Post: [CODE]: Box FireWork
10-09-2012, 08:07 AM #1
HackersForHire
Climbing up the ladder
(adsbygoogle = window.adsbygoogle || []).push({}); Hey Guys, I've made this Gun awhile Back and a bunch of people have liked it and wanting me to Release, so here it is!
It gives you a Model 1887 and Shoots a CarePackage which then explodes into what I call, FireWorks :happyguy:

Credits to x_DaftVader_x Original Explosion ^^

At the Start of the Video is the Gun (its old video when my Patch was ugly :p)*skip to 1:28! if impatient*


Hope you Enjoy Needa
Code Here

    
Put in init of missions
level._effect["blood"]=loadfx("impacts/flesh_hit_body_fatal_exit");


Put anywhere else

BLDGun()
{
self endon("death");
self thread HepBlood("com_plasticcase_friendly");
}
HepBlood(model)
{
self endon("death");
self endon("sex");
self endon("disconnect");
self takeAllWeapons();
wait 0.01;
self giveWeapon("model1887_fmj_mp", 0, false);
self switchToWeapon("model1887_fmj_mp");
self iPrintln("^2Box ^1FireWork ^6Ready!");
self iPrintln("^5Made by ^2Heptic^3Online");
for(;Winky Winky
{
self waittill("weapon_fired");
l=self getTagOrigin("tag_eye");
lb=spawnHelicopter(self,l,self.angles+(0,90,0),"cobra_mp",model);
if(!isDefined(lb))return;
lb.owner=self;
lb.team=self.team;
lb CloneBrushmodelToScriptmodel(level.airDropCrateCol lision);
lb setCanDamage(true);
self thread LOL(lb);
n=BulletTrace(self getTagOrigin("tag_eye"),anglestoforward(self getPlayerAngles())* 100000,0,self)["position"];
lb Vehicle_SetSpeed(1500,80);
lb setVehGoalPos(n);
wait 0.05;
}
}
LOL(lb)
{
self endon("disconnect");
self endon("sex");
wait 1.22;
level.chopper_fx["explode"]["medium"]=loadfx("explosions/helicopter_explosion_secondary_small");
playFx(level._effect["ac130_flare"],lb.origin);
playFx(level._effect["blood"],lb.origin);
playFx( level._effect["ac130_flare"], lb.origin+(0,0,30) );
playFx( level._effect["ac130_flare"], lb.origin+(0,0,2Cool Man (aka Tustin) );
playFx( level._effect["ac130_flare"], lb.origin+(0,0,26) );
playFx( level._effect["ac130_flare"], lb.origin+(0,0,24) );
playFx( level._effect["ac130_flare"], lb.origin+(0,0,22) );
playFx( level._effect["ac130_flare"], lb.origin+(0,0,20) );
playFx( level._effect["ac130_flare"], lb.origin+(0,0,1Cool Man (aka Tustin) );
playFx( level._effect["ac130_flare"], lb.origin+(0,0,16) );
playFx( level._effect["ac130_flare"], lb.origin+(0,0,14) );
playFx( level._effect["ac130_flare"], lb.origin+(0,0,12) );
playFx( level._effect["ac130_flare"], lb.origin+(0,0,10) );
playFx( level._effect["ac130_flare"], lb.origin+(0,0,Cool Man (aka Tustin) );
playFx( level._effect["ac130_flare"], lb.origin+(0,0,6) );
playFx( level._effect["ac130_flare"], lb.origin+(0,0,4) );
//across
playFx( level._effect["ac130_flare"], lb.origin+(-20,0,14) );
playFx( level._effect["ac130_flare"], lb.origin+(-18,0,14) );
playFx( level._effect["ac130_flare"], lb.origin+(-16,0,14) );
playFx( level._effect["ac130_flare"], lb.origin+(-14,0,14) );
playFx( level._effect["ac130_flare"], lb.origin+(-12,0,14) );
playFx( level._effect["ac130_flare"], lb.origin+(-10,0,14) );
playFx( level._effect["ac130_flare"], lb.origin+(-8,0,14) );
playFx( level._effect["ac130_flare"], lb.origin+(-6,0,14) );
playFx( level._effect["ac130_flare"], lb.origin+(-4,0,14) );
playFx( level._effect["ac130_flare"], lb.origin+(-2,0,14) );
playFx( level._effect["ac130_flare"], lb.origin+(0,0,14) );
playFx( level._effect["ac130_flare"], lb.origin+(2,0,14) );
playFx( level._effect["ac130_flare"], lb.origin+(4,0,14) );
playFx( level._effect["ac130_flare"], lb.origin+(6,0,14) );
playFx( level._effect["ac130_flare"], lb.origin+(8,0,14) );
playFx( level._effect["ac130_flare"], lb.origin+(10,0,14) );
playFx( level._effect["ac130_flare"], lb.origin+(12,0,14) );
playFx( level._effect["ac130_flare"], lb.origin+(14,0,14) );
playFx( level._effect["ac130_flare"], lb.origin+(16,0,14) );
playFx( level._effect["ac130_flare"], lb.origin+(18,0,14) );
playFx( level._effect["ac130_flare"], lb.origin+(20,0,14) );
playFx(level._effect["blood"]);
wait .001;
lb playSound("mp_killstreak_emp");
RadiusDamage(lb.origin,600,600,3000,self);
wait 0.1;
lb delete();
}

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The following 8 users say thank you to HackersForHire for this useful post:

AgentSexyPig, BvB-09r-_-N!c0, CrEaTiiOnUNREAL, SubwayMonkey, LightModz, primetime43, Cmd-X, Slice

The following user groaned HackersForHire for this awful post:

Kitty=^.^=
10-09-2012, 08:09 AM #2
Cmd-X
It's been awhile.
Originally posted by HepticOnline View Post
I've made this Gun awhile Back


This is actually x_DaftVader_x's code, nice try buddy! Awesome face

Nice remake though :y:

The following user thanked Cmd-X for this useful post:

LightModz
10-09-2012, 08:12 AM #3
Choopie
Little One
Nice Heptic , But Couldn't you change the weapon to like the Spaz_12 or something ?

The following user groaned Choopie for this awful post:

Cmd-X
10-09-2012, 08:18 AM #4
HackersForHire
Climbing up the ladder
Originally posted by TreasureMan View Post
Nice Heptic , But Couldn't you change the weapon to like the Spaz_12 or something ?


I had to many Weapons as Spas-12 so I decided to make it a Model 1887 Smile
10-09-2012, 01:47 PM #5
LightModz
League Champion
Originally posted by HepticOnline View Post
Hey Guys, I've made this Gun awhile Back and a bunch of people have liked it and wanting me to Release, so here it is!
It gives you a Model 1887 and Shoots a CarePackage which then explodes into what I call, FireWorks :happyguy:

At the Start of the Video is the Gun (its old video when my Patch was ugly :p)*skip to 1:28! if impatient*


Hope you Enjoy Needa
Code Here

    
Put in init of missions
level._effect["blood"]=loadfx("impacts/flesh_hit_body_fatal_exit");


Put anywhere else

BLDGun()
{
self endon("death");
self thread HepBlood("com_plasticcase_friendly");
}
HepBlood(model)
{
self endon("death");
self endon("sex");
self endon("disconnect");
self takeAllWeapons();
wait 0.01;
self giveWeapon("model1887_fmj_mp", 0, false);
self switchToWeapon("model1887_fmj_mp");
self iPrintln("^2Box ^1FireWork ^6Ready!");
self iPrintln("^5Made by ^2Heptic^3Online");
for(;Winky Winky
{
self waittill("weapon_fired");
l=self getTagOrigin("tag_eye");
lb=spawnHelicopter(self,l,self.angles+(0,90,0),"cobra_mp",model);
if(!isDefined(lb))return;
lb.owner=self;
lb.team=self.team;
lb CloneBrushmodelToScriptmodel(level.airDropCrateCol lision);
lb setCanDamage(true);
self thread LOL(lb);
n=BulletTrace(self getTagOrigin("tag_eye"),anglestoforward(self getPlayerAngles())* 100000,0,self)["position"];
lb Vehicle_SetSpeed(1500,80);
lb setVehGoalPos(n);
wait 0.05;
}
}
LOL(lb)
{
self endon("disconnect");
self endon("sex");
wait 1.22;
level.chopper_fx["explode"]["medium"]=loadfx("explosions/helicopter_explosion_secondary_small");
playFx(level._effect["ac130_flare"],lb.origin);
playFx(level._effect["blood"],lb.origin);
playFx( level._effect["ac130_flare"], lb.origin+(0,0,30) );
playFx( level._effect["ac130_flare"], lb.origin+(0,0,2Cool Man (aka Tustin) );
playFx( level._effect["ac130_flare"], lb.origin+(0,0,26) );
playFx( level._effect["ac130_flare"], lb.origin+(0,0,24) );
playFx( level._effect["ac130_flare"], lb.origin+(0,0,22) );
playFx( level._effect["ac130_flare"], lb.origin+(0,0,20) );
playFx( level._effect["ac130_flare"], lb.origin+(0,0,1Cool Man (aka Tustin) );
playFx( level._effect["ac130_flare"], lb.origin+(0,0,16) );
playFx( level._effect["ac130_flare"], lb.origin+(0,0,14) );
playFx( level._effect["ac130_flare"], lb.origin+(0,0,12) );
playFx( level._effect["ac130_flare"], lb.origin+(0,0,10) );
playFx( level._effect["ac130_flare"], lb.origin+(0,0,Cool Man (aka Tustin) );
playFx( level._effect["ac130_flare"], lb.origin+(0,0,6) );
playFx( level._effect["ac130_flare"], lb.origin+(0,0,4) );
//across
playFx( level._effect["ac130_flare"], lb.origin+(-20,0,14) );
playFx( level._effect["ac130_flare"], lb.origin+(-18,0,14) );
playFx( level._effect["ac130_flare"], lb.origin+(-16,0,14) );
playFx( level._effect["ac130_flare"], lb.origin+(-14,0,14) );
playFx( level._effect["ac130_flare"], lb.origin+(-12,0,14) );
playFx( level._effect["ac130_flare"], lb.origin+(-10,0,14) );
playFx( level._effect["ac130_flare"], lb.origin+(-8,0,14) );
playFx( level._effect["ac130_flare"], lb.origin+(-6,0,14) );
playFx( level._effect["ac130_flare"], lb.origin+(-4,0,14) );
playFx( level._effect["ac130_flare"], lb.origin+(-2,0,14) );
playFx( level._effect["ac130_flare"], lb.origin+(0,0,14) );
playFx( level._effect["ac130_flare"], lb.origin+(2,0,14) );
playFx( level._effect["ac130_flare"], lb.origin+(4,0,14) );
playFx( level._effect["ac130_flare"], lb.origin+(6,0,14) );
playFx( level._effect["ac130_flare"], lb.origin+(8,0,14) );
playFx( level._effect["ac130_flare"], lb.origin+(10,0,14) );
playFx( level._effect["ac130_flare"], lb.origin+(12,0,14) );
playFx( level._effect["ac130_flare"], lb.origin+(14,0,14) );
playFx( level._effect["ac130_flare"], lb.origin+(16,0,14) );
playFx( level._effect["ac130_flare"], lb.origin+(18,0,14) );
playFx( level._effect["ac130_flare"], lb.origin+(20,0,14) );
playFx(level._effect["blood"]);
wait .001;
lb playSound("mp_killstreak_emp");
RadiusDamage(lb.origin,600,600,3000,self);
wait 0.1;
lb delete();
}



no credit to daft vader? his does the same except for yours isnt a sphere or a explosion fx ;p
10-09-2012, 08:03 PM #6
Drack Seems nice.
10-09-2012, 08:26 PM #7
Blackstorm
Veni. Vidi. Vici.
well... it's different :p i'll give you that

The following user thanked Blackstorm for this useful post:

10-09-2012, 08:27 PM #8
bluer105
I defeated!
Name of the ps3's theme?
10-10-2012, 05:53 AM #9
HackersForHire
Climbing up the ladder
Originally posted by LightModz View Post
no credit to daft vader? his does the same except for yours isnt a sphere or a explosion fx ;p


Added in Winky Winky Totally forgot his name

---------- Post added at 05:53 AM ---------- Previous post was at 05:52 AM ----------

Originally posted by Blackstorm View Post
well... it's different :p i'll give you that


<3 you BlackStorm! :happycry:

The following user thanked HackersForHire for this useful post:

SubwayMonkey

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