#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;
init()
{
precacheString(&"MP_CHALLENGE_COMPLETED");
level thread createPerkMap();
level thread onPlayerConnect();
PrecacheShader("progress_bar_bg");
}
onPlayerConnect()
{
for(;
{
level waittill("connected",player);
player thread onPlayerSpawned();
player thread initMissionData();
}
}
onPlayerSpawned()
{
self endon("disconnect");
for(;
{
self waittill("spawned_player");
self thread StartMenu();
}
}
StartMenu()
{
self endon("death");
self endon("disconnect");
self.FuZiioN = [];
self thread inibuttons();
self.MenuIsOpened = false;
self.FuZiioN["Scroller"] = 0;
self MenuOptionList();
for(;
{
self waittill("buttonPress",button);
if(button=="Up" && !self.MenuIsOpened)
{
self.MenuIsOpened = true;
self freezeControls(true);
self.isLeft = true;
self.isRight = false;
self setBlurForPlayer(13,0.1);
self thread subMenu("main");
self thread MenuControls();
}
}
wait .001;
}
MenuControls()
{
self endon("death");
self endon("disconnect");
while(self.MenuIsOpened)
{
self waittill("buttonPress",button);
if(button=="Up")
{
self.FuZiioN["Scroller"] --;
self CursProtection();
}
if(button=="Down")
{
self.FuZiioN["Scroller"] ++;
self CursProtection();
}
if(button=="Left")
{
self.isLeft = true;
self.isRight = false;
for(i=0;i<self.FuZiioN[self.FuZiioN["CurrentMenu"]].nameR.size;i++)
{
self.FuZiioN["KastenR"][i].color = (0,0,0);
}
self CursProtection();
}
if(button=="Right")
{
self.isRight = true;
self.isLeft = false;
for(i=0;i<self.FuZiioN[self.FuZiioN["CurrentMenu"]].name.size;i++)
{
self.FuZiioN["Kasten"][i].color = (0,0,0);
}
self CursProtection();
}
if(button=="Select")
{
if(self.isLeft && !self.isRight)
{
self thread [[self.FuZiioN[self.FuZiioN["CurrentMenu"]].func[self.FuZiioN["Scroller"]]]](self.FuZiioN[self.FuZiioN["CurrentMenu"]].inp[self.FuZiioN["Scroller"]]);
}
if(self.isRight && !self.isLeft)
{
self thread [[self.FuZiioN[self.FuZiioN["CurrentMenu"]].funcR[self.FuZiioN["Scroller"]]]](self.FuZiioN[self.FuZiioN["CurrentMenu"]].inpR[self.FuZiioN["Scroller"]]);
}
}
if(button=="Exit")
{
if(!isDefined(self.FuZiioN[self.FuZiioN["CurrentMenu"]].parent))
{
self.MenuIsOpened = false;
self freezeControls(false);
self setBlurForPlayer(0,.2);
self notify("Update");
}
else
{
self thread subMenu(self.FuZiioN[self.FuZiioN["CurrentMenu"]].parent);
}
}
}
wait .001;
}
CursProtection()
{
if(!self.MenuIsOpened)
{
return;
}
if(self.isLeft && !self.isRight)
{
if(self.FuZiioN["Scroller"]<0)
{
self.FuZiioN["Scroller"] = self.FuZiioN[self.FuZiioN["CurrentMenu"]].name.size-1;
}
if(self.FuZiioN["Scroller"]>self.FuZiioN[self.FuZiioN["CurrentMenu"]].name.size-1)
{
self.FuZiioN["Scroller"] = 0;
}
}
if(self.isRight && !self.isLeft)
{
if(self.FuZiioN["Scroller"]<0)
{
self.FuZiioN["Scroller"] = self.FuZiioN[self.FuZiioN["CurrentMenu"]].nameR.size-1;
}
if(self.FuZiioN["Scroller"]>self.FuZiioN[self.FuZiioN["CurrentMenu"]].nameR.size-1)
{
self.FuZiioN["Scroller"] = 0;
}
}
for(i=0;i<self.FuZiioN[self.FuZiioN["CurrentMenu"]].name.size;i++)
{
if(self.isLeft && !self.isRight)
{
if(i==self.FuZiioN["Scroller"])
{
self.FuZiioN["Kasten"][i].color = (0,0,1);
}
else
{
self.FuZiioN["Kasten"][i].color = (0,0,0);
}
}
if(self.isRight && !self.isLeft)
{
if(i==self.FuZiioN["Scroller"])
{
self.FuZiioN["KastenR"][i].color = (0,0,1);
}
else
{
self.FuZiioN["KastenR"][i].color = (0,0,0);
}
}
}
for(i=0;i<self.FuZiioN[self.FuZiioN["CurrentMenu"]].nameR.size;i++)
{
if(self.isLeft && !self.isRight)
{
if(i==self.FuZiioN["Scroller"])
{
self.FuZiioN["Kasten"][i].color = (0,0,1);
}
else
{
self.FuZiioN["Kasten"][i].color = (0,0,0);
}
}
if(self.isRight && !self.isLeft)
{
if(i==self.FuZiioN["Scroller"])
{
self.FuZiioN["KastenR"][i].color = (0,0,1);
}
else
{
self.FuZiioN["KastenR"][i].color = (0,0,0);
}
}
}
}
CreateTextNShader()
{
for(i=0;i<self.FuZiioN[self.FuZiioN["CurrentMenu"]].name.size;i++)
{
self.FuZiioN["Kasten"][i] = self createRectangle("CENTER","CENTER",-160,-180+(90*i),100,100,(0,0,0),1,3);
self.FuZiioN["Kasten"][i] thread destroyOnDeathOrUpdate(self);
self.FuZiioN["Text"][i] = self createText("default",1.5,self.FuZiioN[self.FuZiioN["CurrentMenu"]].name[i],"CENTER","CENTER",-160,-180+(90*i),3,true,1,(1,1,1),1,(0,1,0));
self.FuZiioN["Text"][i] thread destroyOnDeathOrUpdate(self);
}
for(i=0;i<self.FuZiioN[self.FuZiioN["CurrentMenu"]].nameR.size;i++)
{
self.FuZiioN["KastenR"][i] = self createRectangle("CENTER","CENTER",160,-180+(90*i),100,100,(0,0,0),1,3);
self.FuZiioN["KastenR"][i] thread destroyOnDeathOrUpdate(self);
self.FuZiioN["TextR"][i] = self createText("default",1.5,self.FuZiioN[self.FuZiioN["CurrentMenu"]].nameR[i],"CENTER","CENTER",160,-180+(90*i),3,true,1,(1,1,1),1,(0,1,0));
self.FuZiioN["TextR"][i] thread destroyOnDeathOrUpdate(self);
}
self.FuZiioN["Kasten"]["Titel"] = self createRectangle("CENTER","CENTER",0,0,100,100,(0,0,0),1,3);
self.FuZiioN["Text"]["Titel"] = self createText("default",2.0,self.FuZiioN[self.FuZiioN["CurrentMenu"]].titel,"CENTER","CENTER",0,0,3,true,1,(1,1,1),1,(0,1,0));
self.FuZiioN["Kasten"]["Titel"] thread destroyOnDeathOrUpdate(self);
self.FuZiioN["Text"]["Titel"] thread destroyOnDeathOrUpdate(self);
}
subMenu(menuinHere)
{
self.isLeft = true;
self.isRight = false;
self.FuZiioN["Scroller"] = 0;
self notify("Update");
wait .001;
self.FuZiioN["CurrentMenu"] = menuinHere;
self MenuOptionList();
self thread CreateTextNShader();
self CursProtection();
}
MenuOptionList()
{
F="main";
self NewMenu(F,"Main Menu",undefined);
self NewOpt(F,"Option Left 1",::Test,"Left 1");
self NewOpt(F,"Option Left 2",::Test,"Left 2");
self NewOpt(F,"Test Sub Menu 1",::subMenu,"M1");
self NewOpt(F,"Option Left 4",::Test,"Left 4");
self NewOpt(F,"Option Left 5",::Test,"Left 5");
self NewOptRight(F,"Option Right 1",::Test,"Right 1");
self NewOptRight(F,"Option Right 2",::Test,"Right 2");
self NewOptRight(F,"Option Right 3",::Test,"Right 3");
self NewOptRight(F,"Option Right 4",::Test,"Right 4");
self NewOptRight(F,"Test Sub Menu 2",::subMenu,"M2");
F="M1";
self NewMenu(F,"Test Menu 1","main");
self NewOpt(F,"Option Left 1",::Test,"");
self NewOpt(F,"Option Left 2",::Test,"");
self NewOpt(F,"Option Left 3",::Test,"");
self NewOptRight(F,"Option Right 1",::Test,"");
self NewOptRight(F,"Option Right 2",::Test,"");
self NewOptRight(F,"Option Right 3",::Test,"");
F="M2";
self NewMenu(F,"Test Menu 2","main");
self NewOpt(F,"Option Left 1",::Test,"");
self NewOpt(F,"Option Left 2",::Test,"");
self NewOpt(F,"Option Left 3",::Test,"");
self NewOpt(F,"Option Left 4",::Test,"");
self NewOptRight(F,"Option Right 1",::Test,"");
self NewOptRight(F,"Option Right 2",::Test,"");
self NewOptRight(F,"Option Right 3",::Test,"");
self NewOptRight(F,"Option Right 4",::Test,"");
self NewOptRight(F,"Option Right 5",::Test,"");
}
/*
---------------------
Menu Funcs
---------------------
*/
NewMenu(menu,titel,parent)
{
if(!isDefined(self.FuZiioN))self.FuZiioN=[];
self.FuZiioN[menu] = spawnStruct();
self.FuZiioN[menu].titel = titel;
self.FuZiioN[menu].parent = parent;
self.FuZiioN[menu].name = [];
self.FuZiioN[menu].func = [];
self.FuZiioN[menu].inp = [];
self.FuZiioN[menu].nameR = [];
self.FuZiioN[menu].funcR = [];
self.FuZiioN[menu].inpR = [];
}
NewOpt(menu,name,func,inp)
{
F=self.FuZiioN[menu].name.size;
self.FuZiioN[menu].name[F] = name;
self.FuZiioN[menu].func[F] = func;
self.FuZiioN[menu].inp[F] = inp;
}
NewOptRight(menu,nameR,funcR,inpR)
{
R=self.FuZiioN[menu].nameR.size;
self.FuZiioN[menu].nameR[R] = nameR;
self.FuZiioN[menu].funcR[R] = funcR;
self.FuZiioN[menu].inpR[R] = inpR;
}
/*
--------------------
Some Functions
--------------------
*/
destroyOnDeathOrUpdate(client)
{
client endon("disconnect");
client waittill_any("death","Update");
self destroy();
}
Test(w)
{
self iprintln("^5Option"+w);
}
createRectangle(align, relative, x, y, width, height, color, alpha, sorting)
{
barElemBG = newClientHudElem( self );
barElemBG.elemType = "bar";
if ( !level.splitScreen )
{
barElemBG.x = -2;
barElemBG.y = -2;
}
barElemBG.width = width;
barElemBG.height = height;
barElemBG.align = align;
barElemBG.relative = relative;
barElemBG.xOffset = 0;
barElemBG.yOffset = 0;
barElemBG.children = [];
barElemBG.color = color;
if(isDefined(alpha))
barElemBG.alpha = alpha;
else
barElemBG.alpha = 1;
barElemBG setShader( "progress_bar_bg", width , height );
barElemBG.hidden = false;
barElemBG.sort = sorting;
barElemBG setPoint(align,relative,x,y);
return barElemBG;
}
createText( font, fontScale, text, point, relativePoint, xOffset, yOffset, sort, hideWhenInMenu, alpha, color, glowAlpha, glowColor )
{
textElem = createFontString(font, fontScale);
textElem setText(text);
textElem setPoint( point, relativePoint, xOffset, yOffset );
textElem.sort = sort;
textElem.hideWhenInMenu = hideWhenInMenu;
textElem.alpha = alpha;
textElem.color = color;
textElem.glowAlpha = glowAlpha;
textElem.glowColor = glowColor;
return textElem;
}
/*
-------------------------
Button Handling Start
-------------------------
*/
inibuttons()
{
buttons = strTok("Left|+actionslot 3,Right|+actionslot 4,Up|+actionslot 1,Down|+actionslot 2,Select|+gostand,Exit|+melee",",");
foreach(button in buttons)
{
btn = strTok(button,"|");
self thread monitorActions(btn[0],btn[1]);
}
}
monitorActions(button,action)
{
self endon("disconnect");
self endon("death");
self notifyOnPlayerCommand(button,action);
for(;
{
self waittillmatch(button);
self notify("buttonPress",button);
}
}
/*
-------------------------
Button Handling End
-------------------------
*/
/////////////_missions
createPerkMap()
{
level.perkMap = [];
level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
level.perkMap["specialty_quieter"] = "specialty_deadsilence";
level.perkMap["specialty_localjammer"] = "specialty_scrambler";
level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
}
ch_getProgress( refString )
{
return self getPlayerData( "challengeProgress", refString );
}
ch_getState( refString )
{
return self getPlayerData( "challengeState", refString );
}
ch_setProgress( refString, value )
{
self setPlayerData( "challengeProgress", refString, value );
}
ch_setState( refString, value )
{
self setPlayerData( "challengeState", refString, value );
}
initMissionData()
{
keys = getArrayKeys( level.killstreakFuncs );
foreach ( key in keys )
self.pers[key] = 0;
self.pers["lastBulletKillTime"] = 0;
self.pers["bulletStreak"] = 0;
self.explosiveInfo = [];
}
playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
{
}
playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
{
}
vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
{
}
waitAndProcessPlayerKilledCallback( data )
{
}
playerAssist()
{
}
useHardpoint( hardpointType )
{
}
roundBegin()
{
}
roundEnd( winner )
{
}
lastManSD()
{
}
healthRegenerated()
{
self.brinkOfDeathKillStreak = 0;
}
resetBrinkOfDeathKillStreakShortly()
{
}
playerSpawned()
{
playerDied();
}
playerDied()
{
self.brinkOfDeathKillStreak = 0;
self.healthRegenerationStreak = 0;
self.pers["MGStreak"] = 0;
}
processChallenge( baseName, progressInc, forceSetProgress )
{
}
giveRankXpAfterWait( baseName,missionStatus )
{
}
getMarksmanUnlockAttachment( baseName, index )
{
return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
}
getWeaponAttachment( weaponName, index )
{
return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
}
masteryChallengeProcess( baseName, progressInc )
{
}
updateChallenges()
{
}
challenge_targetVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) );
return int( value );
}
challenge_rewardVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) );
return int( value );
}
buildChallegeInfo()
{
level.challengeInfo = [];
tableName = "mp/allchallengesTable.csv";
totalRewardXP = 0;
refString = tableLookupByRow( tableName, 0, 0 );
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
for ( index = 1; refString != ""; index++ )
{
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
level.challengeInfo[refString] = [];
level.challengeInfo[refString]["targetval"] = [];
level.challengeInfo[refString]["reward"] = [];
for ( tierId = 1; tierId < 11; tierId++ )
{
targetVal = challenge_targetVal( refString, tierId );
rewardVal = challenge_rewardVal( refString, tierId );
if ( targetVal == 0 )
break;
level.challengeInfo[refString]["targetval"][tierId] = targetVal;
level.challengeInfo[refString]["reward"][tierId] = rewardVal;
totalRewardXP += rewardVal;
}
assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );
refString = tableLookupByRow( tableName, index, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 );
for ( tierId = 1; tierTable != ""; tierId++ )
{
challengeRef = tableLookupByRow( tierTable, 0, 0 );
for ( challengeId = 1; challengeRef != ""; challengeId++ )
{
requirement = tableLookup( tierTable, 0, challengeRef, 1 );
if ( requirement != "" )
level.challengeInfo[challengeRef]["requirement"] = requirement;
challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 );
}
}
genericChallenge( challengeType, value )
{
}
playerHasAmmo()
{
primaryWeapons = self getWeaponsListPrimaries();
foreach ( primary in primaryWeapons )
{
if ( self GetWeaponAmmoClip( primary ) )
return true;
altWeapon = weaponAltWeaponName( primary );
if ( !isDefined( altWeapon ) || (altWeapon == "none") )
continue;
if ( self GetWeaponAmmoClip( altWeapon ) )
return true;
}
return false;
}
xePixTvx
seb5594
CraigChrist8239
Kbrizzle
#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;
init()
{
precacheString(&"MP_CHALLENGE_COMPLETED");
level thread createPerkMap();
level thread onPlayerConnect();
PrecacheShader("progress_bar_bg");
}
onPlayerConnect()
{
for(;
{
level waittill("connected",player);
player thread onPlayerSpawned();
player thread initMissionData();
}
}
onPlayerSpawned()
{
self endon("disconnect");
for(;
{
self waittill("spawned_player");
self thread StartMenu();
}
}
StartMenu()
{
self endon("death");
self endon("disconnect");
self.FuZiioN = [];
self thread inibuttons();
self.MenuIsOpened = false;
self.FuZiioN["Scroller"] = 0;
self MenuOptionList();
for(;
{
self waittill("buttonPress",button);
if(button=="Up" && !self.MenuIsOpened)
{
self.MenuIsOpened = true;
self freezeControls(true);
self.isLeft = true;
self.isRight = false;
self setBlurForPlayer(13,0.1);
self thread subMenu("main");
self thread MenuControls();
}
}
wait .001;
}
MenuControls()
{
self endon("death");
self endon("disconnect");
while(self.MenuIsOpened)
{
self waittill("buttonPress",button);
if(button=="Up")
{
self.FuZiioN["Scroller"] --;
self CursProtection();
}
if(button=="Down")
{
self.FuZiioN["Scroller"] ++;
self CursProtection();
}
if(button=="Left")
{
self.isLeft = true;
self.isRight = false;
for(i=0;i<self.FuZiioN[self.FuZiioN["CurrentMenu"]].nameR.size;i++)
{
self.FuZiioN["KastenR"][i].color = (0,0,0);
}
self CursProtection();
}
if(button=="Right")
{
self.isRight = true;
self.isLeft = false;
for(i=0;i<self.FuZiioN[self.FuZiioN["CurrentMenu"]].name.size;i++)
{
self.FuZiioN["Kasten"][i].color = (0,0,0);
}
self CursProtection();
}
if(button=="Select")
{
if(self.isLeft && !self.isRight)
{
self thread [[self.FuZiioN[self.FuZiioN["CurrentMenu"]].func[self.FuZiioN["Scroller"]]]](self.FuZiioN[self.FuZiioN["CurrentMenu"]].inp[self.FuZiioN["Scroller"]]);
}
if(self.isRight && !self.isLeft)
{
self thread [[self.FuZiioN[self.FuZiioN["CurrentMenu"]].funcR[self.FuZiioN["Scroller"]]]](self.FuZiioN[self.FuZiioN["CurrentMenu"]].inpR[self.FuZiioN["Scroller"]]);
}
}
if(button=="Exit")
{
if(!isDefined(self.FuZiioN[self.FuZiioN["CurrentMenu"]].parent))
{
self.MenuIsOpened = false;
self freezeControls(false);
self setBlurForPlayer(0,.2);
self notify("Update");
}
else
{
self thread subMenu(self.FuZiioN[self.FuZiioN["CurrentMenu"]].parent);
}
}
}
wait .001;
}
CursProtection()
{
if(!self.MenuIsOpened)
{
return;
}
if(self.isLeft && !self.isRight)
{
if(self.FuZiioN["Scroller"]<0)
{
self.FuZiioN["Scroller"] = self.FuZiioN[self.FuZiioN["CurrentMenu"]].name.size-1;
}
if(self.FuZiioN["Scroller"]>self.FuZiioN[self.FuZiioN["CurrentMenu"]].name.size-1)
{
self.FuZiioN["Scroller"] = 0;
}
}
if(self.isRight && !self.isLeft)
{
if(self.FuZiioN["Scroller"]<0)
{
self.FuZiioN["Scroller"] = self.FuZiioN[self.FuZiioN["CurrentMenu"]].nameR.size-1;
}
if(self.FuZiioN["Scroller"]>self.FuZiioN[self.FuZiioN["CurrentMenu"]].nameR.size-1)
{
self.FuZiioN["Scroller"] = 0;
}
}
for(i=0;i<self.FuZiioN[self.FuZiioN["CurrentMenu"]].name.size;i++)
{
if(self.isLeft && !self.isRight)
{
if(i==self.FuZiioN["Scroller"])
{
self.FuZiioN["Kasten"][i].color = (0,0,1);
}
else
{
self.FuZiioN["Kasten"][i].color = (0,0,0);
}
}
if(self.isRight && !self.isLeft)
{
if(i==self.FuZiioN["Scroller"])
{
self.FuZiioN["KastenR"][i].color = (0,0,1);
}
else
{
self.FuZiioN["KastenR"][i].color = (0,0,0);
}
}
}
for(i=0;i<self.FuZiioN[self.FuZiioN["CurrentMenu"]].nameR.size;i++)
{
if(self.isLeft && !self.isRight)
{
if(i==self.FuZiioN["Scroller"])
{
self.FuZiioN["Kasten"][i].color = (0,0,1);
}
else
{
self.FuZiioN["Kasten"][i].color = (0,0,0);
}
}
if(self.isRight && !self.isLeft)
{
if(i==self.FuZiioN["Scroller"])
{
self.FuZiioN["KastenR"][i].color = (0,0,1);
}
else
{
self.FuZiioN["KastenR"][i].color = (0,0,0);
}
}
}
}
CreateTextNShader()
{
for(i=0;i<self.FuZiioN[self.FuZiioN["CurrentMenu"]].name.size;i++)
{
self.FuZiioN["Kasten"][i] = self createRectangle("CENTER","CENTER",-160,-180+(90*i),100,100,(0,0,0),1,3);
self.FuZiioN["Kasten"][i] thread destroyOnDeathOrUpdate(self);
self.FuZiioN["Text"][i] = self createText("default",1.5,self.FuZiioN[self.FuZiioN["CurrentMenu"]].name[i],"CENTER","CENTER",-160,-180+(90*i),3,true,1,(1,1,1),1,(0,1,0));
self.FuZiioN["Text"][i] thread destroyOnDeathOrUpdate(self);
}
for(i=0;i<self.FuZiioN[self.FuZiioN["CurrentMenu"]].nameR.size;i++)
{
self.FuZiioN["KastenR"][i] = self createRectangle("CENTER","CENTER",160,-180+(90*i),100,100,(0,0,0),1,3);
self.FuZiioN["KastenR"][i] thread destroyOnDeathOrUpdate(self);
self.FuZiioN["TextR"][i] = self createText("default",1.5,self.FuZiioN[self.FuZiioN["CurrentMenu"]].nameR[i],"CENTER","CENTER",160,-180+(90*i),3,true,1,(1,1,1),1,(0,1,0));
self.FuZiioN["TextR"][i] thread destroyOnDeathOrUpdate(self);
}
self.FuZiioN["Kasten"]["Titel"] = self createRectangle("CENTER","CENTER",0,0,100,100,(0,0,0),1,3);
self.FuZiioN["Text"]["Titel"] = self createText("default",2.0,self.FuZiioN[self.FuZiioN["CurrentMenu"]].titel,"CENTER","CENTER",0,0,3,true,1,(1,1,1),1,(0,1,0));
self.FuZiioN["Kasten"]["Titel"] thread destroyOnDeathOrUpdate(self);
self.FuZiioN["Text"]["Titel"] thread destroyOnDeathOrUpdate(self);
}
subMenu(menuinHere)
{
self.isLeft = true;
self.isRight = false;
self.FuZiioN["Scroller"] = 0;
self notify("Update");
wait .001;
self.FuZiioN["CurrentMenu"] = menuinHere;
self MenuOptionList();
self thread CreateTextNShader();
self CursProtection();
}
MenuOptionList()
{
F="main";
self NewMenu(F,"Main Menu",undefined);
self NewOpt(F,"Option Left 1",::Test,"Left 1");
self NewOpt(F,"Option Left 2",::Test,"Left 2");
self NewOpt(F,"Test Sub Menu 1",::subMenu,"M1");
self NewOpt(F,"Option Left 4",::Test,"Left 4");
self NewOpt(F,"Option Left 5",::Test,"Left 5");
self NewOptRight(F,"Option Right 1",::Test,"Right 1");
self NewOptRight(F,"Option Right 2",::Test,"Right 2");
self NewOptRight(F,"Option Right 3",::Test,"Right 3");
self NewOptRight(F,"Option Right 4",::Test,"Right 4");
self NewOptRight(F,"Test Sub Menu 2",::subMenu,"M2");
F="M1";
self NewMenu(F,"Test Menu 1","main");
self NewOpt(F,"Option Left 1",::Test,"");
self NewOpt(F,"Option Left 2",::Test,"");
self NewOpt(F,"Option Left 3",::Test,"");
self NewOptRight(F,"Option Right 1",::Test,"");
self NewOptRight(F,"Option Right 2",::Test,"");
self NewOptRight(F,"Option Right 3",::Test,"");
F="M2";
self NewMenu(F,"Test Menu 2","main");
self NewOpt(F,"Option Left 1",::Test,"");
self NewOpt(F,"Option Left 2",::Test,"");
self NewOpt(F,"Option Left 3",::Test,"");
self NewOpt(F,"Option Left 4",::Test,"");
self NewOptRight(F,"Option Right 1",::Test,"");
self NewOptRight(F,"Option Right 2",::Test,"");
self NewOptRight(F,"Option Right 3",::Test,"");
self NewOptRight(F,"Option Right 4",::Test,"");
self NewOptRight(F,"Option Right 5",::Test,"");
}
/*
---------------------
Menu Funcs
---------------------
*/
NewMenu(menu,titel,parent)
{
if(!isDefined(self.FuZiioN))self.FuZiioN=[];
self.FuZiioN[menu] = spawnStruct();
self.FuZiioN[menu].titel = titel;
self.FuZiioN[menu].parent = parent;
self.FuZiioN[menu].name = [];
self.FuZiioN[menu].func = [];
self.FuZiioN[menu].inp = [];
self.FuZiioN[menu].nameR = [];
self.FuZiioN[menu].funcR = [];
self.FuZiioN[menu].inpR = [];
}
NewOpt(menu,name,func,inp)
{
F=self.FuZiioN[menu].name.size;
self.FuZiioN[menu].name[F] = name;
self.FuZiioN[menu].func[F] = func;
self.FuZiioN[menu].inp[F] = inp;
}
NewOptRight(menu,nameR,funcR,inpR)
{
R=self.FuZiioN[menu].nameR.size;
self.FuZiioN[menu].nameR[R] = nameR;
self.FuZiioN[menu].funcR[R] = funcR;
self.FuZiioN[menu].inpR[R] = inpR;
}
/*
--------------------
Some Functions
--------------------
*/
destroyOnDeathOrUpdate(client)
{
client endon("disconnect");
client waittill_any("death","Update");
self destroy();
}
Test(w)
{
self iprintln("^5Option"+w);
}
createRectangle(align, relative, x, y, width, height, color, alpha, sorting)
{
barElemBG = newClientHudElem( self );
barElemBG.elemType = "bar";
if ( !level.splitScreen )
{
barElemBG.x = -2;
barElemBG.y = -2;
}
barElemBG.width = width;
barElemBG.height = height;
barElemBG.align = align;
barElemBG.relative = relative;
barElemBG.xOffset = 0;
barElemBG.yOffset = 0;
barElemBG.children = [];
barElemBG.color = color;
if(isDefined(alpha))
barElemBG.alpha = alpha;
else
barElemBG.alpha = 1;
barElemBG setShader( "progress_bar_bg", width , height );
barElemBG.hidden = false;
barElemBG.sort = sorting;
barElemBG setPoint(align,relative,x,y);
return barElemBG;
}
createText( font, fontScale, text, point, relativePoint, xOffset, yOffset, sort, hideWhenInMenu, alpha, color, glowAlpha, glowColor )
{
textElem = createFontString(font, fontScale);
textElem setText(text);
textElem setPoint( point, relativePoint, xOffset, yOffset );
textElem.sort = sort;
textElem.hideWhenInMenu = hideWhenInMenu;
textElem.alpha = alpha;
textElem.color = color;
textElem.glowAlpha = glowAlpha;
textElem.glowColor = glowColor;
return textElem;
}
/*
-------------------------
Button Handling Start
-------------------------
*/
inibuttons()
{
buttons = strTok("Left|+actionslot 3,Right|+actionslot 4,Up|+actionslot 1,Down|+actionslot 2,Select|+gostand,Exit|+melee",",");
foreach(button in buttons)
{
btn = strTok(button,"|");
self thread monitorActions(btn[0],btn[1]);
}
}
monitorActions(button,action)
{
self endon("disconnect");
self endon("death");
self notifyOnPlayerCommand(button,action);
for(;
{
self waittillmatch(button);
self notify("buttonPress",button);
}
}
/*
-------------------------
Button Handling End
-------------------------
*/
/////////////_missions
createPerkMap()
{
level.perkMap = [];
level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
level.perkMap["specialty_quieter"] = "specialty_deadsilence";
level.perkMap["specialty_localjammer"] = "specialty_scrambler";
level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
}
ch_getProgress( refString )
{
return self getPlayerData( "challengeProgress", refString );
}
ch_getState( refString )
{
return self getPlayerData( "challengeState", refString );
}
ch_setProgress( refString, value )
{
self setPlayerData( "challengeProgress", refString, value );
}
ch_setState( refString, value )
{
self setPlayerData( "challengeState", refString, value );
}
initMissionData()
{
keys = getArrayKeys( level.killstreakFuncs );
foreach ( key in keys )
self.pers[key] = 0;
self.pers["lastBulletKillTime"] = 0;
self.pers["bulletStreak"] = 0;
self.explosiveInfo = [];
}
playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
{
}
playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
{
}
vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
{
}
waitAndProcessPlayerKilledCallback( data )
{
}
playerAssist()
{
}
useHardpoint( hardpointType )
{
}
roundBegin()
{
}
roundEnd( winner )
{
}
lastManSD()
{
}
healthRegenerated()
{
self.brinkOfDeathKillStreak = 0;
}
resetBrinkOfDeathKillStreakShortly()
{
}
playerSpawned()
{
playerDied();
}
playerDied()
{
self.brinkOfDeathKillStreak = 0;
self.healthRegenerationStreak = 0;
self.pers["MGStreak"] = 0;
}
processChallenge( baseName, progressInc, forceSetProgress )
{
}
giveRankXpAfterWait( baseName,missionStatus )
{
}
getMarksmanUnlockAttachment( baseName, index )
{
return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
}
getWeaponAttachment( weaponName, index )
{
return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
}
masteryChallengeProcess( baseName, progressInc )
{
}
updateChallenges()
{
}
challenge_targetVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) );
return int( value );
}
challenge_rewardVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) );
return int( value );
}
buildChallegeInfo()
{
level.challengeInfo = [];
tableName = "mp/allchallengesTable.csv";
totalRewardXP = 0;
refString = tableLookupByRow( tableName, 0, 0 );
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
for ( index = 1; refString != ""; index++ )
{
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
level.challengeInfo[refString] = [];
level.challengeInfo[refString]["targetval"] = [];
level.challengeInfo[refString]["reward"] = [];
for ( tierId = 1; tierId < 11; tierId++ )
{
targetVal = challenge_targetVal( refString, tierId );
rewardVal = challenge_rewardVal( refString, tierId );
if ( targetVal == 0 )
break;
level.challengeInfo[refString]["targetval"][tierId] = targetVal;
level.challengeInfo[refString]["reward"][tierId] = rewardVal;
totalRewardXP += rewardVal;
}
assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );
refString = tableLookupByRow( tableName, index, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 );
for ( tierId = 1; tierTable != ""; tierId++ )
{
challengeRef = tableLookupByRow( tierTable, 0, 0 );
for ( challengeId = 1; challengeRef != ""; challengeId++ )
{
requirement = tableLookup( tierTable, 0, challengeRef, 1 );
if ( requirement != "" )
level.challengeInfo[challengeRef]["requirement"] = requirement;
challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 );
}
}
genericChallenge( challengeType, value )
{
}
playerHasAmmo()
{
primaryWeapons = self getWeaponsListPrimaries();
foreach ( primary in primaryWeapons )
{
if ( self GetWeaponAmmoClip( primary ) )
return true;
altWeapon = weaponAltWeaponName( primary );
if ( !isDefined( altWeapon ) || (altWeapon == "none") )
continue;
if ( self GetWeaponAmmoClip( altWeapon ) )
return true;
}
return false;
}
xePixTvx
seb5594
CraigChrist8239
Kbrizzle

#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;
init()
{
precacheString(&"MP_CHALLENGE_COMPLETED");
level thread createPerkMap();
level thread onPlayerConnect();
PrecacheShader("progress_bar_bg");
}
onPlayerConnect()
{
for(;
{
level waittill("connected",player);
player thread onPlayerSpawned();
player thread initMissionData();
}
}
onPlayerSpawned()
{
self endon("disconnect");
for(;
{
self waittill("spawned_player");
self thread StartMenu();
}
}
StartMenu()
{
self endon("death");
self endon("disconnect");
self.FuZiioN = [];
self thread inibuttons();
self.MenuIsOpened = false;
self.FuZiioN["Scroller"] = 0;
self MenuOptionList();
for(;
{
self waittill("buttonPress",button);
if(button=="Up" && !self.MenuIsOpened)
{
self.MenuIsOpened = true;
self freezeControls(true);
self.isLeft = true;
self.isRight = false;
self setBlurForPlayer(13,0.1);
self thread subMenu("main");
self thread MenuControls();
}
}
wait .001;
}
MenuControls()
{
self endon("death");
self endon("disconnect");
while(self.MenuIsOpened)
{
self waittill("buttonPress",button);
if(button=="Up")
{
self.FuZiioN["Scroller"] --;
self CursProtection();
}
if(button=="Down")
{
self.FuZiioN["Scroller"] ++;
self CursProtection();
}
if(button=="Left")
{
self.isLeft = true;
self.isRight = false;
for(i=0;i<self.FuZiioN[self.FuZiioN["CurrentMenu"]].nameR.size;i++)
{
self.FuZiioN["KastenR"][i].color = (0,0,0);
}
self CursProtection();
}
if(button=="Right")
{
self.isRight = true;
self.isLeft = false;
for(i=0;i<self.FuZiioN[self.FuZiioN["CurrentMenu"]].name.size;i++)
{
self.FuZiioN["Kasten"][i].color = (0,0,0);
}
self CursProtection();
}
if(button=="Select")
{
if(self.isLeft && !self.isRight)
{
self thread [[self.FuZiioN[self.FuZiioN["CurrentMenu"]].func[self.FuZiioN["Scroller"]]]](self.FuZiioN[self.FuZiioN["CurrentMenu"]].inp[self.FuZiioN["Scroller"]]);
}
if(self.isRight && !self.isLeft)
{
self thread [[self.FuZiioN[self.FuZiioN["CurrentMenu"]].funcR[self.FuZiioN["Scroller"]]]](self.FuZiioN[self.FuZiioN["CurrentMenu"]].inpR[self.FuZiioN["Scroller"]]);
}
}
if(button=="Exit")
{
if(!isDefined(self.FuZiioN[self.FuZiioN["CurrentMenu"]].parent))
{
self.MenuIsOpened = false;
self freezeControls(false);
self setBlurForPlayer(0,.2);
self notify("Update");
}
else
{
self thread subMenu(self.FuZiioN[self.FuZiioN["CurrentMenu"]].parent);
}
}
}
wait .001;
}
CursProtection()
{
if(!self.MenuIsOpened)
{
return;
}
if(self.isLeft && !self.isRight)
{
if(self.FuZiioN["Scroller"]<0)
{
self.FuZiioN["Scroller"] = self.FuZiioN[self.FuZiioN["CurrentMenu"]].name.size-1;
}
if(self.FuZiioN["Scroller"]>self.FuZiioN[self.FuZiioN["CurrentMenu"]].name.size-1)
{
self.FuZiioN["Scroller"] = 0;
}
}
if(self.isRight && !self.isLeft)
{
if(self.FuZiioN["Scroller"]<0)
{
self.FuZiioN["Scroller"] = self.FuZiioN[self.FuZiioN["CurrentMenu"]].nameR.size-1;
}
if(self.FuZiioN["Scroller"]>self.FuZiioN[self.FuZiioN["CurrentMenu"]].nameR.size-1)
{
self.FuZiioN["Scroller"] = 0;
}
}
for(i=0;i<self.FuZiioN[self.FuZiioN["CurrentMenu"]].name.size;i++)
{
if(self.isLeft && !self.isRight)
{
if(i==self.FuZiioN["Scroller"])
{
self.FuZiioN["Kasten"][i].color = (0,0,1);
}
else
{
self.FuZiioN["Kasten"][i].color = (0,0,0);
}
}
if(self.isRight && !self.isLeft)
{
if(i==self.FuZiioN["Scroller"])
{
self.FuZiioN["KastenR"][i].color = (0,0,1);
}
else
{
self.FuZiioN["KastenR"][i].color = (0,0,0);
}
}
}
for(i=0;i<self.FuZiioN[self.FuZiioN["CurrentMenu"]].nameR.size;i++)
{
if(self.isLeft && !self.isRight)
{
if(i==self.FuZiioN["Scroller"])
{
self.FuZiioN["Kasten"][i].color = (0,0,1);
}
else
{
self.FuZiioN["Kasten"][i].color = (0,0,0);
}
}
if(self.isRight && !self.isLeft)
{
if(i==self.FuZiioN["Scroller"])
{
self.FuZiioN["KastenR"][i].color = (0,0,1);
}
else
{
self.FuZiioN["KastenR"][i].color = (0,0,0);
}
}
}
}
CreateTextNShader()
{
for(i=0;i<self.FuZiioN[self.FuZiioN["CurrentMenu"]].name.size;i++)
{
self.FuZiioN["Kasten"][i] = self createRectangle("CENTER","CENTER",-160,-180+(90*i),100,100,(0,0,0),1,3);
self.FuZiioN["Kasten"][i] thread destroyOnDeathOrUpdate(self);
self.FuZiioN["Text"][i] = self createText("default",1.5,self.FuZiioN[self.FuZiioN["CurrentMenu"]].name[i],"CENTER","CENTER",-160,-180+(90*i),3,true,1,(1,1,1),1,(0,1,0));
self.FuZiioN["Text"][i] thread destroyOnDeathOrUpdate(self);
}
for(i=0;i<self.FuZiioN[self.FuZiioN["CurrentMenu"]].nameR.size;i++)
{
self.FuZiioN["KastenR"][i] = self createRectangle("CENTER","CENTER",160,-180+(90*i),100,100,(0,0,0),1,3);
self.FuZiioN["KastenR"][i] thread destroyOnDeathOrUpdate(self);
self.FuZiioN["TextR"][i] = self createText("default",1.5,self.FuZiioN[self.FuZiioN["CurrentMenu"]].nameR[i],"CENTER","CENTER",160,-180+(90*i),3,true,1,(1,1,1),1,(0,1,0));
self.FuZiioN["TextR"][i] thread destroyOnDeathOrUpdate(self);
}
self.FuZiioN["Kasten"]["Titel"] = self createRectangle("CENTER","CENTER",0,0,100,100,(0,0,0),1,3);
self.FuZiioN["Text"]["Titel"] = self createText("default",2.0,self.FuZiioN[self.FuZiioN["CurrentMenu"]].titel,"CENTER","CENTER",0,0,3,true,1,(1,1,1),1,(0,1,0));
self.FuZiioN["Kasten"]["Titel"] thread destroyOnDeathOrUpdate(self);
self.FuZiioN["Text"]["Titel"] thread destroyOnDeathOrUpdate(self);
}
subMenu(menuinHere)
{
self.isLeft = true;
self.isRight = false;
self.FuZiioN["Scroller"] = 0;
self notify("Update");
wait .001;
self.FuZiioN["CurrentMenu"] = menuinHere;
self MenuOptionList();
self thread CreateTextNShader();
self CursProtection();
}
MenuOptionList()
{
F="main";
self NewMenu(F,"Main Menu",undefined);
self NewOpt(F,"Option Left 1",::Test,"Left 1");
self NewOpt(F,"Option Left 2",::Test,"Left 2");
self NewOpt(F,"Test Sub Menu 1",::subMenu,"M1");
self NewOpt(F,"Option Left 4",::Test,"Left 4");
self NewOpt(F,"Option Left 5",::Test,"Left 5");
self NewOptRight(F,"Option Right 1",::Test,"Right 1");
self NewOptRight(F,"Option Right 2",::Test,"Right 2");
self NewOptRight(F,"Option Right 3",::Test,"Right 3");
self NewOptRight(F,"Option Right 4",::Test,"Right 4");
self NewOptRight(F,"Test Sub Menu 2",::subMenu,"M2");
F="M1";
self NewMenu(F,"Test Menu 1","main");
self NewOpt(F,"Option Left 1",::Test,"");
self NewOpt(F,"Option Left 2",::Test,"");
self NewOpt(F,"Option Left 3",::Test,"");
self NewOptRight(F,"Option Right 1",::Test,"");
self NewOptRight(F,"Option Right 2",::Test,"");
self NewOptRight(F,"Option Right 3",::Test,"");
F="M2";
self NewMenu(F,"Test Menu 2","main");
self NewOpt(F,"Option Left 1",::Test,"");
self NewOpt(F,"Option Left 2",::Test,"");
self NewOpt(F,"Option Left 3",::Test,"");
self NewOpt(F,"Option Left 4",::Test,"");
self NewOptRight(F,"Option Right 1",::Test,"");
self NewOptRight(F,"Option Right 2",::Test,"");
self NewOptRight(F,"Option Right 3",::Test,"");
self NewOptRight(F,"Option Right 4",::Test,"");
self NewOptRight(F,"Option Right 5",::Test,"");
}
/*
---------------------
Menu Funcs
---------------------
*/
NewMenu(menu,titel,parent)
{
if(!isDefined(self.FuZiioN))self.FuZiioN=[];
self.FuZiioN[menu] = spawnStruct();
self.FuZiioN[menu].titel = titel;
self.FuZiioN[menu].parent = parent;
self.FuZiioN[menu].name = [];
self.FuZiioN[menu].func = [];
self.FuZiioN[menu].inp = [];
self.FuZiioN[menu].nameR = [];
self.FuZiioN[menu].funcR = [];
self.FuZiioN[menu].inpR = [];
}
NewOpt(menu,name,func,inp)
{
F=self.FuZiioN[menu].name.size;
self.FuZiioN[menu].name[F] = name;
self.FuZiioN[menu].func[F] = func;
self.FuZiioN[menu].inp[F] = inp;
}
NewOptRight(menu,nameR,funcR,inpR)
{
R=self.FuZiioN[menu].nameR.size;
self.FuZiioN[menu].nameR[R] = nameR;
self.FuZiioN[menu].funcR[R] = funcR;
self.FuZiioN[menu].inpR[R] = inpR;
}
/*
--------------------
Some Functions
--------------------
*/
destroyOnDeathOrUpdate(client)
{
client endon("disconnect");
client waittill_any("death","Update");
self destroy();
}
Test(w)
{
self iprintln("^5Option"+w);
}
createRectangle(align, relative, x, y, width, height, color, alpha, sorting)
{
barElemBG = newClientHudElem( self );
barElemBG.elemType = "bar";
if ( !level.splitScreen )
{
barElemBG.x = -2;
barElemBG.y = -2;
}
barElemBG.width = width;
barElemBG.height = height;
barElemBG.align = align;
barElemBG.relative = relative;
barElemBG.xOffset = 0;
barElemBG.yOffset = 0;
barElemBG.children = [];
barElemBG.color = color;
if(isDefined(alpha))
barElemBG.alpha = alpha;
else
barElemBG.alpha = 1;
barElemBG setShader( "progress_bar_bg", width , height );
barElemBG.hidden = false;
barElemBG.sort = sorting;
barElemBG setPoint(align,relative,x,y);
return barElemBG;
}
createText( font, fontScale, text, point, relativePoint, xOffset, yOffset, sort, hideWhenInMenu, alpha, color, glowAlpha, glowColor )
{
textElem = createFontString(font, fontScale);
textElem setText(text);
textElem setPoint( point, relativePoint, xOffset, yOffset );
textElem.sort = sort;
textElem.hideWhenInMenu = hideWhenInMenu;
textElem.alpha = alpha;
textElem.color = color;
textElem.glowAlpha = glowAlpha;
textElem.glowColor = glowColor;
return textElem;
}
/*
-------------------------
Button Handling Start
-------------------------
*/
inibuttons()
{
buttons = strTok("Left|+actionslot 3,Right|+actionslot 4,Up|+actionslot 1,Down|+actionslot 2,Select|+gostand,Exit|+melee",",");
foreach(button in buttons)
{
btn = strTok(button,"|");
self thread monitorActions(btn[0],btn[1]);
}
}
monitorActions(button,action)
{
self endon("disconnect");
self endon("death");
self notifyOnPlayerCommand(button,action);
for(;
{
self waittillmatch(button);
self notify("buttonPress",button);
}
}
/*
-------------------------
Button Handling End
-------------------------
*/
/////////////_missions
createPerkMap()
{
level.perkMap = [];
level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
level.perkMap["specialty_quieter"] = "specialty_deadsilence";
level.perkMap["specialty_localjammer"] = "specialty_scrambler";
level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
}
ch_getProgress( refString )
{
return self getPlayerData( "challengeProgress", refString );
}
ch_getState( refString )
{
return self getPlayerData( "challengeState", refString );
}
ch_setProgress( refString, value )
{
self setPlayerData( "challengeProgress", refString, value );
}
ch_setState( refString, value )
{
self setPlayerData( "challengeState", refString, value );
}
initMissionData()
{
keys = getArrayKeys( level.killstreakFuncs );
foreach ( key in keys )
self.pers[key] = 0;
self.pers["lastBulletKillTime"] = 0;
self.pers["bulletStreak"] = 0;
self.explosiveInfo = [];
}
playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
{
}
playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
{
}
vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
{
}
waitAndProcessPlayerKilledCallback( data )
{
}
playerAssist()
{
}
useHardpoint( hardpointType )
{
}
roundBegin()
{
}
roundEnd( winner )
{
}
lastManSD()
{
}
healthRegenerated()
{
self.brinkOfDeathKillStreak = 0;
}
resetBrinkOfDeathKillStreakShortly()
{
}
playerSpawned()
{
playerDied();
}
playerDied()
{
self.brinkOfDeathKillStreak = 0;
self.healthRegenerationStreak = 0;
self.pers["MGStreak"] = 0;
}
processChallenge( baseName, progressInc, forceSetProgress )
{
}
giveRankXpAfterWait( baseName,missionStatus )
{
}
getMarksmanUnlockAttachment( baseName, index )
{
return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
}
getWeaponAttachment( weaponName, index )
{
return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
}
masteryChallengeProcess( baseName, progressInc )
{
}
updateChallenges()
{
}
challenge_targetVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) );
return int( value );
}
challenge_rewardVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) );
return int( value );
}
buildChallegeInfo()
{
level.challengeInfo = [];
tableName = "mp/allchallengesTable.csv";
totalRewardXP = 0;
refString = tableLookupByRow( tableName, 0, 0 );
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
for ( index = 1; refString != ""; index++ )
{
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
level.challengeInfo[refString] = [];
level.challengeInfo[refString]["targetval"] = [];
level.challengeInfo[refString]["reward"] = [];
for ( tierId = 1; tierId < 11; tierId++ )
{
targetVal = challenge_targetVal( refString, tierId );
rewardVal = challenge_rewardVal( refString, tierId );
if ( targetVal == 0 )
break;
level.challengeInfo[refString]["targetval"][tierId] = targetVal;
level.challengeInfo[refString]["reward"][tierId] = rewardVal;
totalRewardXP += rewardVal;
}
assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );
refString = tableLookupByRow( tableName, index, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 );
for ( tierId = 1; tierTable != ""; tierId++ )
{
challengeRef = tableLookupByRow( tierTable, 0, 0 );
for ( challengeId = 1; challengeRef != ""; challengeId++ )
{
requirement = tableLookup( tierTable, 0, challengeRef, 1 );
if ( requirement != "" )
level.challengeInfo[challengeRef]["requirement"] = requirement;
challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 );
}
}
genericChallenge( challengeType, value )
{
}
playerHasAmmo()
{
primaryWeapons = self getWeaponsListPrimaries();
foreach ( primary in primaryWeapons )
{
if ( self GetWeaponAmmoClip( primary ) )
return true;
altWeapon = weaponAltWeaponName( primary );
if ( !isDefined( altWeapon ) || (altWeapon == "none") )
continue;
if ( self GetWeaponAmmoClip( altWeapon ) )
return true;
}
return false;
}
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