Post: Non Stealth Menu
10-08-2012, 05:14 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Can someone help me with a non stealth mw2 menu, I have tried to make one but no luck, I would like it to be where if someone is spectating me they can see my menu, THANKS.
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10-21-2012, 05:23 AM #20
Originally posted by Selene View Post
no what your asking is someone to code a patch for you cause you do not understand how to , its why i said to download mossy v6 and learn best help any ngu member could give whether or not he or she knows how to code a patch to start with
People like you is what makes people not want to ask for help and if people wont ask for help then how will they lean anything. I am not asking anyone to code a patch for me, I no how to make a patch, I just no i saw a patch by someone else and the only way that you could see it was by spectating him, so I didn't no how he did it so I asked...
10-21-2012, 11:19 AM #21
Originally posted by unholytalon View Post
People like you is what makes people not want to ask for help and if people wont ask for help then how will they lean anything. I am not asking anyone to code a patch for me, I no how to make a patch, I just no i saw a patch by someone else and the only way that you could see it was by spectating him, so I didn't no how he did it so I asked...
you learn by asking specific questions not a in general assumption of how to do something that is asking for it to be done
11-01-2012, 12:23 AM #22
DE7T
Grunt
bro. just go into a patch and take it out and give credit ok.
11-01-2012, 02:25 PM #23
Originally posted by Midzyy. View Post
bro. just go into a patch and take it out and give credit ok.
Who are you talking to, and take what out ?
11-01-2012, 03:57 PM #24
*xActionMods*
I’m too L33T
Originally posted by unholytalon View Post
Who are you talking to, and take what out ?


sorry for the wait bro here you are, and rememeber if you add this to your patch give me credits for filling it in and Custom_Patcher for the non stealth menu base your welcome if this helps rep me

[YT]alex30408[/YT]

    //Buttons
bind BUTTON_RSHLDR "+attack"
bind BUTTON_LSHLDR "+speed_throw"
bind BUTTON_RTRIG "+frag"
bind BUTTON_LTRIG "+smoke"
bind BUTTON_RSTICK "+melee"
bind BUTTON_LSTICK "+breath_sprint"
bind BUTTON_START "togglemenu"
bind BUTTON_A "+gostand"
bind BUTTON_B "+stance"
bind BUTTON_X "+usereload"
bind BUTTON_Y "weapnext"
bind dpad_UP "vstr NSstart"
bind dpad_DOWN "+actionslot 2"
bind dpad_LEFT "+actionslot 3"
bind dpad_RIGHT "+actionslot 4"

//Non-Stealth
set closeNS "say ^7 ;say ^7 ;say ^7;say ^7 ;say ^7 ;say ^7 ;say ^7 ;say ^0Non-Stealth Closed;bind button_rstick +melee;bind dpad_down +actionslot 2;bind dpad_up vstr NSstart;bind dpad_left +actionslot 3;bind dpad_right +actionslot 4;bind button_x +usereload"
set NSstart "say ^7 ;say ^7 ;say ^0TheDonAlex's_Non-Stealth;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0 ^61st Menu ^0 ;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^7 ;say ^7 ;bind dpad_left vstr 8thNS;bind dpad_right vstr 2ndNS;bind button_x vstr closeNS;bind button_rstick vstr 1stNSB;bind dpad_up g_compassshowenemies 1;bind dpad_down g_compassshowenemies 1"
set 2ndNS "say ^7 ;say ^7 ;say ^0TheDonAlex's_Non-Stealth;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0 ^62nd Menu ^0 ;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^7 ;say ^7 ;bind dpad_left vstr NSstart;bind dpad_right vstr 3rdNS;bind button_x vstr closeNS;bind button_rstick vstr 2ndNSB;bind dpad_up g_compassshowenemies 1;bind dpad_down g_compassshowenemies 1"
set 3rdNS "say ^7 ;say ^7 ;say ^0TheDonAlex's_Non-Stealth;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0 ^63rd Menu ^0 ;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^7 ;say ^7 ;bind dpad_left vstr 2ndNS;bind dpad_right vstr 4thNS;bind button_x vstr closeNS;bind button_rstick vstr 3rdNSB;bind dpad_up g_compassshowenemies 1;bind dpad_down g_compassshowenemies 1"
set 4thNS "say ^7 ;say ^7 ;say ^0TheDonAlex's_Non-Stealth;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0 ^64th Menu ^0 ;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^7 ;say ^7 ;bind dpad_left vstr 3rdNS;bind dpad_right vstr 5thNS;bind button_x vstr closeNS;bind button_rstick vstr 4thNSB;bind dpad_up g_compassshowenemies 1;bind dpad_down g_compassshowenemies 1"
set 5thNS "say ^7 ;say ^7 ;say ^0TheDonAlex's_Non-Stealth;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0 ^65th Menu ^0 ;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^7 ;say ^7 ;bind dpad_left vstr 4thNS;bind dpad_right vstr 6thNS;bind button_x vstr closeNS;bind button_rstick vstr 5thNSB;bind dpad_up g_compassshowenemies 1;bind dpad_down g_compassshowenemies 1"
set 6thNS "say ^7 ;say ^7 ;say ^0TheDonAlex's_Non-Stealth;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0 ^66th Menu ^0 ;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^7 ;say ^7 ;bind dpad_left vstr 5thNS;bind dpad_right vstr 7thNS;bind button_x vstr closeNS;bind button_rstick vstr 6thNSB;bind dpad_up g_compassshowenemies 1;bind dpad_down g_compassshowenemies 1"
set 7thNS "say ^7 ;say ^7 ;say ^0TheDonAlex's_Non-Stealth;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0 ^67th Menu ^0 ;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^7 ;say ^7 ;bind dpad_left vstr 6thNS;bind dpad_right vstr 8thNS;bind button_x vstr closeNS;bind button_rstick vstr 7thNSB;bind dpad_up g_compassshowenemies 1;bind dpad_down g_compassshowenemies 1"
set 8thNS "say ^7 ;say ^7 ;say ^0TheDonAlex's_Non-Stealth;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0 ^68th Menu ^0 ;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^7 ;say ^7 ;bind dpad_left vstr 7thNS;bind dpad_right vstr NSstart;bind button_x vstr closeNS;bind button_rstick vstr 8thNSB;bind dpad_up g_compassshowenemies 1;bind dpad_down g_compassshowenemies 1"


set 1stNSB "say ^7 ;say ^0Freindly Fire;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^61;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^02;say ^03;say ^04;bind dpad_up vstr 1stNSB8;bind dpad_down vstr 1stNSB2;bind button_x vstr NSstart;bind button_rstick vstr 1stNSBf1"
set 1stNSB2 "say ^7 ;say ^0Purple Vision;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^62;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^03;say ^04;say ^05;bind dpad_up vstr 1stNSB;bind dpad_down vstr 1stNSB3;bind button_x vstr NSstart;bind button_rstick vstr 1stNSBf2"
set 1stNSB3 "say ^7 ;say ^0AIM ASSIST;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^63;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^04;say ^05;say ^06;bind dpad_up vstr 1stNSB2;bind dpad_down vstr 1stNSB4;bind button_x vstr NSstart;bind button_rstick vstr 1stNSBf3"
set 1stNSB4 "say ^7 ;say ^0UAV;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^64;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^05;say ^06;say ^07;bind dpad_up vstr 1stNSB3;bind dpad_down vstr 1stNSB5;bind button_x vstr NSstart;bind button_rstick vstr 1stNSBf4"
set 1stNSB5 "say ^7 ;say ^0HOLD BREATH LONGER;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^65;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^06;say ^07;say ^08;bind dpad_up vstr 1stNSB4;bind dpad_down vstr 1stNSB6;bind button_x vstr NSstart;bind button_rstick vstr 1stNSBf5"
set 1stNSB6 "say ^7 ;say ^0GREEN BOX;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^66;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^07;say ^08;say ^01;bind dpad_up vstr 1stNSB5;bind dpad_down vstr 1stNSB7;bind button_x vstr NSstart;bind button_rstick vstr 1stNSBf6"
set 1stNSB7 "say ^7 ;say ^0LASER;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^67;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^08;say ^01;say ^02;bind dpad_up vstr 1stNSB6;bind dpad_down vstr 1stNSB8;bind button_x vstr NSstart;bind button_rstick vstr 1stNSBf7"
set 1stNSB8 "say ^7 ;say ^0FPS;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^68;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^01;say ^02;say ^03;bind dpad_up vstr 1stNSB7;bind dpad_down vstr 1stNSB;bind button_x vstr NSstart;bind button_rstick vstr 1stNSBf8"


set 2ndNSB "say ^7 ;say ^0SUPER STEADY AIM;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^61;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^02;say ^03;say ^04;bind dpad_up vstr 2ndNSB8;bind dpad_down vstr 2ndNSB2;bind button_x vstr 2ndNS;bind button_rstick vstr 2ndNSBf1"
set 2ndNSB2 "say ^7 ;say ^0RAPID FIRE;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^62;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^03;say ^04;say ^05;bind dpad_up vstr 2ndNSB;bind dpad_down vstr 2ndNSB3;bind button_x vstr 2ndNS;bind button_rstick vstr 2ndNSBf2"
set 2ndNSB3 "say ^7 ;say ^0INSTANT RELOAD;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^63;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^04;say ^05;say ^06;bind dpad_up vstr 2ndNSB2;bind dpad_down vstr 2ndNSB4;bind button_x vstr 2ndNS;bind button_rstick vstr 2ndNSBf3"
set 2ndNSB4 "say ^7 ;say ^0MAX EXPLOSIVE DAMAGE;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^64;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^05;say ^06;say ^07;bind dpad_up vstr 2ndNSB3;bind dpad_down vstr 2ndNSB5;bind button_x vstr 2ndNS;bind button_rstick vstr 2ndNSBf4"
set 2ndNSB5 "say ^7 ;say ^0MARATHON;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^65;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^06;say ^07;say ^08;bind dpad_up vstr 2ndNSB4;bind dpad_down vstr 2ndNSB6;bind button_x vstr 2ndNS;bind button_rstick vstr 2ndNSBf5"
set 2ndNSB6 "say ^7 ;say ^0SUPER SLIGHT OF HAND;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^66;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^07;say ^08;say ^01;bind dpad_up vstr 2ndNSB5;bind dpad_down vstr 2ndNSB7;bind button_x vstr 2ndNS;bind button_rstick vstr 2ndNSBf6"
set 2ndNSB7 "say ^7 ;say ^0CHEATER PACK;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^67;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^08;say ^01;say ^02;bind dpad_up vstr 2ndNSB6;bind dpad_down vstr 2ndNSB8;bind button_x vstr 2ndNS;bind button_rstick vstr 2ndNSBf7"
set 2ndNSB8 "say ^7 ;say ^0INFECTION PACK;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^68;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^01;say ^02;say ^03;bind dpad_up vstr 2ndNSB7;bind dpad_down vstr 2ndNSB;bind button_x vstr 2ndNS;bind button_rstick vstr 2ndNSBf8"

set 2ndNSBf1 "toggle perk_weapSpreadMultiplier 0.0001 0.62;"
set 2ndNSBf2 "toggle player_burstFireCooldown 0 1;"
set 2ndNSBf3 "toggle perk_weapReloadMultiplier 0.0001 .5;"
set 2ndNSBf4 "toggle scr_maxPerPlayerExplosives 999 2;"
set 2ndNSBf5 "perk_sprintMultiplier 20; player_sprintUnlimited 1;"
set 2ndNSBf6 "perk_fastSnipeScale 9;perk_quickDrawSpeedScale 6.5;"
set 2ndNSBf7 "compassSize 1.25;cg_enemyNameFadeOut 900000;cg_enemyNameFadeIn 0;cg_drawThroughWalls 1;laserForceOn 1;r_znear 57;r_zfar 0;r_znear_depthhack 2;cg_everyoneHearsEveryone 1;cg_chatWithOtherTeams 1;cg_deadChatWithTeam 1;cg_deadHearAllLiving 1;cg_deadHearTeamLiving 1;cg_drawTalk ALL;scr_airdrop_mega_ac130 500;scr_airdrop_mega_helicopter_minigun 500;scr_airdrop_helicopter_minigun 999;player_burstFireCooldown 0;perk_bulletPenetrationMultiplier 0.001;perk_weapSpreadMultiplier 0.0001;perk_weapReloadMultiplier 0.0001;perk_weapRateMultiplier 0.0001;perk_grenadeDeath remotemissile_projectile_mp;cg_drawFPS 1;perk_extraBreath 999;player_breath_hold_time 999;perk_sprintMultiplier 20;perk_armorPiercingDamage 999;player_sprintUnlimited 1;cg_drawShellshock 0;scr_maxPerPlayerExplosives 999;phys_gravity -9999;missileRemoteSpeedTargetRange 9999 99999;"
set 2ndNSBf8 "compassSize 1.25;compassRadarPingFadeTime 9999;compassSoundPingFadeTime 9999;compassRadarUpdateTime 0.001;compassFastRadarUpdateTime 0.001;compassRadarLineThickness 0;compassMaxRange 9999;aim_slowdown_debug 1;aim_slowdown_region_height 0; aim_slowdown_region_width 0;cg_footsteps 1;cg_enemyNameFadeOut 900000;cg_enemyNameFadeIn 0;cg_drawThroughWalls 1;laserForceOn 1;r_znear 55;cg_everyoneHearsEveryone 1;cg_chatWithOtherTeams 1;cg_deadChatWithTeam 1;cg_deadHearAllLiving 1;cg_deadHearTeamLiving 1;cg_drawTalk ALL;scr_airdrop_mega_ac130 500;scr_airdrop_mega_helicopter_minigun 500;cg_ScoresPing_MaxBars 6;cg_scoreboardPingGraph 1;cg_drawShellshock 0;"


set 3rdNSB "say ^7 ;say ^0GOOD CAREPACKAGES;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^61;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^02;say ^03;say ^04;bind dpad_up vstr 3rdNSB8;bind dpad_down vstr 3rdNSB2;bind button_x vstr 3rdNS;bind button_rstick vstr 3rdNSBf1"
set 3rdNSB2 "say ^7 ;say ^0NUKE CANCEL;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^62;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^03;say ^04;say ^05;bind dpad_up vstr 3rdNSB;bind dpad_down vstr 3rdNSB3;bind button_x vstr 3rdNS;bind button_rstick vstr 3rdNSBf2"
set 3rdNSB3 "say ^7 ;say ^0PRONE ;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^63;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^04;say ^05;say ^06;bind dpad_up vstr 3rdNSB2;bind dpad_down vstr 3rdNSB4;bind button_x vstr 3rdNS;bind button_rstick vstr 3rdNSBf3"
set 3rdNSB4 "say ^7 ;say ^0KILLCAM DATA;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^64;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^05;say ^06;say ^07;bind dpad_up vstr 3rdNSB3;bind dpad_down vstr 3rdNSB5;bind button_x vstr 3rdNS;bind button_rstick vstr 3rdNSBf4"
set 3rdNSB5 "say ^7 ;say ^0MAP ROTATION;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^65;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^06;say ^07;say ^08;bind dpad_up vstr 3rdNSB4;bind dpad_down vstr 3rdNSB6;bind button_x vstr 3rdNS;bind button_rstick vstr 3rdNSBf5"
set 3rdNSB6 "say ^7 ;say ^0MINI ICON TOGGLE;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^66;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^07;say ^08;say ^01;bind dpad_up vstr 3rdNSB5;bind dpad_down vstr 3rdNSB7;bind button_x vstr 3rdNS;bind button_rstick vstr 3rdNSBf6"
set 3rdNSB7 "say ^7 ;say ^0GRAVITY;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^67;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^08;say ^01;say ^02;bind dpad_up vstr 3rdNSB6;bind dpad_down vstr 3rdNSB8;bind button_x vstr 3rdNS;bind button_rstick vstr 3rdNSBf7"
set 3rdNSB8 "say ^7 ;say ^0TOGGLE GAME SPEED;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^68;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^01;say ^02;say ^03;bind dpad_up vstr 3rdNSB7;bind dpad_down vstr 3rdNSB;bind button_x vstr 3rdNS;bind button_rstick vstr 3rdNSBf8"

set 3rdNSBf1 "scr_mega_airdrop_ac130 999;scr_airdrop_ac130 999;scr_mega_airdrop_emp 999;scr_airdrop_emp 999;scr_mega_airdrop_helicopter_minigun 999;scr_airdrop_helicopter_minigun 999;scr_airdrop_mega_helicopter_minigun 999;scr_airdrop_mega_helicopter_flares 999;"
set 3rdNSBf2 "toggle nukeCancelMode 0 1;"
set 3rdNSBf3 "toggle cl_stanceHoldTime 50 100 200 300 500 999;"
set 3rdNSBf4 "toggle drawKillcamData 0 1;"
set 3rdNSBf5 "toggle compassRotation 0 1;"
set 3rdNSBf6 "toggle con_minicon 0 1;"
set 3rdNSBf7 "toggle g_gravity 20 800;"
set 3rdNSBf8 "toggle g_speed 190 400 600 4000;"

set 4thNSB "say ^7 ;say ^0CONTRAST;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^61;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^02;say ^03;say ^04;bind dpad_up vstr 4thNSB8;bind dpad_down vstr 4thNSB2;bind button_x vstr 4thNS;bind button_rstick vstr 4thNSBf1"
set 4thNSB2 "say ^7 ;say ^0LADDER JUMP;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^62;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^03;say ^04;say ^05;bind dpad_up vstr 4thNSB;bind dpad_down vstr 4thNSB3;bind button_x vstr 4thNS;bind button_rstick vstr 4thNSBf2"
set 4thNSB3 "say ^7 ;say ^0SUPER JAVLIN;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^63;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^04;say ^05;say ^06;bind dpad_up vstr 4thNSB2;bind dpad_down vstr 4thNSB4;bind button_x vstr 4thNS;bind button_rstick vstr 4thNSBf3"
set 4thNSB4 "say ^7 ;say ^0KNOCKBACK;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^64;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^05;say ^06;say ^07;bind dpad_up vstr 4thNSB3;bind dpad_down vstr 4thNSB5;bind button_x vstr 4thNS;bind button_rstick vstr 4thNSBf4"
set 4thNSB5 "say ^7 ;say ^0KNIFE RANGE TOGGLE;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^65;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^06;say ^07;say ^08;bind dpad_up vstr 4thNSB4;bind dpad_down vstr 4thNSB6;bind button_x vstr 4thNS;bind button_rstick vstr 4thNSBf5"
set 4thNSB6 "say ^7 ;say ^0MAP SIZE;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^66;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^07;say ^08;say ^01;bind dpad_up vstr 4thNSB5;bind dpad_down vstr 4thNSB7;bind button_x vstr 4thNS;bind button_rstick vstr 4thNSBf6"
set 4thNSB7 "say ^7 ;say ^0INVISIBLE GUN;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^67;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^08;say ^01;say ^02;bind dpad_up vstr 4thNSB6;bind dpad_down vstr 4thNSB8;bind button_x vstr 4thNS;bind button_rstick vstr 4thNSBf7"
set 4thNSB8 "say ^7 ;say ^0FAIL HEADSETS;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^68;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^01;say ^02;say ^03;bind dpad_up vstr 4thNSB7;bind dpad_down vstr 4thNSB;bind button_x vstr 4thNS;bind button_rstick vstr 4thNSBf8"

set 4thNSBf1 "toggle r_contrast 1 0 3 4;"
set 4thNSBf2 "toggle jump_ladderPushVel 1024 128;"
set 4thNSBf3 "toggle missile_macross 0 1;"
set 4thNSBf4 "toggle g_knockback 1000 5000 5;"
set 4thNSBf5 "toggle player_meleeRange 999 2;"
set 4thNSBf6 "toggle compassSize 1 1.25 1.5 1.75 2 3 4 5;"
set 4thNSBf7 "toggle cg_gun_x 0 -50;"
set 4thNSBf8 "forcevoicefail 1"

set 5thNSB "say ^7 ;say ^0CHANGE TEAM;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^61;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^02;say ^03;say ^04;bind dpad_up vstr 5thNSB8;bind dpad_down vstr 5thNSB2;bind button_x vstr 5thNS;bind button_rstick vstr 5thNSBf1"
set 5thNSB2 "say ^7 ;say ^0TALK TO OTHER TEAM;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^62;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^03;say ^04;say ^05;bind dpad_up vstr 5thNSB;bind dpad_down vstr 5thNSB3;bind button_x vstr 5thNS;bind button_rstick vstr 5thNSBf2"
set 5thNSB3 "say ^7 ;say ^0SCOREBOARD FONT;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^63;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^04;say ^05;say ^06;bind dpad_up vstr 5thNSB2;bind dpad_down vstr 5thNSB4;bind button_x vstr 5thNS;bind button_rstick vstr 5thNSBf3"
set 5thNSB4 "say ^7 ;say ^0L33T HACKS;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^64;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^05;say ^06;say ^07;bind dpad_up vstr 5thNSB3;bind dpad_down vstr 5thNSB5;bind button_x vstr 5thNS;bind button_rstick vstr 5thNSBf4"
set 5thNSB5 "say ^7 ;say ^0NUKE IN CAREPACKAGE;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^65;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^06;say ^07;say ^08;bind dpad_up vstr 5thNSB4;bind dpad_down vstr 5thNSB6;bind button_x vstr 5thNS;bind button_rstick vstr 5thNSBf5"
set 5thNSB6 "say ^7 ;say ^0PC GRAFFIX;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^66;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^07;say ^08;say ^01;bind dpad_up vstr 5thNSB5;bind dpad_down vstr 5thNSB7;bind button_x vstr 5thNS;bind button_rstick vstr 5thNSBf6"
set 5thNSB7 "say ^7 ;say ^0COLOURED SCOREBOARD;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^67;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^08;say ^01;say ^02;bind dpad_up vstr 5thNSB6;bind dpad_down vstr 5thNSB8;bind button_x vstr 5thNS;bind button_rstick vstr 5thNSBf7"
set 5thNSB8 "say ^7 ;say ^0ONLY HEADSHOTS ;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^68;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^01;say ^02;say ^03;bind dpad_up vstr 5thNSB7;bind dpad_down vstr 5thNSB;bind button_x vstr 5thNS;bind button_rstick vstr 5thNSBf8"


set 5thNSBf1 "toggle ui_allow_classchange 0 1;"
set 5thNSBf2 "cg_everyoneHearsEveryone 1;cg_chatWithOtherTeams 1;cg_deadChatWithTeam 1;cg_deadHearAllLiving 1;cg_deadHearTeamLiving 1;cg_drawTalk ALL;g_deadChat 1;"
set 5thNSBf3 "toggle cg_scoreboardFont 0 1 2 3 4 5 6 7 8 9 10;"
set 5thNSBf4 "toggle ui_debugMode 0 1;"
set 5thNSBf5 "toggle scr_airdrop_nuke 0 999;"
set 5thNSBf6 "toggle scr_art_tweak 1 0; toggle scr_art_tweak_message 1 0; toggle r_glowUseTweaks 1 0; toggle r_filmUseTweaks 1 0;"
set 5thNSBf7 "set cg_scoreboardMyColor 0 0 1 1; wait 30 ;set cg_scoreboardMyColor 0 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 1 1; wait 30 ; set cg_scoreboardMyColor 0 1 1 1; wait 30 ; set cg_scoreboardMyColor 0 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 1 1 1; wait 30 ;set cg_scoreboardMyColor 0 0 1 1; wait 30 ;set cg_scoreboardMyColor 0 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 .5 0 1; wait 30 ; set cg_scoreboardMyColor 0 .5 1 1; wait 30 ; set cg_scoreboardMyColor 1 0 .5 1; wait 30 ;set cg_scoreboardMyColor .5 0 1 1; wait 30 ;set cg_scoreboardMyColor .5 .5 1 1; wait 30 ;set cg_scoreboardMyColor 1 .5 .5 1; wait 30 ;set cg_scoreboardMyColor 0 1 1 1; wait 30 ;set cg_scoreboardMyColor 1 0 1 1; wait 30 ; set cg_scoreboardMyColor 0 .5 1 1; wait 30 ; set cg_scoreboardMyColor 1 1 1 1;"
set 5thNSBf8 "scr_game_onlyheadshots 1;wait 1; fast_restart;"

set 6thNSB "say ^7 ;say ^0ONLY HEADSHOTS OFF;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^61;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^02;say ^03;say ^04;bind dpad_up vstr 6thNSB8;bind dpad_down vstr 6thNSB2;bind button_x vstr 6thNS;bind button_rstick vstr 6thNSBf1"
set 6thNSB2 "say ^7 ;say ^0UNSUSABLE SQUARE;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^62;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^03;say ^04;say ^05;bind dpad_up vstr 6thNSB;bind dpad_down vstr 6thNSB3;bind button_x vstr 6thNS;bind button_rstick vstr 6thNSBf2"
set 6thNSB3 "say ^7 ;say ^0NORMAL CAMERA BOB;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^63;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^04;say ^05;say ^06;bind dpad_up vstr 6thNSB2;bind dpad_down vstr 6thNSB4;bind button_x vstr 6thNS;bind button_rstick vstr 6thNSBf3"
set 6thNSB4 "say ^7 ;say ^0ZERO CAMERA BOB;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^64;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^05;say ^06;say ^07;bind dpad_up vstr 6thNSB3;bind dpad_down vstr 6thNSB5;bind button_x vstr 6thNS;bind button_rstick vstr 6thNSBf4"
set 6thNSB5 "say ^7 ;say ^0CLANTAG VERIFYER;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^65;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^06;say ^07;say ^08;bind dpad_up vstr 6thNSB4;bind dpad_down vstr 6thNSB6;bind button_x vstr 6thNS;bind button_rstick vstr 6thNSBf5"
set 6thNSB6 "say ^7 ;say ^0FAST SENSITIVITY;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^66;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^07;say ^08;say ^01;bind dpad_up vstr 6thNSB5;bind dpad_down vstr 6thNSB7;bind button_x vstr 6thNS;bind button_rstick vstr 6thNSBf6"
set 6thNSB7 "say ^7 ;say ^0SLOW AIMING;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^67;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^08;say ^01;say ^02;bind dpad_up vstr 6thNSB6;bind dpad_down vstr 6thNSB8;bind button_x vstr 6thNS;bind button_rstick vstr 6thNSBf7"
set 6thNSB8 "say ^7 ;say ^0RIOT PARTY;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^68;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^01;say ^02;say ^03;bind dpad_up vstr 6thNSB7;bind dpad_down vstr 6thNSB;bind button_x vstr 6thNS;bind button_rstick vstr 6thNSBf8"

set 6thNSBf1 "scr_game_onlyheadshots 0;wait 1; fast_restart;"
set 6thNSBf2 "toggle g_useholdtime 0 65535;"
set 6thNSBf3 "player_sprintCameraBob .5; bg_weaponBobAmplitudeBase .16; bg_weaponBobAmplitudeDucked 0.045 0.025; bg_weaponBobAmplitudeProne 0.02 0.005; bg_weaponBobAmplitudeRoll 1.5; bg_weaponBobAmplitudeSprinting 0.02 0.014; bg_weaponBobAmplitudeStanding 0.055 0.025; bg_weaponBobLag .25; bg_weaponBobMax 8;"
set 6thNSBf4 "player_sprintCameraBob 0; bg_weaponBobAmplitudeBase 0; bg_weaponBobAmplitudeDucked 0 0; bg_weaponBobAmplitudeProne 0 0; bg_weaponBobAmplitudeRoll 0; bg_weaponBobAmplitudeSprinting 0 0; bg_weaponBobAmplitudeStanding 0 0; bg_weaponBobLag 0; bg_weaponBobMax 0;"
set 6thNSBf5 "sv_allowedClan1 [{AM}]"
set 6thNSBf6 "profile_setViewSensitivity 50"
set 6thNSBf7 "perk_weapSpreadMultiplier 1000 0.62"
set 6thNSBf8 "shieldImpactBulletShakeScale 10"

set 7thNSB "say ^7 ;say ^0MANTLE HACK;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^61;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^02;say ^03;say ^04;bind dpad_up vstr 7thNSB8;bind dpad_down vstr 7thNSB2;bind button_x vstr 7thNS;bind button_rstick vstr 7thNSBf1"
set 7thNSB2 "say ^7 ;say ^0NEVER DISCONNECT;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^62;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^03;say ^04;say ^05;bind dpad_up vstr 7thNSB;bind dpad_down vstr 7thNSB3;bind button_x vstr 7thNS;bind button_rstick vstr 7thNSBf2"
set 7thNSB3 "say ^7 ;say ^0STUPID SENTRY;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^63;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^04;say ^05;say ^06;bind dpad_up vstr 7thNSB2;bind dpad_down vstr 7thNSB4;bind button_x vstr 7thNS;bind button_rstick vstr 7thNSBf3"
set 7thNSB4 "say ^7 ;say ^0FUN MODE;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^64;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^05;say ^06;say ^07;bind dpad_up vstr 7thNSB3;bind dpad_down vstr 7thNSB5;bind button_x vstr 7thNS;bind button_rstick vstr 7thNSBf4"
set 7thNSB5 "say ^7 ;say ^0ONE VOTE SKIP;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^65;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^06;say ^07;say ^08;bind dpad_up vstr 7thNSB4;bind dpad_down vstr 7thNSB6;bind button_x vstr 7thNS;bind button_rstick vstr 7thNSBf5"
set 7thNSB6 "say ^7 ;say ^0COLORED TEAMS;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^66;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^07;say ^08;say ^01;bind dpad_up vstr 7thNSB5;bind dpad_down vstr 7thNSB7;bind button_x vstr 7thNS;bind button_rstick vstr 7thNSBf6"
set 7thNSB7 "say ^7 ;say ^0UNBREAKABLE GLASS;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^67;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^08;say ^01;say ^02;bind dpad_up vstr 7thNSB6;bind dpad_down vstr 7thNSB8;bind button_x vstr 7thNS;bind button_rstick vstr 7thNSBf7"
set 7thNSB8 "say ^7 ;say ^0FLOATING GLASS;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^68;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^01;say ^02;say ^03;bind dpad_up vstr 7thNSB7;bind dpad_down vstr 7thNSB;bind button_x vstr 7thNS;bind button_rstick vstr 7thNSBf8"

set 7thNSBf1 "mantle_check_range 999"
set 7thNSBf2 "disconnectOnSignOut 0"
set 7thNSBf3 "sentry_placement_feet_offset 100"
set 7thNSBf4 "g_speed 0;jump_height 0;wait 200; say Welcome To TheDonAlex's Lobby;wait 200; say Hosted By:[ME];wait 150; toggle jump_height 1000;bg_fallDamageMinHeight 999999;bg_fallDamageMaxHeight 999999; wait 5; g_speed 500;wait 5; toggle g_gravity 1000"
set 7thNSBf5 "toggle set party_vetoPercentRequired 0.01 0.501;"
set 7thNSBf6 "g_teamcolor_axis 1 0.5 0; g_teamcolor_allies 0 0 0;"
set 7thNSBf7 "glass_break 0;"
set 7thNSBf8 "toggle glass_fall_gravity -99 800;"

set 8thNSB "say ^7 ;say ^0FAST HEARTBEAT;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^61;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^02;say ^03;say ^04;bind dpad_up vstr 8thNSB8;bind dpad_down vstr 8thNSB2;bind button_x vstr 8thNS;bind button_rstick vstr 8thNSBf1"
set 8thNSB2 "say ^7 ;say ^0LOW AMMO COLOUR;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^62;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^03;say ^04;say ^05;bind dpad_up vstr 8thNSB;bind dpad_down vstr 8thNSB3;bind button_x vstr 8thNS;bind button_rstick vstr 8thNSBf2"
set 8thNSB3 "say ^7 ;say ^0FAST PREDATOR MISSLE;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^63;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^04;say ^05;say ^06;bind dpad_up vstr 8thNSB2;bind dpad_down vstr 8thNSB4;bind button_x vstr 8thNS;bind button_rstick vstr 8thNSBf3"
set 8thNSB4 "say ^7 ;say ^0NAME COLOUR;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^64;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^05;say ^06;say ^07;bind dpad_up vstr 8thNSB3;bind dpad_down vstr 8thNSB5;bind button_x vstr 8thNS;bind button_rstick vstr 8thNSBf4"
set 8thNSB5 "say ^7 ;say ^0GAMEMODE;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^65;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^06;say ^07;say ^08;bind dpad_up vstr 8thNSB4;bind dpad_down vstr 8thNSB6;bind button_x vstr 8thNS;bind button_rstick vstr 8thNSBf5"
set 8thNSB6 "say ^7 ;say ^0BOUNCY GRENADE;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^66;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^07;say ^08;say ^01;bind dpad_up vstr 8thNSB5;bind dpad_down vstr 8thNSB7;bind button_x vstr 8thNS;bind button_rstick vstr 8thNSBf6"
set 8thNSB7 "say ^7 ;say ^0TBAG TIME;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^67;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^08;say ^01;say ^02;bind dpad_up vstr 8thNSB6;bind dpad_down vstr 8thNSB8;bind button_x vstr 8thNS;bind button_rstick vstr 8thNSBf7"
set 8thNSB8 "say ^7 ;say ^0SCOREBOARD FLASH;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^0Selected: ^68;say ^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+^0+^6+;say ^01;say ^02;say ^03;bind dpad_up vstr 8thNSB7;bind dpad_down vstr 8thNSB;bind button_x vstr 8thNS;bind button_rstick vstr 8thNSBf8"

set 8thNSBf1 "toggle motionTrackerSweepSpeed 9999 2000; toggle motionTrackerSweepInterval 1 3; toggle motionTrackerSweepAngle 180 90; toggle motionTrackerRange 2500 1600; toggle motionTrackerPingSize 0.1 0.2;"
set 8thNSBf2 "lowAmmoWarningColor1 1 .5 0 1; lowAmmoWarningColor2 0 0 0 1; lowAmmoWarningNoAmmoColor1 1 .5 0 1; lowAmmoWarningNoAmmoColor2 0 0 0 1; lowAmmoWarningNoReloadColor1 1 .5 0 1; lowAmmoWarningNoReloadColor2 0 0 0 1;"
set 8thNSBf3 "missileRemoteSpeedTargetRange 9999 99999;"
set 8thNSBf4 "ui_playerPartyColor 0 1 0 1;"
set 8thNSBf5 "g_TeamName_Allies ^2TheDonAlex; g_TeamIcon_Allies cardicon_prestige10_02; g_TeamIcon_MyAllies cardicon_prestige10_02; g_TeamIcon_EnemyAllies cardicon_prestige10_02; g_ScoresColor_Allies 0 0 0; g_TeamName_Axis ^2xActionMods; g_TeamIcon_Axis cardicon_weed; g_TeamIcon_MyAxis cardicon_weed; g_TeamIcon_EnemyAxis cardicon_weed; g_ScoresColor_Axis 1 .5 0; g_ScoresColor_Spectator 1 .5 0; g_ScoresColor_Free 1 .5 0; g_teamColor_MyTeam 0 1 0; g_teamColor_EnemyTeam 1 0 0; g_teamTitleColor_MyTeam 1 .5 0; g_teamTitleColor_EnemyTeam 0 0 0; cg_overheadTitlesFont 4; cg_crosshairDynamic 0; cg_ScoresPing_LowColor 1 0 0 1; cg_ScoresPing_HighColor 0 0 1 1;"
set 8thNSBf6 "toggle grenadeBounceRestitutionMax 5 .3; toggle grenadeBumpFreq 9 .3; toggle grenadeBumpMag 0 .4; toggle grenadeBumpMax 20 100; toggle grenadeCurveMax 0 4; toggle grenadeFrictionHigh 0 .4; toggle grenadeFrictionLow 0 .01; toggle grenadeFrictionMaxThresh 0 100; toggle grenadeRestThreshold 0 20; grenadeRollingEnabled 1; toggle grenadeWobbleFreq 999 .08; toggle grenadeWobbleFwdMag 999 10;"
set 8thNSBf7 "gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;"
set 8thNSBf8 "set cg_scoreboardMyColor 0 0 1 1; wait 30 ;set cg_scoreboardMyColor 0 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 1 1; wait 30 ; set cg_scoreboardMyColor 0 1 1 1; wait 30 ; set cg_scoreboardMyColor 0 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 1 1 1; wait 30 ;set cg_scoreboardMyColor 0 0 1 1; wait 30 ;set cg_scoreboardMyColor 0 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 .5 0 1; wait 30 ; set cg_scoreboardMyColor 0 .5 1 1; wait 30 ; set cg_scoreboardMyColor 1 0 .5 1; wait 30 ;set cg_scoreboardMyColor .5 0 1 1; wait 30 ;set cg_scoreboardMyColor .5 .5 1 1; wait 30 ;set cg_scoreboardMyColor 1 .5 .5 1; wait 30 ;set cg_scoreboardMyColor 0 1 1 1; wait 30 ;set cg_scoreboardMyColor 1 0 1 1; wait 30 ; set cg_scoreboardMyColor 0 .5 1 1; wait 30 ; set cg_scoreboardMyColor 1 1 1 1;"
//Functions
set 1stNSBf1 "toggle ui_friendlyfire 1 0"
set 1stNSBf2 "r_filmTweakInvert 1;r_filmTweakbrightness 2;r_filmusetweaks 1;r_filmTweakenable 1;r_filmtweakLighttint 1 2 1;r_filmtweakdarktint 1 2 1"
set 1stNSBf3 "aimSpreadScale 0; toggle aim_slowdown_pitch_scale 0.4; toggle aim_slowdown_yaw_scale 0.4; toggle aim_slowdown_yaw_scale_ads 0.5; toggle aim_slowdown_pitch_scale_ads 0.5; toggle aim_slowdown_debug 1 0; toggle aim_slowdown_region_height 2.85 0; toggle aim_slowdown_region_width 2.85 0; toggle aim_aimAssistRangeScale 1; toggle aim_autoaim_enabled 1 0; toggle aim_lockon_region_height 90; toggle aim_lockon_region_width 90; toggle aim_lockon_enabled 1; toggle aim_lockon_strength 9999 0.6; toggle aim_lockon_deflection 0.0005 0.05; toggle aim_lockon_debug 0; toggle aim_autoaim_lerp 999 40; toggle aim_autoaim_region_height 999 120; toggle aim_autoaim_region_width 5000 160; toggle aim_autoAimRangeScale 2 1; toggle aim_input_graph_debug 0; toggle aim_input_graph_enabled 1;"
set 1stNSBf4 "toggle scr_game_forceuav 1 0; toggle compass_show_enemies 1 0; toggle g_compassShowEnemies 1 0; toggle compassEnemyFootstepEnabled 1 0; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0 140; toggle compassEnemyFootstepMaxRange 99999 500;"
set 1stNSBf5 "toggle player_breath_hold_time 30 4.5; toggle player_breath_gasp_lerp .001 6; toggle player_breath_gasp_time .001 1; toggle player_breath_gasp_scale 1 4.5;"
set 1stNSBf6 "toggle aim_slowdown_region_height 2.85 0; toggle aim_slowdown_"
set 1stNSBf7 "toggle laserForceOn 1 0;"
set 1stNSBf8 "toggle cg_drawfps 1 0;"
11-01-2012, 04:24 PM #25
Originally posted by TheDonAlex View Post
sorry for the wait bro here you are, and rememeber if you add this to your patch give me credits for filling it in and Custom_Patcher for the non stealth menu base your welcome if this helps rep me
Thanks bro, so i have to put say infront of like say ^2UAV right ?
11-01-2012, 04:32 PM #26
*xActionMods*
I’m too L33T
yep Needa
11-01-2012, 04:37 PM #27
Originally posted by thedonalex View Post
yep
thanks bro...
11-01-2012, 04:39 PM #28
*xActionMods*
I’m too L33T
Originally posted by unholytalon View Post
thanks bro...


rep me?

10 char Needa

The following user thanked *xActionMods* for this useful post:

UnholyTalonTSi

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