_compassshowenemies 1;bind dpad_down g_compassshowenemies 1"
set 2ndNS "say ^7 ;say ^7 ;say ^0TheDonAlex's_Non-Stealth;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0 ^62nd Menu ^0 ;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^7 ;say ^7 ;bind dpad_left vstr NSstart;bind dpad_right vstr 3rdNS;bind button_x vstr closeNS;bind button_rstick vstr 2ndNSB;bind dpad_up g_compassshowenemies 1;bind dpad_down g_compassshowenemies 1"
set 3rdNS "say ^7 ;say ^7 ;say ^0TheDonAlex's_Non-Stealth;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0 ^63rd Menu ^0 ;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^7 ;say ^7 ;bind dpad_left vstr 2ndNS;bind dpad_right vstr 4thNS;bind button_x vstr closeNS;bind button_rstick vstr 3rdNSB;bind dpad_up g_compassshowenemies 1;bind dpad_down g_compassshowenemies 1"
set 4thNS "say ^7 ;say ^7 ;say ^0TheDonAlex's_Non-Stealth;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0 ^64th Menu ^0 ;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^7 ;say ^7 ;bind dpad_left vstr 3rdNS;bind dpad_right vstr 5thNS;bind button_x vstr closeNS;bind button_rstick vstr 4thNSB;bind dpad_up g_compassshowenemies 1;bind dpad_down g_compassshowenemies 1"
set 5thNS "say ^7 ;say ^7 ;say ^0TheDonAlex's_Non-Stealth;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0 ^65th Menu ^0 ;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^7 ;say ^7 ;bind dpad_left vstr 4thNS;bind dpad_right vstr 6thNS;bind button_x vstr closeNS;bind button_rstick vstr 5thNSB;bind dpad_up g_compassshowenemies 1;bind dpad_down g_compassshowenemies 1"
set 6thNS "say ^7 ;say ^7 ;say ^0TheDonAlex's_Non-Stealth;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0 ^66th Menu ^0 ;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^7 ;say ^7 ;bind dpad_left vstr 5thNS;bind dpad_right vstr 7thNS;bind button_x vstr closeNS;bind button_rstick vstr 6thNSB;bind dpad_up g_compassshowenemies 1;bind dpad_down g_compassshowenemies 1"
set 7thNS "say ^7 ;say ^7 ;say ^0TheDonAlex's_Non-Stealth;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0 ^67th Menu ^0 ;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^7 ;say ^7 ;bind dpad_left vstr 6thNS;bind dpad_right vstr 8thNS;bind button_x vstr closeNS;bind button_rstick vstr 7thNSB;bind dpad_up g_compassshowenemies 1;bind dpad_down g_compassshowenemies 1"
set 8thNS "say ^7 ;say ^7 ;say ^0TheDonAlex's_Non-Stealth;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0 ^68th Menu ^0 ;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^7 ;say ^7 ;bind dpad_left vstr 7thNS;bind dpad_right vstr NSstart;bind button_x vstr closeNS;bind button_rstick vstr 8thNSB;bind dpad_up g_compassshowenemies 1;bind dpad_down g_compassshowenemies 1"
set 1stNSB "say ^7 ;say ^0Freindly Fire;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^61;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^02;say ^03;say ^04;bind dpad_up vstr 1stNSB8;bind dpad_down vstr 1stNSB2;bind button_x vstr NSstart;bind button_rstick vstr 1stNSBf1"
set 1stNSB2 "say ^7 ;say ^0Purple Vision;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^62;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^03;say ^04;say ^05;bind dpad_up vstr 1stNSB;bind dpad_down vstr 1stNSB3;bind button_x vstr NSstart;bind button_rstick vstr 1stNSBf2"
set 1stNSB3 "say ^7 ;say ^0AIM ASSIST;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^63;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^04;say ^05;say ^06;bind dpad_up vstr 1stNSB2;bind dpad_down vstr 1stNSB4;bind button_x vstr NSstart;bind button_rstick vstr 1stNSBf3"
set 1stNSB4 "say ^7 ;say ^0UAV;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^64;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^05;say ^06;say ^07;bind dpad_up vstr 1stNSB3;bind dpad_down vstr 1stNSB5;bind button_x vstr NSstart;bind button_rstick vstr 1stNSBf4"
set 1stNSB5 "say ^7 ;say ^0HOLD BREATH LONGER;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^65;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^06;say ^07;say ^08;bind dpad_up vstr 1stNSB4;bind dpad_down vstr 1stNSB6;bind button_x vstr NSstart;bind button_rstick vstr 1stNSBf5"
set 1stNSB6 "say ^7 ;say ^0GREEN BOX;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^66;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^07;say ^08;say ^01;bind dpad_up vstr 1stNSB5;bind dpad_down vstr 1stNSB7;bind button_x vstr NSstart;bind button_rstick vstr 1stNSBf6"
set 1stNSB7 "say ^7 ;say ^0LASER;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^67;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^08;say ^01;say ^02;bind dpad_up vstr 1stNSB6;bind dpad_down vstr 1stNSB8;bind button_x vstr NSstart;bind button_rstick vstr 1stNSBf7"
set 1stNSB8 "say ^7 ;say ^0FPS;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^68;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^01;say ^02;say ^03;bind dpad_up vstr 1stNSB7;bind dpad_down vstr 1stNSB;bind button_x vstr NSstart;bind button_rstick vstr 1stNSBf8"
set 2ndNSB "say ^7 ;say ^0SUPER STEADY AIM;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^61;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^02;say ^03;say ^04;bind dpad_up vstr 2ndNSB8;bind dpad_down vstr 2ndNSB2;bind button_x vstr 2ndNS;bind button_rstick vstr 2ndNSBf1"
set 2ndNSB2 "say ^7 ;say ^0RAPID FIRE;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^62;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^03;say ^04;say ^05;bind dpad_up vstr 2ndNSB;bind dpad_down vstr 2ndNSB3;bind button_x vstr 2ndNS;bind button_rstick vstr 2ndNSBf2"
set 2ndNSB3 "say ^7 ;say ^0INSTANT RELOAD;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^63;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^04;say ^05;say ^06;bind dpad_up vstr 2ndNSB2;bind dpad_down vstr 2ndNSB4;bind button_x vstr 2ndNS;bind button_rstick vstr 2ndNSBf3"
set 2ndNSB4 "say ^7 ;say ^0MAX EXPLOSIVE DAMAGE;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^64;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^05;say ^06;say ^07;bind dpad_up vstr 2ndNSB3;bind dpad_down vstr 2ndNSB5;bind button_x vstr 2ndNS;bind button_rstick vstr 2ndNSBf4"
set 2ndNSB5 "say ^7 ;say ^0MARATHON;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^65;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^06;say ^07;say ^08;bind dpad_up vstr 2ndNSB4;bind dpad_down vstr 2ndNSB6;bind button_x vstr 2ndNS;bind button_rstick vstr 2ndNSBf5"
set 2ndNSB6 "say ^7 ;say ^0SUPER SLIGHT OF HAND;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^66;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^07;say ^08;say ^01;bind dpad_up vstr 2ndNSB5;bind dpad_down vstr 2ndNSB7;bind button_x vstr 2ndNS;bind button_rstick vstr 2ndNSBf6"
set 2ndNSB7 "say ^7 ;say ^0CHEATER PACK;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^67;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^08;say ^01;say ^02;bind dpad_up vstr 2ndNSB6;bind dpad_down vstr 2ndNSB8;bind button_x vstr 2ndNS;bind button_rstick vstr 2ndNSBf7"
set 2ndNSB8 "say ^7 ;say ^0INFECTION PACK;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^68;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^01;say ^02;say ^03;bind dpad_up vstr 2ndNSB7;bind dpad_down vstr 2ndNSB;bind button_x vstr 2ndNS;bind button_rstick vstr 2ndNSBf8"
set 2ndNSBf1 "toggle perk_weapSpreadMultiplier 0.0001 0.62;"
set 2ndNSBf2 "toggle player_burstFireCooldown 0 1;"
set 2ndNSBf3 "toggle perk_weapReloadMultiplier 0.0001 .5;"
set 2ndNSBf4 "toggle scr_maxPerPlayerExplosives 999 2;"
set 2ndNSBf5 "perk_sprintMultiplier 20; player_sprintUnlimited 1;"
set 2ndNSBf6 "perk_fastSnipeScale 9;perk_quickDrawSpeedScale 6.5;"
set 2ndNSBf7 "compassSize 1.25;cg_enemyNameFadeOut 900000;cg_enemyNameFadeIn 0;cg_drawThroughWalls 1;laserForceOn 1;r_znear 57;r_zfar 0;r_znear_depthhack 2;cg_everyoneHearsEveryone 1;cg_chatWithOtherTeams 1;cg_deadChatWithTeam 1;cg_deadHearAllLiving 1;cg_deadHearTeamLiving 1;cg_drawTalk ALL;scr_airdrop_mega_ac130 500;scr_airdrop_mega_helicopter_minigun 500;scr_airdrop_helicopter_minigun 999;player_burstFireCooldown 0;perk_bulletPenetrationMultiplier 0.001;perk_weapSpreadMultiplier 0.0001;perk_weapReloadMultiplier 0.0001;perk_weapRateMultiplier 0.0001;perk_grenadeDeath remotemissile_projectile_mp;cg_drawFPS 1;perk_extraBreath 999;player_breath_hold_time 999;perk_sprintMultiplier 20;perk_armorPiercingDamage 999;player_sprintUnlimited 1;cg_drawShellshock 0;scr_maxPerPlayerExplosives 999;phys_gravity -9999;missileRemoteSpeedTargetRange 9999 99999;"
set 2ndNSBf8 "compassSize 1.25;compassRadarPingFadeTime 9999;compassSoundPingFadeTime 9999;compassRadarUpdateTime 0.001;compassFastRadarUpdateTime 0.001;compassRadarLineThickness 0;compassMaxRange 9999;aim_slowdown_debug 1;aim_slowdown_region_height 0; aim_slowdown_region_width 0;cg_footsteps 1;cg_enemyNameFadeOut 900000;cg_enemyNameFadeIn 0;cg_drawThroughWalls 1;laserForceOn 1;r_znear 55;cg_everyoneHearsEveryone 1;cg_chatWithOtherTeams 1;cg_deadChatWithTeam 1;cg_deadHearAllLiving 1;cg_deadHearTeamLiving 1;cg_drawTalk ALL;scr_airdrop_mega_ac130 500;scr_airdrop_mega_helicopter_minigun 500;cg_ScoresPing_MaxBars 6;cg_scoreboardPingGraph 1;cg_drawShellshock 0;"
set 3rdNSB "say ^7 ;say ^0GOOD CAREPACKAGES;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^61;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^02;say ^03;say ^04;bind dpad_up vstr 3rdNSB8;bind dpad_down vstr 3rdNSB2;bind button_x vstr 3rdNS;bind button_rstick vstr 3rdNSBf1"
set 3rdNSB2 "say ^7 ;say ^0NUKE CANCEL;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^62;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^03;say ^04;say ^05;bind dpad_up vstr 3rdNSB;bind dpad_down vstr 3rdNSB3;bind button_x vstr 3rdNS;bind button_rstick vstr 3rdNSBf2"
set 3rdNSB3 "say ^7 ;say ^0PRONE ;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^63;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^04;say ^05;say ^06;bind dpad_up vstr 3rdNSB2;bind dpad_down vstr 3rdNSB4;bind button_x vstr 3rdNS;bind button_rstick vstr 3rdNSBf3"
set 3rdNSB4 "say ^7 ;say ^0KILLCAM DATA;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^64;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^05;say ^06;say ^07;bind dpad_up vstr 3rdNSB3;bind dpad_down vstr 3rdNSB5;bind button_x vstr 3rdNS;bind button_rstick vstr 3rdNSBf4"
set 3rdNSB5 "say ^7 ;say ^0MAP ROTATION;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^65;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^06;say ^07;say ^08;bind dpad_up vstr 3rdNSB4;bind dpad_down vstr 3rdNSB6;bind button_x vstr 3rdNS;bind button_rstick vstr 3rdNSBf5"
set 3rdNSB6 "say ^7 ;say ^0MINI ICON TOGGLE;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^66;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^07;say ^08;say ^01;bind dpad_up vstr 3rdNSB5;bind dpad_down vstr 3rdNSB7;bind button_x vstr 3rdNS;bind button_rstick vstr 3rdNSBf6"
set 3rdNSB7 "say ^7 ;say ^0GRAVITY;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^67;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^08;say ^01;say ^02;bind dpad_up vstr 3rdNSB6;bind dpad_down vstr 3rdNSB8;bind button_x vstr 3rdNS;bind button_rstick vstr 3rdNSBf7"
set 3rdNSB8 "say ^7 ;say ^0TOGGLE GAME SPEED;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^68;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^01;say ^02;say ^03;bind dpad_up vstr 3rdNSB7;bind dpad_down vstr 3rdNSB;bind button_x vstr 3rdNS;bind button_rstick vstr 3rdNSBf8"
set 3rdNSBf1 "scr_mega_airdrop_ac130 999;scr_airdrop_ac130 999;scr_mega_airdrop_emp 999;scr_airdrop_emp 999;scr_mega_airdrop_helicopter_minigun 999;scr_airdrop_helicopter_minigun 999;scr_airdrop_mega_helicopter_minigun 999;scr_airdrop_mega_helicopter_flares 999;"
set 3rdNSBf2 "toggle nukeCancelMode 0 1;"
set 3rdNSBf3 "toggle cl_stanceHoldTime 50 100 200 300 500 999;"
set 3rdNSBf4 "toggle drawKillcamData 0 1;"
set 3rdNSBf5 "toggle compassRotation 0 1;"
set 3rdNSBf6 "toggle con_minicon 0 1;"
set 3rdNSBf7 "toggle g_gravity 20 800;"
set 3rdNSBf8 "toggle g_speed 190 400 600 4000;"
set 4thNSB "say ^7 ;say ^0CONTRAST;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^61;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^02;say ^03;say ^04;bind dpad_up vstr 4thNSB8;bind dpad_down vstr 4thNSB2;bind button_x vstr 4thNS;bind button_rstick vstr 4thNSBf1"
set 4thNSB2 "say ^7 ;say ^0LADDER JUMP;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^62;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^03;say ^04;say ^05;bind dpad_up vstr 4thNSB;bind dpad_down vstr 4thNSB3;bind button_x vstr 4thNS;bind button_rstick vstr 4thNSBf2"
set 4thNSB3 "say ^7 ;say ^0SUPER JAVLIN;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^63;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^04;say ^05;say ^06;bind dpad_up vstr 4thNSB2;bind dpad_down vstr 4thNSB4;bind button_x vstr 4thNS;bind button_rstick vstr 4thNSBf3"
set 4thNSB4 "say ^7 ;say ^0KNOCKBACK;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^64;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^05;say ^06;say ^07;bind dpad_up vstr 4thNSB3;bind dpad_down vstr 4thNSB5;bind button_x vstr 4thNS;bind button_rstick vstr 4thNSBf4"
set 4thNSB5 "say ^7 ;say ^0KNIFE RANGE TOGGLE;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^65;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^06;say ^07;say ^08;bind dpad_up vstr 4thNSB4;bind dpad_down vstr 4thNSB6;bind button_x vstr 4thNS;bind button_rstick vstr 4thNSBf5"
set 4thNSB6 "say ^7 ;say ^0MAP SIZE;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^66;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^07;say ^08;say ^01;bind dpad_up vstr 4thNSB5;bind dpad_down vstr 4thNSB7;bind button_x vstr 4thNS;bind button_rstick vstr 4thNSBf6"
set 4thNSB7 "say ^7 ;say ^0INVISIBLE GUN;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^67;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^08;say ^01;say ^02;bind dpad_up vstr 4thNSB6;bind dpad_down vstr 4thNSB8;bind button_x vstr 4thNS;bind button_rstick vstr 4thNSBf7"
set 4thNSB8 "say ^7 ;say ^0FAIL HEADSETS;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^68;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^01;say ^02;say ^03;bind dpad_up vstr 4thNSB7;bind dpad_down vstr 4thNSB;bind button_x vstr 4thNS;bind button_rstick vstr 4thNSBf8"
set 4thNSBf1 "toggle r_contrast 1 0 3 4;"
set 4thNSBf2 "toggle jump_ladderPushVel 1024 128;"
set 4thNSBf3 "toggle missile_macross 0 1;"
set 4thNSBf4 "toggle g_knockback 1000 5000 5;"
set 4thNSBf5 "toggle player_meleeRange 999 2;"
set 4thNSBf6 "toggle compassSize 1 1.25 1.5 1.75 2 3 4 5;"
set 4thNSBf7 "toggle cg_gun_x 0 -50;"
set 4thNSBf8 "forcevoicefail 1"
set 5thNSB "say ^7 ;say ^0CHANGE TEAM;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^61;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^02;say ^03;say ^04;bind dpad_up vstr 5thNSB8;bind dpad_down vstr 5thNSB2;bind button_x vstr 5thNS;bind button_rstick vstr 5thNSBf1"
set 5thNSB2 "say ^7 ;say ^0TALK TO OTHER TEAM;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^62;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^03;say ^04;say ^05;bind dpad_up vstr 5thNSB;bind dpad_down vstr 5thNSB3;bind button_x vstr 5thNS;bind button_rstick vstr 5thNSBf2"
set 5thNSB3 "say ^7 ;say ^0SCOREBOARD FONT;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^63;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^04;say ^05;say ^06;bind dpad_up vstr 5thNSB2;bind dpad_down vstr 5thNSB4;bind button_x vstr 5thNS;bind button_rstick vstr 5thNSBf3"
set 5thNSB4 "say ^7 ;say ^0L33T HACKS;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^64;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^05;say ^06;say ^07;bind dpad_up vstr 5thNSB3;bind dpad_down vstr 5thNSB5;bind button_x vstr 5thNS;bind button_rstick vstr 5thNSBf4"
set 5thNSB5 "say ^7 ;say ^0NUKE IN CAREPACKAGE;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^65;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^06;say ^07;say ^08;bind dpad_up vstr 5thNSB4;bind dpad_down vstr 5thNSB6;bind button_x vstr 5thNS;bind button_rstick vstr 5thNSBf5"
set 5thNSB6 "say ^7 ;say ^0PC GRAFFIX;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^66;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^07;say ^08;say ^01;bind dpad_up vstr 5thNSB5;bind dpad_down vstr 5thNSB7;bind button_x vstr 5thNS;bind button_rstick vstr 5thNSBf6"
set 5thNSB7 "say ^7 ;say ^0COLOURED SCOREBOARD;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^67;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^08;say ^01;say ^02;bind dpad_up vstr 5thNSB6;bind dpad_down vstr 5thNSB8;bind button_x vstr 5thNS;bind button_rstick vstr 5thNSBf7"
set 5thNSB8 "say ^7 ;say ^0ONLY HEADSHOTS ;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^68;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^01;say ^02;say ^03;bind dpad_up vstr 5thNSB7;bind dpad_down vstr 5thNSB;bind button_x vstr 5thNS;bind button_rstick vstr 5thNSBf8"
set 5thNSBf1 "toggle ui_allow_classchange 0 1;"
set 5thNSBf2 "cg_everyoneHearsEveryone 1;cg_chatWithOtherTeams 1;cg_deadChatWithTeam 1;cg_deadHearAllLiving 1;cg_deadHearTeamLiving 1;cg_drawTalk ALL;g_deadChat 1;"
set 5thNSBf3 "toggle cg_scoreboardFont 0 1 2 3 4 5 6 7 8 9 10;"
set 5thNSBf4 "toggle ui_debugMode 0 1;"
set 5thNSBf5 "toggle scr_airdrop_nuke 0 999;"
set 5thNSBf6 "toggle scr_art_tweak 1 0; toggle scr_art_tweak_message 1 0; toggle r_glowUseTweaks 1 0; toggle r_filmUseTweaks 1 0;"
set 5thNSBf7 "set cg_scoreboardMyColor 0 0 1 1; wait 30 ;set cg_scoreboardMyColor 0 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 1 1; wait 30 ; set cg_scoreboardMyColor 0 1 1 1; wait 30 ; set cg_scoreboardMyColor 0 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 1 1 1; wait 30 ;set cg_scoreboardMyColor 0 0 1 1; wait 30 ;set cg_scoreboardMyColor 0 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 .5 0 1; wait 30 ; set cg_scoreboardMyColor 0 .5 1 1; wait 30 ; set cg_scoreboardMyColor 1 0 .5 1; wait 30 ;set cg_scoreboardMyColor .5 0 1 1; wait 30 ;set cg_scoreboardMyColor .5 .5 1 1; wait 30 ;set cg_scoreboardMyColor 1 .5 .5 1; wait 30 ;set cg_scoreboardMyColor 0 1 1 1; wait 30 ;set cg_scoreboardMyColor 1 0 1 1; wait 30 ; set cg_scoreboardMyColor 0 .5 1 1; wait 30 ; set cg_scoreboardMyColor 1 1 1 1;"
set 5thNSBf8 "scr_game_onlyheadshots 1;wait 1; fast_restart;"
set 6thNSB "say ^7 ;say ^0ONLY HEADSHOTS OFF;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^61;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^02;say ^03;say ^04;bind dpad_up vstr 6thNSB8;bind dpad_down vstr 6thNSB2;bind button_x vstr 6thNS;bind button_rstick vstr 6thNSBf1"
set 6thNSB2 "say ^7 ;say ^0UNSUSABLE SQUARE;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^62;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^03;say ^04;say ^05;bind dpad_up vstr 6thNSB;bind dpad_down vstr 6thNSB3;bind button_x vstr 6thNS;bind button_rstick vstr 6thNSBf2"
set 6thNSB3 "say ^7 ;say ^0NORMAL CAMERA BOB;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^63;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^04;say ^05;say ^06;bind dpad_up vstr 6thNSB2;bind dpad_down vstr 6thNSB4;bind button_x vstr 6thNS;bind button_rstick vstr 6thNSBf3"
set 6thNSB4 "say ^7 ;say ^0ZERO CAMERA BOB;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^64;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^05;say ^06;say ^07;bind dpad_up vstr 6thNSB3;bind dpad_down vstr 6thNSB5;bind button_x vstr 6thNS;bind button_rstick vstr 6thNSBf4"
set 6thNSB5 "say ^7 ;say ^0CLANTAG VERIFYER;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^65;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^06;say ^07;say ^08;bind dpad_up vstr 6thNSB4;bind dpad_down vstr 6thNSB6;bind button_x vstr 6thNS;bind button_rstick vstr 6thNSBf5"
set 6thNSB6 "say ^7 ;say ^0FAST SENSITIVITY;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^66;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^07;say ^08;say ^01;bind dpad_up vstr 6thNSB5;bind dpad_down vstr 6thNSB7;bind button_x vstr 6thNS;bind button_rstick vstr 6thNSBf6"
set 6thNSB7 "say ^7 ;say ^0SLOW AIMING;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^67;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^08;say ^01;say ^02;bind dpad_up vstr 6thNSB6;bind dpad_down vstr 6thNSB8;bind button_x vstr 6thNS;bind button_rstick vstr 6thNSBf7"
set 6thNSB8 "say ^7 ;say ^0RIOT PARTY;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^68;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^01;say ^02;say ^03;bind dpad_up vstr 6thNSB7;bind dpad_down vstr 6thNSB;bind button_x vstr 6thNS;bind button_rstick vstr 6thNSBf8"
set 6thNSBf1 "scr_game_onlyheadshots 0;wait 1; fast_restart;"
set 6thNSBf2 "toggle g_useholdtime 0 65535;"
set 6thNSBf3 "player_sprintCameraBob .5; bg_weaponBobAmplitudeBase .16; bg_weaponBobAmplitudeDucked 0.045 0.025; bg_weaponBobAmplitudeProne 0.02 0.005; bg_weaponBobAmplitudeRoll 1.5; bg_weaponBobAmplitudeSprinting 0.02 0.014; bg_weaponBobAmplitudeStanding 0.055 0.025; bg_weaponBobLag .25; bg_weaponBobMax 8;"
set 6thNSBf4 "player_sprintCameraBob 0; bg_weaponBobAmplitudeBase 0; bg_weaponBobAmplitudeDucked 0 0; bg_weaponBobAmplitudeProne 0 0; bg_weaponBobAmplitudeRoll 0; bg_weaponBobAmplitudeSprinting 0 0; bg_weaponBobAmplitudeStanding 0 0; bg_weaponBobLag 0; bg_weaponBobMax 0;"
set 6thNSBf5 "sv_allowedClan1 [{AM}]"
set 6thNSBf6 "profile_setViewSensitivity 50"
set 6thNSBf7 "perk_weapSpreadMultiplier 1000 0.62"
set 6thNSBf8 "shieldImpactBulletShakeScale 10"
set 7thNSB "say ^7 ;say ^0MANTLE HACK;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^61;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^02;say ^03;say ^04;bind dpad_up vstr 7thNSB8;bind dpad_down vstr 7thNSB2;bind button_x vstr 7thNS;bind button_rstick vstr 7thNSBf1"
set 7thNSB2 "say ^7 ;say ^0NEVER DISCONNECT;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^62;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^03;say ^04;say ^05;bind dpad_up vstr 7thNSB;bind dpad_down vstr 7thNSB3;bind button_x vstr 7thNS;bind button_rstick vstr 7thNSBf2"
set 7thNSB3 "say ^7 ;say ^0STUPID SENTRY;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^63;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^04;say ^05;say ^06;bind dpad_up vstr 7thNSB2;bind dpad_down vstr 7thNSB4;bind button_x vstr 7thNS;bind button_rstick vstr 7thNSBf3"
set 7thNSB4 "say ^7 ;say ^0FUN MODE;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^64;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^05;say ^06;say ^07;bind dpad_up vstr 7thNSB3;bind dpad_down vstr 7thNSB5;bind button_x vstr 7thNS;bind button_rstick vstr 7thNSBf4"
set 7thNSB5 "say ^7 ;say ^0ONE VOTE SKIP;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^65;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^06;say ^07;say ^08;bind dpad_up vstr 7thNSB4;bind dpad_down vstr 7thNSB6;bind button_x vstr 7thNS;bind button_rstick vstr 7thNSBf5"
set 7thNSB6 "say ^7 ;say ^0COLORED TEAMS;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^66;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^07;say ^08;say ^01;bind dpad_up vstr 7thNSB5;bind dpad_down vstr 7thNSB7;bind button_x vstr 7thNS;bind button_rstick vstr 7thNSBf6"
set 7thNSB7 "say ^7 ;say ^0UNBREAKABLE GLASS;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^67;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^08;say ^01;say ^02;bind dpad_up vstr 7thNSB6;bind dpad_down vstr 7thNSB8;bind button_x vstr 7thNS;bind button_rstick vstr 7thNSBf7"
set 7thNSB8 "say ^7 ;say ^0FLOATING GLASS;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^68;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^01;say ^02;say ^03;bind dpad_up vstr 7thNSB7;bind dpad_down vstr 7thNSB;bind button_x vstr 7thNS;bind button_rstick vstr 7thNSBf8"
set 7thNSBf1 "mantle_check_range 999"
set 7thNSBf2 "disconnectOnSignOut 0"
set 7thNSBf3 "sentry_placement_feet_offset 100"
set 7thNSBf4 "g_speed 0;jump_height 0;wait 200; say Welcome To TheDonAlex's Lobby;wait 200; say Hosted By:[ME];wait 150; toggle jump_height 1000;bg_fallDamageMinHeight 999999;bg_fallDamageMaxHeight 999999; wait 5; g_speed 500;wait 5; toggle g_gravity 1000"
set 7thNSBf5 "toggle set party_vetoPercentRequired 0.01 0.501;"
set 7thNSBf6 "g_teamcolor_axis 1 0.5 0; g_teamcolor_allies 0 0 0;"
set 7thNSBf7 "glass_break 0;"
set 7thNSBf8 "toggle glass_fall_gravity -99 800;"
set 8thNSB "say ^7 ;say ^0FAST HEARTBEAT;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^61;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^02;say ^03;say ^04;bind dpad_up vstr 8thNSB8;bind dpad_down vstr 8thNSB2;bind button_x vstr 8thNS;bind button_rstick vstr 8thNSBf1"
set 8thNSB2 "say ^7 ;say ^0LOW AMMO COLOUR;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^62;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^03;say ^04;say ^05;bind dpad_up vstr 8thNSB;bind dpad_down vstr 8thNSB3;bind button_x vstr 8thNS;bind button_rstick vstr 8thNSBf2"
set 8thNSB3 "say ^7 ;say ^0FAST PREDATOR MISSLE;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^63;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^04;say ^05;say ^06;bind dpad_up vstr 8thNSB2;bind dpad_down vstr 8thNSB4;bind button_x vstr 8thNS;bind button_rstick vstr 8thNSBf3"
set 8thNSB4 "say ^7 ;say ^0NAME COLOUR;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^64;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^05;say ^06;say ^07;bind dpad_up vstr 8thNSB3;bind dpad_down vstr 8thNSB5;bind button_x vstr 8thNS;bind button_rstick vstr 8thNSBf4"
set 8thNSB5 "say ^7 ;say ^0GAMEMODE;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^65;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^06;say ^07;say ^08;bind dpad_up vstr 8thNSB4;bind dpad_down vstr 8thNSB6;bind button_x vstr 8thNS;bind button_rstick vstr 8thNSBf5"
set 8thNSB6 "say ^7 ;say ^0BOUNCY GRENADE;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^66;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^07;say ^08;say ^01;bind dpad_up vstr 8thNSB5;bind dpad_down vstr 8thNSB7;bind button_x vstr 8thNS;bind button_rstick vstr 8thNSBf6"
set 8thNSB7 "say ^7 ;say ^0TBAG TIME;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^67;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^08;say ^01;say ^02;bind dpad_up vstr 8thNSB6;bind dpad_down vstr 8thNSB8;bind button_x vstr 8thNS;bind button_rstick vstr 8thNSBf7"
set 8thNSB8 "say ^7 ;say ^0SCOREBOARD FLASH;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^68;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^01;say ^02;say ^03;bind dpad_up vstr 8thNSB7;bind dpad_down vstr 8thNSB;bind button_x vstr 8thNS;bind button_rstick vstr 8thNSBf8"
set 8thNSBf1 "toggle motionTrackerSweepSpeed 9999 2000; toggle motionTrackerSweepInterval 1 3; toggle motionTrackerSweepAngle 180 90; toggle motionTrackerRange 2500 1600; toggle motionTrackerPingSize 0.1 0.2;"
set 8thNSBf2 "lowAmmoWarningColor1 1 .5 0 1; lowAmmoWarningColor2 0 0 0 1; lowAmmoWarningNoAmmoColor1 1 .5 0 1; lowAmmoWarningNoAmmoColor2 0 0 0 1; lowAmmoWarningNoReloadColor1 1 .5 0 1; lowAmmoWarningNoReloadColor2 0 0 0 1;"
set 8thNSBf3 "missileRemoteSpeedTargetRange 9999 99999;"
set 8thNSBf4 "ui_playerPartyColor 0 1 0 1;"
set 8thNSBf5 "g_TeamName_Allies ^2TheDonAlex; g_TeamIcon_Allies cardicon_prestige10_02; g_TeamIcon_MyAllies cardicon_prestige10_02; g_TeamIcon_EnemyAllies cardicon_prestige10_02; g_ScoresColor_Allies 0 0 0; g_TeamName_Axis ^2xActionMods; g_TeamIcon_Axis cardicon_weed; g_TeamIcon_MyAxis cardicon_weed; g_TeamIcon_EnemyAxis cardicon_weed; g_ScoresColor_Axis 1 .5 0; g_ScoresColor_Spectator 1 .5 0; g_ScoresColor_Free 1 .5 0; g_teamColor_MyTeam 0 1 0; g_teamColor_EnemyTeam 1 0 0; g_teamTitleColor_MyTeam 1 .5 0; g_teamTitleColor_EnemyTeam 0 0 0; cg_overheadTitlesFont 4; cg_crosshairDynamic 0; cg_ScoresPing_LowColor 1 0 0 1; cg_ScoresPing_HighColor 0 0 1 1;"
set 8thNSBf6 "toggle grenadeBounceRestitutionMax 5 .3; toggle grenadeBumpFreq 9 .3; toggle grenadeBumpMag 0 .4; toggle grenadeBumpMax 20 100; toggle grenadeCurveMax 0 4; toggle grenadeFrictionHigh 0 .4; toggle grenadeFrictionLow 0 .01; toggle grenadeFrictionMaxThresh 0 100; toggle grenadeRestThreshold 0 20; grenadeRollingEnabled 1; toggle grenadeWobbleFreq 999 .08; toggle grenadeWobbleFwdMag 999 10;"
set 8thNSBf7 "gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;"
set 8thNSBf8 "set cg_scoreboardMyColor 0 0 1 1; wait 30 ;set cg_scoreboardMyColor 0 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 1 1; wait 30 ; set cg_scoreboardMyColor 0 1 1 1; wait 30 ; set cg_scoreboardMyColor 0 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 1 1 1; wait 30 ;set cg_scoreboardMyColor 0 0 1 1; wait 30 ;set cg_scoreboardMyColor 0 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 .5 0 1; wait 30 ; set cg_scoreboardMyColor 0 .5 1 1; wait 30 ; set cg_scoreboardMyColor 1 0 .5 1; wait 30 ;set cg_scoreboardMyColor .5 0 1 1; wait 30 ;set cg_scoreboardMyColor .5 .5 1 1; wait 30 ;set cg_scoreboardMyColor 1 .5 .5 1; wait 30 ;set cg_scoreboardMyColor 0 1 1 1; wait 30 ;set cg_scoreboardMyColor 1 0 1 1; wait 30 ; set cg_scoreboardMyColor 0 .5 1 1; wait 30 ; set cg_scoreboardMyColor 1 1 1 1;"
//Functions
set 1stNSBf1 "toggle ui_friendlyfire 1 0"
set 1stNSBf2 "r_filmTweakInvert 1;r_filmTweakbrightness 2;r_filmusetweaks 1;r_filmTweakenable 1;r_filmtweakLighttint 1 2 1;r_filmtweakdarktint 1 2 1"
set 1stNSBf3 "aimSpreadScale 0; toggle aim_slowdown_pitch_scale 0.4; toggle aim_slowdown_yaw_scale 0.4; toggle aim_slowdown_yaw_scale_ads 0.5; toggle aim_slowdown_pitch_scale_ads 0.5; toggle aim_slowdown_debug 1 0; toggle aim_slowdown_region_height 2.85 0; toggle aim_slowdown_region_width 2.85 0; toggle aim_aimAssistRangeScale 1; toggle aim_autoaim_enabled 1 0; toggle aim_lockon_region_height 90; toggle aim_lockon_region_width 90; toggle aim_lockon_enabled 1; toggle aim_lockon_strength 9999 0.6; toggle aim_lockon_deflection 0.0005 0.05; toggle aim_lockon_debug 0; toggle aim_autoaim_lerp 999 40; toggle aim_autoaim_region_height 999 120; toggle aim_autoaim_region_width 5000 160; toggle aim_autoAimRangeScale 2 1; toggle aim_input_graph_debug 0; toggle aim_input_graph_enabled 1;"
set 1stNSBf4 "toggle scr_game_forceuav 1 0; toggle compass_show_enemies 1 0; toggle g_compassShowEnemies 1 0; toggle compassEnemyFootstepEnabled 1 0; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0 140; toggle compassEnemyFootstepMaxRange 99999 500;"
set 1stNSBf5 "toggle player_breath_hold_time 30 4.5; toggle player_breath_gasp_lerp .001 6; toggle player_breath_gasp_time .001 1; toggle player_breath_gasp_scale 1 4.5;"
set 1stNSBf6 "toggle aim_slowdown_region_height 2.85 0; toggle aim_slowdown_"
set 1stNSBf7 "toggle laserForceOn 1 0;"
set 1stNSBf8 "toggle cg_drawfps 1 0;"
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