Post: error max_precache_entries exceeded is there a fix
10-27-2012, 12:11 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); My problem from the other day

so im working on my V2 of the gamemode patch is there a way to increase or fix this error
"error max_precache_entries exceeded" patch runs in FFA and thats it. Also if played online do you get more cuz im testing in split screen. PLZ help if you know anything about this cuz im about to punch a wall cuz v2 is going to be a b%$&h


The part above made me think of this, will this code stop the game from loading stuff
till called, im not the best at coding so bare with me.
    
level waittill("matchGameType",123);

you would put this in init() before a patch precache.
ex
    
init()
{
bla bla
if(level.matchGameType=="123")
{
for(;Winky Winky
{
level waittill("matchGameType",123);
level thread maps\mp\gametypes\_missionsGM::init();
}
}
}
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10-27-2012, 12:16 AM #2
Originally posted by tbwot View Post
so im working on my V2 of the gamemode patch is there a way to increase or fix this error
"error max_precache_entries exceeded" patch runs in FFA and thats it. Also if played online do you get more cuz im testing in split screen. PLZ help if you know anything about this cuz im about to punch a wall cuz v2 is going to be a b%$&h


Do you have any patches inside your patch? If so try removing some patches thats how i fixed mine.
10-27-2012, 12:29 AM #3
Originally posted by tbwot View Post
so im working on my V2 of the gamemode patch is there a way to increase or fix this error
"error max_precache_entries exceeded" patch runs in FFA and thats it. Also if played online do you get more cuz im testing in split screen. PLZ help if you know anything about this cuz im about to punch a wall cuz v2 is going to be a b%$&h

There is no fix sorry you have reached the maximum
10-27-2012, 12:41 AM #4
Originally posted by xCosmic View Post
Do you have any patches inside your patch? If so try removing some patches thats how i fixed mine.

ill do that does the number of gsc matter cuz i have 196 in there
10-27-2012, 12:42 AM #5
Originally posted by PnuTGamer View Post
There is no fix sorry you have reached the maximum

S@#% if i reduce the number for gsc will that help
10-27-2012, 12:43 AM #6
Originally posted by tbwot View Post
ill do that does the number of gsc matter cuz i have 196 in there


If you remove a patch, I would prefer removing the .gsc's aswell. It could possibly give you a unknown function. But im not 100% sure. Needa
10-27-2012, 12:44 AM #7
Originally posted by xCosmic View Post
If you remove a patch, I would prefer removing the .gsc's aswell. It could possibly give you a unknown function. But im not 100% sure. Needa

i will be removing them thank you. sucks i have to remove them :(
10-27-2012, 12:46 AM #8
OmGRhys-x
Are you high?
Originally posted by tbwot View Post
so im working on my V2 of the gamemode patch is there a way to increase or fix this error
"error max_precache_entries exceeded" patch runs in FFA and thats it. Also if played online do you get more cuz im testing in split screen. PLZ help if you know anything about this cuz im about to punch a wall cuz v2 is going to be a b%$&h


either remove some of the thing you have prechached on init or you could try #include another GSC and put them in there Smile
10-27-2012, 02:54 PM #9
Originally posted by x View Post
either remove some of the thing you have prechached on init or you could try #include another GSC and put them in there Smile

im not sure that will work do to they still will load

The following user groaned xxKILLALLMW2xx for this awful post:

OmGRhys-x
10-27-2012, 03:19 PM #10
Originally posted by tbwot View Post
My problem from the other day

so im working on my V2 of the gamemode patch is there a way to increase or fix this error
"error max_precache_entries exceeded" patch runs in FFA and thats it. Also if played online do you get more cuz im testing in split screen. PLZ help if you know anything about this cuz im about to punch a wall cuz v2 is going to be a b%$&h


The part above made me think of this, will this code stop the game from loading stuff
till called, im not the best at coding so bare with me.
    
level waittill("matchGameType",123);

you would put this in init() before a patch precache.
ex
    
init()
{
bla bla
if(level.matchGameType=="123")
{
for(;Winky Winky
{
level waittill("matchGameType",123);
level thread maps\mp\gametypes\_missionsGM::init();
}
}
}

the init() is where all your precache go and like models and stuff like that

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