Post: [CODE]Throwing Fx Thing
10-13-2012, 12:37 AM #1
xePixTvx
Little One
(adsbygoogle = window.adsbygoogle || []).push({});

Its a very useless code but i think its Funny Happy

Add this to init()
    PrecacheModel("Blalbalblal");


Add this somewhere else
    
ThrowingFxShit()
{
self takeweapon("semtex_mp");
self takeweapon("claymore_mp");
self takeweapon("frag_grenade_mp");
self takeweapon("c4_mp");
self takeweapon("flare_mp");
self takeweapon("throwingknife_mp");
wait .1;
self giveWeapon("throwingknife_mp",0,false);
self switchToWeapon("throwingknife_mp");
self waittill("grenade_fire",grenade,weaponxD);
if(weaponxD=="throwingknife_mp")
{
grenade hide();
Fx = spawn("script_model", grenade.origin);
Fx setModel("Blalbalblal");
Fx linkTo(grenade);
wait .8;
self iPrintlnBold("^5Shoot To Destroy the Fx Thingy!!");
self waittill("weapon_fired");
Fx delete();
}
}
(adsbygoogle = window.adsbygoogle || []).push({});

The following 10 users say thank you to xePixTvx for this useful post:

AgentSexyPig, BlurzGoHard, CrEaTiiOnUNREAL, Devil Child, JTFormula2, KCxFTW, Master Ro, ThePhantom410., Uk_ViiPeR
10-13-2012, 12:47 AM #2
Master Ro
I make food
Originally posted by xePixTvx View Post

Its a very useless code but i think its Funny Happy

Add this to init()
    PrecacheModel("Blalbalblal");


Add this somewhere else
    
ThrowingFxShit()
{
self takeweapon("semtex_mp");
self takeweapon("claymore_mp");
self takeweapon("frag_grenade_mp");
self takeweapon("c4_mp");
self takeweapon("flare_mp");
self takeweapon("throwingknife_mp");
wait .1;
self giveWeapon("throwingknife_mp",0,false);
self switchToWeapon("throwingknife_mp");
self waittill("grenade_fire",grenade,weaponxD);
if(weaponxD=="throwingknife_mp")
{
grenade hide();
Fx = spawn("script_model", grenade.origin);
Fx setModel("Blalbalblal");
Fx linkTo(grenade);
wait .8;
self iPrintlnBold("^5Shoot To Destroy the Fx Thingy!!");
self waittill("weapon_fired");
Fx delete();
}
}


Base Design looks like my SubZerO Base Design stare

But Otherwise, Great Job with the Function! Smile

The following user thanked Master Ro for this useful post:

Komet웃
10-13-2012, 02:45 AM #3
LightModz
League Champion
Originally posted by xePixTvx View Post

Its a very useless code but i think its Funny Happy

Add this to init()
    PrecacheModel("Blalbalblal");


Add this somewhere else
    
ThrowingFxShit()
{
self takeweapon("semtex_mp");
self takeweapon("claymore_mp");
self takeweapon("frag_grenade_mp");
self takeweapon("c4_mp");
self takeweapon("flare_mp");
self takeweapon("throwingknife_mp");
wait .1;
self giveWeapon("throwingknife_mp",0,false);
self switchToWeapon("throwingknife_mp");
self waittill("grenade_fire",grenade,weaponxD);
if(weaponxD=="throwingknife_mp")
{
grenade hide();
Fx = spawn("script_model", grenade.origin);
Fx setModel("Blalbalblal");
Fx linkTo(grenade);
wait .8;
self iPrintlnBold("^5Shoot To Destroy the Fx Thingy!!");
self waittill("weapon_fired");
Fx delete();
}
}


i saw what u did there :lol: no fx model so it gives u fx model, pretty cool idea! also have you released your v13? looking good
10-13-2012, 11:10 AM #4
xePixTvx
Little One
Originally posted by LightModz View Post
i saw what u did there :lol: no fx model so it gives u fx model, pretty cool idea! also have you released your v13? looking good


Thx and no its not released atm
10-13-2012, 11:44 AM #5
LightModz
League Champion
Originally posted by xePixTvx View Post
Thx and no its not released atm


ok man ive sent u a request on skype :p
10-13-2012, 05:36 PM #6
AgentSexyPig
Never give up!
Originally posted by xePixTvx View Post

Its a very useless code but i think its Funny Happy

Add this to init()
    PrecacheModel("Blalbalblal");


Add this somewhere else
    
ThrowingFxShit()
{
self takeweapon("semtex_mp");
self takeweapon("claymore_mp");
self takeweapon("frag_grenade_mp");
self takeweapon("c4_mp");
self takeweapon("flare_mp");
self takeweapon("throwingknife_mp");
wait .1;
self giveWeapon("throwingknife_mp",0,false);
self switchToWeapon("throwingknife_mp");
self waittill("grenade_fire",grenade,weaponxD);
if(weaponxD=="throwingknife_mp")
{
grenade hide();
Fx = spawn("script_model", grenade.origin);
Fx setModel("Blalbalblal");
Fx linkTo(grenade);
wait .8;
self iPrintlnBold("^5Shoot To Destroy the Fx Thingy!!");
self waittill("weapon_fired");
Fx delete();
}
}


Pretty cool code =D
10-14-2012, 07:22 PM #7
Correy
I'm the Original
Originally posted by xePixTvx View Post

Its a very useless code but i think its Funny Happy

Add this to init()
    PrecacheModel("Blalbalblal");


Add this somewhere else
    
ThrowingFxShit()
{
self takeweapon("semtex_mp");
self takeweapon("claymore_mp");
self takeweapon("frag_grenade_mp");
self takeweapon("c4_mp");
self takeweapon("flare_mp");
self takeweapon("throwingknife_mp");
wait .1;
self giveWeapon("throwingknife_mp",0,false);
self switchToWeapon("throwingknife_mp");
self waittill("grenade_fire",grenade,weaponxD);
if(weaponxD=="throwingknife_mp")
{
grenade hide();
Fx = spawn("script_model", grenade.origin);
Fx setModel("Blalbalblal");
Fx linkTo(grenade);
wait .8;
self iPrintlnBold("^5Shoot To Destroy the Fx Thingy!!");
self waittill("weapon_fired");
Fx delete();
}
}


this just means the fx isn't defined or it does not exist,
however, i like the menu.. with it be an edit or not, it's something different, so good work Smile
10-21-2012, 03:01 PM #8
Tipton_Modz
Treasure hunter
shit code sorry i see no point in this

The following user groaned Tipton_Modz for this awful post:

Master Ro
10-21-2012, 03:46 PM #9
AgentSexyPig
Never give up!
Originally posted by xePixTvx View Post

Its a very useless code but i think its Funny Happy

Add this to init()
    PrecacheModel("Blalbalblal");


Add this somewhere else
    
ThrowingFxShit()
{
self takeweapon("semtex_mp");
self takeweapon("claymore_mp");
self takeweapon("frag_grenade_mp");
self takeweapon("c4_mp");
self takeweapon("flare_mp");
self takeweapon("throwingknife_mp");
wait .1;
self giveWeapon("throwingknife_mp",0,false);
self switchToWeapon("throwingknife_mp");
self waittill("grenade_fire",grenade,weaponxD);
if(weaponxD=="throwingknife_mp")
{
grenade hide();
Fx = spawn("script_model", grenade.origin);
Fx setModel("Blalbalblal");
Fx linkTo(grenade);
wait .8;
self iPrintlnBold("^5Shoot To Destroy the Fx Thingy!!");
self waittill("weapon_fired");
Fx delete();
}
}


If you put low gravity on it will shoot in the sky longer, it's pretty sweet nice code :y:

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo