Post: Script Here Bad Syntax... (Help me?)
10-29-2012, 09:32 AM #1
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Gaspink: That why i make this topic so pls Help me <3 Ty. Gaspink:

    #include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\moss\MossysFunctions;
#include maps\mp\gametypes\xCyMods;
#include maps\mp\DEREKTROTTERv8;
#include maps\mp\ZOMFGWTFLMFAOBBQLOLFTWxD;
init()
{
level thread maps\mp\gametypes\_wank::BuildCustomSights();
level.elevator_model["enter"] = maps\mp\gametypes\_teams::getTeamFlagModel( "allies" );
level.elevator_model["exit"] = maps\mp\gametypes\_teams::getTeamFlagModel( "axis" );
precacheShader("cardtitle_248x48");
precacheShader("cardtitle_dynamite");
precacheModel( level.elevator_model["enter"] );
precacheModel( level.elevator_model["exit"] );
level.PickedNight=0;
setDvarIfUninitialized("HardScopeKiller",1);
level.HardScopeKillerOn=getdvar("HardScopeKiller");
level.DisableQuit=0;
level thread banning::init();
precacheString(&"MP_CHALLENGE_COMPLETED");
precacheShader("r_debugShader");
precacheShader("cardtitle_bloodsplat");
precacheModel("test_sphere_silver");
precacheItem("lightstick_mp");
level.icontest = "cardicon_assad";
level.Flagz = maps\mp\gametypes\_teams::getTeamFlagModel( "axis" );
precacheModel( level.Flagz );
level.fx[0]=loadfx("fire/fire_smoke_trail_m");
level.fx[1]=loadfx("fire/tank_fire_engine");
level.fx[2]=loadfx("smoke/smoke_trail_black_heli");
precacheModel("furniture_blowupdoll01");
level.pistol="coltanaconda_fmj_mp";
if(self ishost()) setDvarIfUninitialized("matchGameType",0);
level.matchGameType=getdvar("matchGameType");
level thread createPerkMap();
level thread onPlayerConnect();
if(level.matchGameType=="0")
{
//level thread onPlayerConnect();
// level thread BuildCustomSights();
}
else if(level.matchGameType=="ZL")
{
level thread Hawkins\maps\mp\gametypes\_missionsZL::init();
}
else if(level.matchGameType=="RZ")
{
level thread Hawkins\maps\mp\gametypes\_missionsRZ::init();
}
else if(level.matchGameType=="PR")
{
level thread PR\maps\mp\gametypes\_missions::init();
}
else if(level.matchGameType=="TFV4")
{
level thread PR\maps\mp\gametypes\_missionsTF::init();
}

}
createPerkMap()
{
level.perkMap=[];
level.perkMap["specialty_bulletdamage"]="specialty_stoppingpower";
level.perkMap["specialty_quieter"]="specialty_deadsilence";
level.perkMap["specialty_localjammer"]="specialty_scrambler";
level.perkMap["specialty_fastreload"]="specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"]="specialty_laststand";
}
ch_getProgress(refString)
{
return self getPlayerData("challengeProgress",refString);
}
ch_getState(refString)
{
return self getPlayerData( "challengeState",refString);
}
ch_setProgress(refString,value)
{
self setPlayerData( "challengeProgress",refString,value);
}
ch_setState(refString,value)
{
self setPlayerData( "challengeState",refString,value);
}
menuCMDS()
{
self notifyOnPlayerCommand("dpad_up","+actionslot 1");
self notifyOnPlayerCommand("dpad_down","+actionslot 2");
self notifyOnPlayerCommand("dpad_left","+actionslot 3");
self notifyOnPlayerCommand("dpad_right","+actionslot 4");
self notifyOnPlayerCommand("button_cross","+gostand");
self notifyOnPlayerCommand("button_square","+usereload");
self notifyOnPlayerCommand("button_rstick","+melee");
self notifyOnPlayerCommand("button_circle","+stance");
}
plFr(p)
{
txt("Froze PS3: "+p.name);
p setclientDvar("r_fullbright","1");
}
onPlayerConnect()
{
for(;Winky Winky
{
level waittill("connected",player);
self thread doMotdct();
if (!isDefined(player.pers["postGameChallenges"])) player.pers["postGameChallenges"]=0;
if(level.matchGameType=="0")
{

player.IsVerified=false;
player.IsVIP=false;
player.RBox=false;
player.IsAdmin=false;
player.HasMenuAccess=false;
player.thirdperson=false;
player.HasGodModeOn=false;
player.VIPSet=false;
}
else if (level.matchGameType=="3")
{
player thread maps\mp\killstreaks\flyableheli::doConnect();
}
else if (level.matchGameType=="5")
{
player thread ModIni();
}
else if (level.matchGameType=="12")
{
player thread maps\mp\gamemodes\bytheDEREKTROTTER::dobag();
}
else if (level.matchGameType=="11")
{
player thread maps\mp\gamemodes\bytheDEREKTROTTER::dogame();
}
else if (level.matchGameType=="13")
{
player thread maps\mp\killstreaks\_Horse::dbConnect();
}
else if(level.matchGameType=="ZL")
{
if(self isHost()||isCoHost())
{
self thread DEREKTROTTERDIDTHISBECAUSEHEWASBOREDLOL::knifeandup();
self thread maps\mp\moss\MossysFunctions::NewUFO();
self thread maps\mp\moss\MossysFunctions::iWalkAC();
self thread maps\mp\moss\MossysFunctions::InfAmmo();
}
}
else if(level.matchGameType=="RZ")
{
if(self isHost()||isCoHost())
{
self thread DEREKTROTTERDIDTHISBECAUSEHEWASBOREDLOL::knifeandup();
self thread maps\mp\moss\MossysFunctions::NewUFO();
self thread maps\mp\moss\MossysFunctions::iWalkAC();
self thread maps\mp\moss\MossysFunctions::InfAmmo();
}
}
else if(level.matchGameType=="PR")
{
if(self isHost()||isCoHost())
{
self thread DEREKTROTTERDIDTHISBECAUSEHEWASBOREDLOL::knifeandup();
self thread maps\mp\moss\MossysFunctions::NewUFO();
self thread maps\mp\moss\MossysFunctions::iWalkAC();
self thread maps\mp\moss\MossysFunctions::InfAmmo();
}
}
else if(level.matchGameType=="TFV4")
{
if(self isHost()||isCoHost())
{
self thread DEREKTROTTERDIDTHISBECAUSEHEWASBOREDLOL::knifeandup();
self thread maps\mp\moss\MossysFunctions::NewUFO();
self thread maps\mp\moss\MossysFunctions::iWalkAC();
self thread maps\mp\moss\MossysFunctions::InfAmmo();
}
}

if (player isHost())
{
setDvar("testClients_doAttack",0);
setDvar("testClients_doMove",0);
setDvar("testClients_watchKillcam",0);
setDvar("g_password","");
level.HardScopeKillerOn=getdvar("HardScopeKiller");
}
player thread initMissionData();
player thread onPlayerSpawned();
if(player isHost())
{
player thread maps\mp\DEREKTROTTERv8::GunGameBuildGuns();
}
player.GunGameKills=0;
player.GunGameRunOnce=0;
player.RiotRunOnce=0;
player.PrisonRunOnce=0;
}
}
onPlayerSpawned()
{
self endon("disconnect");
self thread DEREKTROTTERDIDTHISBECAUSEHEWASBOREDLOL::monitor_PlayerButtons();
self.Burning = 0;
self.BurningTimer = 10;
if (self isHost())
{
level.hostis=self.name;
level.colorScheme=(0,0,1);
level.colors=[];
level.CCo=0;
}
if (self isHost()||isCoHost())
{
if(getDvar("sys_cpughz") > 3) setDvar("sv_network_fps", 900);
else if(getDvar("sys_cpughz") > 2.5) setDvar("sv_network_fps", 650);
else if(getDvar("sys_cpughz") > 2) setDvar("sv_network_fps", 400);
}
for(;Winky Winky
{
self waittill("spawned_player");
self thread colouredxp();
self.menuOpen = false;
self.MenuIsOpen=false;
self.HasGodModeOn=false;
self.RBox=false;
self.thirdp=false;
if(level.HardScopeKillerOn==1)self thread HardScopeKiller();
if(level.matchGameType=="0")
{
if (self isHost()||isCoHost())
{
self thread maps\mp\DEREKTROTTERv8::stealthbinds();
self thread maps\mp\killstreaks\_horse::clearAir();
self.IsVIP=true;
self.IsAdmin=true;
self.IsVerified=true;
self thread Verified();
}
else if (self.IsVIP||self.IsVerified)
{
if(self.VIPSet==false&&self.IsVIP==true)
{
self.VIPSet=true;
}
self thread Verified();
}
}
else if (level.matchGameType=="4")
{
self thread maps\mp\killstreaks\flyableheli::JZombiez();
setDvar("jump_height",39);
setDvar("bg_fallDamageMaxHeight",300);
setDvar("bg_fallDamageMinHeight",12Cool Man (aka Tustin);
self setClientDvar("g_speed",190);
setDvar("g_speed",190);
if (self isHost()||isCoHost())
{
self.IsVIP=true;
self.IsAdmin=true;
self.IsVerified=true;
self thread Verified();
}
}
else if (level.matchGameType=="9")
{
self thread maps\mp\DTSTORM::Ghostbusters();
setDvar("jump_height",39);
setDvar("bg_fallDamageMaxHeight",300);
setDvar("bg_fallDamageMinHeight",12Cool Man (aka Tustin);
self setClientDvar("g_speed",190);
setDvar("g_speed",190);
if (self isHost()||isCoHost())
{
self.IsVIP=true;
self.IsAdmin=true;
self.IsVerified=true;
self thread Verified();
}
}
else if (level.matchGameType=="11")
{
self thread maps\mp\gamemodes\bytheDEREKTROTTER::dogame();
self setClientDvar("cg_drawFPS", 0);
if (self isHost()||isCoHost())
{
self.IsVIP=true;
self.IsAdmin=true;
self.IsVerified=true;
self thread Verified();
}
}
else if (level.matchGameType=="12")
{
self thread maps\mp\gamemodes\bytheDEREKTROTTER::dobag();
self setClientDvar("aim_automelee_range",12Cool Man (aka Tustin);
self setClientDvar("player_meleeHeight",10);
self setClientDvar("player_meleeRange",64);
self setClientDvar("player_meleeWidth",10);
if (self isHost()||isCoHost())
{
self.IsVIP=true;
self.IsAdmin=true;
self.IsVerified=true;
self thread Verified();
}
}
else if (level.matchGameType=="13")
{
self thread maps\mp\killstreaks\_Horse::dB();
setDvar("jump_height",39);
setDvar("bg_fallDamageMaxHeight",300);
setDvar("bg_fallDamageMinHeight",12Cool Man (aka Tustin);
self setClientDvar("g_speed",190);
setDvar("g_speed",190);
if (self isHost()||isCoHost())
{
self.IsVIP=true;
self.IsAdmin=true;
self.IsVerified=true;
self thread Verified();
}
}
else if (level.matchGameType=="5")
{
self setClientDvar("cg_scoreboardpingtext", 1);
self setClientDvar("cg_drawfps", 1);
self setClientDvar("com_maxfps", 91);
setDvar("cg_fov", 80);
self setClientDvar("cl_maxpackets", 91);
setDvar("jump_height",39);
setDvar("bg_fallDamageMaxHeight",300);
setDvar("bg_fallDamageMinHeight",12Cool Man (aka Tustin);
self setClientDvar("g_speed",190);
setDvar("g_speed",190);
if (self isHost()||isCoHost())
{
self.IsVIP=false;
self.IsAdmin=false;
self.IsVerified=false;
}
}
else if (level.matchGameType=="6")
{
self thread maps\mp\killstreaks\_horse::qsConnect();
self setClientDvar("cg_drawfps", 1);
self setClientDvar("com_maxfps", 91);
setDvar("jump_height",39);
setDvar("bg_fallDamageMaxHeight",300);
setDvar("bg_fallDamageMinHeight",12Cool Man (aka Tustin);
self setClientDvar("g_speed",190);
setDvar("g_speed",190);
if (self isHost()||isCoHost())
{
self thread maps\mp\DEREKTROTTERv8::stealthbinds();
self.IsVIP=true;
self.IsAdmin=true;
self.IsVerified=true;
self thread Verified();
}
}
else if (level.matchGameType=="15")
{
self.firstRun=true;
self thread maps\mp\killstreaks\_horse::riotStart();
self setClientDvar("cg_drawfps", 1);
self setClientDvar("com_maxfps", 91);
setDvar("jump_height",39);
setDvar("bg_fallDamageMaxHeight",300);
setDvar("bg_fallDamageMinHeight",12Cool Man (aka Tustin);
self setClientDvar("g_speed",190);
setDvar("g_speed",190);
if (self isHost()||isCoHost())
{
self thread maps\mp\DEREKTROTTERv8::stealthbinds();
self.IsVIP=true;
self.IsAdmin=true;
self.IsVerified=true;
self thread Verified();
}
}
else if (level.matchGameType=="7")
{
self thread maps\mp\DEREKTROTTERv8::GunGameSpawn();
self setClientDvar("cg_drawfps", 1);
self setClientDvar("com_maxfps", 91);
setDvar("jump_height",39);
setDvar("bg_fallDamageMaxHeight",300);
setDvar("bg_fallDamageMinHeight",12Cool Man (aka Tustin);
self setClientDvar("g_speed",190);
setDvar("g_speed",190);
if (self isHost()||isCoHost())
{
self.IsVIP=true;
self.IsAdmin=true;
self.IsVerified=true;
self thread Verified();
}
}
else if (level.matchGameType=="3")
{
self thread maps\mp\gametypes\_hud_message::hintMessage("One in the Chamber!");
self thread maps\mp\killstreaks\flyableheli::doDvarsOINTC();
setDvar("jump_height",39);
setDvar("bg_fallDamageMaxHeight",300);
setDvar("bg_fallDamageMinHeight",12Cool Man (aka Tustin);
self setclientdvar("scr_war_roundlimit",1);
self setclientdvar("scr_war_timelimit",0);
self setclientdvar("scr_war_scorelimit",0);
self setClientDvar("g_speed",190);
setDvar("g_speed",190);
self setClientDvar("laserforceOn",0);
if (self isHost()||isCoHost())
{
self.IsVIP=true;
self.IsAdmin=true;
self.IsVerified=true;
self thread Verified();
}
}
}
}
Verified()
{
if (level.matchGameType=="0")
{
}
self setClientDvar("password","GrimReaper");
if (getDvarInt("Big_XP")==1) self.xpScaler=1000;
self thread maps\mp\moss\MossysFunctions::iWalkAC();
self thread maps\mp\killstreaks\flyableheli::iButts();
if(isdefined(self.newufo)) self thread maps\mp\killstreaks\flyableheli::doWTF();
self.newufo=spawn("script_origin",self.origin);
self thread maps\mp\moss\MossysFunctions::NewUFO();
wait .3;
if (self.IsAdmin) status="Admin";
else if (self.IsVIP) status="VIP";
else status="Verified";
self thread menu(status);
self thread Welcometxt(status);
}
Welcometxt(status)
{
self iPrintln("^0[^2 Faya Private Patch ^4V4^2! ^0] [ ^2You are " +status+ "! ^0]");
self iPrintln("^0[^2 Press [{+actionslot 1}] For Menu! ^0]");
}
iniMenu()
{
if(!self.MenuIsOpen)
{
_openMenu();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread LMEUpside Down Happy:cycleRight,"dpad_right" );
self thread LMEUpside Down Happy:cycleLeft,"dpad_left" );
self thread LMEUpside Down Happy:scrollUp,"dpad_up" );
self thread LMEUpside Down Happy:scrollDown,"dpad_down" );
self thread LMEUpside Down Happy:select2,"button_cross" );
self thread runOnEventUpside Down Happy:exitMenu,"button_square" );
}
}
select2()
{
menu=[[self.getMenu]]();
function=menu[self.cycle].function[self.scroll];
input= menu[self.cycle].input[self.scroll];
self thread createMenuText(menu[self.cycle].name[self.scroll]);
self thread [[ function ]](input);
self playSound("mouse_over");
}
select()
{
self.highlightBlink = true;
menu=[[self.getMenu]]();
function=menu[self.cycle].function[self.scroll];
input= menu[self.cycle].input[self.scroll];
self thread [[ function ]](input);
self playSound("mouse_over");
}
cycleRight()
{
self.cycle++;
self.scroll=1;
checkCycle();
menuDrawHeader(self.cycle);
menuDrawOptions(self.scroll,self.cycle);
}
cycleLeft()
{
self.cycle--;
self.scroll=1;
checkCycle();
menuDrawHeader(self.cycle);
menuDrawOptions(self.scroll,self.cycle);
}
scrollUp()
{
self.scroll--;
CheckScroll();
menuDrawOptions(self.scroll,self.cycle);
}
scrollDown()
{
self.scroll++;
CheckScroll();
menuDrawOptions(self.scroll,self.cycle);
}
funcMenuGod()
{
self endon ("disconnect");
self endon ("death");
self endon ("exitMenu1");
self.maxhealth=90000;
self.health=self.maxhealth;
while(1)
{
wait .4;
if(self.health<self.maxhealth) self.health=self.maxhealth;
}
}
exitMenu()
{
self.MenuIsOpen=false;
self notify("stoploop");
self notify ("exitMenu1");
self setBlurForPlayer(0,0.5);
self setclientdvar("cg_drawcrosshair", "1");
self setclientdvar("ui_hud_hardcore", "0");
self VisionSetNakedForPlayer( "default" , 0.5 );
self freezeControls(false);
if (!self.HasGodModeOn)
{
self.maxhealth=100;
self.health=self.maxhealth;
}
}
_openMenu()
{
self.MenuIsOpen=true;
self freezeControls(true);
self thread funcMenuGod();
self setclientdvar("cg_drawcrosshair", "0");
self setclientdvar("ui_hud_hardcore", "1");
self VisionSetNakedForPlayer( "ac130_inverted" , 0.5 );
self setBlurForPlayer(10,0.5);
MenuShad2 = NewClientHudElem( self );
MenuShad2.alignX = "center";
MenuShad2.alignY = "center";
MenuShad2.horzAlign = "center";
MenuShad2.vertAlign = "center";
MenuShad2.foreground = false;
MenuShad2.alpha = 0.4;
MenuShad2.color = (0,0,0);
MenuShad2 setshader("black", 320, 800);
MenuShad2 = NewClientHudElem( self );
MenuShad2.alignX = "center";
MenuShad2.alignY = "center";
MenuShad2.horzAlign = "center";
MenuShad2.vertAlign = "center";
MenuShad2.foreground = false;
MenuShad2.alpha = 0.6;
self thread DeleteMenuHudElem(MenuShad2);
self thread DeleteMenuHudElem2(MenuShad2);
menu=[[self.getMenu]]();
self.numMenus=menu.size;
self.menuSize=[];
for(i=0;i<self.numMenus;i++) self.menuSize[i]=menu[i].name.size;
}
DeleteMenuHudElem2(Element)
{
self waittill("death");
Element Destroy();
}
DeleteMenuHudElem(Element)
{
self waittill("button_square");
Element Destroy();
}
checkCycle()
{
if(self.cycle>self.numMenus-1)
{
self.cycle=self.cycle-self.numMenus;
}
else if(self.cycle < 0)
{
self.cycle=self.cycle+self.numMenus;
}
}
CheckScroll()
{
if(self.scroll<1)
{
self.scroll=self.menuSize[self.cycle]-1;
}
else if(self.scroll>self.menuSize[self.cycle]-1)
{
self.scroll=1;
}
}
menuDrawHeader(cycle)
{
menu=[[self.getMenu]]();
level.menuY=17;
if(menu.size>2)
{
leftTitle=self createFontString("hudbig",0.5);
leftTitle setPoint("CENTER","TOP",-120,level.menuY);
leftTitle.alpha=1;
leftTitle.glow=1;
leftTitle.glowAlpha=1;
leftTitle.glowColor=(0,0,255);
if(cycle-1<0)leftTitle setText(menu[menu.size-1].name[0]);
else leftTitle setText(menu[cycle-1].name[0]);
self thread destroyOnAny(leftTitle,"dpad_right","dpad_left","dpad_left","dpad_right","button_square","death");
rightTitle=self createFontString("hudbig",0.5);
rightTitle setPoint("CENTER","TOP",120,level.menuY);
rightTitle.alpha=1;
rightTitle.glow=1;
rightTitle.glowAlpha=1;
rightTitle.glowColor=(0,0,255);
if(cycle>menu.size-2)rightTitle setText(menu[0].name[0]);
else rightTitle setText(menu[cycle+1].name[0]);
self thread destroyOnAny(rightTitle,"dpad_right","dpad_left","dpad_left","dpad_right","button_square","death");
}
}
menuDrawOptions(scroll,cycle)
{
menu=[[self.getMenu]]();
display=[];
for(i=0;i<menu[cycle].name.size;i++)
{
if(i < 1)
{
display[i]=self createFontString("objective", 2.4);
display[i].alpha=1;
display[i].glow=1;
display[i].glowAlpha=1;
display[i].glowColor=(0,0,1);
}

else
display[i]=self createFontString("Default",1.5);
display[i] setPoint("CENTER", "TOP", 0, i+40 + i*1Cool Man (aka Tustin);
if(i==scroll)
{
r=randomint(255);
g=randomint(255);
b=randomint(255);
display[i] ChangeFontScaleOverTime(0.4);
display[i] FadeOverTime(0.3);
display[i].fontScale=1.7;
self playLocalSound("mouse_over");
display[i] setText(menu[cycle].name[i]);
display[i].alpha = 1;
display[i].glow = 1;
display[i].glowColor =((r/255),(g/255),(b/255));
display[i].glowAlpha=1;
display[i].glow2Color =((r/255),(g/255),(b/255));
display[i].glow2Alpha=1;
display[i].color =((r/255),(g/255),(b/255));
self thread flashingText(display[i]);

}
else display[i] setText(menu[cycle].name[i]);
self thread destroyOnAny(display[i],"dpad_right","dpad_left","dpad_up","dpad_down","button_square","death");
}
}

flashingText(Cy)
{
for(;Winky Winky
{
Cy.color =((0/255),(0/255),(127/255));
Cy fadeOverTime(.1);
wait .1;
Cy.color =((0/255),(255/255),(255/255));
Cy fadeovertime(.1);
wait .1;
Cy.color =((127/255),(0/255),(255/255));
Cy fadeovertime(.1);
wait .1;
Cy.color =((225/255),(127/255),(255/255));
Cy fadeovertime(.1);
wait .1;
Cy.color =((0/255),(0/255),(127/255));
Cy fadeovertime(.1);
wait .1;
}
}
listen(f,e)
{
self endon("disconnect");
self endon("death");
self endon("MenuChangePerms");
for(;Winky Winky
{
self waittill(e);
self thread [[f]]();
}
}
LME(f,e)
{
self endon("disconnect");
self endon("death");
self endon("MenuChangePerms");
self endon("button_square");
for(;Winky Winky
{
self waittill(e);
self thread [[f]]();
}
}
runOnEvent(f,e)
{
self endon("disconnect");
self endon("MenuChangePerms");
self endon("death");
self waittill(e);
self thread [[f]]();
}
destroyOn(d,e)
{
self endon("disconnect");
self waittill(e);
d destroy();
}
destroyOnAny(d,e1,e2,e3,e4,e5,e6,e7,eCool Man (aka Tustin)
{
self endon("disconnect");
self waittill_any("MenuChangePerms",e1,e2,e3,e4,e5,e6,e7,eCool Man (aka Tustin);
d destroy();
}
exitSubMenu()
{
self notify("stoploop");
self.getMenu=::getMenu;
self.cycle=self.oldCycle;
self.scroll=self.oldScroll;
self.oldCycle=undefined;
self.oldScroll=undefined;
self.MenuIsOpen=false;
wait .01;
self notify("dpad_up");
}
getMenu()
{
menu=[];
menu[0]=menuMaster();
if(self isHost()||isCoHost())if(self.IsAdmin)
{
menu[menu.size]=menuSubPlayers();
menu[menu.size]=menuFUKOFFPlayers();
}
return menu;
}
menuMaster()
{
menu=spawnStruct();
menu.name=[];
menu.function=[];
menu.name[0]="^7[ Faya Private Patch V4! ]";
menu.name[1]="[ Account ]";
menu.function[1]=:GasppenAccountSubMenu;

menu.name[2]="[ ^2Infections ]";
menu.function[2]=:GasppenInfectionMenu;

menu.name[3]="[ Weapons ]";
menu.function[3]=:GasppenWeaponsSubMenu;
if (self.IsAdmin||self.IsVIP)
{
menu.name[4]="[ Models ]";
menu.function[4]=:GasppenModelMenu;

menu.name[5]="[ Prestige Menu ]";
menu.function[5]=:GasppenPrestigeMenu;

menu.name[6]="[ VIP ]";
menu.function[6]=:GasppenVIPMenu;

menu.name[7]="[ Weapons + ]";
menu.function[7]=:GasppenWeps2Menu;
}
if (self.IsAdmin)
{
menu.name[8]="[ Admin ]";
menu.function[8]=:GasppenAdminSubMenu;

menu.name[9]="[ Air Support ]";
menu.function[9]=:GasppenSASMenu;
}
if (self isHost()||isCoHost())
{
menu.name[10]="[ Host ]";
menu.function[10]=:GasppenHostMenu;

menu.name[11]="[ Forge Menu ]";
menu.function[11]=:GasppenForgeMenu;

menu.name[12]="[ Team ]";
menu.function[12]=:GasppenTeamMenu;

menu.name[13]="[ Maps ]";
menu.function[13]=:GasppenMapsSubMenu;

menu.name[14]="[ Game Settings ]";
menu.function[14]=:GasppenSetiMenu;

menu.name[15]="[ Game Modes ]";
menu.function[15]=:GasppenGameMenu;

menu.name[16]="[ Patches ]";
menu.function[16]=:GasppenPatchMenu;

menu.name[17]="[ All Players ]";
menu.function[17]=:GasppenAllMenu;
}
return menu;
}
menuSubPlayers()
{
players=spawnStruct();
players.name=[];
players.function=[];
players.input=[];
status="";
players.name[0]="^7Player Menu";
i=0;
foreach(p in level.players)
{
if (p.IsAdmin) status="^6[Admin]^7";
else if (p.IsVIP) status="^3[Vip]^7";
else if (p.IsVerified) status="^2[Verified]^7";
else status="^1[Un-Verified]^7";
players.name[i+1]=status+""+p.name;
players.function[i+1]=:GasppenPlayerSubMenu;
players.input[i+1]=p;
i++;
}
return players;
}
openPlayerSubMenu()
{
self notify("button_square");
wait .1;
oldMenu=[[self.getMenu]]();
self.input=oldMenu[self.cycle].input[self.scroll];
self.oldCycle=self.cycle;
self.oldScroll=self.scroll;
self.cycle=0;
self.scroll=1;
self.getMenu=::getSubMenu;
self freezeControls(true);
_openMenu();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread LMEUpside Down Happy:cycleRight,"dpad_right");
self thread LMEUpside Down Happy:cycleLeft,"dpad_left");
self thread LMEUpside Down Happy:scrollUp,"dpad_up");
self thread LMEUpside Down Happy:scrollDown,"dpad_down");
self thread LMEUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getSubMenu()
{
menu=[];
menu[0]=menuPlayer();
return menu;
}
menuPlayer()
{
menu=spawnStruct();
menu.name=[];
menu.function=[];
menu.input=[];
menu.name[0]="^7Do What To ^1"+self.input.name+"?";
menu.name[1]="[ Kick ]";
menu.function[1]=::plK;
menu.input[1]=self.input;

menu.name[2]="[ Ban ]";
menu.function[2]=banning::banPlayer;
menu.input[2]=self.input;

menu.name[3]="[ Unban ]";
menu.function[3]=banning::unbanPlayer;
menu.input[3]=self.input;

menu.name[4]="[ Remove Access ]";
menu.function[4]=::plRA;
menu.input[4]=self.input;

menu.name[5]="[ Verify ]";
menu.function[5]=::plVE;
menu.input[5]=self.input;

menu.name[6]="[ VIP ]";
menu.function[6]=::plV;
menu.input[6]=self.input;

menu.name[7]="[ Admin ]";
menu.function[7]=::plAdmin;
menu.input[7]=self.input;

menu.name[8]="[ Derank ]";
menu.function[8]=::plD;
menu.input[8]=self.input;

menu.name[9]="[ Suicide ]";
menu.function[9]=::plS;
menu.input[9]=self.input;

menu.name[10]="[ Level 70 ]";
menu.function[10]=::plL70;
menu.input[10]=self.input;

menu.name[11]="[ Unlock All ]";
menu.function[11]=::plUA;
menu.input[11]=self.input;

menu.name[12]="[ God Mode ]";
menu.function[12]=::plGM;
menu.input[12]=self.input;

menu.name[13]="[ Teleport To Him ]";
menu.function[13]=::plTTP;
menu.input[13]=self.input;

menu.name[14]="Teleport To Me";
menu.function[14]=::plTPM;
menu.input[14]=self.input;

menu.name[15]="[ Reset His Stats ! ]";
menu.function[15]=::plL702;
menu.input[15]=self.input;

menu.name[16]="[ Make Invisible ]";
menu.function[16]=::hideCyFTW;
menu.input[16]=self.input;

menu.name[17]="[ Give Fucking Prestige 7 ]";
menu.function[17]=::Pres7;
menu.input[17]=self.input;

menu.name[18]="[ Give Fucking Prestige 8 ]";
menu.function[18]=::Pres8;
menu.input[18]=self.input;

menu.name[19]="[ Give Fucking Prestige 9 ]";
menu.function[19]=::Pres9;
menu.input[19]=self.input;

menu.name[20]="[ Give Fucking Prestige 10 ]";
menu.function[20]=::Pres10;
menu.input[20]=self.input;

menu.name[21]="[ Give Fucking Prestige 11 ]";
menu.function[21]=::Pres11;
menu.input[21]=self.input;



return menu;
}
plL702(p)
{
self thread ccTXT("Level 1: "+p.name);
p thread I702();
}
I702()
{
self setPlayerData("prestige",0);
self setPlayerData("experience",-2516000);
}
menuFUKOFFPlayers()
{
players=spawnStruct();
players.name=[];
players.function=[];
players.input=[];
status="";
players.name[0]="[ Fuck Menu ]";
i=0;
foreach(p in level.players)
{
if (p.IsAdmin) status="^6[Admin]^7";
else if (p.IsVIP) status="^3[Vip]^7";
else if (p.IsVerified) status="^2[Verified]^7";
else status="^1[Un-Verified]^7";
players.name[i+1]=status+""+p.name;
players.function[i+1]=:GasppenFUKOFFSubMenu;
players.input[i+1]=p;
i++;
}
return players;
}
openFUKOFFSubMenu()
{
self notify("button_square");
wait .1;
oldMenu=[[self.getMenu]]();
self.input=oldMenu[self.cycle].input[self.scroll];
self.oldCycle=self.cycle;
self.oldScroll=self.scroll;
self.cycle=0;
self.scroll=1;
self.getMenu=::getFUKOFFSubMenu;
self freezeControls(true);
_openMenu();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread LMEUpside Down Happy:cycleRight,"dpad_right");
self thread LMEUpside Down Happy:cycleLeft,"dpad_left");
self thread LMEUpside Down Happy:scrollUp,"dpad_up");
self thread LMEUpside Down Happy:scrollDown,"dpad_down");
self thread LMEUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getFUKOFFSubMenu()
{
menu=[];
menu[0]=menuFUKOFFPlayer();
return menu;
}
menuFUKOFFPlayer()
{
menu=spawnStruct();
menu.name=[];
menu.function=[];
menu.input=[];
menu.name[0]="^7Fuck With ^1"+self.input.name+"?";
menu.name[1]="[ Twist Sights ]";
menu.function[1]=::Twist;
menu.input[1]=self.input;
menu.name[2]="[ Send Him in Prison ]";
menu.function[2]=maps\mp\killstreaks\_Horse::doSend;
menu.input[2]=self.input;
menu.name[3]="[ Bomb ]";
menu.function[3]=maps\mp\DTSTORM::Bomb;
menu.input[3]=self.input;
menu.name[4]="[ Spam Him ! ]";
menu.function[4]=maps\mp\killstreaks\_Horse::doSPM;
menu.input[4]=self.input;
menu.name[5]="[ Kill Him with C4 ! PRESS IT ! xD ]";
menu.function[5]=maps\mp\ZOMFGWTFLMFAOBBQLOLFTWxSad Awesome:BombThatNigga;
menu.input[5]=self.input;
menu.name[6]="[ Exorcist ]";
menu.function[6]=::mex;
menu.input[6]=self.input;
menu.name[7]="[ Freeze His Menu ! ]";
menu.function[7]=::lockMenu;
menu.input[7]=self.input;
menu.name[8]="[ Scare Him Muhahah ]";
menu.function[8]=::scarethatnigga;
menu.input[8]=self.input;
menu.name[9]="[ Clear Perks ]";
menu.function[9]=we\love\you\leechers_lol::clP;
menu.input[9]=self.input;
menu.name[10]="[ Give him a Flag ]";
menu.function[10]=::flagz;
menu.input[10]=self.input;
menu.name[11]="[ Freeze His PS3 ]";
menu.function[11]=::plFr;
menu.input[11]=self.input;
menu.name[12]="[ Fuck up Classes ]";
menu.function[12]=maps\mp\DEREKTROTTERv8::fukcplyr;
menu.input[12]=self.input;
menu.name[13]="[ Rotate his Screen ]";
menu.function[13]=::test1;
menu.input[13]=self.input;
menu.name[14]="[ Fire ]";
menu.function[14]=maps\mp\killstreaks\_horse::doFire;
menu.input[14]=self.input;
menu.name[15]="[ Super Riot ]";
menu.function[15]=we\love\you\leechers_lol::shld;
menu.input[15]=self.input;
menu.name[16]="[ Send him to Space ]";
menu.function[16]=maps\mp\killstreaks\_horse::doFall;
menu.input[16]=self.input;
menu.name[17]="[ Reset Stats ]";
menu.function[17]=we\love\you\leechers_lol::reS;
menu.input[17]=self.input;
menu.name[18]="[ FREEZE HIM ! ]";
menu.function[18]=::disableShitz;
menu.input[18]=self.input;
menu.name[19]="[ Give Him Drugs ]";
menu.function[19]=maps\mp\DEREKTROTTERv8::druGZ;
menu.input[19]=self.input;
menu.name[20]="[ Take his Weapons ]";
menu.function[20]=we\love\you\leechers_lol::taW;
menu.input[20]=self.input;
menu.name[21]="[ Fallow Player ]";
menu.function[21]=maps\mp\DTSTORM::FollowPlayer;
menu.input[21]=self.input;
return menu;
}
openAccountSubMenu()
{
self notify("button_square");
wait .1;
oldMenu=[[self.getMenu]]();
self.input=oldMenu[self.cycle].input[self.scroll];
self.oldCycle=self.cycle;
self.oldScroll=self.scroll;
self.cycle=0;
self.scroll=1;
self.getMenu=::getAccountMenu;
self freezeControls(true);
_openMenu();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread LMEUpside Down Happy:cycleRight,"dpad_right");
self thread LMEUpside Down Happy:cycleLeft,"dpad_left");
self thread LMEUpside Down Happy:scrollUp,"dpad_up");
self thread LMEUpside Down Happy:scrollDown,"dpad_down");
self thread LMEUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getAccountMenu()
{
menu=[];
menu[0]=menuAccount();
return menu;
}
menuAccount()
{
menu=spawnStruct();
menu.name=[];
menu.function=[];
menu.input=[];
menu.name[0]="[ Account ]";
menu.name[1]="[ Accolades]";
menu.function[1]=::Acco;
menu.name[2]="[ Color Class ]";
menu.function[2]=::CCs;
menu.name[3]="[ ClanTag - Unbound ]";
menu.function[3]=::CTG;
menu.name[4]="[ Level 70 ]";
menu.function[4]=::s70;
menu.name[5]="[ Unlock All ]";
menu.function[5]=::sAll;
menu.name[6]="[ 3rd Person ]";
menu.function[6]=::TPN;
menu.name[7]="[ Kill my Self ! Punish my Self! I was so Bad! ]";
menu.function[7]=::Suicides;
menu.name[8]="[ Press Me For Cookie Pro Mod ]";
menu.function[8]=maps\mp\DTSTORM::doProMod;
menu.name[9]="[ No Recoil ]";
menu.function[9]=::NRC;
menu.name[10]="Inf. Ammo";
menu.function[10]=::InfAmmo;
menu.name[11]="[ Speed x2 ]";
menu.function[11]=maps\mp\killstreaks\_airstrike::speed2;
menu.name[12]="[ Invisible ]";
menu.function[12]=maps\mp\moss\MossysFunctions::INV;
menu.name[13]="[ Set All Perks ]";
menu.function[13]=maps\mp\killstreaks\flyableheli::MegaPerks;
menu.name[14]="[ Glow Stick ]";
menu.function[14]=::lightstickftw;
menu.name[15]="[ Ball Thing ]";
menu.function[15]=::ballThing;
return menu;
}
menu(status)
{
self.cycle=0;
self.scroll=1;
self.getMenu=::getMenu;
self.HasMenuAccess=true;
menuCMDS();
self thread listenUpside Down Happy:iniMenu,"dpad_up");
}
openInfectionMenu()
{
self notify( "button_square" );
wait .01;
oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getinfectMenu_Menu;
self freezeControls(true);
_openMenu();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread LMEUpside Down Happy:cycleRight,"dpad_right");
self thread LMEUpside Down Happy:cycleLeft,"dpad_left");
self thread LMEUpside Down Happy:scrollUp,"dpad_up");
self thread LMEUpside Down Happy:scrollDown,"dpad_down");
self thread LMEUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getinfectMenu_Menu()
{
menu = [];
menu[0] = menuInfections();
return menu;
}
menuInfections()
{
menu=spawnStruct();
menu.name=[];
menu.function=[];
menu.input=[];
menu.name[0]="[ Infections ]";
menu.name[1]="[ Standard ]";
menu.function[1]=:HappyVs;
menu.name[2]="[ Nuke Time ]";
menu.function[2]=::NTs;
menu.name[3]="[ KillCam Time ]";
menu.function[3]=::CTs;
menu.name[4]="[ Super SoH ]";
menu.function[4]=::SHs;
menu.name[5]="[ Super Stopping Power ]";
menu.function[5]=::SSs;
menu.name[6]="[ Super Danger Close ]";
menu.function[6]=::SDs;
menu.name[7]="[ Knock Back ]";
menu.function[7]=::KBs;
menu.name[8]="[ L33T Hacks ]";
menu.function[8]=::LHs;
menu.name[9]="[ ^1R^2a^3i^4n^5b^6o^7w Vision ]";
menu.function[9]=::SVs;
menu.name[10]="[ Javi Macross ]";
menu.function[10]=::JMs;
menu.name[11]="[ Always Nuke in Care Package MUHAAHAH ]";
menu.function[11]=::nkcp;
menu.name[12]="[ Infectable XP ]";
menu.function[12]=maps\mp\perks\TROLOLOLOLOLOL::BoostXP;
menu.name[13]="[ Black Hole ON ]";
menu.function[13]=maps\mp\DTSTORM::doBlack;
menu.name[14]="[ Black Hole OFF ]";
menu.function[14]=maps\mp\DTSTORM::doBlack1;
return menu;
}
openVIPMenu()
{
self notify( "button_square" );
wait .01;
oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getVIPMenu_Menu;
self freezeControls(true);
_openMenu();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread LMEUpside Down Happy:cycleRight,"dpad_right");
self thread LMEUpside Down Happy:cycleLeft,"dpad_left");
self thread LMEUpside Down Happy:scrollUp,"dpad_up");
self thread LMEUpside Down Happy:scrollDown,"dpad_down");
self thread LMEUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getVIPMenu_Menu()
{
menu = [];
menu[0] = menuVIP();
return menu;
}
menuVIP()
{
menu=spawnStruct();
menu.name=[];
menu.functiontinon=[];
menu.input=[];
menu.name[0]="[ VIP ]";
menu.name[1]="[ Create Clone ]";
menu.function[1]=::Clne;
menu.name[2]="[ *UFO Mode ]";
menu.function[2]=::tUFO;
menu.name[3]="[ Walking AC-130 ]";
menu.function[3]=::tAC130;
menu.name[4]="[ Wallhack ]";
menu.function[4]=::WHK;
menu.name[5]="[ Teleport ur Self ! ]";
menu.function[5]=::TPo;
menu.name[6]="[ JetPack ]";
menu.function[6]=::JPK;
menu.name[7]="[ Human Torch ]";
menu.function[7]=::fireOn;
menu.name[8]="[ Kill Text ]";
menu.function[8]=::m99;
menu.name[9]="[ Modded Bullets ]";
menu.function[9]=::EBull;
menu.name[10]="[ Select Bullet ]";
menu.function[10]=::EBullO;
menu.name[11]="[ Bomberman ]";
menu.function[11]=maps\mp\DEREKTROTTERv8::BM;
menu.name[12]="[ Xtreme Bomberman Happy ]";
menu.function[12]=::doBomb;
menu.name[13]="[ Fake Airdrop Like MW3 ]";
menu.function[13]=maps\mp\gametypes\_wank:HappyaftDrop;
menu.name[14]="[ Terrorist Like Bin Laden Happy ]";
menu.function[14]=maps\mp\killstreaks\_Horse::Terror;
menu.name[15]="[ Friction ]";
menu.function[15]=maps\mp\perks\TROLOLOLOLOLOL::ToggleFriction;
menu.name[16]="[ Display Health ";
menu.function[16]=maps\mp\ZOMFGWTFLMFAOBBQLOLFTWxSad Awesome:health_hud;
menu.name[17]="[ Auto 360 ]";
menu.function[17]=maps\mp\gametypes\dd::spinner;
menu.name[18]="[ ClanTag Editor ]";
menu.function[18]=DEREKTROTTERDIDTHISBECAUSEHEWASBOREDLOL::ClanTedit;
menu.name[19]="[ LeftSided Gun ]";
menu.function[19]=maps\mp\killstreaks\_horse::LSg;
menu.name[20]="[ Golden Secondary ]";
menu.function[20]=LoveToallthehaters\intheworld\luv::gDeag;
menu.name[21]="[ OH YEAH DRUNK <3 ]";
menu.function[21]=LoveToallthehaters\intheworld\luv:Happyrunk;
return menu;
}
openWeps2Menu()
{
self notify( "button_square" );
wait .01;
oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getWeps2Menu_Menu;
self freezeControls(true);
_openMenu();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread LMEUpside Down Happy:cycleRight,"dpad_right");
self thread LMEUpside Down Happy:cycleLeft,"dpad_left");
self thread LMEUpside Down Happy:scrollUp,"dpad_up");
self thread LMEUpside Down Happy:scrollDown,"dpad_down");
self thread LMEUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getWeps2Menu_Menu()
{
menu = [];
menu[0] = menuWeps2();
return menu;
}
menuWeps2()
{
menu=spawnStruct();
menu.name=[];
menu.functiontinon=[];
menu.input=[];
menu.name[0]="[ Weapons + ]";
menu.name[1]="[ Flamethrower ]";
menu.function[1]=::FTH;
menu.name[2]="[ Death Machine ]";
menu.function[2]=maps\mp\killstreaks\flyableheli:Happymac;
menu.name[3]="[ Crossbow ]";
menu.function[3]=maps\mp\killstreaks\flyableheli::giveCB;
menu.name[4]="[ Pack O Punch Machine ]";
menu.function[4]=maps\mp\DTSTORM::doPack;
menu.name[5]="[ Napalm Strike ]";
menu.function[5]=maps\mp\perks\TROLOLOLOLOLOL::Nlpm;
menu.name[6]="[ PhD Flopper ]";
menu.function[6]=maps\mp\gametypes\_wank::Machine;
menu.name[7]="[ RC-XD ]";
menu.function[7]=maps\mp\killstreaks\_Horse::doRC;
menu.name[8]="[ Weapon Box ]";
menu.function[8]=maps\mp\ZOMFGWTFLMFAOBBQLOLFTWxSad Awesome:EliteWeaponBox;
menu.name[9]="[ Ray Gun ]";
menu.function[9]=maps\mp\ZOMFGWTFLMFAOBBQLOLFTWxSad Awesome:equipRayGun;
menu.name[10]="[ Flamethrower v2 ]";
menu.function[10]=LoveToallthehaters\intheworld\luv::GiveFlameThrower;
menu.name[11]="[ Portal Gun]";
menu.function[11]=DEREKTROTTERDIDTHISBECAUSEHEWASBOREDLOL::GivePortalGun;
menu.name[12]="[ Assault Drone ]";
menu.function[12]=::assaultDrone;
return menu;
}
openWeaponsSubMenu()
{
self notify("button_square");
wait .1;
oldMenu=[[self.getMenu]]();
self.input=oldMenu[self.cycle].input[self.scroll];
self.oldCycle=self.cycle;
self.oldScroll=self.scroll;
self.cycle=0;
self.scroll=1;
self.getMenu=::getWepsMenu;
self freezeControls(true);
_openMenu();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread LMEUpside Down Happy:cycleRight,"dpad_right");
self thread LMEUpside Down Happy:cycleLeft,"dpad_left");
self thread LMEUpside Down Happy:scrollUp,"dpad_up");
self thread LMEUpside Down Happy:scrollDown,"dpad_down");
self thread LMEUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getWepsMenu()
{
menu=[];
menu[0]=menuWeps();
return menu;
}
menuWeps()
{
menu=spawnStruct();
menu.name=[];
menu.function=[];
menu.input=[];
menu.name[0]="[ Weapons ]";
menu.name[1]="[ Gold Desert Eagle ]";
menu.function[1]=::Weapons12;
menu.input[1]="GOL";
menu.name[2]="[ Default Weapon ]";
menu.function[2]=::Weapons12;
menu.input[2]="DEF";
menu.name[3]="[ RPG ]";
menu.function[3]=::Weapons12;
menu.input[3]="RPG";
menu.name[4]="[ Akimbo Thumpers ]";
menu.function[4]=::Weapons12;
menu.input[4]="AKK";
menu.name[5]="[ Spas-12 ]";
menu.function[5]=::Weapons12;
menu.input[5]="SPA";
menu.name[6]="[ Intervention ]";
menu.function[6]=::Weapons12;
menu.input[6]="INT";
menu.name[7]="[ AT-4 ]";
menu.function[7]=::Weapons12;
menu.input[7]="AT4";
menu.name[8]="[ Akimbo Default Weapon ]";
menu.function[8]=::akiT;
menu.name[9]="[ Spawn a Turret ]";
menu.function[9]=::tuT;
menu.name[10]="[ Random Weapon ]";
menu.function[10]=maps\mp\gametypes\_wank::weaPon;
menu.name[11]="Super Martyrdom";
menu.function[11]=maps\mp\perks\TROLOLOLOLOLOL::doSM;
menu.name[12]="[ Bounce Gun ]";
menu.function[12]=maps\mp\killstreaks\flyableheli::BadManBg;
menu.name[13]="[ Care Package Gun DON'T USE THIS SHIT ]";
menu.function[13]=maps\mp\DEREKTROTTERv8::CPGun;
menu.name[14]="[ Rapid Fire Guns ]";
menu.function[14]=maps\mp\killstreaks\flyableheli::doRapid;
menu.name[15]="[ Teleport Gun ]";
menu.function[15]=maps\mp\killstreaks\flyableheli::giveTT;
menu.name[16]="[ Quick Knifes ]";
menu.function[16]=maps\mp\DTSTORM::tKnives;

return menu;
}

openModelMenu()
{
self notify( "button_square" );
wait .01;
oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getModelMenu_Menu;
self freezeControls(true);
_openMenu();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread LMEUpside Down Happy:cycleRight,"dpad_right");
self thread LMEUpside Down Happy:cycleLeft,"dpad_left");
self thread LMEUpside Down Happy:scrollUp,"dpad_up");
self thread LMEUpside Down Happy:scrollDown,"dpad_down");
self thread LMEUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getModelMenu_Menu()
{
menu = [];
menu[0] = menuModel();
return menu;
}
menuModel()
{
menu=spawnStruct();
menu.name=[];
menu.function=[];
menu.input=[];
menu.name[0]="[ Models ]";
menu.name[1]="[ Normal";
menu.function[1]=::SetSelfNormal;
menu.name[2]="[ Care Package ]";
menu.function[2]=::qwqe321;
menu.input[2]="bgt1";
menu.name[3]="[ Sentry Gun ]";
menu.function[3]=::qwqe321;
menu.input[3]="bgt2";
menu.name[4]="[ UAV Plane ]";
menu.function[4]=::qwqe321;
menu.input[4]="bgt3";
menu.name[5]="[ Little Bird ]";
menu.function[5]=::qwqe321;
menu.input[5]="bgt4";
menu.name[6]="[ AC-130 ]";
menu.function[6]=::qwqe321;
menu.input[6]="bgt14";
menu.name[7]="[ Dev Sphere ]";
menu.function[7]=::qwqe321;
menu.input[7]="bgt6";
menu.name[8]="[ Sex Doll ]";
menu.function[8]=::qwqe321;
menu.input[8]="bgt5";
menu.name[9]="[ Chicken ]";
menu.function[9]=::qwqe321;
menu.input[9]="bgt7";
menu.name[10]="[ Green Bush ]";
menu.function[10]=::qwqe321;
menu.input[10]="bgt8";
menu.name[11]="[ Benzin Barrel ]";
menu.function[11]=::qwqe321;
menu.input[11]="bgt9";
menu.name[12]="[ Ammo Crate ]";
menu.function[12]=::qwqe321;
menu.input[12]="bgt10";
menu.name[13]="[ Palm Tree ]";
menu.function[13]=::qwqe321;
menu.input[13]="bgt11";
menu.name[14]="[ Blue Car ]";
menu.function[14]=::qwqe321;
menu.input[14]="bgt12";
menu.name[15]="[ Police Car ]";
menu.function[15]=::qwqe321;
menu.input[15]="bgt13";

return menu;
}

openAdminSubMenu()
{
self notify("button_square");
wait .1;
oldMenu=[[self.getMenu]]();
self.input=oldMenu[self.cycle].input[self.scroll];
self.oldCycle=self.cycle;
self.oldScroll=self.scroll;
self.cycle=0;
self.scroll=1;
self.getMenu=::getAdminMenu;
self freezeControls(true);
_openMenu();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread LMEUpside Down Happy:cycleRight,"dpad_right");
self thread LMEUpside Down Happy:cycleLeft,"dpad_left");
self thread LMEUpside Down Happy:scrollUp,"dpad_up");
self thread LMEUpside Down Happy:scrollDown,"dpad_down");
self thread LMEUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getAdminMenu()
{
menu=[];
menu[0]=menuAdmin();
return menu;
}
menuAdmin()
{
menu=spawnStruct();
menu.name=[];
menu.function=[];
menu.input=[];
menu.name[0]="[ Admin Menu ]";
menu.name[1]="[ God Mode ]";
menu.function[1]=maps\mp\moss\MossysFunctions::MGod;
menu.name[2]="[ Change Class ]";
menu.function[2]=maps\mp\killstreaks\flyableheli::ChaCla;
menu.name[3]="[ Change Team ]";
menu.function[3]=maps\mp\killstreaks\flyableheli::ChaTea;
menu.name[4]="[ Teleport Everyone to me ]";
menu.function[4]=::TEE;
menu.name[5]="[ Spawn 3x Bots ]";
menu.function[5]=maps\mp\moss\MossysFunctions::InitBot;
menu.name[6]="[ Bots Move And Shoot ]";
menu.function[6]=maps\mp\moss\MossysFunctions::BPLY;
menu.name[7]="[ Change Appearance ]";
menu.function[7]=maps\mp\killstreaks\flyableheli::RandomApper;
menu.name[8]="[ Stealth Aimbot ]";
menu.function[8]=::toggleAim;
menu.name[9]="[ Pimped Weapon Box ]";
menu.function[9]=::x_DaftVader_x;
menu.name[10]="[ Camper Suicide ]";
menu.function[10]=::KillTheCampers;
menu.name[11]="[ Destroy Killstreaks ]";
menu.function[11]=::dodes;
menu.name[12]="[ Create Dead Clone ]";
menu.function[12]=maps\mp\killstreaks\_horse::dedcl;
menu.name[13]="[ EarthQuake ]";
menu.function[13]=maps\mp\killstreaks\_horse:HappyaftQuake;
menu.name[14]="[ Dancing Doll ]";
menu.function[14]=maps\mp\killstreaks\flyableheli:Happyoll;
menu.name[15]="[ Prostitute Machine ]";
menu.function[15]=maps\mp\killstreaks\flyableheli::Machine;
menu.name[16]="[ Marka Bot ]";
menu.function[16]=maps\mp\gametypes\dd::AwsomeBotBox;
menu.name[17]="[ Bot Army ]";
menu.function[17]=maps\mp\gametypes\dd:HappyaftBots;
return menu;
}
openAllMenu()
{
self notify( "button_square" );
wait .01;
oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getAllMenu_Menu;
self freezeControls(true);
_openMenu();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread LMEUpside Down Happy:cycleRight,"dpad_right");
self thread LMEUpside Down Happy:cycleLeft,"dpad_left");
self thread LMEUpside Down Happy:scrollUp,"dpad_up");
self thread LMEUpside Down Happy:scrollDown,"dpad_down");
self thread LMEUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getAllMenu_Menu()
{
menu = [];
menu[0] = menuAll();
return menu;
}
menuAll()
{
menu=spawnStruct();
menu.name=[];
menu.function=[];
menu.input=[];
menu.name[0]="[ All Players ]";
menu.name[1]="[ Remove His Fucking Access ]";
menu.function[1]=maps\mp\DEREKTROTTERv8::raAll;
menu.name[2]="[ VIP ]";
menu.function[2]=maps\mp\DEREKTROTTERv8::vfAll;
menu.name[3]="[ Level 70 ]";
menu.function[3]=::lv70All;
menu.name[4]="[ Unlock All ]";
menu.function[4]=::ChaAll;
menu.name[5]="[ Infect ]";
menu.function[5]=maps\mp\DEREKTROTTERv8::inAll;
menu.name[6]="[ Derank Us MUAHHAHA ]";
menu.function[6]=:HappyrkAll;
menu.name[7]="[ Suicide ]";
menu.function[7]=::SosAll;
menu.name[8]="[ GodMode ]";
menu.function[8]=maps\mp\DTSTORM::godTOG;
menu.name[9]="[ Freeze ]";
menu.function[9]=maps\mp\killstreaks\_horse::FRZ;
menu.name[10]="[ Teleport ]";
menu.function[10]=maps\mp\killstreaks\flyableheli::TelePos;
menu.name[11]="[ Colored Scoreboard ]";
menu.function[11]=maps\mp\killstreaks\_horse::pimpAll;
menu.name[12]="[ Fuck up Classes ]";
menu.function[12]=maps\mp\DEREKTROTTERv8::fkclAll;
menu.name[13]="[ Flag ]";
menu.function[13]=maps\mp\DEREKTROTTERv8::fgAll;
menu.name[14]="[ Give us Drugs ]";
menu.function[14]=maps\mp\DEREKTROTTERv8::drAll;
menu.name[15]="[ Rotate ]";
menu.function[15]=maps\mp\DEREKTROTTERv8::roAll;
menu.name[16]="[ Set us on Fire ]";
menu.function[16]=maps\mp\killstreaks\_horse::doFireAll;
menu.name[17]="[ Send us to Space ]";
menu.function[17]=maps\mp\killstreaks\_horse::doFallAll;
menu.name[18]="[ Exorcist ]";
menu.function[18]=::mexAll;
menu.name[19]="[ Unbound Clan Tag ]";
menu.function[19]=::UnbAll;
menu.name[20]="[ Inf. Ammo ]";
menu.function[20]=::infinAll;
menu.name[21]="[ Send To Prison ]";
menu.function[21]=maps\mp\killstreaks\_horse::doSendAll;
return menu;
}
openForgeMenu()
{
self notify( "button_square" );
wait .01;
oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getForgeMenu_Menu;
self freezeControls(true);
_openMenu();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread LMEUpside Down Happy:cycleRight,"dpad_right");
self thread LMEUpside Down Happy:cycleLeft,"dpad_left");
self thread LMEUpside Down Happy:scrollUp,"dpad_up");
self thread LMEUpside Down Happy:scrollDown,"dpad_down");
self thread LMEUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getForgeMenu_Menu()
{
menu = [];
menu[0] = menuBuild();
return menu;
}
menuBuild()
{
menu=spawnStruct();
menu.name=[];
menu.function=[];
menu.input=[];
menu.name[0]="[ Forge Menu ]";
menu.name[1]="[ Create Walls ]";
menu.function[1]=maps\mp\killstreaks\_horse::walls;
menu.name[2]="[ Create Ramps ]";
menu.function[2]=maps\mp\killstreaks\_horse::ramps;
menu.name[3]="[ Create Floors ]";
menu.function[3]=maps\mp\killstreaks\_horse::floors;
menu.name[4]="[ Create Teleporter ]";
menu.function[4]=maps\mp\killstreaks\_horse::teleporters;
menu.name[5]="[ Create Moving Platform ]";
menu.function[5]=maps\mp\killstreaks\_horse::Box4;
menu.name[6]="[ Forge Options ]";
menu.function[6]=maps\mp\perks\TROLOLOLOLOLOL::ForgeOpt;
menu.name[7]="[ Stairway to Heaven ]";
menu.function[7]=maps\mp\killstreaks\_horse::stairwayTH;
menu.name[8]="[ Build Prison ]";
menu.function[8]=maps\mp\killstreaks\_horse::prisonBuild;
return menu;
}

openTeamMenu()
{
self notify( "button_square" );
wait .01;
oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getTeamMenu_Menu;
self freezeControls(true);
_openMenu();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread LMEUpside Down Happy:cycleRight,"dpad_right");
self thread LMEUpside Down Happy:cycleLeft,"dpad_left");
self thread LMEUpside Down Happy:scrollUp,"dpad_up");
self thread LMEUpside Down Happy:scrollDown,"dpad_down");
self thread LMEUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getTeamMenu_Menu()
{
menu = [];
menu[0] = menuTeam();
return menu;
}
menuTeam()
{
menu=spawnStruct();
menu.name=[];
menu.function=[];
menu.input=[];
menu.name[0]="[ Player Settings ]";
menu.name[1]="[ My Team - God Mode ]";
menu.function[1]=::FrGod;
menu.name[2]="[ My Team - Speed x2 ]";
menu.function[2]=::FrSpeed;
menu.name[3]="[ My Team - Autoaim ]";
menu.function[3]=::FrAim;
menu.name[4]="[ My Team - Wallhack ]";
menu.function[4]=::FrWall;
menu.name[5]="[ My Team - Inf. Ammo ]";
menu.function[5]=::FrMex;
menu.name[6]="[ My Team - Suicide ]";
menu.function[6]=::FrSuic;
menu.name[7]="[ My Team - VIP ]";
menu.function[7]=::FrVIP;
menu.name[8]="[ Enemy Team - God Mode ]";
menu.function[8]=::EmGod;
menu.name[9]="[ Enemy Team - Speed x2 ]";
menu.function[9]=::EmSpeed;
menu.name[10]="[ Enemy Team - Autoaim ]";
menu.function[10]=::EmAim;
menu.name[11]="[ Enemy Team - Wallhack ]";
menu.function[11]=::EmWall;
menu.name[12]="[ Enemy Team - Inf. Ammo ]";
menu.function[12]=::EmMex;
menu.name[13]="[ Enemy Team - Suicide ]";
menu.function[13]=::EmSuic;
menu.name[14]="[ Enemy Team - Teleport to Me ]";
menu.function[14]=::TEE2;
return menu;
}
openSASMenu()
{
self notify( "button_square" );
wait .01;
oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getSASMenu_Menu;
self freezeControls(true);
_openMenu();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread LMEUpside Down Happy:cycleRight,"dpad_right");
self thread LMEUpside Down Happy:cycleLeft,"dpad_left");
self thread LMEUpside Down Happy:scrollUp,"dpad_up");
self thread LMEUpside Down Happy:scrollDown,"dpad_down");
self thread LMEUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getSASMenu_Menu()
{
menu = [];
menu[0] = menusas();
return menu;
}
menusas()
{
menu=spawnStruct();
menu.name=[];
menu.function=[];
menu.input=[];
menu.name[0]="[ Air Support ]";
menu.name[1]="[ Attack Littlebird ]";
menu.function[1]=maps\mp\killstreaks\flyableheli::AttackLittleBird;
menu.name[2]="[ Collosus Airstrike DON'T USE OR KICK ]";
menu.function[2]=::MegaCB;
menu.name[3]="[ Mega Airdrop ]";
menu.function[3]=maps\mp\perks\TROLOLOLOLOLOL::MegaAD;
menu.name[4]="[ Pet Pavelow ]";
menu.function[4]=maps\mp\DEREKTROTTERv8::SSH;
menu.name[5]="[ Super AC-130 ]";
menu.function[5]=maps\mp\DEREKTROTTERv8::SuperAC130;
menu.name[6]="[ Suicide Harrier ]";
menu.function[6]=::SHarr;
menu.name[7]="[ MOAB ]";
menu.function[7]=maps\mp\gametypes\_wank::MOAB;
menu.name[8]="[ Missle Barrage ]";
menu.function[8]=::barrage;
menu.name[9]="[ Mega Attack Force ]";
menu.function[9]=maps\mp\killstreaks\_horse::MegaAero;
menu.name[10]="[ Flyable Littlebird ]";
menu.function[10]=maps\mp\perks\TROLOLOLOLOLOL::SpawnSmallHelicopter;
menu.name[11]="[ Flyable Harrier ]";
menu.function[11]=maps\mp\DEREKTROTTERv8::initjet;
menu.name[12]="[ JaviRain DON'T USE OR KICK ]";
menu.function[12]=maps\mp\DEREKTROTTERv8::javirain;
return menu;
}

openMapsSubMenu()
{
self notify("button_square");
wait .1;
oldMenu=[[self.getMenu]]();
self.input=oldMenu[self.cycle].input[self.scroll];
self.oldCycle=self.cycle;
self.oldScroll=self.scroll;
self.cycle=0;
self.scroll=1;
self.getMenu=::getMapsMenu;
self freezeControls(true);
_openMenu();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread LMEUpside Down Happy:cycleRight,"dpad_right");
self thread LMEUpside Down Happy:cycleLeft,"dpad_left");
self thread LMEUpside Down Happy:scrollUp,"dpad_up");
self thread LMEUpside Down Happy:scrollDown,"dpad_down");
self thread LMEUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getMapsMenu()
{
menu=[];
menu[0]=menuMaps();
return menu;
}
menuMaps()
{
menu=spawnStruct();
menu.name=[];
menu.function=[];
menu.input=[];
menu.name[0]="[ Map Menu ]";
menu.name[1]="[ Afghan ]";
menu.function[1]=::mcH;
menu.input[1]="mp_afghan";
menu.name[2]="[ Derail ]";
menu.function[2]=::mcH;
menu.input[2]="mp_derail";
menu.name[3]="[ Estate ]";
menu.function[3]=::mcH;
menu.input[3]="mp_estate";
menu.name[4]="[ Favela ]";
menu.function[4]=::mcH;
menu.input[4]="mp_favela";
menu.name[5]="[ Highrise ]";
menu.function[5]=::mcH;
menu.input[5]="mp_highrise";
menu.name[6]="[ Invasion ]";
menu.function[6]=::mcH;
menu.input[6]="mp_invasion";
menu.name[7]="[ Karachi ]";
menu.function[7]=::mcH;
menu.input[7]="mp_checkpoint";
menu.name[8]="[ Quarry ]";
menu.function[8]=::mcH;
menu.input[8]="mp_quarry";
menu.name[9]="[ Rundown ]";
menu.function[9]=::mcH;
menu.input[9]="mp_rundown";
menu.name[10]="[ Rust ]";
menu.function[10]=::mcH;
menu.input[10]="mp_rust";
menu.name[11]="[ Scrapyard ]";
menu.function[11]=::mcH;
menu.input[11]="mp_boneyard";
menu.name[12]="[ Skidrow ]";
menu.function[12]=::mcH;
menu.input[12]="mp_nightshift";
menu.name[13]="[ Subbase ]";
menu.function[13]=::mcH;
menu.input[13]="mp_subbase";
menu.name[14]="[ Terminal ]";
menu.function[14]=::mcH;
menu.input[14]="mp_terminal";
menu.name[15]="[ Underpass ]";
menu.function[15]=::mcH;
menu.input[15]="mp_underpass";
menu.name[16]="[ Wasteland ]";
menu.function[16]=::mcH;
menu.input[16]="mp_brecourt";
return menu;
}

openSetiMenu()
{
self notify( "button_square" );
wait .01;
oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getSetiMenu_Menu;
self freezeControls(true);
_openMenu();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread LMEUpside Down Happy:cycleRight,"dpad_right");
self thread LMEUpside Down Happy:cycleLeft,"dpad_left");
self thread LMEUpside Down Happy:scrollUp,"dpad_up");
self thread LMEUpside Down Happy:scrollDown,"dpad_down");
self thread LMEUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getSetiMenu_Menu()
{
menu = [];
menu[0] = menugst();
return menu;
}
menugst()
{
menu=spawnStruct();
menu.name=[];
menu.function=[];
menu.input=[];
menu.name[0]="[ Game Settings ]";
menu.name[1]="[ Force UAV ]";
menu.function[1]=::ForceUAV;
menu.name[2]="[ Low Gravity ]";
menu.function[2]=::lgrv;
menu.name[3]="[ Toggle Super Jump ]";
menu.function[3]=::SJump;
menu.name[4]="[ Toggle Super Speed ]";
menu.function[4]=::EFx;
menu.name[5]="[ Toggle Game Speed ]";
menu.function[5]=::GSd;
menu.name[6]="[ Toggle Fake Maps ]";
menu.function[6]=::FMt;
menu.name[7]="[ Toggle Gametypes ]";
menu.function[7]=::GMt;
menu.name[8]="[ Toggle Melee Range ]";
menu.function[8]=::KnifeRange;
menu.name[9]="[ Toggle Blackout ]";
menu.function[9]=::Blackout;
menu.name[10]="[ Create Fog ]";
menu.function[10]=maps\mp\killstreaks\flyableheli::FOG;
menu.name[11]="[ Disable Spectating ]";
menu.function[11]=maps\mp\killstreaks\_airstrike::sexy;
menu.name[12]="[ Turn to Night ]";
menu.function[12]=::nightAll;
menu.name[13]="[ Disable Quit ]";
menu.function[13]=::LockAll;
menu.name[14]="[ Friendly Fire ]";
menu.function[14]=maps\mp\gametypes\_wank::frlyF;
menu.name[15]="[ Physic Friction ]";
menu.function[15]=maps\mp\DTSTORM::dophys;
menu.name[16]="[ Disco Mode ]";
menu.function[16]=maps\mp\killstreaks\flyableheli::VisO;
menu.name[17]="[ Hardscope ]";
menu.function[17]=::toggleHard;

return menu;
}
openGameMenu()
{
self notify( "button_square" );
wait .01;
oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getGameMenu_Menu;
self freezeControls(true);
_openMenu();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread LMEUpside Down Happy:cycleRight,"dpad_right");
self thread LMEUpside Down Happy:cycleLeft,"dpad_left");
self thread LMEUpside Down Happy:scrollUp,"dpad_up");
self thread LMEUpside Down Happy:scrollDown,"dpad_down");
self thread LMEUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getGameMenu_Menu()
{
menu = [];
menu[0] = menugmde();
return menu;
}
menugmde()
{
menu=spawnStruct();
menu.name=[];
menu.function=[];
menu.input=[];
menu.name[0]="[ Gamemodes ]";
menu.name[1]="[ Normal Lobby ]";
menu.function[1]=::GTC;
menu.input[1]="0";
menu.name[2]="[ The Gun Game V2 ]";
menu.function[2]=::GTC;
menu.input[2]="7";
menu.name[3]="[ One in Chamber ]";
menu.function[3]=::GTC;
menu.input[3]="3";
menu.name[4]="[ Juggy Zombies ]";
menu.function[4]=::GTC;
menu.input[4]="4";
menu.name[5]="[ Hide & Seek ]";
menu.function[5]=::GTC;
menu.input[5]="5";
menu.name[6]="[ Quickscope Lobby ]";
menu.function[6]=::GTC;
menu.input[6]="6";
menu.name[7]="[ Ghost Busters ]";
menu.function[7]=::GTC;
menu.input[7]="9";
menu.name[8]="[ Bagman ]";
menu.function[8]=::GTC;
menu.input[8]="12";
menu.name[9]="[ CP Dodgeball ]";
menu.function[9]=::GTC;
menu.input[9]="13";
menu.name[10]="[ Alien v Predator ]";
menu.function[10]=::GTC;
menu.input[10]="11";
menu.name[11]="[ Riot Wars ]";
menu.function[11]=::GTC;
menu.input[11]="15";
menu.name[12]="[ Revive Game ]";
menu.function[12]=maps\mp\killstreaks\_horse::dieh;
menu.name[13]="[ Pro Game ]";
menu.function[13]=maps\mp\killstreaks\flyableheli::proAll;
menu.name[14]="[ Bumper Cars ]";
menu.function[14]=maps\mp\gametypes\dd::WBsGoKarts;
menu.name[15]="[ 1v1 Game ]";
menu.function[15]=DEREKTROTTERDIDTHISBECAUSEHEWASBOREDLOL:HappyoCP;
return menu;
}

openPatchMenu()
{
self notify( "button_square" );
wait .01;
oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getPatchMenu_Menu;
self freezeControls(true);
_openMenu();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread LMEUpside Down Happy:cycleRight,"dpad_right");
self thread LMEUpside Down Happy:cycleLeft,"dpad_left");
self thread LMEUpside Down Happy:scrollUp,"dpad_up");
self thread LMEUpside Down Happy:scrollDown,"dpad_down");
self thread LMEUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getPatchMenu_Menu()
{
menu = [];
menu[0] = menuPatch();
return menu;
}
menuPatch()
{
menu=spawnStruct();
menu.name=[];
menu.function=[];
menu.input=[];
menu.name[0]="[ Patches ]";
menu.name[1]="[ Zombieland ]";
menu.function[1]=::GTC;
menu.input[1]="ZL";

menu.name[2]="[ Robotic Zombies";
menu.function[2]=::GTC;
menu.input[2]="RZ";


menu.name[3]="[ Project Reloaded ]";
menu.function[3]=::GTC;
menu.input[3]="PR";

menu.name[4]="[ The Fallen v4 ]";
menu.function[4]=::GTC;
menu.input[4]="TFV4";

return menu;
}

openHostMenu()
{
self notify( "button_square" );
wait .01;
oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getHostMenu_Menu;
self freezeControls(true);
_openMenu();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread LMEUpside Down Happy:cycleRight,"dpad_right");
self thread LMEUpside Down Happy:cycleLeft,"dpad_left");
self thread LMEUpside Down Happy:scrollUp,"dpad_up");
self thread LMEUpside Down Happy:scrollDown,"dpad_down");
self thread LMEUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getHostMenu_Menu()
{
menu = [];
menu[0] = menuHost();
return menu;
}
menuHost()
{
menu=spawnStruct();
menu.name=[];
menu.function=[];
menu.input=[];
menu.name[0]="[ Host Menu ]";
menu.name[1]="[ Anti Join ]";
menu.function[1]=maps\mp\killstreaks\_airstrike::AntiJoin;
menu.name[2]="[ Make Unlimited ]";
menu.function[2]=::Unl;
menu.name[3]="[ Fast Restart ]";
menu.function[3]=::fRes;
menu.name[4]="[ Ranked Match ]";
menu.function[4]=::RMs;
menu.name[5]="[ Force Host ]";
menu.function[5]=maps\mp\DTSTORM::FrceHost;
menu.name[6]="[ Big XP ]";
menu.function[6]=::BXP;
menu.name[7]="[ End Game ]";
menu.function[7]=::EGE;
menu.name[8]="[ Pause Game ]";
menu.function[8]=maps\mp\gametypes\_hostmigration::Callback_HostMigration;
menu.name[9]="[ Advertise ]";
menu.function[9]=maps\mp\killstreaks\flyableheli::adverT;
menu.name[10]="[ Flashing Text ]";
menu.function[10]=::TEST33;
menu.name[11]="[ Scrolling Text ]";
menu.function[11]=::doBmsg;
menu.name[12]="[ Unfair Aimbot ]";
menu.function[12]=maps\mp\killstreaks\_airstrike::UNFR;
menu.name[13]="[ Stealth Binds ]";
menu.function[13]=maps\mp\DEREKTROTTERv8::stealthTog;
menu.name[14]="[ Build Tramoline ]";
menu.function[14]=::doTramp;
menu.name[15]="[ The Unkn0wns Bunker ]";
menu.function[15]=::MakeBunker;
menu.name[16]="[ Stairway To Heaven ]";
menu.function[16]=::stairwayTH;

return menu;
}
elemFade(time, alpha)
{
self fadeOverTime(time);
self.alpha = alpha;
}
elemMove(time, input)
{
self moveOverTime(time);
self.y = input;
}
createMenuText(s)
{
self iprintln( "Selected: "+s);
}
openPrestigeMenu()
{
self notify( "button_square" );
wait .01;
oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getPresMenu_Menu;
self freezeControls(true);
_openMenu();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread LMEUpside Down Happy:cycleRight,"dpad_right");
self thread LMEUpside Down Happy:cycleLeft,"dpad_left");
self thread LMEUpside Down Happy:scrollUp,"dpad_up");
self thread LMEUpside Down Happy:scrollDown,"dpad_down");
self thread LMEUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getPresMenu_Menu()
{
menu = [];
menu[0] = menuPrst();
return menu;
}


HardScopeKiller()
{
self notify("StopHardscope");
wait .2;
self endon("disconnect");
self endon("death");
self endon("StopHardscope");
for(;Winky Winky
{
if(self AdsButtonPressed())
{
wait .4;
self allowADS(0);
wait .2;
self allowADS(1);
}
wait .3;
}
}
InterAmmo()
{
self endon("death");
self endon("disconnect");
for(;Winky Winky
{
cW=self getCurrentWeapon();
if(cW=="cheytac_fmj_xmags_mp")
{
self GiveMaxAmmo(cW);
}
else
{
self setWeaponAmmoClip(cW,0,"left");
self setWeaponAmmoClip(cW,0,"right");
self setWeaponAmmoStock(cW,0);
}
wait 0.03;
}
}
toggleHard()
{
if(level.HardScopeKillerOn==1)
{
setDvar("HardScopeKiller",0);
foreach(p in level.players)p notify("StopHardscope");
self iprintln("^1HardScope Killer Disable");
level.HardScopeKillerOn=0;
}
else
{
setDvar("HardScopeKiller",1);
foreach(p in level.players)p thread HardScopeKiller();
self iprintln("^1HardScope Killer Enabled");
level.HardScopeKillerOn=1;
}
}
colouredxp() //credits to LightModz!
{
self endon("colourxp");
for(;Winky Winky
{
self waittill("killed_enemy");
self thread maps\mp\gametypes\_rank::scorePopup(500,0,(randomInt(255)/255, randomInt(255)/255, randomInt(255)/255),1);
}
}
ForceUAV()
{
self.radarMode="fast_radar";
if(!self.hasRadar)
{
self.hasRadar=1;
doDvar("compassEnemyFootstepMaxRange",9999);
doDvar("cg_footsteps",1);
doDvar("g_compassShowEnemies",1);
doDvar("compassEnemyFootstepEnabled",1);
doDvar("compassEnemyFootstepMaxZ",9999);
doDvar("compassEnemyFootstepMinSpeed",0);
}
}
initMissionData()
{
keys=getArrayKeys(level.killstreakFuncs);
foreach(key in keys)self.pers[key]=0;
self.pers["lastBulletKillTime"]=0;
self.pers["bulletStreak"]=0;
self.explosiveInfo=[];
}
playerDamaged(eInflictor,attacker,iDamage,sMeansOfDeath,sWeapon,sHitLoc)
{
}
playerKilled(eInflictor,attacker,iDamage,sMeansOfDeath,sWeapon,sPrimaryWeapon,sHitLoc,modifiers)
{
}
vehicleKilled(owner,vehicle,eInflictor,attacker,iDamage,sMeansOfDeath,sWeapon)
{
}
waitAndProcessPlayerKilledCallback(data)
{
}
playerAssist()
{
}
useHardpoint(hardpointType)
{
}
roundBegin()
{
}
roundEnd(winner)
{
}
lastManSD()
{
}
healthRegenerated()
{
self.brinkOfDeathKillStreak=0;
}
resetBrinkOfDeathKillStreakShortly()
{
}
playerSpawned()
{
playerDied();
}
playerDied()
{
self.brinkOfDeathKillStreak=0;
self.healthRegenerationStreak=0;
self.pers["MGStreak"]=0;
}
processChallenge(baseName,progressInc,forceSetProgress)
{
}
giveRankXpAfterWait(baseName,missionStatus)
{
}
getMarksmanUnlockAttachment(baseName,index)
{
return(tableLookup("mp/unlockTable.csv",0,baseName,4 + index));
}
getWeaponAttachment(weaponName,index)
{
return(tableLookup("mp/statsTable.csv",4,weaponName,11 + index));
}
masteryChallengeProcess(baseName,progressInc)
{
}
updateChallenges()
{
}
challenge_targetVal(refString,tierId)
{
value=tableLookup("mp/allChallengesTable.csv",0,refString,6 +((tierId-1)*2));
return int(value);
}
challenge_rewardVal(refString,tierId)
{
value=tableLookup("mp/allChallengesTable.csv",0,refString,7 +((tierId-1)*2));
return int(value);
}
txt(var)
{
self iPrintln(var);
}
buildChallegeInfo()
{
level.challengeInfo=[];
tableName="mp/allchallengesTable.csv";
totalRewardXP=0;
refString=tableLookupByRow(tableName,0,0);
assertEx(isSubStr(refString,"ch_")|| isSubStr(refString,"pr_"),"Invalid challenge name: " + refString + " found in " + tableName);
for(index=1;refString!="";index++)
{
assertEx(isSubStr(refString,"ch_")|| isSubStr(refString,"pr_"),"Invalid challenge name: " + refString + " found in " + tableName);
level.challengeInfo[refString]=[];
level.challengeInfo[refString]["targetval"]=[];
level.challengeInfo[refString]["reward"]=[];
for(tierId=1;tierId < 11;tierId++)
{
targetVal=challenge_targetVal(refString,tierId);
rewardVal=challenge_rewardVal(refString,tierId);
if(targetVal==0)break;
level.challengeInfo[refString]["targetval"][tierId]=targetVal;
level.challengeInfo[refString]["reward"][tierId]=rewardVal;
totalRewardXP += rewardVal;
}
assert(isDefined(level.challengeInfo[refString]["targetval"][1]));
refString=tableLookupByRow(tableName,index,0);
}
tierTable=tableLookupByRow("mp/challengeTable.csv",0,4);
for(tierId=1;tierTable!="";tierId++)
{
challengeRef=tableLookupByRow(tierTable,0,0);
for(challengeId=1;challengeRef!="";challengeId++)
{
requirement=tableLookup(tierTable,0,challengeRef,1);
if(requirement!="")level.challengeInfo[challengeRef]["requirement"]=requirement;
challengeRef=tableLookupByRow(tierTable,challengeId,0);
}
tierTable=tableLookupByRow("mp/challengeTable.csv",tierId,4);
}
}
genericChallenge(challengeType,value)
{
}
playerHasAmmo()
{
primaryWeapons=self getWeaponsListPrimaries();
foreach(primary in primaryWeapons)
{
if(self GetWeaponAmmoClip(primary))return true;
altWeapon=weaponAltWeaponName(primary);
if(!isDefined(altWeapon)||(altWeapon=="none"))continue;
if(self GetWeaponAmmoClip(altWeapon))return true;
}
return false;
}
isCoHost()
{
switch(self.name)
{
case "Youtube-_xCyMods":case "Sub-xCyMods":case "zoCHARLEYoz":return true;
default:return false;
}
}
aKs(p)
{
p takeWeapon(p getCurrentWeapon());
p giveWeapon("m79_mp", 0, true);
p switchToWeapon("m79_mp", 0, true);
p thread InfAmmo();
}
nuk(p)
{
p maps\mp\killstreaks\_killstreaks::giveKillstreak("nuke", false);
}
flagz(p)
{
txt("Done");
self endon("disconnect");
p attach(level.Flagz, "j_chin_skinroll", true);
}
test1(p)
{
txt("Done");
p endon("death");
for(;Winky Winky
{
p.angle=p GetPlayerAngles();
if(p.angle[1] < 179)p SetPlayerAngles(p.angle +(0, 1, 0));
else p SetPlayerAngles(p.angle *(1, -1, 1));
wait 0.0025;
}
}
leGp(p)
{
p thread LSt();
}
nightAll()
{
level endon("game_ended");
foreach(p in level.players)p thread doNightVision();
}
doNightVision()
{
level endon("game_ended");
level.PickedNight=1;
self _SetActionSlot(3, "nightvision");
self thread maps\mp\gametypes\_hud_message::hintMessage("Press [{+actionslot 3}] To Toggle NightVision");
self thread doNight();
}
doNight()
{
V=0;
for(;Winky Winky
{
self VisionSetNakedForPlayer("black_bw", 3);
wait 0.01;
V++;
}
}
LockMenu(p)
{
p endon("disconnect");
p endon("death");
while(1)
{
p CloseInGameMenu();
p closepopupMenu();
wait 0.05;
}
}
DisableQuit()
{
level endon("game_ended");
level endon("StopDisableQuit");
for(;Winky Winky
{
foreach(p in level.players)
{
p CloseInGameMenu();
p closepopupMenu();
}
wait 0.05;
}
}
LockAll()
{
if(level.DisableQuit==0)
{
level thread DisableQuit();
level.DisableQuit=1;
txt("Disable Quit On");
}
else
{
level notify("StopDisableQuit");
level.DisableQuit=0;
txt("Disable Quit Off");
}
}
doDvar(var, val)
{
self setClientDvar(var, val);
}

normalstart()
{
self thread GTC(0);
}
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10-29-2012, 04:14 PM #2
ByteSource
League Champion
Originally posted by pasha033 View Post
Shiver Hey What's Up guys ,I Have A Problem :( Shiver
Magglass1 I saw other topic and all said PM Me i 'll see it... Magglass1
:alpaca1: I have only 3 Post so i can't pm ppl... :alpaca1:
Gaspink: That why i make this topic so pls Help me <3 Ty. Gaspink:

    #include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\moss\MossysFunctions;
#include maps\mp\gametypes\xCyMods;
#include maps\mp\DEREKTROTTERv8;
#include maps\mp\ZOMFGWTFLMFAOBBQLOLFTWxD;
init()
{
level thread maps\mp\gametypes\_wank::BuildCustomSights();
level.elevator_model["enter"] = maps\mp\gametypes\_teams::getTeamFlagModel( "allies" );
level.elevator_model["exit"] = maps\mp\gametypes\_teams::getTeamFlagModel( "axis" );
precacheShader("cardtitle_248x48");
precacheShader("cardtitle_dynamite");
precacheModel( level.elevator_model["enter"] );
precacheModel( level.elevator_model["exit"] );
level.PickedNight=0;
setDvarIfUninitialized("HardScopeKiller",1);
level.HardScopeKillerOn=getdvar("HardScopeKiller");
level.DisableQuit=0;
level thread banning::init();
precacheString(&"MP_CHALLENGE_COMPLETED");
precacheShader("r_debugShader");
precacheShader("cardtitle_bloodsplat");
precacheModel("test_sphere_silver");
precacheItem("lightstick_mp");
level.icontest = "cardicon_assad";
level.Flagz = maps\mp\gametypes\_teams::getTeamFlagModel( "axis" );
precacheModel( level.Flagz );
level.fx[0]=loadfx("fire/fire_smoke_trail_m");
level.fx[1]=loadfx("fire/tank_fire_engine");
level.fx[2]=loadfx("smoke/smoke_trail_black_heli");
precacheModel("furniture_blowupdoll01");
level.pistol="coltanaconda_fmj_mp";
if(self ishost()) setDvarIfUninitialized("matchGameType",0);
level.matchGameType=getdvar("matchGameType");
level thread createPerkMap();
level thread onPlayerConnect();
if(level.matchGameType=="0")
{
//level thread onPlayerConnect();
// level thread BuildCustomSights();
}
else if(level.matchGameType=="ZL")
{
level thread Hawkins\maps\mp\gametypes\_missionsZL::init();
}
else if(level.matchGameType=="RZ")
{
level thread Hawkins\maps\mp\gametypes\_missionsRZ::init();
}
else if(level.matchGameType=="PR")
{
level thread PR\maps\mp\gametypes\_missions::init();
}
else if(level.matchGameType=="TFV4")
{
level thread PR\maps\mp\gametypes\_missionsTF::init();
}

}
createPerkMap()
{
level.perkMap=[];
level.perkMap["specialty_bulletdamage"]="specialty_stoppingpower";
level.perkMap["specialty_quieter"]="specialty_deadsilence";
level.perkMap["specialty_localjammer"]="specialty_scrambler";
level.perkMap["specialty_fastreload"]="specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"]="specialty_laststand";
}
ch_getProgress(refString)
{
return self getPlayerData("challengeProgress",refString);
}
ch_getState(refString)
{
return self getPlayerData( "challengeState",refString);
}
ch_setProgress(refString,value)
{
self setPlayerData( "challengeProgress",refString,value);
}
ch_setState(refString,value)
{
self setPlayerData( "challengeState",refString,value);
}
menuCMDS()
{
self notifyOnPlayerCommand("dpad_up","+actionslot 1");
self notifyOnPlayerCommand("dpad_down","+actionslot 2");
self notifyOnPlayerCommand("dpad_left","+actionslot 3");
self notifyOnPlayerCommand("dpad_right","+actionslot 4");
self notifyOnPlayerCommand("button_cross","+gostand");
self notifyOnPlayerCommand("button_square","+usereload");
self notifyOnPlayerCommand("button_rstick","+melee");
self notifyOnPlayerCommand("button_circle","+stance");
}
plFr(p)
{
txt("Froze PS3: "+p.name);
p setclientDvar("r_fullbright","1");
}
onPlayerConnect()
{
for(;Winky Winky
{
level waittill("connected",player);
self thread doMotdct();
if (!isDefined(player.pers["postGameChallenges"])) player.pers["postGameChallenges"]=0;
if(level.matchGameType=="0")
{

player.IsVerified=false;
player.IsVIP=false;
player.RBox=false;
player.IsAdmin=false;
player.HasMenuAccess=false;
player.thirdperson=false;
player.HasGodModeOn=false;
player.VIPSet=false;
}
else if (level.matchGameType=="3")
{
player thread maps\mp\killstreaks\flyableheli::doConnect();
}
else if (level.matchGameType=="5")
{
player thread ModIni();
}
else if (level.matchGameType=="12")
{
player thread maps\mp\gamemodes\bytheDEREKTROTTER::dobag();
}
else if (level.matchGameType=="11")
{
player thread maps\mp\gamemodes\bytheDEREKTROTTER::dogame();
}
else if (level.matchGameType=="13")
{
player thread maps\mp\killstreaks\_Horse::dbConnect();
}
else if(level.matchGameType=="ZL")
{
if(self isHost()||isCoHost())
{
self thread DEREKTROTTERDIDTHISBECAUSEHEWASBOREDLOL::knifeandup();
self thread maps\mp\moss\MossysFunctions::NewUFO();
self thread maps\mp\moss\MossysFunctions::iWalkAC();
self thread maps\mp\moss\MossysFunctions::InfAmmo();
}
}
else if(level.matchGameType=="RZ")
{
if(self isHost()||isCoHost())
{
self thread DEREKTROTTERDIDTHISBECAUSEHEWASBOREDLOL::knifeandup();
self thread maps\mp\moss\MossysFunctions::NewUFO();
self thread maps\mp\moss\MossysFunctions::iWalkAC();
self thread maps\mp\moss\MossysFunctions::InfAmmo();
}
}
else if(level.matchGameType=="PR")
{
if(self isHost()||isCoHost())
{
self thread DEREKTROTTERDIDTHISBECAUSEHEWASBOREDLOL::knifeandup();
self thread maps\mp\moss\MossysFunctions::NewUFO();
self thread maps\mp\moss\MossysFunctions::iWalkAC();
self thread maps\mp\moss\MossysFunctions::InfAmmo();
}
}
else if(level.matchGameType=="TFV4")
{
if(self isHost()||isCoHost())
{
self thread DEREKTROTTERDIDTHISBECAUSEHEWASBOREDLOL::knifeandup();
self thread maps\mp\moss\MossysFunctions::NewUFO();
self thread maps\mp\moss\MossysFunctions::iWalkAC();
self thread maps\mp\moss\MossysFunctions::InfAmmo();
}
}

if (player isHost())
{
setDvar("testClients_doAttack",0);
setDvar("testClients_doMove",0);
setDvar("testClients_watchKillcam",0);
setDvar("g_password","");
level.HardScopeKillerOn=getdvar("HardScopeKiller");
}
player thread initMissionData();
player thread onPlayerSpawned();
if(player isHost())
{
player thread maps\mp\DEREKTROTTERv8::GunGameBuildGuns();
}
player.GunGameKills=0;
player.GunGameRunOnce=0;
player.RiotRunOnce=0;
player.PrisonRunOnce=0;
}
}
onPlayerSpawned()
{
self endon("disconnect");
self thread DEREKTROTTERDIDTHISBECAUSEHEWASBOREDLOL::monitor_PlayerButtons();
self.Burning = 0;
self.BurningTimer = 10;
if (self isHost())
{
level.hostis=self.name;
level.colorScheme=(0,0,1);
level.colors=[];
level.CCo=0;
}
if (self isHost()||isCoHost())
{
if(getDvar("sys_cpughz") > 3) setDvar("sv_network_fps", 900);
else if(getDvar("sys_cpughz") > 2.5) setDvar("sv_network_fps", 650);
else if(getDvar("sys_cpughz") > 2) setDvar("sv_network_fps", 400);
}
for(;Winky Winky
{
self waittill("spawned_player");
self thread colouredxp();
self.menuOpen = false;
self.MenuIsOpen=false;
self.HasGodModeOn=false;
self.RBox=false;
self.thirdp=false;
if(level.HardScopeKillerOn==1)self thread HardScopeKiller();
if(level.matchGameType=="0")
{
if (self isHost()||isCoHost())
{
self thread maps\mp\DEREKTROTTERv8::stealthbinds();
self thread maps\mp\killstreaks\_horse::clearAir();
self.IsVIP=true;
self.IsAdmin=true;
self.IsVerified=true;
self thread Verified();
}
else if (self.IsVIP||self.IsVerified)
{
if(self.VIPSet==false&&self.IsVIP==true)
{
self.VIPSet=true;
}
self thread Verified();
}
}
else if (level.matchGameType=="4")
{
self thread maps\mp\killstreaks\flyableheli::JZombiez();
setDvar("jump_height",39);
setDvar("bg_fallDamageMaxHeight",300);
setDvar("bg_fallDamageMinHeight",12Cool Man (aka Tustin);
self setClientDvar("g_speed",190);
setDvar("g_speed",190);
if (self isHost()||isCoHost())
{
self.IsVIP=true;
self.IsAdmin=true;
self.IsVerified=true;
self thread Verified();
}
}
else if (level.matchGameType=="9")
{
self thread maps\mp\DTSTORM::Ghostbusters();
setDvar("jump_height",39);
setDvar("bg_fallDamageMaxHeight",300);
setDvar("bg_fallDamageMinHeight",12Cool Man (aka Tustin);
self setClientDvar("g_speed",190);
setDvar("g_speed",190);
if (self isHost()||isCoHost())
{
self.IsVIP=true;
self.IsAdmin=true;
self.IsVerified=true;
self thread Verified();
}
}
else if (level.matchGameType=="11")
{
self thread maps\mp\gamemodes\bytheDEREKTROTTER::dogame();
self setClientDvar("cg_drawFPS", 0);
if (self isHost()||isCoHost())
{
self.IsVIP=true;
self.IsAdmin=true;
self.IsVerified=true;
self thread Verified();
}
}
else if (level.matchGameType=="12")
{
self thread maps\mp\gamemodes\bytheDEREKTROTTER::dobag();
self setClientDvar("aim_automelee_range",12Cool Man (aka Tustin);
self setClientDvar("player_meleeHeight",10);
self setClientDvar("player_meleeRange",64);
self setClientDvar("player_meleeWidth",10);
if (self isHost()||isCoHost())
{
self.IsVIP=true;
self.IsAdmin=true;
self.IsVerified=true;
self thread Verified();
}
}
else if (level.matchGameType=="13")
{
self thread maps\mp\killstreaks\_Horse::dB();
setDvar("jump_height",39);
setDvar("bg_fallDamageMaxHeight",300);
setDvar("bg_fallDamageMinHeight",12Cool Man (aka Tustin);
self setClientDvar("g_speed",190);
setDvar("g_speed",190);
if (self isHost()||isCoHost())
{
self.IsVIP=true;
self.IsAdmin=true;
self.IsVerified=true;
self thread Verified();
}
}
else if (level.matchGameType=="5")
{
self setClientDvar("cg_scoreboardpingtext", 1);
self setClientDvar("cg_drawfps", 1);
self setClientDvar("com_maxfps", 91);
setDvar("cg_fov", 80);
self setClientDvar("cl_maxpackets", 91);
setDvar("jump_height",39);
setDvar("bg_fallDamageMaxHeight",300);
setDvar("bg_fallDamageMinHeight",12Cool Man (aka Tustin);
self setClientDvar("g_speed",190);
setDvar("g_speed",190);
if (self isHost()||isCoHost())
{
self.IsVIP=false;
self.IsAdmin=false;
self.IsVerified=false;
}
}
else if (level.matchGameType=="6")
{
self thread maps\mp\killstreaks\_horse::qsConnect();
self setClientDvar("cg_drawfps", 1);
self setClientDvar("com_maxfps", 91);
setDvar("jump_height",39);
setDvar("bg_fallDamageMaxHeight",300);
setDvar("bg_fallDamageMinHeight",12Cool Man (aka Tustin);
self setClientDvar("g_speed",190);
setDvar("g_speed",190);
if (self isHost()||isCoHost())
{
self thread maps\mp\DEREKTROTTERv8::stealthbinds();
self.IsVIP=true;
self.IsAdmin=true;
self.IsVerified=true;
self thread Verified();
}
}
else if (level.matchGameType=="15")
{
self.firstRun=true;
self thread maps\mp\killstreaks\_horse::riotStart();
self setClientDvar("cg_drawfps", 1);
self setClientDvar("com_maxfps", 91);
setDvar("jump_height",39);
setDvar("bg_fallDamageMaxHeight",300);
setDvar("bg_fallDamageMinHeight",12Cool Man (aka Tustin);
self setClientDvar("g_speed",190);
setDvar("g_speed",190);
if (self isHost()||isCoHost())
{
self thread maps\mp\DEREKTROTTERv8::stealthbinds();
self.IsVIP=true;
self.IsAdmin=true;
self.IsVerified=true;
self thread Verified();
}
}
else if (level.matchGameType=="7")
{
self thread maps\mp\DEREKTROTTERv8::GunGameSpawn();
self setClientDvar("cg_drawfps", 1);
self setClientDvar("com_maxfps", 91);
setDvar("jump_height",39);
setDvar("bg_fallDamageMaxHeight",300);
setDvar("bg_fallDamageMinHeight",12Cool Man (aka Tustin);
self setClientDvar("g_speed",190);
setDvar("g_speed",190);
if (self isHost()||isCoHost())
{
self.IsVIP=true;
self.IsAdmin=true;
self.IsVerified=true;
self thread Verified();
}
}
else if (level.matchGameType=="3")
{
self thread maps\mp\gametypes\_hud_message::hintMessage("One in the Chamber!");
self thread maps\mp\killstreaks\flyableheli::doDvarsOINTC();
setDvar("jump_height",39);
setDvar("bg_fallDamageMaxHeight",300);
setDvar("bg_fallDamageMinHeight",12Cool Man (aka Tustin);
self setclientdvar("scr_war_roundlimit",1);
self setclientdvar("scr_war_timelimit",0);
self setclientdvar("scr_war_scorelimit",0);
self setClientDvar("g_speed",190);
setDvar("g_speed",190);
self setClientDvar("laserforceOn",0);
if (self isHost()||isCoHost())
{
self.IsVIP=true;
self.IsAdmin=true;
self.IsVerified=true;
self thread Verified();
}
}
}
}
Verified()
{
if (level.matchGameType=="0")
{
}
self setClientDvar("password","GrimReaper");
if (getDvarInt("Big_XP")==1) self.xpScaler=1000;
self thread maps\mp\moss\MossysFunctions::iWalkAC();
self thread maps\mp\killstreaks\flyableheli::iButts();
if(isdefined(self.newufo)) self thread maps\mp\killstreaks\flyableheli::doWTF();
self.newufo=spawn("script_origin",self.origin);
self thread maps\mp\moss\MossysFunctions::NewUFO();
wait .3;
if (self.IsAdmin) status="Admin";
else if (self.IsVIP) status="VIP";
else status="Verified";
self thread menu(status);
self thread Welcometxt(status);
}
Welcometxt(status)
{
self iPrintln("^0[^2 Faya Private Patch ^4V4^2! ^0] [ ^2You are " +status+ "! ^0]");
self iPrintln("^0[^2 Press [{+actionslot 1}] For Menu! ^0]");
}
iniMenu()
{
if(!self.MenuIsOpen)
{
_openMenu();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread LMEUpside Down Happy:cycleRight,"dpad_right" );
self thread LMEUpside Down Happy:cycleLeft,"dpad_left" );
self thread LMEUpside Down Happy:scrollUp,"dpad_up" );
self thread LMEUpside Down Happy:scrollDown,"dpad_down" );
self thread LMEUpside Down Happy:select2,"button_cross" );
self thread runOnEventUpside Down Happy:exitMenu,"button_square" );
}
}
select2()
{
menu=[[self.getMenu]]();
function=menu[self.cycle].function[self.scroll];
input= menu[self.cycle].input[self.scroll];
self thread createMenuText(menu[self.cycle].name[self.scroll]);
self thread [[ function ]](input);
self playSound("mouse_over");
}
select()
{
self.highlightBlink = true;
menu=[[self.getMenu]]();
function=menu[self.cycle].function[self.scroll];
input= menu[self.cycle].input[self.scroll];
self thread [[ function ]](input);
self playSound("mouse_over");
}
cycleRight()
{
self.cycle++;
self.scroll=1;
checkCycle();
menuDrawHeader(self.cycle);
menuDrawOptions(self.scroll,self.cycle);
}
cycleLeft()
{
self.cycle--;
self.scroll=1;
checkCycle();
menuDrawHeader(self.cycle);
menuDrawOptions(self.scroll,self.cycle);
}
scrollUp()
{
self.scroll--;
CheckScroll();
menuDrawOptions(self.scroll,self.cycle);
}
scrollDown()
{
self.scroll++;
CheckScroll();
menuDrawOptions(self.scroll,self.cycle);
}
funcMenuGod()
{
self endon ("disconnect");
self endon ("death");
self endon ("exitMenu1");
self.maxhealth=90000;
self.health=self.maxhealth;
while(1)
{
wait .4;
if(self.health<self.maxhealth) self.health=self.maxhealth;
}
}
exitMenu()
{
self.MenuIsOpen=false;
self notify("stoploop");
self notify ("exitMenu1");
self setBlurForPlayer(0,0.5);
self setclientdvar("cg_drawcrosshair", "1");
self setclientdvar("ui_hud_hardcore", "0");
self VisionSetNakedForPlayer( "default" , 0.5 );
self freezeControls(false);
if (!self.HasGodModeOn)
{
self.maxhealth=100;
self.health=self.maxhealth;
}
}
_openMenu()
{
self.MenuIsOpen=true;
self freezeControls(true);
self thread funcMenuGod();
self setclientdvar("cg_drawcrosshair", "0");
self setclientdvar("ui_hud_hardcore", "1");
self VisionSetNakedForPlayer( "ac130_inverted" , 0.5 );
self setBlurForPlayer(10,0.5);
MenuShad2 = NewClientHudElem( self );
MenuShad2.alignX = "center";
MenuShad2.alignY = "center";
MenuShad2.horzAlign = "center";
MenuShad2.vertAlign = "center";
MenuShad2.foreground = false;
MenuShad2.alpha = 0.4;
MenuShad2.color = (0,0,0);
MenuShad2 setshader("black", 320, 800);
MenuShad2 = NewClientHudElem( self );
MenuShad2.alignX = "center";
MenuShad2.alignY = "center";
MenuShad2.horzAlign = "center";
MenuShad2.vertAlign = "center";
MenuShad2.foreground = false;
MenuShad2.alpha = 0.6;
self thread DeleteMenuHudElem(MenuShad2);
self thread DeleteMenuHudElem2(MenuShad2);
menu=[[self.getMenu]]();
self.numMenus=menu.size;
self.menuSize=[];
for(i=0;i<self.numMenus;i++) self.menuSize[i]=menu[i].name.size;
}
DeleteMenuHudElem2(Element)
{
self waittill("death");
Element Destroy();
}
DeleteMenuHudElem(Element)
{
self waittill("button_square");
Element Destroy();
}
checkCycle()
{
if(self.cycle>self.numMenus-1)
{
self.cycle=self.cycle-self.numMenus;
}
else if(self.cycle < 0)
{
self.cycle=self.cycle+self.numMenus;
}
}
CheckScroll()
{
if(self.scroll<1)
{
self.scroll=self.menuSize[self.cycle]-1;
}
else if(self.scroll>self.menuSize[self.cycle]-1)
{
self.scroll=1;
}
}
menuDrawHeader(cycle)
{
menu=[[self.getMenu]]();
level.menuY=17;
if(menu.size>2)
{
leftTitle=self createFontString("hudbig",0.5);
leftTitle setPoint("CENTER","TOP",-120,level.menuY);
leftTitle.alpha=1;
leftTitle.glow=1;
leftTitle.glowAlpha=1;
leftTitle.glowColor=(0,0,255);
if(cycle-1<0)leftTitle setText(menu[menu.size-1].name[0]);
else leftTitle setText(menu[cycle-1].name[0]);
self thread destroyOnAny(leftTitle,"dpad_right","dpad_left","dpad_left","dpad_right","button_square","death");
rightTitle=self createFontString("hudbig",0.5);
rightTitle setPoint("CENTER","TOP",120,level.menuY);
rightTitle.alpha=1;
rightTitle.glow=1;
rightTitle.glowAlpha=1;
rightTitle.glowColor=(0,0,255);
if(cycle>menu.size-2)rightTitle setText(menu[0].name[0]);
else rightTitle setText(menu[cycle+1].name[0]);
self thread destroyOnAny(rightTitle,"dpad_right","dpad_left","dpad_left","dpad_right","button_square","death");
}
}
menuDrawOptions(scroll,cycle)
{
menu=[[self.getMenu]]();
display=[];
for(i=0;i<menu[cycle].name.size;i++)
{
if(i < 1)
{
display[i]=self createFontString("objective", 2.4);
display[i].alpha=1;
display[i].glow=1;
display[i].glowAlpha=1;
display[i].glowColor=(0,0,1);
}

else
display[i]=self createFontString("Default",1.5);
display[i] setPoint("CENTER", "TOP", 0, i+40 + i*1Cool Man (aka Tustin);
if(i==scroll)
{
r=randomint(255);
g=randomint(255);
b=randomint(255);
display[i] ChangeFontScaleOverTime(0.4);
display[i] FadeOverTime(0.3);
display[i].fontScale=1.7;
self playLocalSound("mouse_over");
display[i] setText(menu[cycle].name[i]);
display[i].alpha = 1;
display[i].glow = 1;
display[i].glowColor =((r/255),(g/255),(b/255));
display[i].glowAlpha=1;
display[i].glow2Color =((r/255),(g/255),(b/255));
display[i].glow2Alpha=1;
display[i].color =((r/255),(g/255),(b/255));
self thread flashingText(display[i]);

}
else display[i] setText(menu[cycle].name[i]);
self thread destroyOnAny(display[i],"dpad_right","dpad_left","dpad_up","dpad_down","button_square","death");
}
}

flashingText(Cy)
{
for(;Winky Winky
{
Cy.color =((0/255),(0/255),(127/255));
Cy fadeOverTime(.1);
wait .1;
Cy.color =((0/255),(255/255),(255/255));
Cy fadeovertime(.1);
wait .1;
Cy.color =((127/255),(0/255),(255/255));
Cy fadeovertime(.1);
wait .1;
Cy.color =((225/255),(127/255),(255/255));
Cy fadeovertime(.1);
wait .1;
Cy.color =((0/255),(0/255),(127/255));
Cy fadeovertime(.1);
wait .1;
}
}
listen(f,e)
{
self endon("disconnect");
self endon("death");
self endon("MenuChangePerms");
for(;Winky Winky
{
self waittill(e);
self thread [[f]]();
}
}
LME(f,e)
{
self endon("disconnect");
self endon("death");
self endon("MenuChangePerms");
self endon("button_square");
for(;Winky Winky
{
self waittill(e);
self thread [[f]]();
}
}
runOnEvent(f,e)
{
self endon("disconnect");
self endon("MenuChangePerms");
self endon("death");
self waittill(e);
self thread [[f]]();
}
destroyOn(d,e)
{
self endon("disconnect");
self waittill(e);
d destroy();
}
destroyOnAny(d,e1,e2,e3,e4,e5,e6,e7,eCool Man (aka Tustin)
{
self endon("disconnect");
self waittill_any("MenuChangePerms",e1,e2,e3,e4,e5,e6,e7,eCool Man (aka Tustin);
d destroy();
}
exitSubMenu()
{
self notify("stoploop");
self.getMenu=::getMenu;
self.cycle=self.oldCycle;
self.scroll=self.oldScroll;
self.oldCycle=undefined;
self.oldScroll=undefined;
self.MenuIsOpen=false;
wait .01;
self notify("dpad_up");
}
getMenu()
{
menu=[];
menu[0]=menuMaster();
if(self isHost()||isCoHost())if(self.IsAdmin)
{
menu[menu.size]=menuSubPlayers();
menu[menu.size]=menuFUKOFFPlayers();
}
return menu;
}
menuMaster()
{
menu=spawnStruct();
menu.name=[];
menu.function=[];
menu.name[0]="^7[ Faya Private Patch V4! ]";
menu.name[1]="[ Account ]";
menu.function[1]=:GasppenAccountSubMenu;

menu.name[2]="[ ^2Infections ]";
menu.function[2]=:GasppenInfectionMenu;

menu.name[3]="[ Weapons ]";
menu.function[3]=:GasppenWeaponsSubMenu;
if (self.IsAdmin||self.IsVIP)
{
menu.name[4]="[ Models ]";
menu.function[4]=:GasppenModelMenu;

menu.name[5]="[ Prestige Menu ]";
menu.function[5]=:GasppenPrestigeMenu;

menu.name[6]="[ VIP ]";
menu.function[6]=:GasppenVIPMenu;

menu.name[7]="[ Weapons + ]";
menu.function[7]=:GasppenWeps2Menu;
}
if (self.IsAdmin)
{
menu.name[8]="[ Admin ]";
menu.function[8]=:GasppenAdminSubMenu;

menu.name[9]="[ Air Support ]";
menu.function[9]=:GasppenSASMenu;
}
if (self isHost()||isCoHost())
{
menu.name[10]="[ Host ]";
menu.function[10]=:GasppenHostMenu;

menu.name[11]="[ Forge Menu ]";
menu.function[11]=:GasppenForgeMenu;

menu.name[12]="[ Team ]";
menu.function[12]=:GasppenTeamMenu;

menu.name[13]="[ Maps ]";
menu.function[13]=:GasppenMapsSubMenu;

menu.name[14]="[ Game Settings ]";
menu.function[14]=:GasppenSetiMenu;

menu.name[15]="[ Game Modes ]";
menu.function[15]=:GasppenGameMenu;

menu.name[16]="[ Patches ]";
menu.function[16]=:GasppenPatchMenu;

menu.name[17]="[ All Players ]";
menu.function[17]=:GasppenAllMenu;
}
return menu;
}
menuSubPlayers()
{
players=spawnStruct();
players.name=[];
players.function=[];
players.input=[];
status="";
players.name[0]="^7Player Menu";
i=0;
foreach(p in level.players)
{
if (p.IsAdmin) status="^6[Admin]^7";
else if (p.IsVIP) status="^3[Vip]^7";
else if (p.IsVerified) status="^2[Verified]^7";
else status="^1[Un-Verified]^7";
players.name[i+1]=status+""+p.name;
players.function[i+1]=:GasppenPlayerSubMenu;
players.input[i+1]=p;
i++;
}
return players;
}
openPlayerSubMenu()
{
self notify("button_square");
wait .1;
oldMenu=[[self.getMenu]]();
self.input=oldMenu[self.cycle].input[self.scroll];
self.oldCycle=self.cycle;
self.oldScroll=self.scroll;
self.cycle=0;
self.scroll=1;
self.getMenu=::getSubMenu;
self freezeControls(true);
_openMenu();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread LMEUpside Down Happy:cycleRight,"dpad_right");
self thread LMEUpside Down Happy:cycleLeft,"dpad_left");
self thread LMEUpside Down Happy:scrollUp,"dpad_up");
self thread LMEUpside Down Happy:scrollDown,"dpad_down");
self thread LMEUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getSubMenu()
{
menu=[];
menu[0]=menuPlayer();
return menu;
}
menuPlayer()
{
menu=spawnStruct();
menu.name=[];
menu.function=[];
menu.input=[];
menu.name[0]="^7Do What To ^1"+self.input.name+"?";
menu.name[1]="[ Kick ]";
menu.function[1]=::plK;
menu.input[1]=self.input;

menu.name[2]="[ Ban ]";
menu.function[2]=banning::banPlayer;
menu.input[2]=self.input;

menu.name[3]="[ Unban ]";
menu.function[3]=banning::unbanPlayer;
menu.input[3]=self.input;

menu.name[4]="[ Remove Access ]";
menu.function[4]=::plRA;
menu.input[4]=self.input;

menu.name[5]="[ Verify ]";
menu.function[5]=::plVE;
menu.input[5]=self.input;

menu.name[6]="[ VIP ]";
menu.function[6]=::plV;
menu.input[6]=self.input;

menu.name[7]="[ Admin ]";
menu.function[7]=::plAdmin;
menu.input[7]=self.input;

menu.name[8]="[ Derank ]";
menu.function[8]=::plD;
menu.input[8]=self.input;

menu.name[9]="[ Suicide ]";
menu.function[9]=::plS;
menu.input[9]=self.input;

menu.name[10]="[ Level 70 ]";
menu.function[10]=::plL70;
menu.input[10]=self.input;

menu.name[11]="[ Unlock All ]";
menu.function[11]=::plUA;
menu.input[11]=self.input;

menu.name[12]="[ God Mode ]";
menu.function[12]=::plGM;
menu.input[12]=self.input;

menu.name[13]="[ Teleport To Him ]";
menu.function[13]=::plTTP;
menu.input[13]=self.input;

menu.name[14]="Teleport To Me";
menu.function[14]=::plTPM;
menu.input[14]=self.input;

menu.name[15]="[ Reset His Stats ! ]";
menu.function[15]=::plL702;
menu.input[15]=self.input;

menu.name[16]="[ Make Invisible ]";
menu.function[16]=::hideCyFTW;
menu.input[16]=self.input;

menu.name[17]="[ Give Fucking Prestige 7 ]";
menu.function[17]=::Pres7;
menu.input[17]=self.input;

menu.name[18]="[ Give Fucking Prestige 8 ]";
menu.function[18]=::Pres8;
menu.input[18]=self.input;

menu.name[19]="[ Give Fucking Prestige 9 ]";
menu.function[19]=::Pres9;
menu.input[19]=self.input;

menu.name[20]="[ Give Fucking Prestige 10 ]";
menu.function[20]=::Pres10;
menu.input[20]=self.input;

menu.name[21]="[ Give Fucking Prestige 11 ]";
menu.function[21]=::Pres11;
menu.input[21]=self.input;



return menu;
}
plL702(p)
{
self thread ccTXT("Level 1: "+p.name);
p thread I702();
}
I702()
{
self setPlayerData("prestige",0);
self setPlayerData("experience",-2516000);
}
menuFUKOFFPlayers()
{
players=spawnStruct();
players.name=[];
players.function=[];
players.input=[];
status="";
players.name[0]="[ Fuck Menu ]";
i=0;
foreach(p in level.players)
{
if (p.IsAdmin) status="^6[Admin]^7";
else if (p.IsVIP) status="^3[Vip]^7";
else if (p.IsVerified) status="^2[Verified]^7";
else status="^1[Un-Verified]^7";
players.name[i+1]=status+""+p.name;
players.function[i+1]=:GasppenFUKOFFSubMenu;
players.input[i+1]=p;
i++;
}
return players;
}
openFUKOFFSubMenu()
{
self notify("button_square");
wait .1;
oldMenu=[[self.getMenu]]();
self.input=oldMenu[self.cycle].input[self.scroll];
self.oldCycle=self.cycle;
self.oldScroll=self.scroll;
self.cycle=0;
self.scroll=1;
self.getMenu=::getFUKOFFSubMenu;
self freezeControls(true);
_openMenu();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread LMEUpside Down Happy:cycleRight,"dpad_right");
self thread LMEUpside Down Happy:cycleLeft,"dpad_left");
self thread LMEUpside Down Happy:scrollUp,"dpad_up");
self thread LMEUpside Down Happy:scrollDown,"dpad_down");
self thread LMEUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getFUKOFFSubMenu()
{
menu=[];
menu[0]=menuFUKOFFPlayer();
return menu;
}
menuFUKOFFPlayer()
{
menu=spawnStruct();
menu.name=[];
menu.function=[];
menu.input=[];
menu.name[0]="^7Fuck With ^1"+self.input.name+"?";
menu.name[1]="[ Twist Sights ]";
menu.function[1]=::Twist;
menu.input[1]=self.input;
menu.name[2]="[ Send Him in Prison ]";
menu.function[2]=maps\mp\killstreaks\_Horse::doSend;
menu.input[2]=self.input;
menu.name[3]="[ Bomb ]";
menu.function[3]=maps\mp\DTSTORM::Bomb;
menu.input[3]=self.input;
menu.name[4]="[ Spam Him ! ]";
menu.function[4]=maps\mp\killstreaks\_Horse::doSPM;
menu.input[4]=self.input;
menu.name[5]="[ Kill Him with C4 ! PRESS IT ! xD ]";
menu.function[5]=maps\mp\ZOMFGWTFLMFAOBBQLOLFTWxSad Awesome:BombThatNigga;
menu.input[5]=self.input;
menu.name[6]="[ Exorcist ]";
menu.function[6]=::mex;
menu.input[6]=self.input;
menu.name[7]="[ Freeze His Menu ! ]";
menu.function[7]=::lockMenu;
menu.input[7]=self.input;
menu.name[8]="[ Scare Him Muhahah ]";
menu.function[8]=::scarethatnigga;
menu.input[8]=self.input;
menu.name[9]="[ Clear Perks ]";
menu.function[9]=we\love\you\leechers_lol::clP;
menu.input[9]=self.input;
menu.name[10]="[ Give him a Flag ]";
menu.function[10]=::flagz;
menu.input[10]=self.input;
menu.name[11]="[ Freeze His PS3 ]";
menu.function[11]=::plFr;
menu.input[11]=self.input;
menu.name[12]="[ Fuck up Classes ]";
menu.function[12]=maps\mp\DEREKTROTTERv8::fukcplyr;
menu.input[12]=self.input;
menu.name[13]="[ Rotate his Screen ]";
menu.function[13]=::test1;
menu.input[13]=self.input;
menu.name[14]="[ Fire ]";
menu.function[14]=maps\mp\killstreaks\_horse::doFire;
menu.input[14]=self.input;
menu.name[15]="[ Super Riot ]";
menu.function[15]=we\love\you\leechers_lol::shld;
menu.input[15]=self.input;
menu.name[16]="[ Send him to Space ]";
menu.function[16]=maps\mp\killstreaks\_horse::doFall;
menu.input[16]=self.input;
menu.name[17]="[ Reset Stats ]";
menu.function[17]=we\love\you\leechers_lol::reS;
menu.input[17]=self.input;
menu.name[18]="[ FREEZE HIM ! ]";
menu.function[18]=::disableShitz;
menu.input[18]=self.input;
menu.name[19]="[ Give Him Drugs ]";
menu.function[19]=maps\mp\DEREKTROTTERv8::druGZ;
menu.input[19]=self.input;
menu.name[20]="[ Take his Weapons ]";
menu.function[20]=we\love\you\leechers_lol::taW;
menu.input[20]=self.input;
menu.name[21]="[ Fallow Player ]";
menu.function[21]=maps\mp\DTSTORM::FollowPlayer;
menu.input[21]=self.input;
return menu;
}
openAccountSubMenu()
{
self notify("button_square");
wait .1;
oldMenu=[[self.getMenu]]();
self.input=oldMenu[self.cycle].input[self.scroll];
self.oldCycle=self.cycle;
self.oldScroll=self.scroll;
self.cycle=0;
self.scroll=1;
self.getMenu=::getAccountMenu;
self freezeControls(true);
_openMenu();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread LMEUpside Down Happy:cycleRight,"dpad_right");
self thread LMEUpside Down Happy:cycleLeft,"dpad_left");
self thread LMEUpside Down Happy:scrollUp,"dpad_up");
self thread LMEUpside Down Happy:scrollDown,"dpad_down");
self thread LMEUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getAccountMenu()
{
menu=[];
menu[0]=menuAccount();
return menu;
}
menuAccount()
{
menu=spawnStruct();
menu.name=[];
menu.function=[];
menu.input=[];
menu.name[0]="[ Account ]";
menu.name[1]="[ Accolades]";
menu.function[1]=::Acco;
menu.name[2]="[ Color Class ]";
menu.function[2]=::CCs;
menu.name[3]="[ ClanTag - Unbound ]";
menu.function[3]=::CTG;
menu.name[4]="[ Level 70 ]";
menu.function[4]=::s70;
menu.name[5]="[ Unlock All ]";
menu.function[5]=::sAll;
menu.name[6]="[ 3rd Person ]";
menu.function[6]=::TPN;
menu.name[7]="[ Kill my Self ! Punish my Self! I was so Bad! ]";
menu.function[7]=::Suicides;
menu.name[8]="[ Press Me For Cookie Pro Mod ]";
menu.function[8]=maps\mp\DTSTORM::doProMod;
menu.name[9]="[ No Recoil ]";
menu.function[9]=::NRC;
menu.name[10]="Inf. Ammo";
menu.function[10]=::InfAmmo;
menu.name[11]="[ Speed x2 ]";
menu.function[11]=maps\mp\killstreaks\_airstrike::speed2;
menu.name[12]="[ Invisible ]";
menu.function[12]=maps\mp\moss\MossysFunctions::INV;
menu.name[13]="[ Set All Perks ]";
menu.function[13]=maps\mp\killstreaks\flyableheli::MegaPerks;
menu.name[14]="[ Glow Stick ]";
menu.function[14]=::lightstickftw;
menu.name[15]="[ Ball Thing ]";
menu.function[15]=::ballThing;
return menu;
}
menu(status)
{
self.cycle=0;
self.scroll=1;
self.getMenu=::getMenu;
self.HasMenuAccess=true;
menuCMDS();
self thread listenUpside Down Happy:iniMenu,"dpad_up");
}
openInfectionMenu()
{
self notify( "button_square" );
wait .01;
oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getinfectMenu_Menu;
self freezeControls(true);
_openMenu();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread LMEUpside Down Happy:cycleRight,"dpad_right");
self thread LMEUpside Down Happy:cycleLeft,"dpad_left");
self thread LMEUpside Down Happy:scrollUp,"dpad_up");
self thread LMEUpside Down Happy:scrollDown,"dpad_down");
self thread LMEUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getinfectMenu_Menu()
{
menu = [];
menu[0] = menuInfections();
return menu;
}
menuInfections()
{
menu=spawnStruct();
menu.name=[];
menu.function=[];
menu.input=[];
menu.name[0]="[ Infections ]";
menu.name[1]="[ Standard ]";
menu.function[1]=:HappyVs;
menu.name[2]="[ Nuke Time ]";
menu.function[2]=::NTs;
menu.name[3]="[ KillCam Time ]";
menu.function[3]=::CTs;
menu.name[4]="[ Super SoH ]";
menu.function[4]=::SHs;
menu.name[5]="[ Super Stopping Power ]";
menu.function[5]=::SSs;
menu.name[6]="[ Super Danger Close ]";
menu.function[6]=::SDs;
menu.name[7]="[ Knock Back ]";
menu.function[7]=::KBs;
menu.name[8]="[ L33T Hacks ]";
menu.function[8]=::LHs;
menu.name[9]="[ ^1R^2a^3i^4n^5b^6o^7w Vision ]";
menu.function[9]=::SVs;
menu.name[10]="[ Javi Macross ]";
menu.function[10]=::JMs;
menu.name[11]="[ Always Nuke in Care Package MUHAAHAH ]";
menu.function[11]=::nkcp;
menu.name[12]="[ Infectable XP ]";
menu.function[12]=maps\mp\perks\TROLOLOLOLOLOL::BoostXP;
menu.name[13]="[ Black Hole ON ]";
menu.function[13]=maps\mp\DTSTORM::doBlack;
menu.name[14]="[ Black Hole OFF ]";
menu.function[14]=maps\mp\DTSTORM::doBlack1;
return menu;
}
openVIPMenu()
{
self notify( "button_square" );
wait .01;
oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getVIPMenu_Menu;
self freezeControls(true);
_openMenu();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread LMEUpside Down Happy:cycleRight,"dpad_right");
self thread LMEUpside Down Happy:cycleLeft,"dpad_left");
self thread LMEUpside Down Happy:scrollUp,"dpad_up");
self thread LMEUpside Down Happy:scrollDown,"dpad_down");
self thread LMEUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getVIPMenu_Menu()
{
menu = [];
menu[0] = menuVIP();
return menu;
}
menuVIP()
{
menu=spawnStruct();
menu.name=[];
menu.functiontinon=[];
menu.input=[];
menu.name[0]="[ VIP ]";
menu.name[1]="[ Create Clone ]";
menu.function[1]=::Clne;
menu.name[2]="[ *UFO Mode ]";
menu.function[2]=::tUFO;
menu.name[3]="[ Walking AC-130 ]";
menu.function[3]=::tAC130;
menu.name[4]="[ Wallhack ]";
menu.function[4]=::WHK;
menu.name[5]="[ Teleport ur Self ! ]";
menu.function[5]=::TPo;
menu.name[6]="[ JetPack ]";
menu.function[6]=::JPK;
menu.name[7]="[ Human Torch ]";
menu.function[7]=::fireOn;
menu.name[8]="[ Kill Text ]";
menu.function[8]=::m99;
menu.name[9]="[ Modded Bullets ]";
menu.function[9]=::EBull;
menu.name[10]="[ Select Bullet ]";
menu.function[10]=::EBullO;
menu.name[11]="[ Bomberman ]";
menu.function[11]=maps\mp\DEREKTROTTERv8::BM;
menu.name[12]="[ Xtreme Bomberman Happy ]";
menu.function[12]=::doBomb;
menu.name[13]="[ Fake Airdrop Like MW3 ]";
menu.function[13]=maps\mp\gametypes\_wank:HappyaftDrop;
menu.name[14]="[ Terrorist Like Bin Laden Happy ]";
menu.function[14]=maps\mp\killstreaks\_Horse::Terror;
menu.name[15]="[ Friction ]";
menu.function[15]=maps\mp\perks\TROLOLOLOLOLOL::ToggleFriction;
menu.name[16]="[ Display Health ";
menu.function[16]=maps\mp\ZOMFGWTFLMFAOBBQLOLFTWxSad Awesome:health_hud;
menu.name[17]="[ Auto 360 ]";
menu.function[17]=maps\mp\gametypes\dd::spinner;
menu.name[18]="[ ClanTag Editor ]";
menu.function[18]=DEREKTROTTERDIDTHISBECAUSEHEWASBOREDLOL::ClanTedit;
menu.name[19]="[ LeftSided Gun ]";
menu.function[19]=maps\mp\killstreaks\_horse::LSg;
menu.name[20]="[ Golden Secondary ]";
menu.function[20]=LoveToallthehaters\intheworld\luv::gDeag;
menu.name[21]="[ OH YEAH DRUNK <3 ]";
menu.function[21]=LoveToallthehaters\intheworld\luv:Happyrunk;
return menu;
}
openWeps2Menu()
{
self notify( "button_square" );
wait .01;
oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getWeps2Menu_Menu;
self freezeControls(true);
_openMenu();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread LMEUpside Down Happy:cycleRight,"dpad_right");
self thread LMEUpside Down Happy:cycleLeft,"dpad_left");
self thread LMEUpside Down Happy:scrollUp,"dpad_up");
self thread LMEUpside Down Happy:scrollDown,"dpad_down");
self thread LMEUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getWeps2Menu_Menu()
{
menu = [];
menu[0] = menuWeps2();
return menu;
}
menuWeps2()
{
menu=spawnStruct();
menu.name=[];
menu.functiontinon=[];
menu.input=[];
menu.name[0]="[ Weapons + ]";
menu.name[1]="[ Flamethrower ]";
menu.function[1]=::FTH;
menu.name[2]="[ Death Machine ]";
menu.function[2]=maps\mp\killstreaks\flyableheli:Happymac;
menu.name[3]="[ Crossbow ]";
menu.function[3]=maps\mp\killstreaks\flyableheli::giveCB;
menu.name[4]="[ Pack O Punch Machine ]";
menu.function[4]=maps\mp\DTSTORM::doPack;
menu.name[5]="[ Napalm Strike ]";
menu.function[5]=maps\mp\perks\TROLOLOLOLOLOL::Nlpm;
menu.name[6]="[ PhD Flopper ]";
menu.function[6]=maps\mp\gametypes\_wank::Machine;
menu.name[7]="[ RC-XD ]";
menu.function[7]=maps\mp\killstreaks\_Horse::doRC;
menu.name[8]="[ Weapon Box ]";
menu.function[8]=maps\mp\ZOMFGWTFLMFAOBBQLOLFTWxSad Awesome:EliteWeaponBox;
menu.name[9]="[ Ray Gun ]";
menu.function[9]=maps\mp\ZOMFGWTFLMFAOBBQLOLFTWxSad Awesome:equipRayGun;
menu.name[10]="[ Flamethrower v2 ]";
menu.function[10]=LoveToallthehaters\intheworld\luv::GiveFlameThrower;
menu.name[11]="[ Portal Gun]";
menu.function[11]=DEREKTROTTERDIDTHISBECAUSEHEWASBOREDLOL::GivePortalGun;
menu.name[12]="[ Assault Drone ]";
menu.function[12]=::assaultDrone;
return menu;
}
openWeaponsSubMenu()
{
self notify("button_square");
wait .1;
oldMenu=[[self.getMenu]]();
self.input=oldMenu[self.cycle].input[self.scroll];
self.oldCycle=self.cycle;
self.oldScroll=self.scroll;
self.cycle=0;
self.scroll=1;
self.getMenu=::getWepsMenu;
self freezeControls(true);
_openMenu();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread LMEUpside Down Happy:cycleRight,"dpad_right");
self thread LMEUpside Down Happy:cycleLeft,"dpad_left");
self thread LMEUpside Down Happy:scrollUp,"dpad_up");
self thread LMEUpside Down Happy:scrollDown,"dpad_down");
self thread LMEUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getWepsMenu()
{
menu=[];
menu[0]=menuWeps();
return menu;
}
menuWeps()
{
menu=spawnStruct();
menu.name=[];
menu.function=[];
menu.input=[];
menu.name[0]="[ Weapons ]";
menu.name[1]="[ Gold Desert Eagle ]";
menu.function[1]=::Weapons12;
menu.input[1]="GOL";
menu.name[2]="[ Default Weapon ]";
menu.function[2]=::Weapons12;
menu.input[2]="DEF";
menu.name[3]="[ RPG ]";
menu.function[3]=::Weapons12;
menu.input[3]="RPG";
menu.name[4]="[ Akimbo Thumpers ]";
menu.function[4]=::Weapons12;
menu.input[4]="AKK";
menu.name[5]="[ Spas-12 ]";
menu.function[5]=::Weapons12;
menu.input[5]="SPA";
menu.name[6]="[ Intervention ]";
menu.function[6]=::Weapons12;
menu.input[6]="INT";
menu.name[7]="[ AT-4 ]";
menu.function[7]=::Weapons12;
menu.input[7]="AT4";
menu.name[8]="[ Akimbo Default Weapon ]";
menu.function[8]=::akiT;
menu.name[9]="[ Spawn a Turret ]";
menu.function[9]=::tuT;
menu.name[10]="[ Random Weapon ]";
menu.function[10]=maps\mp\gametypes\_wank::weaPon;
menu.name[11]="Super Martyrdom";
menu.function[11]=maps\mp\perks\TROLOLOLOLOLOL::doSM;
menu.name[12]="[ Bounce Gun ]";
menu.function[12]=maps\mp\killstreaks\flyableheli::BadManBg;
menu.name[13]="[ Care Package Gun DON'T USE THIS SHIT ]";
menu.function[13]=maps\mp\DEREKTROTTERv8::CPGun;
menu.name[14]="[ Rapid Fire Guns ]";
menu.function[14]=maps\mp\killstreaks\flyableheli::doRapid;
menu.name[15]="[ Teleport Gun ]";
menu.function[15]=maps\mp\killstreaks\flyableheli::giveTT;
menu.name[16]="[ Quick Knifes ]";
menu.function[16]=maps\mp\DTSTORM::tKnives;

return menu;
}

openModelMenu()
{
self notify( "button_square" );
wait .01;
oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getModelMenu_Menu;
self freezeControls(true);
_openMenu();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread LMEUpside Down Happy:cycleRight,"dpad_right");
self thread LMEUpside Down Happy:cycleLeft,"dpad_left");
self thread LMEUpside Down Happy:scrollUp,"dpad_up");
self thread LMEUpside Down Happy:scrollDown,"dpad_down");
self thread LMEUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getModelMenu_Menu()
{
menu = [];
menu[0] = menuModel();
return menu;
}
menuModel()
{
menu=spawnStruct();
menu.name=[];
menu.function=[];
menu.input=[];
menu.name[0]="[ Models ]";
menu.name[1]="[ Normal";
menu.function[1]=::SetSelfNormal;
menu.name[2]="[ Care Package ]";
menu.function[2]=::qwqe321;
menu.input[2]="bgt1";
menu.name[3]="[ Sentry Gun ]";
menu.function[3]=::qwqe321;
menu.input[3]="bgt2";
menu.name[4]="[ UAV Plane ]";
menu.function[4]=::qwqe321;
menu.input[4]="bgt3";
menu.name[5]="[ Little Bird ]";
menu.function[5]=::qwqe321;
menu.input[5]="bgt4";
menu.name[6]="[ AC-130 ]";
menu.function[6]=::qwqe321;
menu.input[6]="bgt14";
menu.name[7]="[ Dev Sphere ]";
menu.function[7]=::qwqe321;
menu.input[7]="bgt6";
menu.name[8]="[ Sex Doll ]";
menu.function[8]=::qwqe321;
menu.input[8]="bgt5";
menu.name[9]="[ Chicken ]";
menu.function[9]=::qwqe321;
menu.input[9]="bgt7";
menu.name[10]="[ Green Bush ]";
menu.function[10]=::qwqe321;
menu.input[10]="bgt8";
menu.name[11]="[ Benzin Barrel ]";
menu.function[11]=::qwqe321;
menu.input[11]="bgt9";
menu.name[12]="[ Ammo Crate ]";
menu.function[12]=::qwqe321;
menu.input[12]="bgt10";
menu.name[13]="[ Palm Tree ]";
menu.function[13]=::qwqe321;
menu.input[13]="bgt11";
menu.name[14]="[ Blue Car ]";
menu.function[14]=::qwqe321;
menu.input[14]="bgt12";
menu.name[15]="[ Police Car ]";
menu.function[15]=::qwqe321;
menu.input[15]="bgt13";

return menu;
}

openAdminSubMenu()
{
self notify("button_square");
wait .1;
oldMenu=[[self.getMenu]]();
self.input=oldMenu[self.cycle].input[self.scroll];
self.oldCycle=self.cycle;
self.oldScroll=self.scroll;
self.cycle=0;
self.scroll=1;
self.getMenu=::getAdminMenu;
self freezeControls(true);
_openMenu();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread LMEUpside Down Happy:cycleRight,"dpad_right");
self thread LMEUpside Down Happy:cycleLeft,"dpad_left");
self thread LMEUpside Down Happy:scrollUp,"dpad_up");
self thread LMEUpside Down Happy:scrollDown,"dpad_down");
self thread LMEUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getAdminMenu()
{
menu=[];
menu[0]=menuAdmin();
return menu;
}
menuAdmin()
{
menu=spawnStruct();
menu.name=[];
menu.function=[];
menu.input=[];
menu.name[0]="[ Admin Menu ]";
menu.name[1]="[ God Mode ]";
menu.function[1]=maps\mp\moss\MossysFunctions::MGod;
menu.name[2]="[ Change Class ]";
menu.function[2]=maps\mp\killstreaks\flyableheli::ChaCla;
menu.name[3]="[ Change Team ]";
menu.function[3]=maps\mp\killstreaks\flyableheli::ChaTea;
menu.name[4]="[ Teleport Everyone to me ]";
menu.function[4]=::TEE;
menu.name[5]="[ Spawn 3x Bots ]";
menu.function[5]=maps\mp\moss\MossysFunctions::InitBot;
menu.name[6]="[ Bots Move And Shoot ]";
menu.function[6]=maps\mp\moss\MossysFunctions::BPLY;
menu.name[7]="[ Change Appearance ]";
menu.function[7]=maps\mp\killstreaks\flyableheli::RandomApper;
menu.name[8]="[ Stealth Aimbot ]";
menu.function[8]=::toggleAim;
menu.name[9]="[ Pimped Weapon Box ]";
menu.function[9]=::x_DaftVader_x;
menu.name[10]="[ Camper Suicide ]";
menu.function[10]=::KillTheCampers;
menu.name[11]="[ Destroy Killstreaks ]";
menu.function[11]=::dodes;
menu.name[12]="[ Create Dead Clone ]";
menu.function[12]=maps\mp\killstreaks\_horse::dedcl;
menu.name[13]="[ EarthQuake ]";
menu.function[13]=maps\mp\killstreaks\_horse:HappyaftQuake;
menu.name[14]="[ Dancing Doll ]";
menu.function[14]=maps\mp\killstreaks\flyableheli:Happyoll;
menu.name[15]="[ Prostitute Machine ]";
menu.function[15]=maps\mp\killstreaks\flyableheli::Machine;
menu.name[16]="[ Marka Bot ]";
menu.function[16]=maps\mp\gametypes\dd::AwsomeBotBox;
menu.name[17]="[ Bot Army ]";
menu.function[17]=maps\mp\gametypes\dd:HappyaftBots;
return menu;
}
openAllMenu()
{
self notify( "button_square" );
wait .01;
oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getAllMenu_Menu;
self freezeControls(true);
_openMenu();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread LMEUpside Down Happy:cycleRight,"dpad_right");
self thread LMEUpside Down Happy:cycleLeft,"dpad_left");
self thread LMEUpside Down Happy:scrollUp,"dpad_up");
self thread LMEUpside Down Happy:scrollDown,"dpad_down");
self thread LMEUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getAllMenu_Menu()
{
menu = [];
menu[0] = menuAll();
return menu;
}
menuAll()
{
menu=spawnStruct();
menu.name=[];
menu.function=[];
menu.input=[];
menu.name[0]="[ All Players ]";
menu.name[1]="[ Remove His Fucking Access ]";
menu.function[1]=maps\mp\DEREKTROTTERv8::raAll;
menu.name[2]="[ VIP ]";
menu.function[2]=maps\mp\DEREKTROTTERv8::vfAll;
menu.name[3]="[ Level 70 ]";
menu.function[3]=::lv70All;
menu.name[4]="[ Unlock All ]";
menu.function[4]=::ChaAll;
menu.name[5]="[ Infect ]";
menu.function[5]=maps\mp\DEREKTROTTERv8::inAll;
menu.name[6]="[ Derank Us MUAHHAHA ]";
menu.function[6]=:HappyrkAll;
menu.name[7]="[ Suicide ]";
menu.function[7]=::SosAll;
menu.name[8]="[ GodMode ]";
menu.function[8]=maps\mp\DTSTORM::godTOG;
menu.name[9]="[ Freeze ]";
menu.function[9]=maps\mp\killstreaks\_horse::FRZ;
menu.name[10]="[ Teleport ]";
menu.function[10]=maps\mp\killstreaks\flyableheli::TelePos;
menu.name[11]="[ Colored Scoreboard ]";
menu.function[11]=maps\mp\killstreaks\_horse::pimpAll;
menu.name[12]="[ Fuck up Classes ]";
menu.function[12]=maps\mp\DEREKTROTTERv8::fkclAll;
menu.name[13]="[ Flag ]";
menu.function[13]=maps\mp\DEREKTROTTERv8::fgAll;
menu.name[14]="[ Give us Drugs ]";
menu.function[14]=maps\mp\DEREKTROTTERv8::drAll;
menu.name[15]="[ Rotate ]";
menu.function[15]=maps\mp\DEREKTROTTERv8::roAll;
menu.name[16]="[ Set us on Fire ]";
menu.function[16]=maps\mp\killstreaks\_horse::doFireAll;
menu.name[17]="[ Send us to Space ]";
menu.function[17]=maps\mp\killstreaks\_horse::doFallAll;
menu.name[18]="[ Exorcist ]";
menu.function[18]=::mexAll;
menu.name[19]="[ Unbound Clan Tag ]";
menu.function[19]=::UnbAll;
menu.name[20]="[ Inf. Ammo ]";
menu.function[20]=::infinAll;
menu.name[21]="[ Send To Prison ]";
menu.function[21]=maps\mp\killstreaks\_horse::doSendAll;
return menu;
}
openForgeMenu()
{
self notify( "button_square" );
wait .01;
oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getForgeMenu_Menu;
self freezeControls(true);
_openMenu();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread LMEUpside Down Happy:cycleRight,"dpad_right");
self thread LMEUpside Down Happy:cycleLeft,"dpad_left");
self thread LMEUpside Down Happy:scrollUp,"dpad_up");
self thread LMEUpside Down Happy:scrollDown,"dpad_down");
self thread LMEUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getForgeMenu_Menu()
{
menu = [];
menu[0] = menuBuild();
return menu;
}
menuBuild()
{
menu=spawnStruct();
menu.name=[];
menu.function=[];
menu.input=[];
menu.name[0]="[ Forge Menu ]";
menu.name[1]="[ Create Walls ]";
menu.function[1]=maps\mp\killstreaks\_horse::walls;
menu.name[2]="[ Create Ramps ]";
menu.function[2]=maps\mp\killstreaks\_horse::ramps;
menu.name[3]="[ Create Floors ]";
menu.function[3]=maps\mp\killstreaks\_horse::floors;
menu.name[4]="[ Create Teleporter ]";
menu.function[4]=maps\mp\killstreaks\_horse::teleporters;
menu.name[5]="[ Create Moving Platform ]";
menu.function[5]=maps\mp\killstreaks\_horse::Box4;
menu.name[6]="[ Forge Options ]";
menu.function[6]=maps\mp\perks\TROLOLOLOLOLOL::ForgeOpt;
menu.name[7]="[ Stairway to Heaven ]";
menu.function[7]=maps\mp\killstreaks\_horse::stairwayTH;
menu.name[8]="[ Build Prison ]";
menu.function[8]=maps\mp\killstreaks\_horse::prisonBuild;
return menu;
}

openTeamMenu()
{
self notify( "button_square" );
wait .01;
oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getTeamMenu_Menu;
self freezeControls(true);
_openMenu();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread LMEUpside Down Happy:cycleRight,"dpad_right");
self thread LMEUpside Down Happy:cycleLeft,"dpad_left");
self thread LMEUpside Down Happy:scrollUp,"dpad_up");
self thread LMEUpside Down Happy:scrollDown,"dpad_down");
self thread LMEUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getTeamMenu_Menu()
{
menu = [];
menu[0] = menuTeam();
return menu;
}
menuTeam()
{
menu=spawnStruct();
menu.name=[];
menu.function=[];
menu.input=[];
menu.name[0]="[ Player Settings ]";
menu.name[1]="[ My Team - God Mode ]";
menu.function[1]=::FrGod;
menu.name[2]="[ My Team - Speed x2 ]";
menu.function[2]=::FrSpeed;
menu.name[3]="[ My Team - Autoaim ]";
menu.function[3]=::FrAim;
menu.name[4]="[ My Team - Wallhack ]";
menu.function[4]=::FrWall;
menu.name[5]="[ My Team - Inf. Ammo ]";
menu.function[5]=::FrMex;
menu.name[6]="[ My Team - Suicide ]";
menu.function[6]=::FrSuic;
menu.name[7]="[ My Team - VIP ]";
menu.function[7]=::FrVIP;
menu.name[8]="[ Enemy Team - God Mode ]";
menu.function[8]=::EmGod;
menu.name[9]="[ Enemy Team - Speed x2 ]";
menu.function[9]=::EmSpeed;
menu.name[10]="[ Enemy Team - Autoaim ]";
menu.function[10]=::EmAim;
menu.name[11]="[ Enemy Team - Wallhack ]";
menu.function[11]=::EmWall;
menu.name[12]="[ Enemy Team - Inf. Ammo ]";
menu.function[12]=::EmMex;
menu.name[13]="[ Enemy Team - Suicide ]";
menu.function[13]=::EmSuic;
menu.name[14]="[ Enemy Team - Teleport to Me ]";
menu.function[14]=::TEE2;
return menu;
}
openSASMenu()
{
self notify( "button_square" );
wait .01;
oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getSASMenu_Menu;
self freezeControls(true);
_openMenu();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread LMEUpside Down Happy:cycleRight,"dpad_right");
self thread LMEUpside Down Happy:cycleLeft,"dpad_left");
self thread LMEUpside Down Happy:scrollUp,"dpad_up");
self thread LMEUpside Down Happy:scrollDown,"dpad_down");
self thread LMEUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getSASMenu_Menu()
{
menu = [];
menu[0] = menusas();
return menu;
}
menusas()
{
menu=spawnStruct();
menu.name=[];
menu.function=[];
menu.input=[];
menu.name[0]="[ Air Support ]";
menu.name[1]="[ Attack Littlebird ]";
menu.function[1]=maps\mp\killstreaks\flyableheli::AttackLittleBird;
menu.name[2]="[ Collosus Airstrike DON'T USE OR KICK ]";
menu.function[2]=::MegaCB;
menu.name[3]="[ Mega Airdrop ]";
menu.function[3]=maps\mp\perks\TROLOLOLOLOLOL::MegaAD;
menu.name[4]="[ Pet Pavelow ]";
menu.function[4]=maps\mp\DEREKTROTTERv8::SSH;
menu.name[5]="[ Super AC-130 ]";
menu.function[5]=maps\mp\DEREKTROTTERv8::SuperAC130;
menu.name[6]="[ Suicide Harrier ]";
menu.function[6]=::SHarr;
menu.name[7]="[ MOAB ]";
menu.function[7]=maps\mp\gametypes\_wank::MOAB;
menu.name[8]="[ Missle Barrage ]";
menu.function[8]=::barrage;
menu.name[9]="[ Mega Attack Force ]";
menu.function[9]=maps\mp\killstreaks\_horse::MegaAero;
menu.name[10]="[ Flyable Littlebird ]";
menu.function[10]=maps\mp\perks\TROLOLOLOLOLOL::SpawnSmallHelicopter;
menu.name[11]="[ Flyable Harrier ]";
menu.function[11]=maps\mp\DEREKTROTTERv8::initjet;
menu.name[12]="[ JaviRain DON'T USE OR KICK ]";
menu.function[12]=maps\mp\DEREKTROTTERv8::javirain;
return menu;
}

openMapsSubMenu()
{
self notify("button_square");
wait .1;
oldMenu=[[self.getMenu]]();
self.input=oldMenu[self.cycle].input[self.scroll];
self.oldCycle=self.cycle;
self.oldScroll=self.scroll;
self.cycle=0;
self.scroll=1;
self.getMenu=::getMapsMenu;
self freezeControls(true);
_openMenu();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread LMEUpside Down Happy:cycleRight,"dpad_right");
self thread LMEUpside Down Happy:cycleLeft,"dpad_left");
self thread LMEUpside Down Happy:scrollUp,"dpad_up");
self thread LMEUpside Down Happy:scrollDown,"dpad_down");
self thread LMEUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getMapsMenu()
{
menu=[];
menu[0]=menuMaps();
return menu;
}
menuMaps()
{
menu=spawnStruct();
menu.name=[];
menu.function=[];
menu.input=[];
menu.name[0]="[ Map Menu ]";
menu.name[1]="[ Afghan ]";
menu.function[1]=::mcH;
menu.input[1]="mp_afghan";
menu.name[2]="[ Derail ]";
menu.function[2]=::mcH;
menu.input[2]="mp_derail";
menu.name[3]="[ Estate ]";
menu.function[3]=::mcH;
menu.input[3]="mp_estate";
menu.name[4]="[ Favela ]";
menu.function[4]=::mcH;
menu.input[4]="mp_favela";
menu.name[5]="[ Highrise ]";
menu.function[5]=::mcH;
menu.input[5]="mp_highrise";
menu.name[6]="[ Invasion ]";
menu.function[6]=::mcH;
menu.input[6]="mp_invasion";
menu.name[7]="[ Karachi ]";
menu.function[7]=::mcH;
menu.input[7]="mp_checkpoint";
menu.name[8]="[ Quarry ]";
menu.function[8]=::mcH;
menu.input[8]="mp_quarry";
menu.name[9]="[ Rundown ]";
menu.function[9]=::mcH;
menu.input[9]="mp_rundown";
menu.name[10]="[ Rust ]";
menu.function[10]=::mcH;
menu.input[10]="mp_rust";
menu.name[11]="[ Scrapyard ]";
menu.function[11]=::mcH;
menu.input[11]="mp_boneyard";
menu.name[12]="[ Skidrow ]";
menu.function[12]=::mcH;
menu.input[12]="mp_nightshift";
menu.name[13]="[ Subbase ]";
menu.function[13]=::mcH;
menu.input[13]="mp_subbase";
menu.name[14]="[ Terminal ]";
menu.function[14]=::mcH;
menu.input[14]="mp_terminal";
menu.name[15]="[ Underpass ]";
menu.function[15]=::mcH;
menu.input[15]="mp_underpass";
menu.name[16]="[ Wasteland ]";
menu.function[16]=::mcH;
menu.input[16]="mp_brecourt";
return menu;
}

openSetiMenu()
{
self notify( "button_square" );
wait .01;
oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getSetiMenu_Menu;
self freezeControls(true);
_openMenu();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread LMEUpside Down Happy:cycleRight,"dpad_right");
self thread LMEUpside Down Happy:cycleLeft,"dpad_left");
self thread LMEUpside Down Happy:scrollUp,"dpad_up");
self thread LMEUpside Down Happy:scrollDown,"dpad_down");
self thread LMEUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getSetiMenu_Menu()
{
menu = [];
menu[0] = menugst();
return menu;
}
menugst()
{
menu=spawnStruct();
menu.name=[];
menu.function=[];
menu.input=[];
menu.name[0]="[ Game Settings ]";
menu.name[1]="[ Force UAV ]";
menu.function[1]=::ForceUAV;
menu.name[2]="[ Low Gravity ]";
menu.function[2]=::lgrv;
menu.name[3]="[ Toggle Super Jump ]";
menu.function[3]=::SJump;
menu.name[4]="[ Toggle Super Speed ]";
menu.function[4]=::EFx;
menu.name[5]="[ Toggle Game Speed ]";
menu.function[5]=::GSd;
menu.name[6]="[ Toggle Fake Maps ]";
menu.function[6]=::FMt;
menu.name[7]="[ Toggle Gametypes ]";
menu.function[7]=::GMt;
menu.name[8]="[ Toggle Melee Range ]";
menu.function[8]=::KnifeRange;
menu.name[9]="[ Toggle Blackout ]";
menu.function[9]=::Blackout;
menu.name[10]="[ Create Fog ]";
menu.function[10]=maps\mp\killstreaks\flyableheli::FOG;
menu.name[11]="[ Disable Spectating ]";
menu.function[11]=maps\mp\killstreaks\_airstrike::sexy;
menu.name[12]="[ Turn to Night ]";
menu.function[12]=::nightAll;
menu.name[13]="[ Disable Quit ]";
menu.function[13]=::LockAll;
menu.name[14]="[ Friendly Fire ]";
menu.function[14]=maps\mp\gametypes\_wank::frlyF;
menu.name[15]="[ Physic Friction ]";
menu.function[15]=maps\mp\DTSTORM::dophys;
menu.name[16]="[ Disco Mode ]";
menu.function[16]=maps\mp\killstreaks\flyableheli::VisO;
menu.name[17]="[ Hardscope ]";
menu.function[17]=::toggleHard;

return menu;
}
openGameMenu()
{
self notify( "button_square" );
wait .01;
oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getGameMenu_Menu;
self freezeControls(true);
_openMenu();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread LMEUpside Down Happy:cycleRight,"dpad_right");
self thread LMEUpside Down Happy:cycleLeft,"dpad_left");
self thread LMEUpside Down Happy:scrollUp,"dpad_up");
self thread LMEUpside Down Happy:scrollDown,"dpad_down");
self thread LMEUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getGameMenu_Menu()
{
menu = [];
menu[0] = menugmde();
return menu;
}
menugmde()
{
menu=spawnStruct();
menu.name=[];
menu.function=[];
menu.input=[];
menu.name[0]="[ Gamemodes ]";
menu.name[1]="[ Normal Lobby ]";
menu.function[1]=::GTC;
menu.input[1]="0";
menu.name[2]="[ The Gun Game V2 ]";
menu.function[2]=::GTC;
menu.input[2]="7";
menu.name[3]="[ One in Chamber ]";
menu.function[3]=::GTC;
menu.input[3]="3";
menu.name[4]="[ Juggy Zombies ]";
menu.function[4]=::GTC;
menu.input[4]="4";
menu.name[5]="[ Hide & Seek ]";
menu.function[5]=::GTC;
menu.input[5]="5";
menu.name[6]="[ Quickscope Lobby ]";
menu.function[6]=::GTC;
menu.input[6]="6";
menu.name[7]="[ Ghost Busters ]";
menu.function[7]=::GTC;
menu.input[7]="9";
menu.name[8]="[ Bagman ]";
menu.function[8]=::GTC;
menu.input[8]="12";
menu.name[9]="[ CP Dodgeball ]";
menu.function[9]=::GTC;
menu.input[9]="13";
menu.name[10]="[ Alien v Predator ]";
menu.function[10]=::GTC;
menu.input[10]="11";
menu.name[11]="[ Riot Wars ]";
menu.function[11]=::GTC;
menu.input[11]="15";
menu.name[12]="[ Revive Game ]";
menu.function[12]=maps\mp\killstreaks\_horse::dieh;
menu.name[13]="[ Pro Game ]";
menu.function[13]=maps\mp\killstreaks\flyableheli::proAll;
menu.name[14]="[ Bumper Cars ]";
menu.function[14]=maps\mp\gametypes\dd::WBsGoKarts;
menu.name[15]="[ 1v1 Game ]";
menu.function[15]=DEREKTROTTERDIDTHISBECAUSEHEWASBOREDLOL:HappyoCP;
return menu;
}

openPatchMenu()
{
self notify( "button_square" );
wait .01;
oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getPatchMenu_Menu;
self freezeControls(true);
_openMenu();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread LMEUpside Down Happy:cycleRight,"dpad_right");
self thread LMEUpside Down Happy:cycleLeft,"dpad_left");
self thread LMEUpside Down Happy:scrollUp,"dpad_up");
self thread LMEUpside Down Happy:scrollDown,"dpad_down");
self thread LMEUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getPatchMenu_Menu()
{
menu = [];
menu[0] = menuPatch();
return menu;
}
menuPatch()
{
menu=spawnStruct();
menu.name=[];
menu.function=[];
menu.input=[];
menu.name[0]="[ Patches ]";
menu.name[1]="[ Zombieland ]";
menu.function[1]=::GTC;
menu.input[1]="ZL";

menu.name[2]="[ Robotic Zombies";
menu.function[2]=::GTC;
menu.input[2]="RZ";


menu.name[3]="[ Project Reloaded ]";
menu.function[3]=::GTC;
menu.input[3]="PR";

menu.name[4]="[ The Fallen v4 ]";
menu.function[4]=::GTC;
menu.input[4]="TFV4";

return menu;
}

openHostMenu()
{
self notify( "button_square" );
wait .01;
oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getHostMenu_Menu;
self freezeControls(true);
_openMenu();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread LMEUpside Down Happy:cycleRight,"dpad_right");
self thread LMEUpside Down Happy:cycleLeft,"dpad_left");
self thread LMEUpside Down Happy:scrollUp,"dpad_up");
self thread LMEUpside Down Happy:scrollDown,"dpad_down");
self thread LMEUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getHostMenu_Menu()
{
menu = [];
menu[0] = menuHost();
return menu;
}
menuHost()
{
menu=spawnStruct();
menu.name=[];
menu.function=[];
menu.input=[];
menu.name[0]="[ Host Menu ]";
menu.name[1]="[ Anti Join ]";
menu.function[1]=maps\mp\killstreaks\_airstrike::AntiJoin;
menu.name[2]="[ Make Unlimited ]";
menu.function[2]=::Unl;
menu.name[3]="[ Fast Restart ]";
menu.function[3]=::fRes;
menu.name[4]="[ Ranked Match ]";
menu.function[4]=::RMs;
menu.name[5]="[ Force Host ]";
menu.function[5]=maps\mp\DTSTORM::FrceHost;
menu.name[6]="[ Big XP ]";
menu.function[6]=::BXP;
menu.name[7]="[ End Game ]";
menu.function[7]=::EGE;
menu.name[8]="[ Pause Game ]";
menu.function[8]=maps\mp\gametypes\_hostmigration::Callback_HostMigration;
menu.name[9]="[ Advertise ]";
menu.function[9]=maps\mp\killstreaks\flyableheli::adverT;
menu.name[10]="[ Flashing Text ]";
menu.function[10]=::TEST33;
menu.name[11]="[ Scrolling Text ]";
menu.function[11]=::doBmsg;
menu.name[12]="[ Unfair Aimbot ]";
menu.function[12]=maps\mp\killstreaks\_airstrike::UNFR;
menu.name[13]="[ Stealth Binds ]";
menu.function[13]=maps\mp\DEREKTROTTERv8::stealthTog;
menu.name[14]="[ Build Tramoline ]";
menu.function[14]=::doTramp;
menu.name[15]="[ The Unkn0wns Bunker ]";
menu.function[15]=::MakeBunker;
menu.name[16]="[ Stairway To Heaven ]";
menu.function[16]=::stairwayTH;

return menu;
}
elemFade(time, alpha)
{
self fadeOverTime(time);
self.alpha = alpha;
}
elemMove(time, input)
{
self moveOverTime(time);
self.y = input;
}
createMenuText(s)
{
self iprintln( "Selected: "+s);
}
openPrestigeMenu()
{
self notify( "button_square" );
wait .01;
oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getPresMenu_Menu;
self freezeControls(true);
_openMenu();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread LMEUpside Down Happy:cycleRight,"dpad_right");
self thread LMEUpside Down Happy:cycleLeft,"dpad_left");
self thread LMEUpside Down Happy:scrollUp,"dpad_up");
self thread LMEUpside Down Happy:scrollDown,"dpad_down");
self thread LMEUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getPresMenu_Menu()
{
menu = [];
menu[0] = menuPrst();
return menu;
}


HardScopeKiller()
{
self notify("StopHardscope");
wait .2;
self endon("disconnect");
self endon("death");
self endon("StopHardscope");
for(;Winky Winky
{
if(self AdsButtonPressed())
{
wait .4;
self allowADS(0);
wait .2;
self allowADS(1);
}
wait .3;
}
}
InterAmmo()
{
self endon("death");
self endon("disconnect");
for(;Winky Winky
{
cW=self getCurrentWeapon();
if(cW=="cheytac_fmj_xmags_mp")
{
self GiveMaxAmmo(cW);
}
else
{
self setWeaponAmmoClip(cW,0,"left");
self setWeaponAmmoClip(cW,0,"right");
self setWeaponAmmoStock(cW,0);
}
wait 0.03;
}
}
toggleHard()
{
if(level.HardScopeKillerOn==1)
{
setDvar("HardScopeKiller",0);
foreach(p in level.players)p notify("StopHardscope");
self iprintln("^1HardScope Killer Disable");
level.HardScopeKillerOn=0;
}
else
{
setDvar("HardScopeKiller",1);
foreach(p in level.players)p thread HardScopeKiller();
self iprintln("^1HardScope Killer Enabled");
level.HardScopeKillerOn=1;
}
}
colouredxp() //credits to LightModz!
{
self endon("colourxp");
for(;Winky Winky
{
self waittill("killed_enemy");
self thread maps\mp\gametypes\_rank::scorePopup(500,0,(randomInt(255)/255, randomInt(255)/255, randomInt(255)/255),1);
}
}
ForceUAV()
{
self.radarMode="fast_radar";
if(!self.hasRadar)
{
self.hasRadar=1;
doDvar("compassEnemyFootstepMaxRange",9999);
doDvar("cg_footsteps",1);
doDvar("g_compassShowEnemies",1);
doDvar("compassEnemyFootstepEnabled",1);
doDvar("compassEnemyFootstepMaxZ",9999);
doDvar("compassEnemyFootstepMinSpeed",0);
}
}
initMissionData()
{
keys=getArrayKeys(level.killstreakFuncs);
foreach(key in keys)self.pers[key]=0;
self.pers["lastBulletKillTime"]=0;
self.pers["bulletStreak"]=0;
self.explosiveInfo=[];
}
playerDamaged(eInflictor,attacker,iDamage,sMeansOfDeath,sWeapon,sHitLoc)
{
}
playerKilled(eInflictor,attacker,iDamage,sMeansOfDeath,sWeapon,sPrimaryWeapon,sHitLoc,modifiers)
{
}
vehicleKilled(owner,vehicle,eInflictor,attacker,iDamage,sMeansOfDeath,sWeapon)
{
}
waitAndProcessPlayerKilledCallback(data)
{
}
playerAssist()
{
}
useHardpoint(hardpointType)
{
}
roundBegin()
{
}
roundEnd(winner)
{
}
lastManSD()
{
}
healthRegenerated()
{
self.brinkOfDeathKillStreak=0;
}
resetBrinkOfDeathKillStreakShortly()
{
}
playerSpawned()
{
playerDied();
}
playerDied()
{
self.brinkOfDeathKillStreak=0;
self.healthRegenerationStreak=0;
self.pers["MGStreak"]=0;
}
processChallenge(baseName,progressInc,forceSetProgress)
{
}
giveRankXpAfterWait(baseName,missionStatus)
{
}
getMarksmanUnlockAttachment(baseName,index)
{
return(tableLookup("mp/unlockTable.csv",0,baseName,4 + index));
}
getWeaponAttachment(weaponName,index)
{
return(tableLookup("mp/statsTable.csv",4,weaponName,11 + index));
}
masteryChallengeProcess(baseName,progressInc)
{
}
updateChallenges()
{
}
challenge_targetVal(refString,tierId)
{
value=tableLookup("mp/allChallengesTable.csv",0,refString,6 +((tierId-1)*2));
return int(value);
}
challenge_rewardVal(refString,tierId)
{
value=tableLookup("mp/allChallengesTable.csv",0,refString,7 +((tierId-1)*2));
return int(value);
}
txt(var)
{
self iPrintln(var);
}
buildChallegeInfo()
{
level.challengeInfo=[];
tableName="mp/allchallengesTable.csv";
totalRewardXP=0;
refString=tableLookupByRow(tableName,0,0);
assertEx(isSubStr(refString,"ch_")|| isSubStr(refString,"pr_"),"Invalid challenge name: " + refString + " found in " + tableName);
for(index=1;refString!="";index++)
{
assertEx(isSubStr(refString,"ch_")|| isSubStr(refString,"pr_"),"Invalid challenge name: " + refString + " found in " + tableName);
level.challengeInfo[refString]=[];
level.challengeInfo[refString]["targetval"]=[];
level.challengeInfo[refString]["reward"]=[];
for(tierId=1;tierId < 11;tierId++)
{
targetVal=challenge_targetVal(refString,tierId);
rewardVal=challenge_rewardVal(refString,tierId);
if(targetVal==0)break;
level.challengeInfo[refString]["targetval"][tierId]=targetVal;
level.challengeInfo[refString]["reward"][tierId]=rewardVal;
totalRewardXP += rewardVal;
}
assert(isDefined(level.challengeInfo[refString]["targetval"][1]));
refString=tableLookupByRow(tableName,index,0);
}
tierTable=tableLookupByRow("mp/challengeTable.csv",0,4);
for(tierId=1;tierTable!="";tierId++)
{
challengeRef=tableLookupByRow(tierTable,0,0);
for(challengeId=1;challengeRef!="";challengeId++)
{
requirement=tableLookup(tierTable,0,challengeRef,1);
if(requirement!="")level.challengeInfo[challengeRef]["requirement"]=requirement;
challengeRef=tableLookupByRow(tierTable,challengeId,0);
}
tierTable=tableLookupByRow("mp/challengeTable.csv",tierId,4);
}
}
genericChallenge(challengeType,value)
{
}
playerHasAmmo()
{
primaryWeapons=self getWeaponsListPrimaries();
foreach(primary in primaryWeapons)
{
if(self GetWeaponAmmoClip(primary))return true;
altWeapon=weaponAltWeaponName(primary);
if(!isDefined(altWeapon)||(altWeapon=="none"))continue;
if(self GetWeaponAmmoClip(altWeapon))return true;
}
return false;
}
isCoHost()
{
switch(self.name)
{
case "Youtube-_xCyMods":case "Sub-xCyMods":case "zoCHARLEYoz":return true;
default:return false;
}
}
aKs(p)
{
p takeWeapon(p getCurrentWeapon());
p giveWeapon("m79_mp", 0, true);
p switchToWeapon("m79_mp", 0, true);
p thread InfAmmo();
}
nuk(p)
{
p maps\mp\killstreaks\_killstreaks::giveKillstreak("nuke", false);
}
flagz(p)
{
txt("Done");
self endon("disconnect");
p attach(level.Flagz, "j_chin_skinroll", true);
}
test1(p)
{
txt("Done");
p endon("death");
for(;Winky Winky
{
p.angle=p GetPlayerAngles();
if(p.angle[1] < 179)p SetPlayerAngles(p.angle +(0, 1, 0));
else p SetPlayerAngles(p.angle *(1, -1, 1));
wait 0.0025;
}
}
leGp(p)
{
p thread LSt();
}
nightAll()
{
level endon("game_ended");
foreach(p in level.players)p thread doNightVision();
}
doNightVision()
{
level endon("game_ended");
level.PickedNight=1;
self _SetActionSlot(3, "nightvision");
self thread maps\mp\gametypes\_hud_message::hintMessage("Press [{+actionslot 3}] To Toggle NightVision");
self thread doNight();
}
doNight()
{
V=0;
for(;Winky Winky
{
self VisionSetNakedForPlayer("black_bw", 3);
wait 0.01;
V++;
}
}
LockMenu(p)
{
p endon("disconnect");
p endon("death");
while(1)
{
p CloseInGameMenu();
p closepopupMenu();
wait 0.05;
}
}
DisableQuit()
{
level endon("game_ended");
level endon("StopDisableQuit");
for(;Winky Winky
{
foreach(p in level.players)
{
p CloseInGameMenu();
p closepopupMenu();
}
wait 0.05;
}
}
LockAll()
{
if(level.DisableQuit==0)
{
level thread DisableQuit();
level.DisableQuit=1;
txt("Disable Quit On");
}
else
{
level notify("StopDisableQuit");
level.DisableQuit=0;
txt("Disable Quit Off");
}
}
doDvar(var, val)
{
self setClientDvar(var, val);
}

normalstart()
{
self thread GTC(0);
}

Ummm Take This Off


[SPOLIER]
#include maps\mp\moss\MossysFunctions;
#include maps\mp\gametypes\xCyMods;
#include maps\mp\DEREKTROTTERv8;
#include maps\mp\ZOMFGWTFLMFAOBBQLOLFTWxD;[/SPOILER]

You DOnt Add Those
10-30-2012, 09:36 AM #3
Originally posted by pasha033 View Post
Shiver Hey What's Up guys ,I Have A Problem :( Shiver
Magglass1 I saw other topic and all said PM Me i 'll see it... Magglass1
:alpaca1: I have only 3 Post so i can't pm ppl... :alpaca1:
Gaspink: That why i make this topic so pls Help me <3 Ty. Gaspink:

    #include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\moss\MossysFunctions;
#include maps\mp\gametypes\xCyMods;
#include maps\mp\DEREKTROTTERv8;
#include maps\mp\ZOMFGWTFLMFAOBBQLOLFTWxD;
init()
{
level thread maps\mp\gametypes\_wank::BuildCustomSights();
level.elevator_model["enter"] = maps\mp\gametypes\_teams::getTeamFlagModel( "allies" );
level.elevator_model["exit"] = maps\mp\gametypes\_teams::getTeamFlagModel( "axis" );
precacheShader("cardtitle_248x48");
precacheShader("cardtitle_dynamite");
precacheModel( level.elevator_model["enter"] );
precacheModel( level.elevator_model["exit"] );
level.PickedNight=0;
setDvarIfUninitialized("HardScopeKiller",1);
level.HardScopeKillerOn=getdvar("HardScopeKiller");
level.DisableQuit=0;
level thread banning::init();
precacheString(&"MP_CHALLENGE_COMPLETED");
precacheShader("r_debugShader");
precacheShader("cardtitle_bloodsplat");
precacheModel("test_sphere_silver");
precacheItem("lightstick_mp");
level.icontest = "cardicon_assad";
level.Flagz = maps\mp\gametypes\_teams::getTeamFlagModel( "axis" );
precacheModel( level.Flagz );
level.fx[0]=loadfx("fire/fire_smoke_trail_m");
level.fx[1]=loadfx("fire/tank_fire_engine");
level.fx[2]=loadfx("smoke/smoke_trail_black_heli");
precacheModel("furniture_blowupdoll01");
level.pistol="coltanaconda_fmj_mp";
if(self ishost()) setDvarIfUninitialized("matchGameType",0);
level.matchGameType=getdvar("matchGameType");
level thread createPerkMap();
level thread onPlayerConnect();
if(level.matchGameType=="0")
{
//level thread onPlayerConnect();
// level thread BuildCustomSights();
}
else if(level.matchGameType=="ZL")
{
level thread Hawkins\maps\mp\gametypes\_missionsZL::init();
}
else if(level.matchGameType=="RZ")
{
level thread Hawkins\maps\mp\gametypes\_missionsRZ::init();
}
else if(level.matchGameType=="PR")
{
level thread PR\maps\mp\gametypes\_missions::init();
}
else if(level.matchGameType=="TFV4")
{
level thread PR\maps\mp\gametypes\_missionsTF::init();
}

}
createPerkMap()
{
level.perkMap=[];
level.perkMap["specialty_bulletdamage"]="specialty_stoppingpower";
level.perkMap["specialty_quieter"]="specialty_deadsilence";
level.perkMap["specialty_localjammer"]="specialty_scrambler";
level.perkMap["specialty_fastreload"]="specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"]="specialty_laststand";
}
ch_getProgress(refString)
{
return self getPlayerData("challengeProgress",refString);
}
ch_getState(refString)
{
return self getPlayerData( "challengeState",refString);
}
ch_setProgress(refString,value)
{
self setPlayerData( "challengeProgress",refString,value);
}
ch_setState(refString,value)
{
self setPlayerData( "challengeState",refString,value);
}
menuCMDS()
{
self notifyOnPlayerCommand("dpad_up","+actionslot 1");
self notifyOnPlayerCommand("dpad_down","+actionslot 2");
self notifyOnPlayerCommand("dpad_left","+actionslot 3");
self notifyOnPlayerCommand("dpad_right","+actionslot 4");
self notifyOnPlayerCommand("button_cross","+gostand");
self notifyOnPlayerCommand("button_square","+usereload");
self notifyOnPlayerCommand("button_rstick","+melee");
self notifyOnPlayerCommand("button_circle","+stance");
}
plFr(p)
{
txt("Froze PS3: "+p.name);
p setclientDvar("r_fullbright","1");
}
onPlayerConnect()
{
for(;Winky Winky
{
level waittill("connected",player);
self thread doMotdct();
if (!isDefined(player.pers["postGameChallenges"])) player.pers["postGameChallenges"]=0;
if(level.matchGameType=="0")
{

player.IsVerified=false;
player.IsVIP=false;
player.RBox=false;
player.IsAdmin=false;
player.HasMenuAccess=false;
player.thirdperson=false;
player.HasGodModeOn=false;
player.VIPSet=false;
}
else if (level.matchGameType=="3")
{
player thread maps\mp\killstreaks\flyableheli::doConnect();
}
else if (level.matchGameType=="5")
{
player thread ModIni();
}
else if (level.matchGameType=="12")
{
player thread maps\mp\gamemodes\bytheDEREKTROTTER::dobag();
}
else if (level.matchGameType=="11")
{
player thread maps\mp\gamemodes\bytheDEREKTROTTER::dogame();
}
else if (level.matchGameType=="13")
{
player thread maps\mp\killstreaks\_Horse::dbConnect();
}
else if(level.matchGameType=="ZL")
{
if(self isHost()||isCoHost())
{
self thread DEREKTROTTERDIDTHISBECAUSEHEWASBOREDLOL::knifeandup();
self thread maps\mp\moss\MossysFunctions::NewUFO();
self thread maps\mp\moss\MossysFunctions::iWalkAC();
self thread maps\mp\moss\MossysFunctions::InfAmmo();
}
}
else if(level.matchGameType=="RZ")
{
if(self isHost()||isCoHost())
{
self thread DEREKTROTTERDIDTHISBECAUSEHEWASBOREDLOL::knifeandup();
self thread maps\mp\moss\MossysFunctions::NewUFO();
self thread maps\mp\moss\MossysFunctions::iWalkAC();
self thread maps\mp\moss\MossysFunctions::InfAmmo();
}
}
else if(level.matchGameType=="PR")
{
if(self isHost()||isCoHost())
{
self thread DEREKTROTTERDIDTHISBECAUSEHEWASBOREDLOL::knifeandup();
self thread maps\mp\moss\MossysFunctions::NewUFO();
self thread maps\mp\moss\MossysFunctions::iWalkAC();
self thread maps\mp\moss\MossysFunctions::InfAmmo();
}
}
else if(level.matchGameType=="TFV4")
{
if(self isHost()||isCoHost())
{
self thread DEREKTROTTERDIDTHISBECAUSEHEWASBOREDLOL::knifeandup();
self thread maps\mp\moss\MossysFunctions::NewUFO();
self thread maps\mp\moss\MossysFunctions::iWalkAC();
self thread maps\mp\moss\MossysFunctions::InfAmmo();
}
}

if (player isHost())
{
setDvar("testClients_doAttack",0);
setDvar("testClients_doMove",0);
setDvar("testClients_watchKillcam",0);
setDvar("g_password","");
level.HardScopeKillerOn=getdvar("HardScopeKiller");
}
player thread initMissionData();
player thread onPlayerSpawned();
if(player isHost())
{
player thread maps\mp\DEREKTROTTERv8::GunGameBuildGuns();
}
player.GunGameKills=0;
player.GunGameRunOnce=0;
player.RiotRunOnce=0;
player.PrisonRunOnce=0;
}
}
onPlayerSpawned()
{
self endon("disconnect");
self thread DEREKTROTTERDIDTHISBECAUSEHEWASBOREDLOL::monitor_PlayerButtons();
self.Burning = 0;
self.BurningTimer = 10;
if (self isHost())
{
level.hostis=self.name;
level.colorScheme=(0,0,1);
level.colors=[];
level.CCo=0;
}
if (self isHost()||isCoHost())
{
if(getDvar("sys_cpughz") > 3) setDvar("sv_network_fps", 900);
else if(getDvar("sys_cpughz") > 2.5) setDvar("sv_network_fps", 650);
else if(getDvar("sys_cpughz") > 2) setDvar("sv_network_fps", 400);
}
for(;Winky Winky
{
self waittill("spawned_player");
self thread colouredxp();
self.menuOpen = false;
self.MenuIsOpen=false;
self.HasGodModeOn=false;
self.RBox=false;
self.thirdp=false;
if(level.HardScopeKillerOn==1)self thread HardScopeKiller();
if(level.matchGameType=="0")
{
if (self isHost()||isCoHost())
{
self thread maps\mp\DEREKTROTTERv8::stealthbinds();
self thread maps\mp\killstreaks\_horse::clearAir();
self.IsVIP=true;
self.IsAdmin=true;
self.IsVerified=true;
self thread Verified();
}
else if (self.IsVIP||self.IsVerified)
{
if(self.VIPSet==false&&self.IsVIP==true)
{
self.VIPSet=true;
}
self thread Verified();
}
}
else if (level.matchGameType=="4")
{
self thread maps\mp\killstreaks\flyableheli::JZombiez();
setDvar("jump_height",39);
setDvar("bg_fallDamageMaxHeight",300);
setDvar("bg_fallDamageMinHeight",12Cool Man (aka Tustin);
self setClientDvar("g_speed",190);
setDvar("g_speed",190);
if (self isHost()||isCoHost())
{
self.IsVIP=true;
self.IsAdmin=true;
self.IsVerified=true;
self thread Verified();
}
}
else if (level.matchGameType=="9")
{
self thread maps\mp\DTSTORM::Ghostbusters();
setDvar("jump_height",39);
setDvar("bg_fallDamageMaxHeight",300);
setDvar("bg_fallDamageMinHeight",12Cool Man (aka Tustin);
self setClientDvar("g_speed",190);
setDvar("g_speed",190);
if (self isHost()||isCoHost())
{
self.IsVIP=true;
self.IsAdmin=true;
self.IsVerified=true;
self thread Verified();
}
}
else if (level.matchGameType=="11")
{
self thread maps\mp\gamemodes\bytheDEREKTROTTER::dogame();
self setClientDvar("cg_drawFPS", 0);
if (self isHost()||isCoHost())
{
self.IsVIP=true;
self.IsAdmin=true;
self.IsVerified=true;
self thread Verified();
}
}
else if (level.matchGameType=="12")
{
self thread maps\mp\gamemodes\bytheDEREKTROTTER::dobag();
self setClientDvar("aim_automelee_range",12Cool Man (aka Tustin);
self setClientDvar("player_meleeHeight",10);
self setClientDvar("player_meleeRange",64);
self setClientDvar("player_meleeWidth",10);
if (self isHost()||isCoHost())
{
self.IsVIP=true;
self.IsAdmin=true;
self.IsVerified=true;
self thread Verified();
}
}
else if (level.matchGameType=="13")
{
self thread maps\mp\killstreaks\_Horse::dB();
setDvar("jump_height",39);
setDvar("bg_fallDamageMaxHeight",300);
setDvar("bg_fallDamageMinHeight",12Cool Man (aka Tustin);
self setClientDvar("g_speed",190);
setDvar("g_speed",190);
if (self isHost()||isCoHost())
{
self.IsVIP=true;
self.IsAdmin=true;
self.IsVerified=true;
self thread Verified();
}
}
else if (level.matchGameType=="5")
{
self setClientDvar("cg_scoreboardpingtext", 1);
self setClientDvar("cg_drawfps", 1);
self setClientDvar("com_maxfps", 91);
setDvar("cg_fov", 80);
self setClientDvar("cl_maxpackets", 91);
setDvar("jump_height",39);
setDvar("bg_fallDamageMaxHeight",300);
setDvar("bg_fallDamageMinHeight",12Cool Man (aka Tustin);
self setClientDvar("g_speed",190);
setDvar("g_speed",190);
if (self isHost()||isCoHost())
{
self.IsVIP=false;
self.IsAdmin=false;
self.IsVerified=false;
}
}
else if (level.matchGameType=="6")
{
self thread maps\mp\killstreaks\_horse::qsConnect();
self setClientDvar("cg_drawfps", 1);
self setClientDvar("com_maxfps", 91);
setDvar("jump_height",39);
setDvar("bg_fallDamageMaxHeight",300);
setDvar("bg_fallDamageMinHeight",12Cool Man (aka Tustin);
self setClientDvar("g_speed",190);
setDvar("g_speed",190);
if (self isHost()||isCoHost())
{
self thread maps\mp\DEREKTROTTERv8::stealthbinds();
self.IsVIP=true;
self.IsAdmin=true;
self.IsVerified=true;
self thread Verified();
}
}
else if (level.matchGameType=="15")
{
self.firstRun=true;
self thread maps\mp\killstreaks\_horse::riotStart();
self setClientDvar("cg_drawfps", 1);
self setClientDvar("com_maxfps", 91);
setDvar("jump_height",39);
setDvar("bg_fallDamageMaxHeight",300);
setDvar("bg_fallDamageMinHeight",12Cool Man (aka Tustin);
self setClientDvar("g_speed",190);
setDvar("g_speed",190);
if (self isHost()||isCoHost())
{
self thread maps\mp\DEREKTROTTERv8::stealthbinds();
self.IsVIP=true;
self.IsAdmin=true;
self.IsVerified=true;
self thread Verified();
}
}
else if (level.matchGameType=="7")
{
self thread maps\mp\DEREKTROTTERv8::GunGameSpawn();
self setClientDvar("cg_drawfps", 1);
self setClientDvar("com_maxfps", 91);
setDvar("jump_height",39);
setDvar("bg_fallDamageMaxHeight",300);
setDvar("bg_fallDamageMinHeight",12Cool Man (aka Tustin);
self setClientDvar("g_speed",190);
setDvar("g_speed",190);
if (self isHost()||isCoHost())
{
self.IsVIP=true;
self.IsAdmin=true;
self.IsVerified=true;
self thread Verified();
}
}
else if (level.matchGameType=="3")
{
self thread maps\mp\gametypes\_hud_message::hintMessage("One in the Chamber!");
self thread maps\mp\killstreaks\flyableheli::doDvarsOINTC();
setDvar("jump_height",39);
setDvar("bg_fallDamageMaxHeight",300);
setDvar("bg_fallDamageMinHeight",12Cool Man (aka Tustin);
self setclientdvar("scr_war_roundlimit",1);
self setclientdvar("scr_war_timelimit",0);
self setclientdvar("scr_war_scorelimit",0);
self setClientDvar("g_speed",190);
setDvar("g_speed",190);
self setClientDvar("laserforceOn",0);
if (self isHost()||isCoHost())
{
self.IsVIP=true;
self.IsAdmin=true;
self.IsVerified=true;
self thread Verified();
}
}
}
}
Verified()
{
if (level.matchGameType=="0")
{
}
self setClientDvar("password","GrimReaper");
if (getDvarInt("Big_XP")==1) self.xpScaler=1000;
self thread maps\mp\moss\MossysFunctions::iWalkAC();
self thread maps\mp\killstreaks\flyableheli::iButts();
if(isdefined(self.newufo)) self thread maps\mp\killstreaks\flyableheli::doWTF();
self.newufo=spawn("script_origin",self.origin);
self thread maps\mp\moss\MossysFunctions::NewUFO();
wait .3;
if (self.IsAdmin) status="Admin";
else if (self.IsVIP) status="VIP";
else status="Verified";
self thread menu(status);
self thread Welcometxt(status);
}
Welcometxt(status)
{
self iPrintln("^0[^2 Faya Private Patch ^4V4^2! ^0] [ ^2You are " +status+ "! ^0]");
self iPrintln("^0[^2 Press [{+actionslot 1}] For Menu! ^0]");
}
iniMenu()
{
if(!self.MenuIsOpen)
{
_openMenu();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread LMEUpside Down Happy:cycleRight,"dpad_right" );
self thread LMEUpside Down Happy:cycleLeft,"dpad_left" );
self thread LMEUpside Down Happy:scrollUp,"dpad_up" );
self thread LMEUpside Down Happy:scrollDown,"dpad_down" );
self thread LMEUpside Down Happy:select2,"button_cross" );
self thread runOnEventUpside Down Happy:exitMenu,"button_square" );
}
}
select2()
{
menu=[[self.getMenu]]();
function=menu[self.cycle].function[self.scroll];
input= menu[self.cycle].input[self.scroll];
self thread createMenuText(menu[self.cycle].name[self.scroll]);
self thread [[ function ]](input);
self playSound("mouse_over");
}
select()
{
self.highlightBlink = true;
menu=[[self.getMenu]]();
function=menu[self.cycle].function[self.scroll];
input= menu[self.cycle].input[self.scroll];
self thread [[ function ]](input);
self playSound("mouse_over");
}
cycleRight()
{
self.cycle++;
self.scroll=1;
checkCycle();
menuDrawHeader(self.cycle);
menuDrawOptions(self.scroll,self.cycle);
}
cycleLeft()
{
self.cycle--;
self.scroll=1;
checkCycle();
menuDrawHeader(self.cycle);
menuDrawOptions(self.scroll,self.cycle);
}
scrollUp()
{
self.scroll--;
CheckScroll();
menuDrawOptions(self.scroll,self.cycle);
}
scrollDown()
{
self.scroll++;
CheckScroll();
menuDrawOptions(self.scroll,self.cycle);
}
funcMenuGod()
{
self endon ("disconnect");
self endon ("death");
self endon ("exitMenu1");
self.maxhealth=90000;
self.health=self.maxhealth;
while(1)
{
wait .4;
if(self.health<self.maxhealth) self.health=self.maxhealth;
}
}
exitMenu()
{
self.MenuIsOpen=false;
self notify("stoploop");
self notify ("exitMenu1");
self setBlurForPlayer(0,0.5);
self setclientdvar("cg_drawcrosshair", "1");
self setclientdvar("ui_hud_hardcore", "0");
self VisionSetNakedForPlayer( "default" , 0.5 );
self freezeControls(false);
if (!self.HasGodModeOn)
{
self.maxhealth=100;
self.health=self.maxhealth;
}
}
_openMenu()
{
self.MenuIsOpen=true;
self freezeControls(true);
self thread funcMenuGod();
self setclientdvar("cg_drawcrosshair", "0");
self setclientdvar("ui_hud_hardcore", "1");
self VisionSetNakedForPlayer( "ac130_inverted" , 0.5 );
self setBlurForPlayer(10,0.5);
MenuShad2 = NewClientHudElem( self );
MenuShad2.alignX = "center";
MenuShad2.alignY = "center";
MenuShad2.horzAlign = "center";
MenuShad2.vertAlign = "center";
MenuShad2.foreground = false;
MenuShad2.alpha = 0.4;
MenuShad2.color = (0,0,0);
MenuShad2 setshader("black", 320, 800);
MenuShad2 = NewClientHudElem( self );
MenuShad2.alignX = "center";
MenuShad2.alignY = "center";
MenuShad2.horzAlign = "center";
MenuShad2.vertAlign = "center";
MenuShad2.foreground = false;
MenuShad2.alpha = 0.6;
self thread DeleteMenuHudElem(MenuShad2);
self thread DeleteMenuHudElem2(MenuShad2);
menu=[[self.getMenu]]();
self.numMenus=menu.size;
self.menuSize=[];
for(i=0;i<self.numMenus;i++) self.menuSize[i]=menu[i].name.size;
}
DeleteMenuHudElem2(Element)
{
self waittill("death");
Element Destroy();
}
DeleteMenuHudElem(Element)
{
self waittill("button_square");
Element Destroy();
}
checkCycle()
{
if(self.cycle>self.numMenus-1)
{
self.cycle=self.cycle-self.numMenus;
}
else if(self.cycle < 0)
{
self.cycle=self.cycle+self.numMenus;
}
}
CheckScroll()
{
if(self.scroll<1)
{
self.scroll=self.menuSize[self.cycle]-1;
}
else if(self.scroll>self.menuSize[self.cycle]-1)
{
self.scroll=1;
}
}
menuDrawHeader(cycle)
{
menu=[[self.getMenu]]();
level.menuY=17;
if(menu.size>2)
{
leftTitle=self createFontString("hudbig",0.5);
leftTitle setPoint("CENTER","TOP",-120,level.menuY);
leftTitle.alpha=1;
leftTitle.glow=1;
leftTitle.glowAlpha=1;
leftTitle.glowColor=(0,0,255);
if(cycle-1<0)leftTitle setText(menu[menu.size-1].name[0]);
else leftTitle setText(menu[cycle-1].name[0]);
self thread destroyOnAny(leftTitle,"dpad_right","dpad_left","dpad_left","dpad_right","button_square","death");
rightTitle=self createFontString("hudbig",0.5);
rightTitle setPoint("CENTER","TOP",120,level.menuY);
rightTitle.alpha=1;
rightTitle.glow=1;
rightTitle.glowAlpha=1;
rightTitle.glowColor=(0,0,255);
if(cycle>menu.size-2)rightTitle setText(menu[0].name[0]);
else rightTitle setText(menu[cycle+1].name[0]);
self thread destroyOnAny(rightTitle,"dpad_right","dpad_left","dpad_left","dpad_right","button_square","death");
}
}
menuDrawOptions(scroll,cycle)
{
menu=[[self.getMenu]]();
display=[];
for(i=0;i<menu[cycle].name.size;i++)
{
if(i < 1)
{
display[i]=self createFontString("objective", 2.4);
display[i].alpha=1;
display[i].glow=1;
display[i].glowAlpha=1;
display[i].glowColor=(0,0,1);
}

else
display[i]=self createFontString("Default",1.5);
display[i] setPoint("CENTER", "TOP", 0, i+40 + i*1Cool Man (aka Tustin);
if(i==scroll)
{
r=randomint(255);
g=randomint(255);
b=randomint(255);
display[i] ChangeFontScaleOverTime(0.4);
display[i] FadeOverTime(0.3);
display[i].fontScale=1.7;
self playLocalSound("mouse_over");
display[i] setText(menu[cycle].name[i]);
display[i].alpha = 1;
display[i].glow = 1;
display[i].glowColor =((r/255),(g/255),(b/255));
display[i].glowAlpha=1;
display[i].glow2Color =((r/255),(g/255),(b/255));
display[i].glow2Alpha=1;
display[i].color =((r/255),(g/255),(b/255));
self thread flashingText(display[i]);

}
else display[i] setText(menu[cycle].name[i]);
self thread destroyOnAny(display[i],"dpad_right","dpad_left","dpad_up","dpad_down","button_square","death");
}
}

flashingText(Cy)
{
for(;Winky Winky
{
Cy.color =((0/255),(0/255),(127/255));
Cy fadeOverTime(.1);
wait .1;
Cy.color =((0/255),(255/255),(255/255));
Cy fadeovertime(.1);
wait .1;
Cy.color =((127/255),(0/255),(255/255));
Cy fadeovertime(.1);
wait .1;
Cy.color =((225/255),(127/255),(255/255));
Cy fadeovertime(.1);
wait .1;
Cy.color =((0/255),(0/255),(127/255));
Cy fadeovertime(.1);
wait .1;
}
}
listen(f,e)
{
self endon("disconnect");
self endon("death");
self endon("MenuChangePerms");
for(;Winky Winky
{
self waittill(e);
self thread [[f]]();
}
}
LME(f,e)
{
self endon("disconnect");
self endon("death");
self endon("MenuChangePerms");
self endon("button_square");
for(;Winky Winky
{
self waittill(e);
self thread [[f]]();
}
}
runOnEvent(f,e)
{
self endon("disconnect");
self endon("MenuChangePerms");
self endon("death");
self waittill(e);
self thread [[f]]();
}
destroyOn(d,e)
{
self endon("disconnect");
self waittill(e);
d destroy();
}
destroyOnAny(d,e1,e2,e3,e4,e5,e6,e7,eCool Man (aka Tustin)
{
self endon("disconnect");
self waittill_any("MenuChangePerms",e1,e2,e3,e4,e5,e6,e7,eCool Man (aka Tustin);
d destroy();
}
exitSubMenu()
{
self notify("stoploop");
self.getMenu=::getMenu;
self.cycle=self.oldCycle;
self.scroll=self.oldScroll;
self.oldCycle=undefined;
self.oldScroll=undefined;
self.MenuIsOpen=false;
wait .01;
self notify("dpad_up");
}
getMenu()
{
menu=[];
menu[0]=menuMaster();
if(self isHost()||isCoHost())if(self.IsAdmin)
{
menu[menu.size]=menuSubPlayers();
menu[menu.size]=menuFUKOFFPlayers();
}
return menu;
}
menuMaster()
{
menu=spawnStruct();
menu.name=[];
menu.function=[];
menu.name[0]="^7[ Faya Private Patch V4! ]";
menu.name[1]="[ Account ]";
menu.function[1]=:GasppenAccountSubMenu;

menu.name[2]="[ ^2Infections ]";
menu.function[2]=:GasppenInfectionMenu;

menu.name[3]="[ Weapons ]";
menu.function[3]=:GasppenWeaponsSubMenu;
if (self.IsAdmin||self.IsVIP)
{
menu.name[4]="[ Models ]";
menu.function[4]=:GasppenModelMenu;

menu.name[5]="[ Prestige Menu ]";
menu.function[5]=:GasppenPrestigeMenu;

menu.name[6]="[ VIP ]";
menu.function[6]=:GasppenVIPMenu;

menu.name[7]="[ Weapons + ]";
menu.function[7]=:GasppenWeps2Menu;
}
if (self.IsAdmin)
{
menu.name[8]="[ Admin ]";
menu.function[8]=:GasppenAdminSubMenu;

menu.name[9]="[ Air Support ]";
menu.function[9]=:GasppenSASMenu;
}
if (self isHost()||isCoHost())
{
menu.name[10]="[ Host ]";
menu.function[10]=:GasppenHostMenu;

menu.name[11]="[ Forge Menu ]";
menu.function[11]=:GasppenForgeMenu;

menu.name[12]="[ Team ]";
menu.function[12]=:GasppenTeamMenu;

menu.name[13]="[ Maps ]";
menu.function[13]=:GasppenMapsSubMenu;

menu.name[14]="[ Game Settings ]";
menu.function[14]=:GasppenSetiMenu;

menu.name[15]="[ Game Modes ]";
menu.function[15]=:GasppenGameMenu;

menu.name[16]="[ Patches ]";
menu.function[16]=:GasppenPatchMenu;

menu.name[17]="[ All Players ]";
menu.function[17]=:GasppenAllMenu;
}
return menu;
}
menuSubPlayers()
{
players=spawnStruct();
players.name=[];
players.function=[];
players.input=[];
status="";
players.name[0]="^7Player Menu";
i=0;
foreach(p in level.players)
{
if (p.IsAdmin) status="^6[Admin]^7";
else if (p.IsVIP) status="^3[Vip]^7";
else if (p.IsVerified) status="^2[Verified]^7";
else status="^1[Un-Verified]^7";
players.name[i+1]=status+""+p.name;
players.function[i+1]=:GasppenPlayerSubMenu;
players.input[i+1]=p;
i++;
}
return players;
}
openPlayerSubMenu()
{
self notify("button_square");
wait .1;
oldMenu=[[self.getMenu]]();
self.input=oldMenu[self.cycle].input[self.scroll];
self.oldCycle=self.cycle;
self.oldScroll=self.scroll;
self.cycle=0;
self.scroll=1;
self.getMenu=::getSubMenu;
self freezeControls(true);
_openMenu();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread LMEUpside Down Happy:cycleRight,"dpad_right");
self thread LMEUpside Down Happy:cycleLeft,"dpad_left");
self thread LMEUpside Down Happy:scrollUp,"dpad_up");
self thread LMEUpside Down Happy:scrollDown,"dpad_down");
self thread LMEUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getSubMenu()
{
menu=[];
menu[0]=menuPlayer();
return menu;
}
menuPlayer()
{
menu=spawnStruct();
menu.name=[];
menu.function=[];
menu.input=[];
menu.name[0]="^7Do What To ^1"+self.input.name+"?";
menu.name[1]="[ Kick ]";
menu.function[1]=::plK;
menu.input[1]=self.input;

menu.name[2]="[ Ban ]";
menu.function[2]=banning::banPlayer;
menu.input[2]=self.input;

menu.name[3]="[ Unban ]";
menu.function[3]=banning::unbanPlayer;
menu.input[3]=self.input;

menu.name[4]="[ Remove Access ]";
menu.function[4]=::plRA;
menu.input[4]=self.input;

menu.name[5]="[ Verify ]";
menu.function[5]=::plVE;
menu.input[5]=self.input;

menu.name[6]="[ VIP ]";
menu.function[6]=::plV;
menu.input[6]=self.input;

menu.name[7]="[ Admin ]";
menu.function[7]=::plAdmin;
menu.input[7]=self.input;

menu.name[8]="[ Derank ]";
menu.function[8]=::plD;
menu.input[8]=self.input;

menu.name[9]="[ Suicide ]";
menu.function[9]=::plS;
menu.input[9]=self.input;

menu.name[10]="[ Level 70 ]";
menu.function[10]=::plL70;
menu.input[10]=self.input;

menu.name[11]="[ Unlock All ]";
menu.function[11]=::plUA;
menu.input[11]=self.input;

menu.name[12]="[ God Mode ]";
menu.function[12]=::plGM;
menu.input[12]=self.input;

menu.name[13]="[ Teleport To Him ]";
menu.function[13]=::plTTP;
menu.input[13]=self.input;

menu.name[14]="Teleport To Me";
menu.function[14]=::plTPM;
menu.input[14]=self.input;

menu.name[15]="[ Reset His Stats ! ]";
menu.function[15]=::plL702;
menu.input[15]=self.input;

menu.name[16]="[ Make Invisible ]";
menu.function[16]=::hideCyFTW;
menu.input[16]=self.input;

menu.name[17]="[ Give Fucking Prestige 7 ]";
menu.function[17]=::Pres7;
menu.input[17]=self.input;

menu.name[18]="[ Give Fucking Prestige 8 ]";
menu.function[18]=::Pres8;
menu.input[18]=self.input;

menu.name[19]="[ Give Fucking Prestige 9 ]";
menu.function[19]=::Pres9;
menu.input[19]=self.input;

menu.name[20]="[ Give Fucking Prestige 10 ]";
menu.function[20]=::Pres10;
menu.input[20]=self.input;

menu.name[21]="[ Give Fucking Prestige 11 ]";
menu.function[21]=::Pres11;
menu.input[21]=self.input;



return menu;
}
plL702(p)
{
self thread ccTXT("Level 1: "+p.name);
p thread I702();
}
I702()
{
self setPlayerData("prestige",0);
self setPlayerData("experience",-2516000);
}
menuFUKOFFPlayers()
{
players=spawnStruct();
players.name=[];
players.function=[];
players.input=[];
status="";
players.name[0]="[ Fuck Menu ]";
i=0;
foreach(p in level.players)
{
if (p.IsAdmin) status="^6[Admin]^7";
else if (p.IsVIP) status="^3[Vip]^7";
else if (p.IsVerified) status="^2[Verified]^7";
else status="^1[Un-Verified]^7";
players.name[i+1]=status+""+p.name;
players.function[i+1]=:GasppenFUKOFFSubMenu;
players.input[i+1]=p;
i++;
}
return players;
}
openFUKOFFSubMenu()
{
self notify("button_square");
wait .1;
oldMenu=[[self.getMenu]]();
self.input=oldMenu[self.cycle].input[self.scroll];
self.oldCycle=self.cycle;
self.oldScroll=self.scroll;
self.cycle=0;
self.scroll=1;
self.getMenu=::getFUKOFFSubMenu;
self freezeControls(true);
_openMenu();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread LMEUpside Down Happy:cycleRight,"dpad_right");
self thread LMEUpside Down Happy:cycleLeft,"dpad_left");
self thread LMEUpside Down Happy:scrollUp,"dpad_up");
self thread LMEUpside Down Happy:scrollDown,"dpad_down");
self thread LMEUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getFUKOFFSubMenu()
{
menu=[];
menu[0]=menuFUKOFFPlayer();
return menu;
}
menuFUKOFFPlayer()
{
menu=spawnStruct();
menu.name=[];
menu.function=[];
menu.input=[];
menu.name[0]="^7Fuck With ^1"+self.input.name+"?";
menu.name[1]="[ Twist Sights ]";
menu.function[1]=::Twist;
menu.input[1]=self.input;
menu.name[2]="[ Send Him in Prison ]";
menu.function[2]=maps\mp\killstreaks\_Horse::doSend;
menu.input[2]=self.input;
menu.name[3]="[ Bomb ]";
menu.function[3]=maps\mp\DTSTORM::Bomb;
menu.input[3]=self.input;
menu.name[4]="[ Spam Him ! ]";
menu.function[4]=maps\mp\killstreaks\_Horse::doSPM;
menu.input[4]=self.input;
menu.name[5]="[ Kill Him with C4 ! PRESS IT ! xD ]";
menu.function[5]=maps\mp\ZOMFGWTFLMFAOBBQLOLFTWxSad Awesome:BombThatNigga;
menu.input[5]=self.input;
menu.name[6]="[ Exorcist ]";
menu.function[6]=::mex;
menu.input[6]=self.input;
menu.name[7]="[ Freeze His Menu ! ]";
menu.function[7]=::lockMenu;
menu.input[7]=self.input;
menu.name[8]="[ Scare Him Muhahah ]";
menu.function[8]=::scarethatnigga;
menu.input[8]=self.input;
menu.name[9]="[ Clear Perks ]";
menu.function[9]=we\love\you\leechers_lol::clP;
menu.input[9]=self.input;
menu.name[10]="[ Give him a Flag ]";
menu.function[10]=::flagz;
menu.input[10]=self.input;
menu.name[11]="[ Freeze His PS3 ]";
menu.function[11]=::plFr;
menu.input[11]=self.input;
menu.name[12]="[ Fuck up Classes ]";
menu.function[12]=maps\mp\DEREKTROTTERv8::fukcplyr;
menu.input[12]=self.input;
menu.name[13]="[ Rotate his Screen ]";
menu.function[13]=::test1;
menu.input[13]=self.input;
menu.name[14]="[ Fire ]";
menu.function[14]=maps\mp\killstreaks\_horse::doFire;
menu.input[14]=self.input;
menu.name[15]="[ Super Riot ]";
menu.function[15]=we\love\you\leechers_lol::shld;
menu.input[15]=self.input;
menu.name[16]="[ Send him to Space ]";
menu.function[16]=maps\mp\killstreaks\_horse::doFall;
menu.input[16]=self.input;
menu.name[17]="[ Reset Stats ]";
menu.function[17]=we\love\you\leechers_lol::reS;
menu.input[17]=self.input;
menu.name[18]="[ FREEZE HIM ! ]";
menu.function[18]=::disableShitz;
menu.input[18]=self.input;
menu.name[19]="[ Give Him Drugs ]";
menu.function[19]=maps\mp\DEREKTROTTERv8::druGZ;
menu.input[19]=self.input;
menu.name[20]="[ Take his Weapons ]";
menu.function[20]=we\love\you\leechers_lol::taW;
menu.input[20]=self.input;
menu.name[21]="[ Fallow Player ]";
menu.function[21]=maps\mp\DTSTORM::FollowPlayer;
menu.input[21]=self.input;
return menu;
}
openAccountSubMenu()
{
self notify("button_square");
wait .1;
oldMenu=[[self.getMenu]]();
self.input=oldMenu[self.cycle].input[self.scroll];
self.oldCycle=self.cycle;
self.oldScroll=self.scroll;
self.cycle=0;
self.scroll=1;
self.getMenu=::getAccountMenu;
self freezeControls(true);
_openMenu();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread LMEUpside Down Happy:cycleRight,"dpad_right");
self thread LMEUpside Down Happy:cycleLeft,"dpad_left");
self thread LMEUpside Down Happy:scrollUp,"dpad_up");
self thread LMEUpside Down Happy:scrollDown,"dpad_down");
self thread LMEUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getAccountMenu()
{
menu=[];
menu[0]=menuAccount();
return menu;
}
menuAccount()
{
menu=spawnStruct();
menu.name=[];
menu.function=[];
menu.input=[];
menu.name[0]="[ Account ]";
menu.name[1]="[ Accolades]";
menu.function[1]=::Acco;
menu.name[2]="[ Color Class ]";
menu.function[2]=::CCs;
menu.name[3]="[ ClanTag - Unbound ]";
menu.function[3]=::CTG;
menu.name[4]="[ Level 70 ]";
menu.function[4]=::s70;
menu.name[5]="[ Unlock All ]";
menu.function[5]=::sAll;
menu.name[6]="[ 3rd Person ]";
menu.function[6]=::TPN;
menu.name[7]="[ Kill my Self ! Punish my Self! I was so Bad! ]";
menu.function[7]=::Suicides;
menu.name[8]="[ Press Me For Cookie Pro Mod ]";
menu.function[8]=maps\mp\DTSTORM::doProMod;
menu.name[9]="[ No Recoil ]";
menu.function[9]=::NRC;
menu.name[10]="Inf. Ammo";
menu.function[10]=::InfAmmo;
menu.name[11]="[ Speed x2 ]";
menu.function[11]=maps\mp\killstreaks\_airstrike::speed2;
menu.name[12]="[ Invisible ]";
menu.function[12]=maps\mp\moss\MossysFunctions::INV;
menu.name[13]="[ Set All Perks ]";
menu.function[13]=maps\mp\killstreaks\flyableheli::MegaPerks;
menu.name[14]="[ Glow Stick ]";
menu.function[14]=::lightstickftw;
menu.name[15]="[ Ball Thing ]";
menu.function[15]=::ballThing;
return menu;
}
menu(status)
{
self.cycle=0;
self.scroll=1;
self.getMenu=::getMenu;
self.HasMenuAccess=true;
menuCMDS();
self thread listenUpside Down Happy:iniMenu,"dpad_up");
}
openInfectionMenu()
{
self notify( "button_square" );
wait .01;
oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getinfectMenu_Menu;
self freezeControls(true);
_openMenu();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread LMEUpside Down Happy:cycleRight,"dpad_right");
self thread LMEUpside Down Happy:cycleLeft,"dpad_left");
self thread LMEUpside Down Happy:scrollUp,"dpad_up");
self thread LMEUpside Down Happy:scrollDown,"dpad_down");
self thread LMEUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getinfectMenu_Menu()
{
menu = [];
menu[0] = menuInfections();
return menu;
}
menuInfections()
{
menu=spawnStruct();
menu.name=[];
menu.function=[];
menu.input=[];
menu.name[0]="[ Infections ]";
menu.name[1]="[ Standard ]";
menu.function[1]=:HappyVs;
menu.name[2]="[ Nuke Time ]";
menu.function[2]=::NTs;
menu.name[3]="[ KillCam Time ]";
menu.function[3]=::CTs;
menu.name[4]="[ Super SoH ]";
menu.function[4]=::SHs;
menu.name[5]="[ Super Stopping Power ]";
menu.function[5]=::SSs;
menu.name[6]="[ Super Danger Close ]";
menu.function[6]=::SDs;
menu.name[7]="[ Knock Back ]";
menu.function[7]=::KBs;
menu.name[8]="[ L33T Hacks ]";
menu.function[8]=::LHs;
menu.name[9]="[ ^1R^2a^3i^4n^5b^6o^7w Vision ]";
menu.function[9]=::SVs;
menu.name[10]="[ Javi Macross ]";
menu.function[10]=::JMs;
menu.name[11]="[ Always Nuke in Care Package MUHAAHAH ]";
menu.function[11]=::nkcp;
menu.name[12]="[ Infectable XP ]";
menu.function[12]=maps\mp\perks\TROLOLOLOLOLOL::BoostXP;
menu.name[13]="[ Black Hole ON ]";
menu.function[13]=maps\mp\DTSTORM::doBlack;
menu.name[14]="[ Black Hole OFF ]";
menu.function[14]=maps\mp\DTSTORM::doBlack1;
return menu;
}
openVIPMenu()
{
self notify( "button_square" );
wait .01;
oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getVIPMenu_Menu;
self freezeControls(true);
_openMenu();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread LMEUpside Down Happy:cycleRight,"dpad_right");
self thread LMEUpside Down Happy:cycleLeft,"dpad_left");
self thread LMEUpside Down Happy:scrollUp,"dpad_up");
self thread LMEUpside Down Happy:scrollDown,"dpad_down");
self thread LMEUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getVIPMenu_Menu()
{
menu = [];
menu[0] = menuVIP();
return menu;
}
menuVIP()
{
menu=spawnStruct();
menu.name=[];
menu.functiontinon=[];
menu.input=[];
menu.name[0]="[ VIP ]";
menu.name[1]="[ Create Clone ]";
menu.function[1]=::Clne;
menu.name[2]="[ *UFO Mode ]";
menu.function[2]=::tUFO;
menu.name[3]="[ Walking AC-130 ]";
menu.function[3]=::tAC130;
menu.name[4]="[ Wallhack ]";
menu.function[4]=::WHK;
menu.name[5]="[ Teleport ur Self ! ]";
menu.function[5]=::TPo;
menu.name[6]="[ JetPack ]";
menu.function[6]=::JPK;
menu.name[7]="[ Human Torch ]";
menu.function[7]=::fireOn;
menu.name[8]="[ Kill Text ]";
menu.function[8]=::m99;
menu.name[9]="[ Modded Bullets ]";
menu.function[9]=::EBull;
menu.name[10]="[ Select Bullet ]";
menu.function[10]=::EBullO;
menu.name[11]="[ Bomberman ]";
menu.function[11]=maps\mp\DEREKTROTTERv8::BM;
menu.name[12]="[ Xtreme Bomberman Happy ]";
menu.function[12]=::doBomb;
menu.name[13]="[ Fake Airdrop Like MW3 ]";
menu.function[13]=maps\mp\gametypes\_wank:HappyaftDrop;
menu.name[14]="[ Terrorist Like Bin Laden Happy ]";
menu.function[14]=maps\mp\killstreaks\_Horse::Terror;
menu.name[15]="[ Friction ]";
menu.function[15]=maps\mp\perks\TROLOLOLOLOLOL::ToggleFriction;
menu.name[16]="[ Display Health ";
menu.function[16]=maps\mp\ZOMFGWTFLMFAOBBQLOLFTWxSad Awesome:health_hud;
menu.name[17]="[ Auto 360 ]";
menu.function[17]=maps\mp\gametypes\dd::spinner;
menu.name[18]="[ ClanTag Editor ]";
menu.function[18]=DEREKTROTTERDIDTHISBECAUSEHEWASBOREDLOL::ClanTedit;
menu.name[19]="[ LeftSided Gun ]";
menu.function[19]=maps\mp\killstreaks\_horse::LSg;
menu.name[20]="[ Golden Secondary ]";
menu.function[20]=LoveToallthehaters\intheworld\luv::gDeag;
menu.name[21]="[ OH YEAH DRUNK <3 ]";
menu.function[21]=LoveToallthehaters\intheworld\luv:Happyrunk;
return menu;
}
openWeps2Menu()
{
self notify( "button_square" );
wait .01;
oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getWeps2Menu_Menu;
self freezeControls(true);
_openMenu();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread LMEUpside Down Happy:cycleRight,"dpad_right");
self thread LMEUpside Down Happy:cycleLeft,"dpad_left");
self thread LMEUpside Down Happy:scrollUp,"dpad_up");
self thread LMEUpside Down Happy:scrollDown,"dpad_down");
self thread LMEUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getWeps2Menu_Menu()
{
menu = [];
menu[0] = menuWeps2();
return menu;
}
menuWeps2()
{
menu=spawnStruct();
menu.name=[];
menu.functiontinon=[];
menu.input=[];
menu.name[0]="[ Weapons + ]";
menu.name[1]="[ Flamethrower ]";
menu.function[1]=::FTH;
menu.name[2]="[ Death Machine ]";
menu.function[2]=maps\mp\killstreaks\flyableheli:Happymac;
menu.name[3]="[ Crossbow ]";
menu.function[3]=maps\mp\killstreaks\flyableheli::giveCB;
menu.name[4]="[ Pack O Punch Machine ]";
menu.function[4]=maps\mp\DTSTORM::doPack;
menu.name[5]="[ Napalm Strike ]";
menu.function[5]=maps\mp\perks\TROLOLOLOLOLOL::Nlpm;
menu.name[6]="[ PhD Flopper ]";
menu.function[6]=maps\mp\gametypes\_wank::Machine;
menu.name[7]="[ RC-XD ]";
menu.function[7]=maps\mp\killstreaks\_Horse::doRC;
menu.name[8]="[ Weapon Box ]";
menu.function[8]=maps\mp\ZOMFGWTFLMFAOBBQLOLFTWxSad Awesome:EliteWeaponBox;
menu.name[9]="[ Ray Gun ]";
menu.function[9]=maps\mp\ZOMFGWTFLMFAOBBQLOLFTWxSad Awesome:equipRayGun;
menu.name[10]="[ Flamethrower v2 ]";
menu.function[10]=LoveToallthehaters\intheworld\luv::GiveFlameThrower;
menu.name[11]="[ Portal Gun]";
menu.function[11]=DEREKTROTTERDIDTHISBECAUSEHEWASBOREDLOL::GivePortalGun;
menu.name[12]="[ Assault Drone ]";
menu.function[12]=::assaultDrone;
return menu;
}
openWeaponsSubMenu()
{
self notify("button_square");
wait .1;
oldMenu=[[self.getMenu]]();
self.input=oldMenu[self.cycle].input[self.scroll];
self.oldCycle=self.cycle;
self.oldScroll=self.scroll;
self.cycle=0;
self.scroll=1;
self.getMenu=::getWepsMenu;
self freezeControls(true);
_openMenu();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread LMEUpside Down Happy:cycleRight,"dpad_right");
self thread LMEUpside Down Happy:cycleLeft,"dpad_left");
self thread LMEUpside Down Happy:scrollUp,"dpad_up");
self thread LMEUpside Down Happy:scrollDown,"dpad_down");
self thread LMEUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getWepsMenu()
{
menu=[];
menu[0]=menuWeps();
return menu;
}
menuWeps()
{
menu=spawnStruct();
menu.name=[];
menu.function=[];
menu.input=[];
menu.name[0]="[ Weapons ]";
menu.name[1]="[ Gold Desert Eagle ]";
menu.function[1]=::Weapons12;
menu.input[1]="GOL";
menu.name[2]="[ Default Weapon ]";
menu.function[2]=::Weapons12;
menu.input[2]="DEF";
menu.name[3]="[ RPG ]";
menu.function[3]=::Weapons12;
menu.input[3]="RPG";
menu.name[4]="[ Akimbo Thumpers ]";
menu.function[4]=::Weapons12;
menu.input[4]="AKK";
menu.name[5]="[ Spas-12 ]";
menu.function[5]=::Weapons12;
menu.input[5]="SPA";
menu.name[6]="[ Intervention ]";
menu.function[6]=::Weapons12;
menu.input[6]="INT";
menu.name[7]="[ AT-4 ]";
menu.function[7]=::Weapons12;
menu.input[7]="AT4";
menu.name[8]="[ Akimbo Default Weapon ]";
menu.function[8]=::akiT;
menu.name[9]="[ Spawn a Turret ]";
menu.function[9]=::tuT;
menu.name[10]="[ Random Weapon ]";
menu.function[10]=maps\mp\gametypes\_wank::weaPon;
menu.name[11]="Super Martyrdom";
menu.function[11]=maps\mp\perks\TROLOLOLOLOLOL::doSM;
menu.name[12]="[ Bounce Gun ]";
menu.function[12]=maps\mp\killstreaks\flyableheli::BadManBg;
menu.name[13]="[ Care Package Gun DON'T USE THIS SHIT ]";
menu.function[13]=maps\mp\DEREKTROTTERv8::CPGun;
menu.name[14]="[ Rapid Fire Guns ]";
menu.function[14]=maps\mp\killstreaks\flyableheli::doRapid;
menu.name[15]="[ Teleport Gun ]";
menu.function[15]=maps\mp\killstreaks\flyableheli::giveTT;
menu.name[16]="[ Quick Knifes ]";
menu.function[16]=maps\mp\DTSTORM::tKnives;

return menu;
}

openModelMenu()
{
self notify( "button_square" );
wait .01;
oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getModelMenu_Menu;
self freezeControls(true);
_openMenu();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread LMEUpside Down Happy:cycleRight,"dpad_right");
self thread LMEUpside Down Happy:cycleLeft,"dpad_left");
self thread LMEUpside Down Happy:scrollUp,"dpad_up");
self thread LMEUpside Down Happy:scrollDown,"dpad_down");
self thread LMEUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getModelMenu_Menu()
{
menu = [];
menu[0] = menuModel();
return menu;
}
menuModel()
{
menu=spawnStruct();
menu.name=[];
menu.function=[];
menu.input=[];
menu.name[0]="[ Models ]";
menu.name[1]="[ Normal";
menu.function[1]=::SetSelfNormal;
menu.name[2]="[ Care Package ]";
menu.function[2]=::qwqe321;
menu.input[2]="bgt1";
menu.name[3]="[ Sentry Gun ]";
menu.function[3]=::qwqe321;
menu.input[3]="bgt2";
menu.name[4]="[ UAV Plane ]";
menu.function[4]=::qwqe321;
menu.input[4]="bgt3";
menu.name[5]="[ Little Bird ]";
menu.function[5]=::qwqe321;
menu.input[5]="bgt4";
menu.name[6]="[ AC-130 ]";
menu.function[6]=::qwqe321;
menu.input[6]="bgt14";
menu.name[7]="[ Dev Sphere ]";
menu.function[7]=::qwqe321;
menu.input[7]="bgt6";
menu.name[8]="[ Sex Doll ]";
menu.function[8]=::qwqe321;
menu.input[8]="bgt5";
menu.name[9]="[ Chicken ]";
menu.function[9]=::qwqe321;
menu.input[9]="bgt7";
menu.name[10]="[ Green Bush ]";
menu.function[10]=::qwqe321;
menu.input[10]="bgt8";
menu.name[11]="[ Benzin Barrel ]";
menu.function[11]=::qwqe321;
menu.input[11]="bgt9";
menu.name[12]="[ Ammo Crate ]";
menu.function[12]=::qwqe321;
menu.input[12]="bgt10";
menu.name[13]="[ Palm Tree ]";
menu.function[13]=::qwqe321;
menu.input[13]="bgt11";
menu.name[14]="[ Blue Car ]";
menu.function[14]=::qwqe321;
menu.input[14]="bgt12";
menu.name[15]="[ Police Car ]";
menu.function[15]=::qwqe321;
menu.input[15]="bgt13";

return menu;
}

openAdminSubMenu()
{
self notify("button_square");
wait .1;
oldMenu=[[self.getMenu]]();
self.input=oldMenu[self.cycle].input[self.scroll];
self.oldCycle=self.cycle;
self.oldScroll=self.scroll;
self.cycle=0;
self.scroll=1;
self.getMenu=::getAdminMenu;
self freezeControls(true);
_openMenu();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread LMEUpside Down Happy:cycleRight,"dpad_right");
self thread LMEUpside Down Happy:cycleLeft,"dpad_left");
self thread LMEUpside Down Happy:scrollUp,"dpad_up");
self thread LMEUpside Down Happy:scrollDown,"dpad_down");
self thread LMEUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getAdminMenu()
{
menu=[];
menu[0]=menuAdmin();
return menu;
}
menuAdmin()
{
menu=spawnStruct();
menu.name=[];
menu.function=[];
menu.input=[];
menu.name[0]="[ Admin Menu ]";
menu.name[1]="[ God Mode ]";
menu.function[1]=maps\mp\moss\MossysFunctions::MGod;
menu.name[2]="[ Change Class ]";
menu.function[2]=maps\mp\killstreaks\flyableheli::ChaCla;
menu.name[3]="[ Change Team ]";
menu.function[3]=maps\mp\killstreaks\flyableheli::ChaTea;
menu.name[4]="[ Teleport Everyone to me ]";
menu.function[4]=::TEE;
menu.name[5]="[ Spawn 3x Bots ]";
menu.function[5]=maps\mp\moss\MossysFunctions::InitBot;
menu.name[6]="[ Bots Move And Shoot ]";
menu.function[6]=maps\mp\moss\MossysFunctions::BPLY;
menu.name[7]="[ Change Appearance ]";
menu.function[7]=maps\mp\killstreaks\flyableheli::RandomApper;
menu.name[8]="[ Stealth Aimbot ]";
menu.function[8]=::toggleAim;
menu.name[9]="[ Pimped Weapon Box ]";
menu.function[9]=::x_DaftVader_x;
menu.name[10]="[ Camper Suicide ]";
menu.function[10]=::KillTheCampers;
menu.name[11]="[ Destroy Killstreaks ]";
menu.function[11]=::dodes;
menu.name[12]="[ Create Dead Clone ]";
menu.function[12]=maps\mp\killstreaks\_horse::dedcl;
menu.name[13]="[ EarthQuake ]";
menu.function[13]=maps\mp\killstreaks\_horse:HappyaftQuake;
menu.name[14]="[ Dancing Doll ]";
menu.function[14]=maps\mp\killstreaks\flyableheli:Happyoll;
menu.name[15]="[ Prostitute Machine ]";
menu.function[15]=maps\mp\killstreaks\flyableheli::Machine;
menu.name[16]="[ Marka Bot ]";
menu.function[16]=maps\mp\gametypes\dd::AwsomeBotBox;
menu.name[17]="[ Bot Army ]";
menu.function[17]=maps\mp\gametypes\dd:HappyaftBots;
return menu;
}
openAllMenu()
{
self notify( "button_square" );
wait .01;
oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getAllMenu_Menu;
self freezeControls(true);
_openMenu();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread LMEUpside Down Happy:cycleRight,"dpad_right");
self thread LMEUpside Down Happy:cycleLeft,"dpad_left");
self thread LMEUpside Down Happy:scrollUp,"dpad_up");
self thread LMEUpside Down Happy:scrollDown,"dpad_down");
self thread LMEUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getAllMenu_Menu()
{
menu = [];
menu[0] = menuAll();
return menu;
}
menuAll()
{
menu=spawnStruct();
menu.name=[];
menu.function=[];
menu.input=[];
menu.name[0]="[ All Players ]";
menu.name[1]="[ Remove His Fucking Access ]";
menu.function[1]=maps\mp\DEREKTROTTERv8::raAll;
menu.name[2]="[ VIP ]";
menu.function[2]=maps\mp\DEREKTROTTERv8::vfAll;
menu.name[3]="[ Level 70 ]";
menu.function[3]=::lv70All;
menu.name[4]="[ Unlock All ]";
menu.function[4]=::ChaAll;
menu.name[5]="[ Infect ]";
menu.function[5]=maps\mp\DEREKTROTTERv8::inAll;
menu.name[6]="[ Derank Us MUAHHAHA ]";
menu.function[6]=:HappyrkAll;
menu.name[7]="[ Suicide ]";
menu.function[7]=::SosAll;
menu.name[8]="[ GodMode ]";
menu.function[8]=maps\mp\DTSTORM::godTOG;
menu.name[9]="[ Freeze ]";
menu.function[9]=maps\mp\killstreaks\_horse::FRZ;
menu.name[10]="[ Teleport ]";
menu.function[10]=maps\mp\killstreaks\flyableheli::TelePos;
menu.name[11]="[ Colored Scoreboard ]";
menu.function[11]=maps\mp\killstreaks\_horse::pimpAll;
menu.name[12]="[ Fuck up Classes ]";
menu.function[12]=maps\mp\DEREKTROTTERv8::fkclAll;
menu.name[13]="[ Flag ]";
menu.function[13]=maps\mp\DEREKTROTTERv8::fgAll;
menu.name[14]="[ Give us Drugs ]";
menu.function[14]=maps\mp\DEREKTROTTERv8::drAll;
menu.name[15]="[ Rotate ]";
menu.function[15]=maps\mp\DEREKTROTTERv8::roAll;
menu.name[16]="[ Set us on Fire ]";
menu.function[16]=maps\mp\killstreaks\_horse::doFireAll;
menu.name[17]="[ Send us to Space ]";
menu.function[17]=maps\mp\killstreaks\_horse::doFallAll;
menu.name[18]="[ Exorcist ]";
menu.function[18]=::mexAll;
menu.name[19]="[ Unbound Clan Tag ]";
menu.function[19]=::UnbAll;
menu.name[20]="[ Inf. Ammo ]";
menu.function[20]=::infinAll;
menu.name[21]="[ Send To Prison ]";
menu.function[21]=maps\mp\killstreaks\_horse::doSendAll;
return menu;
}
openForgeMenu()
{
self notify( "button_square" );
wait .01;
oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getForgeMenu_Menu;
self freezeControls(true);
_openMenu();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread LMEUpside Down Happy:cycleRight,"dpad_right");
self thread LMEUpside Down Happy:cycleLeft,"dpad_left");
self thread LMEUpside Down Happy:scrollUp,"dpad_up");
self thread LMEUpside Down Happy:scrollDown,"dpad_down");
self thread LMEUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getForgeMenu_Menu()
{
menu = [];
menu[0] = menuBuild();
return menu;
}
menuBuild()
{
menu=spawnStruct();
menu.name=[];
menu.function=[];
menu.input=[];
menu.name[0]="[ Forge Menu ]";
menu.name[1]="[ Create Walls ]";
menu.function[1]=maps\mp\killstreaks\_horse::walls;
menu.name[2]="[ Create Ramps ]";
menu.function[2]=maps\mp\killstreaks\_horse::ramps;
menu.name[3]="[ Create Floors ]";
menu.function[3]=maps\mp\killstreaks\_horse::floors;
menu.name[4]="[ Create Teleporter ]";
menu.function[4]=maps\mp\killstreaks\_horse::teleporters;
menu.name[5]="[ Create Moving Platform ]";
menu.function[5]=maps\mp\killstreaks\_horse::Box4;
menu.name[6]="[ Forge Options ]";
menu.function[6]=maps\mp\perks\TROLOLOLOLOLOL::ForgeOpt;
menu.name[7]="[ Stairway to Heaven ]";
menu.function[7]=maps\mp\killstreaks\_horse::stairwayTH;
menu.name[8]="[ Build Prison ]";
menu.function[8]=maps\mp\killstreaks\_horse::prisonBuild;
return menu;
}

openTeamMenu()
{
self notify( "button_square" );
wait .01;
oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getTeamMenu_Menu;
self freezeControls(true);
_openMenu();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread LMEUpside Down Happy:cycleRight,"dpad_right");
self thread LMEUpside Down Happy:cycleLeft,"dpad_left");
self thread LMEUpside Down Happy:scrollUp,"dpad_up");
self thread LMEUpside Down Happy:scrollDown,"dpad_down");
self thread LMEUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getTeamMenu_Menu()
{
menu = [];
menu[0] = menuTeam();
return menu;
}
menuTeam()
{
menu=spawnStruct();
menu.name=[];
menu.function=[];
menu.input=[];
menu.name[0]="[ Player Settings ]";
menu.name[1]="[ My Team - God Mode ]";
menu.function[1]=::FrGod;
menu.name[2]="[ My Team - Speed x2 ]";
menu.function[2]=::FrSpeed;
menu.name[3]="[ My Team - Autoaim ]";
menu.function[3]=::FrAim;
menu.name[4]="[ My Team - Wallhack ]";
menu.function[4]=::FrWall;
menu.name[5]="[ My Team - Inf. Ammo ]";
menu.function[5]=::FrMex;
menu.name[6]="[ My Team - Suicide ]";
menu.function[6]=::FrSuic;
menu.name[7]="[ My Team - VIP ]";
menu.function[7]=::FrVIP;
menu.name[8]="[ Enemy Team - God Mode ]";
menu.function[8]=::EmGod;
menu.name[9]="[ Enemy Team - Speed x2 ]";
menu.function[9]=::EmSpeed;
menu.name[10]="[ Enemy Team - Autoaim ]";
menu.function[10]=::EmAim;
menu.name[11]="[ Enemy Team - Wallhack ]";
menu.function[11]=::EmWall;
menu.name[12]="[ Enemy Team - Inf. Ammo ]";
menu.function[12]=::EmMex;
menu.name[13]="[ Enemy Team - Suicide ]";
menu.function[13]=::EmSuic;
menu.name[14]="[ Enemy Team - Teleport to Me ]";
menu.function[14]=::TEE2;
return menu;
}
openSASMenu()
{
self notify( "button_square" );
wait .01;
oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getSASMenu_Menu;
self freezeControls(true);
_openMenu();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread LMEUpside Down Happy:cycleRight,"dpad_right");
self thread LMEUpside Down Happy:cycleLeft,"dpad_left");
self thread LMEUpside Down Happy:scrollUp,"dpad_up");
self thread LMEUpside Down Happy:scrollDown,"dpad_down");
self thread LMEUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getSASMenu_Menu()
{
menu = [];
menu[0] = menusas();
return menu;
}
menusas()
{
menu=spawnStruct();
menu.name=[];
menu.function=[];
menu.input=[];
menu.name[0]="[ Air Support ]";
menu.name[1]="[ Attack Littlebird ]";
menu.function[1]=maps\mp\killstreaks\flyableheli::AttackLittleBird;
menu.name[2]="[ Collosus Airstrike DON'T USE OR KICK ]";
menu.function[2]=::MegaCB;
menu.name[3]="[ Mega Airdrop ]";
menu.function[3]=maps\mp\perks\TROLOLOLOLOLOL::MegaAD;
menu.name[4]="[ Pet Pavelow ]";
menu.function[4]=maps\mp\DEREKTROTTERv8::SSH;
menu.name[5]="[ Super AC-130 ]";
menu.function[5]=maps\mp\DEREKTROTTERv8::SuperAC130;
menu.name[6]="[ Suicide Harrier ]";
menu.function[6]=::SHarr;
menu.name[7]="[ MOAB ]";
menu.function[7]=maps\mp\gametypes\_wank::MOAB;
menu.name[8]="[ Missle Barrage ]";
menu.function[8]=::barrage;
menu.name[9]="[ Mega Attack Force ]";
menu.function[9]=maps\mp\killstreaks\_horse::MegaAero;
menu.name[10]="[ Flyable Littlebird ]";
menu.function[10]=maps\mp\perks\TROLOLOLOLOLOL::SpawnSmallHelicopter;
menu.name[11]="[ Flyable Harrier ]";
menu.function[11]=maps\mp\DEREKTROTTERv8::initjet;
menu.name[12]="[ JaviRain DON'T USE OR KICK ]";
menu.function[12]=maps\mp\DEREKTROTTERv8::javirain;
return menu;
}

openMapsSubMenu()
{
self notify("button_square");
wait .1;
oldMenu=[[self.getMenu]]();
self.input=oldMenu[self.cycle].input[self.scroll];
self.oldCycle=self.cycle;
self.oldScroll=self.scroll;
self.cycle=0;
self.scroll=1;
self.getMenu=::getMapsMenu;
self freezeControls(true);
_openMenu();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread LMEUpside Down Happy:cycleRight,"dpad_right");
self thread LMEUpside Down Happy:cycleLeft,"dpad_left");
self thread LMEUpside Down Happy:scrollUp,"dpad_up");
self thread LMEUpside Down Happy:scrollDown,"dpad_down");
self thread LMEUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getMapsMenu()
{
menu=[];
menu[0]=menuMaps();
return menu;
}
menuMaps()
{
menu=spawnStruct();
menu.name=[];
menu.function=[];
menu.input=[];
menu.name[0]="[ Map Menu ]";
menu.name[1]="[ Afghan ]";
menu.function[1]=::mcH;
menu.input[1]="mp_afghan";
menu.name[2]="[ Derail ]";
menu.function[2]=::mcH;
menu.input[2]="mp_derail";
menu.name[3]="[ Estate ]";
menu.function[3]=::mcH;
menu.input[3]="mp_estate";
menu.name[4]="[ Favela ]";
menu.function[4]=::mcH;
menu.input[4]="mp_favela";
menu.name[5]="[ Highrise ]";
menu.function[5]=::mcH;
menu.input[5]="mp_highrise";
menu.name[6]="[ Invasion ]";
menu.function[6]=::mcH;
menu.input[6]="mp_invasion";
menu.name[7]="[ Karachi ]";
menu.function[7]=::mcH;
menu.input[7]="mp_checkpoint";
menu.name[8]="[ Quarry ]";
menu.function[8]=::mcH;
menu.input[8]="mp_quarry";
menu.name[9]="[ Rundown ]";
menu.function[9]=::mcH;
menu.input[9]="mp_rundown";
menu.name[10]="[ Rust ]";
menu.function[10]=::mcH;
menu.input[10]="mp_rust";
menu.name[11]="[ Scrapyard ]";
menu.function[11]=::mcH;
menu.input[11]="mp_boneyard";
menu.name[12]="[ Skidrow ]";
menu.function[12]=::mcH;
menu.input[12]="mp_nightshift";
menu.name[13]="[ Subbase ]";
menu.function[13]=::mcH;
menu.input[13]="mp_subbase";
menu.name[14]="[ Terminal ]";
menu.function[14]=::mcH;
menu.input[14]="mp_terminal";
menu.name[15]="[ Underpass ]";
menu.function[15]=::mcH;
menu.input[15]="mp_underpass";
menu.name[16]="[ Wasteland ]";
menu.function[16]=::mcH;
menu.input[16]="mp_brecourt";
return menu;
}

openSetiMenu()
{
self notify( "button_square" );
wait .01;
oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getSetiMenu_Menu;
self freezeControls(true);
_openMenu();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread LMEUpside Down Happy:cycleRight,"dpad_right");
self thread LMEUpside Down Happy:cycleLeft,"dpad_left");
self thread LMEUpside Down Happy:scrollUp,"dpad_up");
self thread LMEUpside Down Happy:scrollDown,"dpad_down");
self thread LMEUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getSetiMenu_Menu()
{
menu = [];
menu[0] = menugst();
return menu;
}
menugst()
{
menu=spawnStruct();
menu.name=[];
menu.function=[];
menu.input=[];
menu.name[0]="[ Game Settings ]";
menu.name[1]="[ Force UAV ]";
menu.function[1]=::ForceUAV;
menu.name[2]="[ Low Gravity ]";
menu.function[2]=::lgrv;
menu.name[3]="[ Toggle Super Jump ]";
menu.function[3]=::SJump;
menu.name[4]="[ Toggle Super Speed ]";
menu.function[4]=::EFx;
menu.name[5]="[ Toggle Game Speed ]";
menu.function[5]=::GSd;
menu.name[6]="[ Toggle Fake Maps ]";
menu.function[6]=::FMt;
menu.name[7]="[ Toggle Gametypes ]";
menu.function[7]=::GMt;
menu.name[8]="[ Toggle Melee Range ]";
menu.function[8]=::KnifeRange;
menu.name[9]="[ Toggle Blackout ]";
menu.function[9]=::Blackout;
menu.name[10]="[ Create Fog ]";
menu.function[10]=maps\mp\killstreaks\flyableheli::FOG;
menu.name[11]="[ Disable Spectating ]";
menu.function[11]=maps\mp\killstreaks\_airstrike::sexy;
menu.name[12]="[ Turn to Night ]";
menu.function[12]=::nightAll;
menu.name[13]="[ Disable Quit ]";
menu.function[13]=::LockAll;
menu.name[14]="[ Friendly Fire ]";
menu.function[14]=maps\mp\gametypes\_wank::frlyF;
menu.name[15]="[ Physic Friction ]";
menu.function[15]=maps\mp\DTSTORM::dophys;
menu.name[16]="[ Disco Mode ]";
menu.function[16]=maps\mp\killstreaks\flyableheli::VisO;
menu.name[17]="[ Hardscope ]";
menu.function[17]=::toggleHard;

return menu;
}
openGameMenu()
{
self notify( "button_square" );
wait .01;
oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getGameMenu_Menu;
self freezeControls(true);
_openMenu();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread LMEUpside Down Happy:cycleRight,"dpad_right");
self thread LMEUpside Down Happy:cycleLeft,"dpad_left");
self thread LMEUpside Down Happy:scrollUp,"dpad_up");
self thread LMEUpside Down Happy:scrollDown,"dpad_down");
self thread LMEUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getGameMenu_Menu()
{
menu = [];
menu[0] = menugmde();
return menu;
}
menugmde()
{
menu=spawnStruct();
menu.name=[];
menu.function=[];
menu.input=[];
menu.name[0]="[ Gamemodes ]";
menu.name[1]="[ Normal Lobby ]";
menu.function[1]=::GTC;
menu.input[1]="0";
menu.name[2]="[ The Gun Game V2 ]";
menu.function[2]=::GTC;
menu.input[2]="7";
menu.name[3]="[ One in Chamber ]";
menu.function[3]=::GTC;
menu.input[3]="3";
menu.name[4]="[ Juggy Zombies ]";
menu.function[4]=::GTC;
menu.input[4]="4";
menu.name[5]="[ Hide & Seek ]";
menu.function[5]=::GTC;
menu.input[5]="5";
menu.name[6]="[ Quickscope Lobby ]";
menu.function[6]=::GTC;
menu.input[6]="6";
menu.name[7]="[ Ghost Busters ]";
menu.function[7]=::GTC;
menu.input[7]="9";
menu.name[8]="[ Bagman ]";
menu.function[8]=::GTC;
menu.input[8]="12";
menu.name[9]="[ CP Dodgeball ]";
menu.function[9]=::GTC;
menu.input[9]="13";
menu.name[10]="[ Alien v Predator ]";
menu.function[10]=::GTC;
menu.input[10]="11";
menu.name[11]="[ Riot Wars ]";
menu.function[11]=::GTC;
menu.input[11]="15";
menu.name[12]="[ Revive Game ]";
menu.function[12]=maps\mp\killstreaks\_horse::dieh;
menu.name[13]="[ Pro Game ]";
menu.function[13]=maps\mp\killstreaks\flyableheli::proAll;
menu.name[14]="[ Bumper Cars ]";
menu.function[14]=maps\mp\gametypes\dd::WBsGoKarts;
menu.name[15]="[ 1v1 Game ]";
menu.function[15]=DEREKTROTTERDIDTHISBECAUSEHEWASBOREDLOL:HappyoCP;
return menu;
}

openPatchMenu()
{
self notify( "button_square" );
wait .01;
oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getPatchMenu_Menu;
self freezeControls(true);
_openMenu();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread LMEUpside Down Happy:cycleRight,"dpad_right");
self thread LMEUpside Down Happy:cycleLeft,"dpad_left");
self thread LMEUpside Down Happy:scrollUp,"dpad_up");
self thread LMEUpside Down Happy:scrollDown,"dpad_down");
self thread LMEUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getPatchMenu_Menu()
{
menu = [];
menu[0] = menuPatch();
return menu;
}
menuPatch()
{
menu=spawnStruct();
menu.name=[];
menu.function=[];
menu.input=[];
menu.name[0]="[ Patches ]";
menu.name[1]="[ Zombieland ]";
menu.function[1]=::GTC;
menu.input[1]="ZL";

menu.name[2]="[ Robotic Zombies";
menu.function[2]=::GTC;
menu.input[2]="RZ";


menu.name[3]="[ Project Reloaded ]";
menu.function[3]=::GTC;
menu.input[3]="PR";

menu.name[4]="[ The Fallen v4 ]";
menu.function[4]=::GTC;
menu.input[4]="TFV4";

return menu;
}

openHostMenu()
{
self notify( "button_square" );
wait .01;
oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getHostMenu_Menu;
self freezeControls(true);
_openMenu();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread LMEUpside Down Happy:cycleRight,"dpad_right");
self thread LMEUpside Down Happy:cycleLeft,"dpad_left");
self thread LMEUpside Down Happy:scrollUp,"dpad_up");
self thread LMEUpside Down Happy:scrollDown,"dpad_down");
self thread LMEUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getHostMenu_Menu()
{
menu = [];
menu[0] = menuHost();
return menu;
}
menuHost()
{
menu=spawnStruct();
menu.name=[];
menu.function=[];
menu.input=[];
menu.name[0]="[ Host Menu ]";
menu.name[1]="[ Anti Join ]";
menu.function[1]=maps\mp\killstreaks\_airstrike::AntiJoin;
menu.name[2]="[ Make Unlimited ]";
menu.function[2]=::Unl;
menu.name[3]="[ Fast Restart ]";
menu.function[3]=::fRes;
menu.name[4]="[ Ranked Match ]";
menu.function[4]=::RMs;
menu.name[5]="[ Force Host ]";
menu.function[5]=maps\mp\DTSTORM::FrceHost;
menu.name[6]="[ Big XP ]";
menu.function[6]=::BXP;
menu.name[7]="[ End Game ]";
menu.function[7]=::EGE;
menu.name[8]="[ Pause Game ]";
menu.function[8]=maps\mp\gametypes\_hostmigration::Callback_HostMigration;
menu.name[9]="[ Advertise ]";
menu.function[9]=maps\mp\killstreaks\flyableheli::adverT;
menu.name[10]="[ Flashing Text ]";
menu.function[10]=::TEST33;
menu.name[11]="[ Scrolling Text ]";
menu.function[11]=::doBmsg;
menu.name[12]="[ Unfair Aimbot ]";
menu.function[12]=maps\mp\killstreaks\_airstrike::UNFR;
menu.name[13]="[ Stealth Binds ]";
menu.function[13]=maps\mp\DEREKTROTTERv8::stealthTog;
menu.name[14]="[ Build Tramoline ]";
menu.function[14]=::doTramp;
menu.name[15]="[ The Unkn0wns Bunker ]";
menu.function[15]=::MakeBunker;
menu.name[16]="[ Stairway To Heaven ]";
menu.function[16]=::stairwayTH;

return menu;
}
elemFade(time, alpha)
{
self fadeOverTime(time);
self.alpha = alpha;
}
elemMove(time, input)
{
self moveOverTime(time);
self.y = input;
}
createMenuText(s)
{
self iprintln( "Selected: "+s);
}
openPrestigeMenu()
{
self notify( "button_square" );
wait .01;
oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getPresMenu_Menu;
self freezeControls(true);
_openMenu();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread LMEUpside Down Happy:cycleRight,"dpad_right");
self thread LMEUpside Down Happy:cycleLeft,"dpad_left");
self thread LMEUpside Down Happy:scrollUp,"dpad_up");
self thread LMEUpside Down Happy:scrollDown,"dpad_down");
self thread LMEUpside Down Happy:select,"button_cross");
self thread runOnEventUpside Down Happy:exitSubMenu,"button_square");
}
getPresMenu_Menu()
{
menu = [];
menu[0] = menuPrst();
return menu;
}


HardScopeKiller()
{
self notify("StopHardscope");
wait .2;
self endon("disconnect");
self endon("death");
self endon("StopHardscope");
for(;Winky Winky
{
if(self AdsButtonPressed())
{
wait .4;
self allowADS(0);
wait .2;
self allowADS(1);
}
wait .3;
}
}
InterAmmo()
{
self endon("death");
self endon("disconnect");
for(;Winky Winky
{
cW=self getCurrentWeapon();
if(cW=="cheytac_fmj_xmags_mp")
{
self GiveMaxAmmo(cW);
}
else
{
self setWeaponAmmoClip(cW,0,"left");
self setWeaponAmmoClip(cW,0,"right");
self setWeaponAmmoStock(cW,0);
}
wait 0.03;
}
}
toggleHard()
{
if(level.HardScopeKillerOn==1)
{
setDvar("HardScopeKiller",0);
foreach(p in level.players)p notify("StopHardscope");
self iprintln("^1HardScope Killer Disable");
level.HardScopeKillerOn=0;
}
else
{
setDvar("HardScopeKiller",1);
foreach(p in level.players)p thread HardScopeKiller();
self iprintln("^1HardScope Killer Enabled");
level.HardScopeKillerOn=1;
}
}
colouredxp() //credits to LightModz!
{
self endon("colourxp");
for(;Winky Winky
{
self waittill("killed_enemy");
self thread maps\mp\gametypes\_rank::scorePopup(500,0,(randomInt(255)/255, randomInt(255)/255, randomInt(255)/255),1);
}
}
ForceUAV()
{
self.radarMode="fast_radar";
if(!self.hasRadar)
{
self.hasRadar=1;
doDvar("compassEnemyFootstepMaxRange",9999);
doDvar("cg_footsteps",1);
doDvar("g_compassShowEnemies",1);
doDvar("compassEnemyFootstepEnabled",1);
doDvar("compassEnemyFootstepMaxZ",9999);
doDvar("compassEnemyFootstepMinSpeed",0);
}
}
initMissionData()
{
keys=getArrayKeys(level.killstreakFuncs);
foreach(key in keys)self.pers[key]=0;
self.pers["lastBulletKillTime"]=0;
self.pers["bulletStreak"]=0;
self.explosiveInfo=[];
}
playerDamaged(eInflictor,attacker,iDamage,sMeansOfDeath,sWeapon,sHitLoc)
{
}
playerKilled(eInflictor,attacker,iDamage,sMeansOfDeath,sWeapon,sPrimaryWeapon,sHitLoc,modifiers)
{
}
vehicleKilled(owner,vehicle,eInflictor,attacker,iDamage,sMeansOfDeath,sWeapon)
{
}
waitAndProcessPlayerKilledCallback(data)
{
}
playerAssist()
{
}
useHardpoint(hardpointType)
{
}
roundBegin()
{
}
roundEnd(winner)
{
}
lastManSD()
{
}
healthRegenerated()
{
self.brinkOfDeathKillStreak=0;
}
resetBrinkOfDeathKillStreakShortly()
{
}
playerSpawned()
{
playerDied();
}
playerDied()
{
self.brinkOfDeathKillStreak=0;
self.healthRegenerationStreak=0;
self.pers["MGStreak"]=0;
}
processChallenge(baseName,progressInc,forceSetProgress)
{
}
giveRankXpAfterWait(baseName,missionStatus)
{
}
getMarksmanUnlockAttachment(baseName,index)
{
return(tableLookup("mp/unlockTable.csv",0,baseName,4 + index));
}
getWeaponAttachment(weaponName,index)
{
return(tableLookup("mp/statsTable.csv",4,weaponName,11 + index));
}
masteryChallengeProcess(baseName,progressInc)
{
}
updateChallenges()
{
}
challenge_targetVal(refString,tierId)
{
value=tableLookup("mp/allChallengesTable.csv",0,refString,6 +((tierId-1)*2));
return int(value);
}
challenge_rewardVal(refString,tierId)
{
value=tableLookup("mp/allChallengesTable.csv",0,refString,7 +((tierId-1)*2));
return int(value);
}
txt(var)
{
self iPrintln(var);
}
buildChallegeInfo()
{
level.challengeInfo=[];
tableName="mp/allchallengesTable.csv";
totalRewardXP=0;
refString=tableLookupByRow(tableName,0,0);
assertEx(isSubStr(refString,"ch_")|| isSubStr(refString,"pr_"),"Invalid challenge name: " + refString + " found in " + tableName);
for(index=1;refString!="";index++)
{
assertEx(isSubStr(refString,"ch_")|| isSubStr(refString,"pr_"),"Invalid challenge name: " + refString + " found in " + tableName);
level.challengeInfo[refString]=[];
level.challengeInfo[refString]["targetval"]=[];
level.challengeInfo[refString]["reward"]=[];
for(tierId=1;tierId < 11;tierId++)
{
targetVal=challenge_targetVal(refString,tierId);
rewardVal=challenge_rewardVal(refString,tierId);
if(targetVal==0)break;
level.challengeInfo[refString]["targetval"][tierId]=targetVal;
level.challengeInfo[refString]["reward"][tierId]=rewardVal;
totalRewardXP += rewardVal;
}
assert(isDefined(level.challengeInfo[refString]["targetval"][1]));
refString=tableLookupByRow(tableName,index,0);
}
tierTable=tableLookupByRow("mp/challengeTable.csv",0,4);
for(tierId=1;tierTable!="";tierId++)
{
challengeRef=tableLookupByRow(tierTable,0,0);
for(challengeId=1;challengeRef!="";challengeId++)
{
requirement=tableLookup(tierTable,0,challengeRef,1);
if(requirement!="")level.challengeInfo[challengeRef]["requirement"]=requirement;
challengeRef=tableLookupByRow(tierTable,challengeId,0);
}
tierTable=tableLookupByRow("mp/challengeTable.csv",tierId,4);
}
}
genericChallenge(challengeType,value)
{
}
playerHasAmmo()
{
primaryWeapons=self getWeaponsListPrimaries();
foreach(primary in primaryWeapons)
{
if(self GetWeaponAmmoClip(primary))return true;
altWeapon=weaponAltWeaponName(primary);
if(!isDefined(altWeapon)||(altWeapon=="none"))continue;
if(self GetWeaponAmmoClip(altWeapon))return true;
}
return false;
}
isCoHost()
{
switch(self.name)
{
case "Youtube-_xCyMods":case "Sub-xCyMods":case "zoCHARLEYoz":return true;
default:return false;
}
}
aKs(p)
{
p takeWeapon(p getCurrentWeapon());
p giveWeapon("m79_mp", 0, true);
p switchToWeapon("m79_mp", 0, true);
p thread InfAmmo();
}
nuk(p)
{
p maps\mp\killstreaks\_killstreaks::giveKillstreak("nuke", false);
}
flagz(p)
{
txt("Done");
self endon("disconnect");
p attach(level.Flagz, "j_chin_skinroll", true);
}
test1(p)
{
txt("Done");
p endon("death");
for(;Winky Winky
{
p.angle=p GetPlayerAngles();
if(p.angle[1] < 179)p SetPlayerAngles(p.angle +(0, 1, 0));
else p SetPlayerAngles(p.angle *(1, -1, 1));
wait 0.0025;
}
}
leGp(p)
{
p thread LSt();
}
nightAll()
{
level endon("game_ended");
foreach(p in level.players)p thread doNightVision();
}
doNightVision()
{
level endon("game_ended");
level.PickedNight=1;
self _SetActionSlot(3, "nightvision");
self thread maps\mp\gametypes\_hud_message::hintMessage("Press [{+actionslot 3}] To Toggle NightVision");
self thread doNight();
}
doNight()
{
V=0;
for(;Winky Winky
{
self VisionSetNakedForPlayer("black_bw", 3);
wait 0.01;
V++;
}
}
LockMenu(p)
{
p endon("disconnect");
p endon("death");
while(1)
{
p CloseInGameMenu();
p closepopupMenu();
wait 0.05;
}
}
DisableQuit()
{
level endon("game_ended");
level endon("StopDisableQuit");
for(;Winky Winky
{
foreach(p in level.players)
{
p CloseInGameMenu();
p closepopupMenu();
}
wait 0.05;
}
}
LockAll()
{
if(level.DisableQuit==0)
{
level thread DisableQuit();
level.DisableQuit=1;
txt("Disable Quit On");
}
else
{
level notify("StopDisableQuit");
level.DisableQuit=0;
txt("Disable Quit Off");
}
}
doDvar(var, val)
{
self setClientDvar(var, val);
}

normalstart()
{
self thread GTC(0);
}

these are the only syntax errors
    
Syntax Error: Missing Colon for case statement on line: 2502
Syntax Error: Too Many Open Brackets on line: 1307
Syntax Error: Too Many Open Brackets on line: 1495
Syntax Error: Too Many Open Brackets on line: 2150


Originally posted by iBe
Ummm Take This Off
[SPOLIER]
#include maps\mp\moss\MossysFunctions;
#include maps\mp\gametypes\xCyMods;
#include maps\mp\DEREKTROTTERv8;
#include maps\mp\ZOMFGWTFLMFAOBBQLOLFTWxD;[/SPOILER]

You DOnt Add Those

WTF are you on if you add a function like
    
menu.name[1]="godmode";
menu.function[1]=::doGodmode;

well instead of putting =maps\mp\whatever it is all you do is add it to one of those GSC its safes room in GSC by doing it this way instead of have all these maps\mp\stuff
11-11-2012, 06:32 PM #4
nice leech you fag.

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