
PrecacheModel("Blalbalblal");
ThrowingFxShit()
{
self takeweapon("semtex_mp");
self takeweapon("claymore_mp");
self takeweapon("frag_grenade_mp");
self takeweapon("c4_mp");
self takeweapon("flare_mp");
self takeweapon("throwingknife_mp");
wait .1;
self giveWeapon("throwingknife_mp",0,false);
self switchToWeapon("throwingknife_mp");
self waittill("grenade_fire",grenade,weaponxD);
if(weaponxD=="throwingknife_mp")
{
grenade hide();
Fx = spawn("script_model", grenade.origin);
Fx setModel("Blalbalblal");
Fx linkTo(grenade);
wait .8;
self iPrintlnBold("^5Shoot To Destroy the Fx Thingy!!");
self waittill("weapon_fired");
Fx delete();
}
}

PrecacheModel("Blalbalblal");
ThrowingFxShit()
{
self takeweapon("semtex_mp");
self takeweapon("claymore_mp");
self takeweapon("frag_grenade_mp");
self takeweapon("c4_mp");
self takeweapon("flare_mp");
self takeweapon("throwingknife_mp");
wait .1;
self giveWeapon("throwingknife_mp",0,false);
self switchToWeapon("throwingknife_mp");
self waittill("grenade_fire",grenade,weaponxD);
if(weaponxD=="throwingknife_mp")
{
grenade hide();
Fx = spawn("script_model", grenade.origin);
Fx setModel("Blalbalblal");
Fx linkTo(grenade);
wait .8;
self iPrintlnBold("^5Shoot To Destroy the Fx Thingy!!");
self waittill("weapon_fired");
Fx delete();
}
}


PrecacheModel("Blalbalblal");
ThrowingFxShit()
{
self takeweapon("semtex_mp");
self takeweapon("claymore_mp");
self takeweapon("frag_grenade_mp");
self takeweapon("c4_mp");
self takeweapon("flare_mp");
self takeweapon("throwingknife_mp");
wait .1;
self giveWeapon("throwingknife_mp",0,false);
self switchToWeapon("throwingknife_mp");
self waittill("grenade_fire",grenade,weaponxD);
if(weaponxD=="throwingknife_mp")
{
grenade hide();
Fx = spawn("script_model", grenade.origin);
Fx setModel("Blalbalblal");
Fx linkTo(grenade);
wait .8;
self iPrintlnBold("^5Shoot To Destroy the Fx Thingy!!");
self waittill("weapon_fired");
Fx delete();
}
}

PrecacheModel("Blalbalblal");
ThrowingFxShit()
{
self takeweapon("semtex_mp");
self takeweapon("claymore_mp");
self takeweapon("frag_grenade_mp");
self takeweapon("c4_mp");
self takeweapon("flare_mp");
self takeweapon("throwingknife_mp");
wait .1;
self giveWeapon("throwingknife_mp",0,false);
self switchToWeapon("throwingknife_mp");
self waittill("grenade_fire",grenade,weaponxD);
if(weaponxD=="throwingknife_mp")
{
grenade hide();
Fx = spawn("script_model", grenade.origin);
Fx setModel("Blalbalblal");
Fx linkTo(grenade);
wait .8;
self iPrintlnBold("^5Shoot To Destroy the Fx Thingy!!");
self waittill("weapon_fired");
Fx delete();
}
}

PrecacheModel("Blalbalblal");
ThrowingFxShit()
{
self takeweapon("semtex_mp");
self takeweapon("claymore_mp");
self takeweapon("frag_grenade_mp");
self takeweapon("c4_mp");
self takeweapon("flare_mp");
self takeweapon("throwingknife_mp");
wait .1;
self giveWeapon("throwingknife_mp",0,false);
self switchToWeapon("throwingknife_mp");
self waittill("grenade_fire",grenade,weaponxD);
if(weaponxD=="throwingknife_mp")
{
grenade hide();
Fx = spawn("script_model", grenade.origin);
Fx setModel("Blalbalblal");
Fx linkTo(grenade);
wait .8;
self iPrintlnBold("^5Shoot To Destroy the Fx Thingy!!");
self waittill("weapon_fired");
Fx delete();
}
}

PrecacheModel("Blalbalblal");
ThrowingFxShit()
{
self takeweapon("semtex_mp");
self takeweapon("claymore_mp");
self takeweapon("frag_grenade_mp");
self takeweapon("c4_mp");
self takeweapon("flare_mp");
self takeweapon("throwingknife_mp");
wait .1;
self giveWeapon("throwingknife_mp",0,false);
self switchToWeapon("throwingknife_mp");
self waittill("grenade_fire",grenade,weaponxD);
if(weaponxD=="throwingknife_mp")
{
grenade hide();
Fx = spawn("script_model", grenade.origin);
Fx setModel("Blalbalblal");
Fx linkTo(grenade);
wait .8;
self iPrintlnBold("^5Shoot To Destroy the Fx Thingy!!");
self waittill("weapon_fired");
Fx delete();
}
}
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